Seems like a decent PU Trick Room / Rocks setter. It's a pity it doesn't learn self-destruct, and that you'll never get a boost on attack with beast boost unless you really push.
This kind of thing could work, though:
Stakataka @ Focus Sash
252 Atk / 248 HP / 8 SpD
Lonely Nature, 14 Def IVs
- Gyro Ball
- Stone Edge
- Stealth Rock / Earthquake
- Trick Room
Earthquake gives you the edgequake coverage that could make lategame sweeps work. Even with lonely nature and cut IVs, he has 396 Def, which is just low enough to allow for Atk Beast Boosts. Sash lets it set up Trick Room on anything provided hazard control, and SR allows it to perform as a suicide lead for a trick room team.
If he gets a boost, he is dealing DAMAGE.
+1 252+ Atk Aggron (Stakataka stats) Gyro Ball (137 BP) vs. 128 HP / 128 Def Lanturn: 118-140 (27.8 - 33%) -- 88.4% chance to 4HKO after Leftovers recovery
That may not look impressive, but that's a 4x resist. Gyro Ball becomes spammable at this kind of damage, and edgequake only needs to be used for making predictions or last turn kills.
This kind of thing could work, though:
Stakataka @ Focus Sash
252 Atk / 248 HP / 8 SpD
Lonely Nature, 14 Def IVs
- Gyro Ball
- Stone Edge
- Stealth Rock / Earthquake
- Trick Room
Earthquake gives you the edgequake coverage that could make lategame sweeps work. Even with lonely nature and cut IVs, he has 396 Def, which is just low enough to allow for Atk Beast Boosts. Sash lets it set up Trick Room on anything provided hazard control, and SR allows it to perform as a suicide lead for a trick room team.
If he gets a boost, he is dealing DAMAGE.
+1 252+ Atk Aggron (Stakataka stats) Gyro Ball (137 BP) vs. 128 HP / 128 Def Lanturn: 118-140 (27.8 - 33%) -- 88.4% chance to 4HKO after Leftovers recovery
That may not look impressive, but that's a 4x resist. Gyro Ball becomes spammable at this kind of damage, and edgequake only needs to be used for making predictions or last turn kills.