Holy shit, that's a throwback. I remember people talking about scarfzor back in the days of DPP.
Everyone knows what this does, and Donphantastic has brought this up before. One set he hasn't mentioned is Choice Scarf.
Ho teams cannot utilize defog as an option cause they rely on hazards to apply pressure... this particular set was part of an ho team and i found it completely random to throw a wall together with 4 sweepers and a suicide lead. Also the fact u need to creep all variations of bisharp means u need to almost invest max speed and at that point might as well go all out offensiveWhy Assault Vest over an offensive Synthesis set? You'd sacrifice U-turn but you can outstall lots of mons with trop kick + synthesis.
I also think Decidueye is bad because as a grass type it cannot touch hippo without a boost which is very annoying considering that thing doesn't have a ton of counters in the tier.
Oh I didn't catch that it was HO. Your set makes perfect sense then yes.Ho teams cannot utilize defog as an option cause they rely on hazards to apply pressure... this particular set was part of an ho team and i found it completely random to throw a wall together with 4 sweepers and a suicide lead. Also the fact u need to creep all variations of bisharp means u need to almost invest max speed and at that point might as well go all out offensive
What about Starmie? Weavile's ban helps it immensely, and it has significant (and flexible) offense. It can also run a good defensive set as well (someone posted these earlier in the thread). Certainly a cut above most of the other possible spinners in the tier.View attachment 76605ok i am back with more bad sets...i have played a lot on the ladder
CherryCherryLady (Tsareena) @ Assault Vest
Ability: Queenly Majesty
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- U-turn
- Trop Kick
- High Jump Kick(stop playing mons and get a life)and i came to the conclusion that UU's rapid spinners suck ass. Dhelmise is pursuit fodder and has a garbage defensive typing, forretress has slim to none offensive presence and will never spin if the opponent has a ghost, mega blastoise forces the mega slot in a meta where mega aero and mega sharpedo are much better offensive options and tentacruel is a mediocre mon to begin with(not to mention it gets blown away by the immense physically oriented offense UU has rn). So what i did was give Tsareena a chance. The mon is not anything special but has the coverage to cause some actual damage between trop kick/hjk/play rough , not to mention its ability to grab momentum with u-turn. However, i think the selling point of this mon is its ability to nullify bisharp's and azu's sweeping capabilities cause they both get outsped and ohko'ed without being able to abuse their priority moves. Give cherry woman thing a chance(she does not deserve it, but neither do the rest of UU spinners).
Sorry to interrupt; but I'd like to note that Liquidation is much better than Razor Shell in terms of base power and accuracy.
Golisopod @ Choice Band
Ability: Emergency Exit
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Razor Shell
- Leech Life / X-Scissor
- Aqua Jet
- First Impression
Didnt even think about starmie tbh. In my team it wouldnt fir cause lo spin is beyond stupid but in a more balanced bulky settup starmie is definately a class above tsareenaWhat about Starmie? Weavile's ban helps it immensely, and it has significant (and flexible) offense. It can also run a good defensive set as well (someone posted these earlier in the thread). Certainly a cut above most of the other possible spinners in the tier.
I have high hopes for Kommo-o, but I think we still have excellent DD users in Zydog and even Flygon. Zydog has priority and Thousand Arrows to spam while Flygon sits at a great speed tier where scarf Hydre can't check it. Add in Roost and U-Turn and it is pretty handy.I really do think Kommo-O could become one of the stars in SuMo UU. It's got good stats everywhere apart from HP (and even that isn't terrible just meh), good typing and it's very versatile - it can run a lot of different sets and it can run them all well. Thanks to that it's one of the few Pokémon in the tier that can boast having no counters. Want to switch in your Doublade? Nope, Flamethrower 2HKOes unless it's running the suboptimal specially defensive spread (even then, 1 layer of spikes means it'll be 2HKOed most of the time.) What about Florges? Nope, Poison Jab and Flash Cannon can both 2HKO with Stealth Rock down. With Dragonite and Salamence gone, it's one of the tier's best Dragon Dancers - it has stronger STABs than Gyarados and isn't weak to Stealth Rock, can outrun Mega Aero at +1, and the only Choice Scarf user it fears is Staraptor. While it does face competition from the more powerful Hydreigon as a Special Attacker, Hydreigon is most of the time forced to run a Timid Nature to capitalise on its Speed tier, Kommo-o's perfectly happy running a Modest nature and it has space to invest in bulk if need be. Clanging Scales is also super spammable once the Fairy types are down, as no Steel type bar Doublade would risk switching into Kommo-o.
TL;DR - my predictions of this thing being great in UU are coming true.
Don't forget Claydol and regular Sandslash.And so, in another shout-out to Gen 5 OU, Forretress and Starmie fight for the spot of best spinner in the tier. It is kinda poetic, in a way. Speaking of which, Forretress has been serving me well so far. Being the only one who can Spin and set up rocks other than... Donphan works wonders for its viability. Also, Gyro Ball haas surprising strength thanks to Forretress being insanely slow. Definitely one of the best utility mons of the metagame.
I disagree with donphan there.. if hippowdon can take hits like a champ, why can't donphan? sure it dies due to lack of recovery, but its bulk is on that levelProblem is that sandslash, claydol, and donphan do not take hits well in the UU beta metagame (why they are bad) Forretress can do spin, spikes, toxic spikes, pivot (volt switch), good role compression. Sandslash, Claydol, and Donphan probably survive 2 hits at most.
Hippo takes the hits just as well regardless because it has better HP and special bulk, and its physical bulk is basically equal to Donphan's anyway (108/118/72 in Hippo's case and 90/120/60 for Donphan). Not to mention Hippo's recovery is really what makes it such a great wall. If it gets hit by a strong water/grass move most of the time it can recover that HP off that turn/next turn whereas Donphan gets killed next turn to the same move regardless of what you do with it (barring switches).I disagree with donphan there.. if hippowdon can take hits like a champ, why can't donphan? sure it dies due to lack of recovery, but its bulk is on that level
I disagree with donphan there.. if hippowdon can take hits like a champ, why can't donphan? sure it dies due to lack of recovery, but its bulk is on that level[/quote
Taking hits =/= walling. A wall is able to continuously take hits, which is something Hippo does really well. Donphan is more of a tank; It can shrug off one or two attacks, but it isn't able to continuously come in due to only having leftovers as it's best bet.