I hope this time i made a detailed enough presentation of my team to give you a reason to share your thoughts.
Chari and Venu are the absolutely best sweepers for a sun team in RU; Specs Char with Fire Blast can OHKO everything neutral to fire and most of the pokes who resist to it, while Venu under the sun can outspeed most scarfed pokes and hit very hard after +2 with Growth.
Torkoal is the only Drought user in RU so i had not much choice there and he can also spin so it's perfect, Cresselia instead was chosen because of his synergy with Venu and Torkoal himself, and because of Moonlight being stronger under the sun which compensate for the use of Heat Rock over Leftovers.
At this point i needed a proper physical wall and Gligar is perfect because of his immunity to electric and ground coupled with a resistance to bug, also he can deal with the SR when Torkoal cannot switch-in, very good are also the reliable recovery and the immunity to the most crippling status in RU.
The last poke had to be capable of hitting first to compensate the lack of speed of the team when the sun is not up, so i choose Golisopod because he's the only poke in RU with access to 3 priority moves and his 383 Atk (without counting CB) is more than what the majority of pokes can have.
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Cress is a very good wall, but this team became more and more oriented to an offensive playstyle and Assault Vest King is more suited for the role, also because thanks to his passive he does not need recovery moves and he's an effective counter of Salazzle under the sun, and not only a check like Cress.
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Flygon is able to deal with very fast pokes this team struggles with much better than Golisopod thanks to his typing which enable switch-in(s) not possible with the bug, plus his access to Outrage can preserve Venu's Z-Move as much as possible.
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Unfortunately it's no more possible to use Venu with the Hidden Ability because it's possible to get it in real life only with an event, this is what the error message on Showdown said, so i had to choose between another poke with chlorophyl or a second Solar Power user, and i choose the latter.
Team Analysis
Slowking @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 160 SpA / 96 SpD
Modest Nature
IVs: 0 Atk
- Future Sight
- Psychic
- Fire Blast
- Scald
Role:
Special Wall
Moveset:
2°, 3° and 4° slots: no explanation needed.
1° slot: there are no other moves capable of dealing that much damage, plus it makes my opponent think twice over the next few switches, possibly doing errors, and it can give me an unexpected KO.
EVs & Nature:
This poke needs both a high amount of SDef to resist +2 Salazzle and a decent SAtk to do some relevant damage.
Charizard @ Choice Specs
Ability: Solar Power
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Overheat
- Focus Blast
Role:
Special Sweeper
Moveset:
3° slot: Overheat can be better than Flamethrower when i need precision but still a lot of power.
EVs & Nature:
no explanation needed.
Gligar @ Eviolite
Ability: Immunity
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Defog
- U-Turn
- Roost
Roles:
Physical Wall, Defogger
Moveset:
2° and 4° slots: no explanation needed.
3° slot: U-Turn because after Defog if the sun is up Gligar can effectively switch without giving the enemy team a free attack on my sweepers.
EVs & Nature:
Having an offensive move 4 EV in Atk are useful.
Flygon @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw/Stone Edge(?)
- Outrage
- Earthquake
- U-turn
Role:
Revenge Killer
Moveset:
2°, 3° and 4° slot: no explanation needed.
1° slot: i get that Dragon Claw enables me to usa a STAB without making Flygon extremely easy to revenge kill, but isn't a better coverage worth as well? You tell me.
EVs & Nature:
no explanation needed
Torkoal @ Heat Rock
Ability: Drought
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Explosion
- Will-O-Wisp
Roles:
Physical Wall, Weather Setter
Moveset:
1° slot: no explanation needed.
2° slot: because of his typing Torkoal often is not capable of spinning therefore i prefer to use him as a SRer, and i have Gligar anyway to get rid of the hazards.
3° slot: this move can do a good amount of damage and i use it as a last resort when i know i cannot let the enemy poke to KO anyone else, this way i weaken the opponent to facilitate the sweep.
4° slot: honestly, since this team now is much more focussed on quick matches, i prefer to be able to cripple physical sweeper and what not to give the rest of the team one less poke to worry about.
EVs & Nature:
I could have put 4 EVs in Atk but i prefer to give a tiny bit more damage to his STAB
Heliolisk @ Life Orb
Ability: Solar Power
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Focus Blast
- Hidden Power [Fire]
- Hyper Voice
Role:
Special Sweeper
Moveset:
1°, 3° and 4° slots: no explanation needed.
2° slot: Usually there is Surf here but for obvious reasons it was suboptimal so i choose the special move which can give him the best coverage.
EVs & Nature:
no explanation needed.
Chari and Venu are the absolutely best sweepers for a sun team in RU; Specs Char with Fire Blast can OHKO everything neutral to fire and most of the pokes who resist to it, while Venu under the sun can outspeed most scarfed pokes and hit very hard after +2 with Growth.
Torkoal is the only Drought user in RU so i had not much choice there and he can also spin so it's perfect, Cresselia instead was chosen because of his synergy with Venu and Torkoal himself, and because of Moonlight being stronger under the sun which compensate for the use of Heat Rock over Leftovers.
At this point i needed a proper physical wall and Gligar is perfect because of his immunity to electric and ground coupled with a resistance to bug, also he can deal with the SR when Torkoal cannot switch-in, very good are also the reliable recovery and the immunity to the most crippling status in RU.
The last poke had to be capable of hitting first to compensate the lack of speed of the team when the sun is not up, so i choose Golisopod because he's the only poke in RU with access to 3 priority moves and his 383 Atk (without counting CB) is more than what the majority of pokes can have.
Cress is a very good wall, but this team became more and more oriented to an offensive playstyle and Assault Vest King is more suited for the role, also because thanks to his passive he does not need recovery moves and he's an effective counter of Salazzle under the sun, and not only a check like Cress.
Flygon is able to deal with very fast pokes this team struggles with much better than Golisopod thanks to his typing which enable switch-in(s) not possible with the bug, plus his access to Outrage can preserve Venu's Z-Move as much as possible.
Unfortunately it's no more possible to use Venu with the Hidden Ability because it's possible to get it in real life only with an event, this is what the error message on Showdown said, so i had to choose between another poke with chlorophyl or a second Solar Power user, and i choose the latter.
Team Analysis
Slowking @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 160 SpA / 96 SpD
Modest Nature
IVs: 0 Atk
- Future Sight
- Psychic
- Fire Blast
- Scald
Role:
Special Wall
Moveset:
2°, 3° and 4° slots: no explanation needed.
1° slot: there are no other moves capable of dealing that much damage, plus it makes my opponent think twice over the next few switches, possibly doing errors, and it can give me an unexpected KO.
EVs & Nature:
This poke needs both a high amount of SDef to resist +2 Salazzle and a decent SAtk to do some relevant damage.
Charizard @ Choice Specs
Ability: Solar Power
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Overheat
- Focus Blast
Role:
Special Sweeper
Moveset:
3° slot: Overheat can be better than Flamethrower when i need precision but still a lot of power.
EVs & Nature:
no explanation needed.
Gligar @ Eviolite
Ability: Immunity
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Defog
- U-Turn
- Roost
Roles:
Physical Wall, Defogger
Moveset:
2° and 4° slots: no explanation needed.
3° slot: U-Turn because after Defog if the sun is up Gligar can effectively switch without giving the enemy team a free attack on my sweepers.
EVs & Nature:
Having an offensive move 4 EV in Atk are useful.
Flygon @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw/Stone Edge(?)
- Outrage
- Earthquake
- U-turn
Role:
Revenge Killer
Moveset:
2°, 3° and 4° slot: no explanation needed.
1° slot: i get that Dragon Claw enables me to usa a STAB without making Flygon extremely easy to revenge kill, but isn't a better coverage worth as well? You tell me.
EVs & Nature:
no explanation needed
Torkoal @ Heat Rock
Ability: Drought
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Explosion
- Will-O-Wisp
Roles:
Physical Wall, Weather Setter
Moveset:
1° slot: no explanation needed.
2° slot: because of his typing Torkoal often is not capable of spinning therefore i prefer to use him as a SRer, and i have Gligar anyway to get rid of the hazards.
3° slot: this move can do a good amount of damage and i use it as a last resort when i know i cannot let the enemy poke to KO anyone else, this way i weaken the opponent to facilitate the sweep.
4° slot: honestly, since this team now is much more focussed on quick matches, i prefer to be able to cripple physical sweeper and what not to give the rest of the team one less poke to worry about.
EVs & Nature:
I could have put 4 EVs in Atk but i prefer to give a tiny bit more damage to his STAB
Heliolisk @ Life Orb
Ability: Solar Power
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Focus Blast
- Hidden Power [Fire]
- Hyper Voice
Role:
Special Sweeper
Moveset:
1°, 3° and 4° slots: no explanation needed.
2° slot: Usually there is Surf here but for obvious reasons it was suboptimal so i choose the special move which can give him the best coverage.
EVs & Nature:
no explanation needed.
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