Do you know which abilities?
You also missed the SpD boost for this ability.Name: Misty Bliss
Pokémon: Alolan Vulpix, Alolan Ninetales, Flabébé, Floette, Florges, Spritzee, Aromatisse
Description: Under Misty Terrain, the user is sorrounded with Mist making it reduces it's weaknesses and becomes sturdier.
Effect: Under Misty Terrain, the user's SpD is boosted by 1.5x and the user takes 2/3 damage from Poison- and Steel-type moves.
Competitive Use: Allows for a double-Fairy defensive core that doesn't stack weaknesses that much.
I meant + 1. But a passive boost is probably better. I was thinking that terrain dependence, especially in a meta where terrain wars are going o be common, justified stronger abilities. What if it just boosts the lower of the two stats?Sereg Cauldron Bubble: same as above, is it +1 stage boost or a passive 50% one? Also, this ability is outright broken, boosting 2 stats AND applying Curse effect on top of it.
I'm fine with that. I was thinking there was precedence with Thick Fat (and, to a lessor extent, Rattled).Also, there are quite a number of abilities that weaken types that are super-effective against some type, and it's quite a mess. Weakening a list of random types is a bit of a too complex concept, it's hard to grasp and remember for new players. I coded them as they are, but suggest minor changes for them Exploudit Sereg X good
- Misty Bliss to weaken all SE moves (like Solid Rock) x2/3
- Leafy Shield and Otherwordly Voice to weaken all moves SE against Grass/Psychic accordingly (like Delta Stream) x0.5
- Fairy Dust to just add a Fairy type and a Ground immunity. It would give weaknesses too, but also a Fairy STAB
I believe they shouldn't weaken types themselves, but rather moves that are SE against these abilities' users, i.e. apply a Solid Rock effect
Yes, it should be the second.Origin0 Murky Cover: is it applying +1 stage boost to Accuracy on switch-in or a passive 33% boost? I suppose it's the second, akin to Speed boost.
It's possible to apply Gastro Acid/Embargo whenever you want, but the problem is, it will last regardless of wether terrain is active. I'll see if I can end these effects on the switch-out, will that be okay?Gliwick
For Aura of Destruction/Enchanted Regalia, is it possible to apply Gastro Acid/Embargo between turns? There are plenty of abilities that apply an effect between turns, such as Bad Dreams doing damage to the opponent between turns, so maybe a similar code could be used with Embargo and Gastro Acid.
If there is no way to manually end the Gastro Acid/Embargo effect after the terrain ends, then that should be fine.It's possible to apply Gastro Acid/Embargo whenever you want, but the problem is, it will last regardless of wether terrain is active. I'll see if I can end these effects on the switch-out, will that be okay?
That would be somewhat strange. Mabe it shouldn't apply Curse effect, but rather regular poison instead? Curse is just too powerful.I meant + 1. But a passive boost is probably better. I was thinking that terrain dependence, especially in a meta where terrain wars are going o be common, justified stronger abilities. What if it just boosts the lower of the two stats?
I made it, but there will be a side effect of removing Gastro Acid/Embargo whenever there is no appropriate terrain.If there is no way to manually end the Gastro Acid/Embargo effect after the terrain ends, then that should be fine.
I liked the uniqueness of the curse effect, and curse ends from switching out, but if that's what's needed, that's what's needed.That would be somewhat strange. Mabe it shouldn't apply Curse effect, but rather regular poison instead? Curse is just too powerful.
Well, since there are several ways to do it, I guess I'll wait for testing results and more opinions. I'm leaving it as it is now.I liked the uniqueness of the curse effect, and curse ends from switching out, but if that's what's needed, that's what's needed.
It's pretty important, thanks for noticing. My mistake.The doc for abilities says that Clear Skies always gives a *1.2 boost (the code suggests the same), but Clear Skies was only supposed to give the boost in the absence of weather. It probably doesn't matter much, since weather likely won't be very common in ATT, but I thought I'd point it out.
That's just a typo.EDIT - Also the doc says that Magic Essence allows the infliction of volatile status, when Misty Terrain prevents non-volatile status (and confusion, I guess). Not sure if that's just a typo or not, but it should probably be fixed.
Maybe we should omit one of them? They all work for Psychic Terrain, having one interacting with Metallic terrain would make it more diverse. I suggest removing Otherwordly Voice, because Alakazam doesn't know any relevant Sound moves and doesn't need resistances that much since it's a weeper.Edit: I could not give Alakazam Jury Rig as it already has 3 Terrain abilities.
Done. Have also authorised you to edit the other pagesMaybe we should omit one of them? They all work for Psychic Terrain, having one interacting with Metallic terrain would make it more diverse. I suggest removing Otherwordly Voice, because Alakazam doesn't know any relevant Sound moves and doesn't need resistances that much since it's a weeper.
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Using Full Potential's stat swapping seems like a much better idea for Mirror Image. The only minor difference really is that Diancie and Electabuzz/Electivire now boost their Attack instead of Defense, but that's not a bad thing at all.It's pretty important, thanks for noticing. My mistake.
That's just a typo.
Maybe we should omit one of them? They all work for Psychic Terrain, having one interacting with Metallic terrain would make it more diverse. I suggest removing Otherwordly Voice, because Alakazam doesn't know any relevant Sound moves and doesn't need resistances that much since it's a weeper.
Edit: Phoenix_Alchemist it's impossible to swap stat-changing items' effects without changing the code of every single item. I believe Mirror Image should work like Power Trick/Wonder Room, which aren't affected by items.
Edit2: oh wait, you could make it another way - for all moves to use defensive stats for attacking, and attacking stats for defense, kinda like in Full Potential. But then stat changes would be 'swapped' too.
Edit3: you know what, I'm a pretty stupid coder. Just found the way to code Aura of Destruction and Enchanted Regalia better, so now status applies on foe's switch-in too.
ThanksDone. Have also authorised you to edit the other pages
I might host a tour somewhere in the middle of April, but I'm not sure yet.Also, I'm curious about the next plans for ATT. Is there any chance of a tourney in the near future? I know the last one was kind of a bust, but the thread has a bit more activity now, so we might be able to get more info from one now. (Also I'd get a chance to use Secret Power Jirachi in Frosty Terrain lol)