Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 136 Def / 120 SpD
Impish Nature
- Earthquake
- Slack Off
- Whirlwind/Toxic
- Stealth Rock
As per classical sand teams the usage of Hippowdown is a must have, not only for its ability but the bulk it provides. The Pokemon is a staple to the team as it provides 2x speed to excadrill and serves as a mixed wall along side Seismitoad being AV.While it can also employ toxic over whirlwind which is in itself a personal preference, the usage of whirlwind in a sense can be seen as safer preventing sweepers and abusing hazards versus types such as flying, bug, fire etc. Secondly Hippowdown can be used to nullify opposing weather such as switching hippowdown onto a torkoal to stop sun. The already plentiful defensive stat allows you to invest in special defense and thereby live a larger array of attacks.
+1 252 SpA Volcarona Fire Blast vs. 252 HP / 126 SpD Hippowdon: 310-366 (73.8 - 87.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery ( What would otherwise be a 50% chance to OHKO)
252 SpA Expert Belt Protean Greninja Ice Beam vs. 252 HP / 126 SpD Hippowdon: 338-398 (80.4 - 94.7%) -- guaranteed 2HKO after Leftovers recovery ( Allows for future recovery against something such as a Sableye)
252 SpA Charizard-Mega-Y Fire Blast vs. 252 HP / 126 SpD Hippowdon in Sun: 351-414 (83.5 - 98.5%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Charizard-Mega-Y Solar Beam vs. 252 HP / 126 SpD Hippowdon: 340-402 (80.9 - 95.7%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Kommo-o Clangorous Soulblaze vs. 252 HP / 120 SpD Hippowdon: 283-334 (67.3 - 79.5%) -- guaranteed 2HKO after Leftovers recovery
Excadrill @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
The generic choice band set for excadrill provides for a late game sweeper as well as gives it the ability to break walls and remove of threats given its speed stat of 550 in sand. With the immediate damage output of such a set, excadrill can cripple opposing teams by removing of crucial walls.
The specific usage of adamant also allows excadrill to safely outspeed mons such as scarf latios while still hold the massive damage output of band.
The mon not only serves as a late game threat but can pick up KOs and give you momentum in a game.
252+ Atk Choice Band Excadrill Earthquake vs. 248 HP / 252+ Def Eviolite Chansey: 366-432 (52 - 61.4%) -- guaranteed 2HKO
252+ Atk Choice Band Excadrill Earthquake vs. 252 HP / 252+ Def Toxapex: 296-350 (97.3 - 115.1%) -- 81.3% chance to OHKO after Black Sludge recovery
252+ Atk Choice Band Excadrill Earthquake vs. 248 HP / 104 Def Sableye-Mega: 210-247 (69.3 - 81.5%) -- guaranteed 2HKO
Seismitoad @ Assault Vest
Ability: Water Absorb
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
- Scald
- Sludge Wave
- Earth Power
- Knock Off
Seis is a frontier mon on ground because it allows for the usage of other megas, for example steelix-mega. AV on seis allows for maximum bulk in exchange of losing very little coverage. AV Seis can be used to switch on predicted water attacks, resisted special attacks, or on non boosted neutral hits. Although because Seis lacks any form of natural recovery, it can easily be chipped by hazards or taking too many attacks.The 140 Speed evs is to outspeed Jolly Azumarill along with the rest of the 252 being in hp for bulk. Max special attack for the best rolls of killing azu.
252+ SpA Seismitoad Sludge Wave vs. 4 HP / 0 SpD Azumarill: 206-244 (60.2 - 71.3%) -- guaranteed 2HKO Guaranteed Kill on Azu after Belly Drum
252 SpA Life Orb Protean Greninja Ice Beam vs. 116 HP / 0 SpD Assault Vest Seismitoad: 138-164 (36.3 - 43.1%) -- guaranteed 3HKO Can Take a Few, but try to avoid taking more than two.
252 SpA Life Orb Teravolt Kyurem-Black Ice Beam vs. 116 HP / 0 SpD Assault Vest Seismitoad: 153-181 (40.2 - 47.6%) -- guaranteed 3HKO Does a ton, but if LO you can knock it off.
252 SpA Choice Specs Tapu Koko Dazzling Gleam vs. 116 HP / 0 SpD Assault Vest Seismitoad: 135-159 (35.5 - 41.8%) -- guaranteed 3HKO Easy
switch into Tapu Koko.
252+ SpA Choice Specs Kingdra Ice Beam vs. 116 HP / 0 SpD Assault Vest Seismitoad: 110-130 (28.9 - 34.2%) -- 2.7% chance to 3HKO Solid tank of ice beams, but beware of Draco Meteor.
Garchomp @ Dragonium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fire Fang / Substitute
- Earthquake
- Swords Dance
- Outrage
Dragonium Z Garchomp allows for a large amount of damage output that beats many threats to the team. Garchomp can remove of specific walls that would later allow for excadrill to sweep. Fire Fang serves to provide coverage with common physical walls like Celesteela and or Ferrothorn while also giving some assistance versus grass. The high speed stat along with physical power allows Garchomp to serve a large roll on the team despite not being in a Mega Form, the mon can be used not only with its typing to tank attacks from types such as fire or grass but also being able to deal damage in return.
+4 252 Atk Garchomp Devastating Drake (190 BP) vs. 252 HP / 252+ Def Celesteela: 327-386 (82.1 - 96.9%) -- 62.5% chance to OHKO after Stealth Rock and Leftovers recovery
+2 252 Atk Garchomp Fire Fang vs. 252 HP / 252+ Def Celesteela: 202-238 (50.7 - 59.7%) -- 85.5% chance to 2HKO after Leftovers recovery
+2 252 Atk Garchomp Fire Fang vs. 252 HP / 68+ Def Ferrothorn: 388-460 (110.2 - 130.6%) -- guaranteed OHKO
+2 252 Atk Garchomp Devastating Drake (190 BP) vs. 252 HP / 252+ Def Eviolite Porygon2: 319-376 (85.2 - 100.5%) -- 81.3% chance to OHKO after Stealth Rock
+2 252 Atk Garchomp Earthquake vs. 252 HP / 252+ Def Toxapex: 350-414 (115.1 - 136.1%) -- guaranteed OHKO
+2 252 Atk Garchomp Outrage vs. 252 HP / 64 Def Crobat: 436-514 (116.5 - 137.4%) -- guaranteed OHKO
+2 252 Atk Garchomp Devastating Drake (190 BP) vs. 252 HP / 240+ Def Venusaur-Mega: 390-459 (107.1 - 126%) -- guaranteed OHKO
252 Atk Garchomp Devastating Drake (190 BP) vs. 252 HP / 0 Def Rotom-Wash: 294-346 (96.7 - 113.8%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery
Steelix-Mega @ Steelixite
Ability: Sturdy
EVs: 252 HP / 4 Attack / 252 SpD
Impish Nature
- Heavy Slam
- Sleep Talk
- Curse
- Rest
We decided to use Steelix-Mega because we felt like it’s an underrated mega on ground. It can solidly take non-boosted or super effective physical attacks, or resisted special attacks. Majority of people run curse/talk set because it can easily clean weakened teams, or make ground have a huge advantage versus some types. Evs were ran for maximum starting bulk before cursing, but you can run max defense if you prefer larger defense. Nature is to help increase the starting bulk as well. Heavy Slam is ran because Steelix-Mega is extremely heavy, and it has no immunities from other types. Sleep Talk and Rest are ran to let Steelix-Mega have a solid recovery and to be able to use rest turns.
OFFENSIVE CALCS
4 Atk Steelix-Mega Heavy Slam (120 BP) vs. 0 HP / 0 Def Tapu Bulu: 278-330 (98.9 - 117.4%) -- guaranteed OHKO after Stealth Rock and Grassy Terrain recovery
4 Atk Steelix-Mega Heavy Slam (120 BP) vs. 0 HP / 0 Def Landorus-Therian: 171-202 (53.6 - 63.3%) -- guaranteed 2HKO after Stealth Rock
DEFENSIVE CALCS
SpA Venusaur-Mega Hidden Power Fire vs. 252 HP / 252 SpD Steelix-Mega: 84-100 (23.7 - 28.2%) -- 94.4% chance to 4HKO
248+ Atk Choice Band Tapu Bulu Horn Leech vs. 252 HP / 0+ Def Steelix-Mega in Grassy Terrain: 133-157 (37.5 - 44.3%) -- guaranteed 3HKO after Grassy Terrain recovery
0 SpA Porygon2 Ice Beam vs. 252 HP / 252 SpD Steelix-Mega: 56-66 (15.8 - 18.6%) -- possible 6HKO
Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Gravity
- Earth Power
- Focus Blast
- Sludge Wave/Rock Slide
Landorus is a generic staple on mono ground, with the ability to break a multitude of mons par special walls such as chansey. The usage of rock slide can be a great deal surprising for threats such as Charizard Y and Volcarona. Gravity as always paired with banded excadrill allows for a greater ability to sweep as flying types no longer stop excadrill and trappers such as zone and A-Golem are unable to enter in gravity.
OFFENSIVE CALCS
0- Atk Life Orb Sheer Force Landorus Rock Slide vs. 0 HP / 0 Def Volcarona: 567-671 (182.3 - 215.7%) -- guaranteed OHKO
0- Atk Life Orb Sheer Force Landorus Rock Slide vs. 0 HP / 0 Def Charizard-Mega-Y: 494-582 (166.3 - 195.9%) -- guaranteed OHKO
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 248 HP / 0 SpD Venusaur-Mega: 196-231 (53.9 - 63.6%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 252 HP / 4 SpD Eviolite Porygon2: 281-333 (75.1 - 89%) -- 12.5% chance to OHKO after Stealth Rock
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 4 SpD Eviolite Porygon2: 160-188 (42.7 - 50.2%) -- 95.3% chance to 2HKO after Stealth Rock
DEFENSIVE CALCS
252 Atk Terrakion Close Combat vs. 0 HP / 0 Def Landorus: 106-126 (33.2 - 39.4%) -- 100% chance to 3HKO Solid Tank of Close Combat and can counter back with Earth Power.
252 SpA Keldeo Secret Sword vs. 0 HP / 0 Def Landorus: 76-90 (23.8 - 28.2%) -- 92.3% chance to 4HKO Extremely good counter to Scarf Keldeo if you can predict right.