What an awful idea for a metagame, who'd ever want to play it?
Featured Mons!
Stats: 55/95/50/95/50/110 (BST: 460)
Abilities: Keen Eye / Defiant /
Adaptability
New moves: Hurricane, Hyper Voice, Cross Chop, Ice Beam, Thunderbolt, Blizzard, Thunder
Underestimate this monster at your peril; behold a Normal/Flying-type with enough power to rival the mighty Staraptor (on the special side at least). Even though it might have pitiful bulk and mediocre offensive stats, they are backed up by a great ability in Adaptability, powerful STAB and coverage moves - including priority - and the ability to boost with Swords Dance. Don't forget that you can crit your way through everything with 100% critting Night Slash and Leaf Blade (now both 100BP) and Cross Chop, thanks to the almighty Sticck. Or, choose the "special" avenue with Keen Eye, an ability that now boosts your accuracy by 30%. Simply blow your foes away with hurricanes or blizzards, or put them in wheelchairs with thunder, this little duck can do it all. It's high-risk as even Cryogonal's Rapid Spin can 3HKO, but it certainly is a lot of fun.
Stats: 80/80/50/50/110/90 (BST: 460)
Abilities: Vital Spirit / Swarm /
Iron Fist
New moves: Mega Punch, Fire Punch, Meteor Mash
Oh, boy, by far the worst early-game Bug-type that the genii at Game Freak ever created - until now! Let Papa Cancer introduce you to the Heracross of PU, which blasts through the tier with
Mega Punch (80BP, 100% Accurate; changes to the user's primary type) and
Drain Punch, now boosted by
30% thanks to Iron Fist! Well, it was never going to be OU now, was it... But this thing is indeed a menace in PU. Near perfect coverage in Drain Punch and Meteor Mash leaves it free to boost with SD, break through its counters with Fire Punch and Knock Off, or pick off faster mons with a boosted, now STAB Mach Punch. This little bug has finally found its spot in the Sun.
Stats: 65/45/78/97/78/97 (BST: 460)
Abilities: Swift Swim / Hydration /
Prankster
New moves: Dazzling Gleam, Energy Ball, Calm Mind, Lovely Kiss
This heart-shaped fish now finally has some merit over daddy Alomomola - drive your foes crazy with Prankster
Sweet Kiss Lovely Kiss, then boost in their face and put them back to sleep if they dare escape their enforced siesta. With (almost) Primarina levels of power and coverage, this thing is unstoppable after four or five CM boosts. With some actual bulk and a decent defensive typing - as well as actually having access to Calm Mind - this is more than doable, and a potent powerhouse in PU.
Stats: 65/102/108/102/108/5 (BST: 490)
Abilities: Pressure / Power of Alchemy /
Infiltrator
New moves: Crunch, Dark Void,
Dream Eater, Fire Blast, Ice Beam,
Poison Fang, Sludge Bomb, Thunderbolt
Now why the hell did I give this thing Power of Alchemy? Well delightfully, Power of Alchemy now changes the type of first move in Spiritomb's moveset to its primary typing (i.e. Ghost) and boosts it by 20% - an all-purpose STAB-ilate! Now this thing can annihilate everything with Ghost-type Return or Fire Blast, but an even better move is Dream Eater (which is now a Psychic-type Giga Drain that does 50% more damage to sleeping moves) which pairs
very nicely with its newfound access to Dark Void (which works,
and is back to 80% accuracy). Put things to sleep, then fire off an incredibly powerful 135BP Ghost-type Giga Drain!
spooky
Stats: 75/90/70/125/70/60 (BST: 490)
Abilities: Chlorophyll / Rough Skin /
Storm Drain
New moves: Earth Power, Earthquake, Scald, Swords Dance, Weather Ball
Hey, remember that one cactus Pokémon that isn't Cacturne? Yeah, the one who you find in that desert even though it takes damage from sandstorm? Well, that blunder is corrected, and now this thing is an amazing special attacker. Great STABS, great abilities, and perfect coverage with Weather Ball and Scald (which doesn't get weakened by Sun!) in Sun. Alternatively, a physical Maractus set is finally viable (although outclassed by its prickly rival) with SD, EQ, Wood Hammer and Sucker Punch. And of course, it can still run a (bad) support set with Spiky Shield and Spikes.
Stats: 77/43/63/89/77/101 (BST: 450)
Abilities: Cheek Pouch / Huge Power /
Thick Fat
New moves: Dazzling Meme, Power-Up Punch, Superpower
Ah, nothing says "super serious Pet Mod" like giving Dedenne Huge Power (albeit at the cost of a bit of Attack). Now it can finally abuse its good STAB moves in Wild Charge (which also has a 10% chance to paralyse now), Play Rough (which is now 100% accurate, up from 27%), pivoting in U-Turn, and new toy in Superpower! This little rat is still, honestly, not going to OU any time soon, but that's not the point of CFM - the point is, that it's fun! If you want to stick with the dank Sub Starf Berry Cheek Pouch set, it does now
finally get a Fairy-STAB in Dazzle, and a buffed Parabolic Charge (now 75BP).
Stats: 35/70/30/70/60/95 (BST: 360)
Abilities: Swarm / Water Bubble /
Swift Swim
New moves: Agility, Bug Buzz, Energy Ball,
Spider Web
Isn't this thing LC? Well, with Water Bubble and the same offensive stats as daddy Araquanid, it really isn't - it's fast, it's powerful, it gets Webs, Scald, Magic Coat and Spider Web (which is now a Special Bug-type Spirit Shackle). Say hello to the perfect Webs lead for PU! Very little in the tier wants to be trapped by Spider Web then whittled by horrifically powerful Water-moves (except of course Lanturn), but with access to Agility as well, this thing can be an unexpected sweeper - just beware its awful, awful bulk.
Just one from each generation for now, but there's a lot more where this came from! Hop on over to the
Weebly to find out (nearly - WIP lol) everything there is to know about this
confusing shitfest divine masterpiece of a pet mod, or follow our
Discord if you want to follow updates, watch the Draft League, and take part in the creative process!