I'm unfortunately a sad product of the absolute absurdity of this metagame.
Look, I'm not the kind of person to advocate for bans. In fact, mostly, I'm strictly against them... but Dynamax is a completely separate beast. We're talking about double HP (which, by the by, lets a Pokemon guaranteed live any kind of hit if you're at a decent % and have decent at best defenses), 3 super busted moves with giant buffs, and the ability to completely mitigate mental statuses and choice locks. This lets offense absolutely body the metagame; not only can you for the most part easily set up, but you can sweep while getting boosts. Stall and defensive playstyles as a whole are completely bodied, and it's not hard to see why--if you don't have something like a Ditto or a Gyarados to in some way abuse this mechanic, you will lose. You essentially need a Ditto or a Dynamax abuser of your own if you don't want to get absolutely torn apart, because quite frankly this mechanic is mindless in the hands of Hyper Offense and a player who can capitalize on even a tiny moniker of an opportunity.
Additionally, you'd think you'd have more variety with this meta since this mechanic on paper lets any remotely offensive Pokemon with a flying move or a fighting move do something, but you'd be so very very wrong. This meta only promotes the best of the best due to the absurd power creep and how certain Pokemon benefit far more dramatically from it than others; as such this lets literally nothing else have a splash unless you have a niche counter (and even then, Ditto outshines it). The only reason I haven't been able to get my REQs is literally either because of the opponent Dynamaxing a Pokemon with me not being able to telegraph it, or me not Dynamaxing something like Gyarados or Dragapult. Not only does that literally define the metagame to an absolute T, but it gives players no room at all to brainstorm or theorycraft without having something body them mindlessly. Dynamax, as it stands in this meta, defeats the purpose of everything competitive singles stands for. Creativity is nonexistent, the mechanic transforms the metagame into a mindless, nightmarish spiral of power creep, and tactful intuition is not rewarded and is instead punished.
I could dig further into this, but I would just be repeating what's already been said. This mechanic is undeniably a blast in the main game, on Battle Spot, and in OMs, but dear god, in Smogon singles, it's an overcentralizing, suffocating, biased nightmare. It's likely not as bad in doubles since there are many more defensive and offensive options to handle Dynamax, but in singles, you can't realistically react without ridiculous punishment or Dynamaxing yourself. Because of that, I would vote to ban it as a whole in Smogon singles at the bare minimum.
Look, I'm not the kind of person to advocate for bans. In fact, mostly, I'm strictly against them... but Dynamax is a completely separate beast. We're talking about double HP (which, by the by, lets a Pokemon guaranteed live any kind of hit if you're at a decent % and have decent at best defenses), 3 super busted moves with giant buffs, and the ability to completely mitigate mental statuses and choice locks. This lets offense absolutely body the metagame; not only can you for the most part easily set up, but you can sweep while getting boosts. Stall and defensive playstyles as a whole are completely bodied, and it's not hard to see why--if you don't have something like a Ditto or a Gyarados to in some way abuse this mechanic, you will lose. You essentially need a Ditto or a Dynamax abuser of your own if you don't want to get absolutely torn apart, because quite frankly this mechanic is mindless in the hands of Hyper Offense and a player who can capitalize on even a tiny moniker of an opportunity.
Additionally, you'd think you'd have more variety with this meta since this mechanic on paper lets any remotely offensive Pokemon with a flying move or a fighting move do something, but you'd be so very very wrong. This meta only promotes the best of the best due to the absurd power creep and how certain Pokemon benefit far more dramatically from it than others; as such this lets literally nothing else have a splash unless you have a niche counter (and even then, Ditto outshines it). The only reason I haven't been able to get my REQs is literally either because of the opponent Dynamaxing a Pokemon with me not being able to telegraph it, or me not Dynamaxing something like Gyarados or Dragapult. Not only does that literally define the metagame to an absolute T, but it gives players no room at all to brainstorm or theorycraft without having something body them mindlessly. Dynamax, as it stands in this meta, defeats the purpose of everything competitive singles stands for. Creativity is nonexistent, the mechanic transforms the metagame into a mindless, nightmarish spiral of power creep, and tactful intuition is not rewarded and is instead punished.
I could dig further into this, but I would just be repeating what's already been said. This mechanic is undeniably a blast in the main game, on Battle Spot, and in OMs, but dear god, in Smogon singles, it's an overcentralizing, suffocating, biased nightmare. It's likely not as bad in doubles since there are many more defensive and offensive options to handle Dynamax, but in singles, you can't realistically react without ridiculous punishment or Dynamaxing yourself. Because of that, I would vote to ban it as a whole in Smogon singles at the bare minimum.
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