more teams for squad dump! these are the teams that I've built as oras has winded down even further, and i've tried to branch out even more and make some even more creative / quirky teams. i dont care about keeping these a secret anymore, and they should be shared with anyone nonetheless imo. no they are not the most consistent or best teams but this is squad dump so it shouldnt have to be. i will try to make this one more concise and more quick hopefully though
Encore Chatot Normal Spam Offense
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basically all this team does is use Chatot to sort of surprise opponents with a non-choiced set, and when you can encore the opponent into a status move, they will most definitely switch, which means you can nuke with silk scarf boomburst or u-turn pivot out into ursa to get to quick feet boost, or pivot into dusknoir to pursuit trap things like mime and toxic other things like tangela and gourgeist. golem helps with more physical offense presence, and prinplup helps vs monferno, floatzel, pawniard, and sets up rocks which gives nice role compression on a team like this. scarf rapidash was the last mon as i needed a fast scarfer that checks grasses that had some sort of synergy. most opponents will probably assume a scarfed chatot and a non choiced rapidash, so use this to your advantage.
CB Gabite Offense v.2
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my last cb gabite team actually wasnt so good, looking back on it. this one's a big improvement, and an actual offensive threat this time. cb gabite is a nice wallbreaker which helps out sd ninjask, breaking down bulky steels, rocks and some physically defensive checks. pursuit pawniard helps out gabite's struggle with bronzor. the two do form a nice core and breaks down a lot of balance cores. all of this helps out sd ninjask late game when it comes time to sweep as its steel, rock, fairy, flying type checks have mostly been weakened. prinplup helps vs waters and fires that the team may struggle against. it also sets up stealth rock so mawile doesnt have to. mawile is an sd pass variant, which the team can really abuse, as it can pass into 4 different mons. spdef muk was the last mon to blanket check special attackers from rotom-f to roselia to even things like lumineon. the team does still struggle w/ electrics tho since gabite is the elec immune, as well as golem, so make sure you play around those carefully.
Frogadier Toxic Spikes HO
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having used this team in the In Memory tour, and seen success with it at other times, it'd be dumb not to dump this team here. tspikes frog is a nice fast lead that quickly sets up tspikes, has taunt and scald and even can u-turn out as a lead. not much more you can really ask for there. protean can be nice sometimes vs grass types that try to ohko you but then you turn into a poison type and resist their attack. (jolly) golem was added as electric check, normal check, sr, basic stuff. ninetales was passho as well as hp ice, to help the match up vs floatzel and altaria, respectively -- passho can help ninetales tank a water hit and retaliate back with energy ball, while hp ice helps break altaria which helps out the (scarf) leafeon a ton. zeb and grumpig were sort of afterthoughts and seemed like nice glue, power and speed. grumpig also helps vs rotom-f which can be a slight annoyance. basically the premise of the team is to set up tspikes to weaken any potential defensive walls, set up on said walls, power through them and clean with your fast cleaners. of course, this doesn't always work out this way due to matchup, but overall if you play well, this team can net you a couple wins.
SubSplit Rotom-F Offense
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also another offensive team, and also yet another one with the golem and prinplup, you may start finding these builds predictable and uninventive. however, you'll be pleased to find that that isn't really true. firstly we have subsplit rotom which is a mon that demolishes unprepared offensive balance-y teams that don't have good speed control. as subsplit rotom breaks down the opposing team, as does nasty plot ninetales with hp ground this time, to help with probopass and monferno which are a bit more annoying for this team, you'll probably be able to find set up opportunities with sd pawn and late game cleaning opportunities with scarf mime. of course, hwish mime is always an asset to offensive teams that need a threat healthy again. fire blast golem helps lure tangela or gourgeist for pawniard, althought you also have rotom and ninetales for those as well. prinplup is just the dedicated rocks setter, defogger and role compressor that i enjoy using.
Gorebyss + BEM SpeedPass
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here's something that i really like using, gorebyss speedpass. my goal for this team was just to use powerful af breakers that thrived on the speed that combusken provided. +2 speed coupled with +2 spa and another +2 speed meant that gorebyss was now finally faster than scarf rotom after setting up, and can ohko or 2hko pretty much everything in the tier. it honestly just sweeps a lot of teams with entry hazards up. second recipient is defensive nasty plot beheeyem which is also incredibly hard hitting, and bulky and semifast at the same time. finally scarf rampardos, which doesnt even need the speed boost sometimes, can be a nice powerful hard hitting revenge killer. clefairy + tangela, the meme core, rounds out the team by blanket checking physical attacker and special attackers. they also each have knock off which can help when the team vs. eviolite mons.
SemiTR SpikeStack
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this team really isnt anything serious; it's meant to be more of a lighthearted attempted at a counterteam during the In Memory tour. the basic idea is that upon first look it sort of looks like a normal spikes stack fast HO team, but actually is a disguised trick room team with guts ursaring, and TR setters in dusknoir and beheeyem. after setting up spikes, endeavoring and doing the usual venipede shenanigans, proceed to pressure around with monferno (which is the rocks setter of the team) and zeb, then soon you can pivot into dusknoir, set up TR, get off a memento, give ursaring a free SD, break stuff, trick room ends, zeb and monferno pressure even more, then beheeyem can win late game with a TR of its own. hopefully you give this team a try cuz it's actually rly fun to use.
Shocking Webs
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if you ever wanted a nice webs team to use if you know if you're gonna face opposing hard offense, this could be it. thte team is pretty self explanatory tbh. with webs, most offensive pokemon on offensive teams like floatzel and stoutland are checked by mons that now outspeed them, and things like scarf rotom have to play 50 50s with zeb / ferno, and things like sash kadabra can be real nuisance vs frail hard hitters. furthermore, pawniard which normally threatens webs team with an automatic defiant boost, does not threaten this team very much due to there simply existing a monferno and wisp rotom-fan. with the ability to pivot around with rotom-fan and zebstrika, kingler and monferno get great set up opportunities; they thrive under webs and can weaken each others counters like altaria, lumineon and leafeon. sheer force ice beam helps with the altaria, and sd monferno is as good of a threat as it has always been. the two work quite well together. no this team does not have rocks, yes this team is quite meme-y, no this team does not have a normal resist, yes this team does better than you'd expect. however don't expect to win with this team against every matchup
Avalugg SemiStall
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if this team looks familiar, then you are right; it takes arguably the most annoying defensive core of AltZorMuk coupled with Avalugg to ideally win in a semistall matchup. i shouldnt have to explain the team but in short basically wall the shit out of things and set up rocks and keep walling until you chip them down and win the long game. avalugg checks most physical attackers that bronzor can't handle, and muk blanket checks special attackers and is the team's wincon. altaria helps with healing status, checking pawn and ferno, and being great glue. grumpig helps with offensive presence and as another ice check. subcm helps break down things that the stall core may struggle against, like beheeyem or combusken or something. electrode helps with switching into boomburst, being speed control, etc etc. this team is really weak to misdreavus so watch out for that.
L U R E S
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hate muk? hate vibrava? love luring? then this is the team for you. i wanted to get really meme-y and tbh the team really isn't too bad as it has good offensive and defensive synergy. the premise of the team is that if your opponent has a vibrava, you'd try to get them on a double switch. when they stay in, you OHKO it with golem's natural gift ice. and boom, their monferno check is now gone. also if the opp has a muk, then try to get some chip on it w/ stealth rocks and voltturn, get up a hone claws with simisage and OHKO it with a +1 natural gift ground. now cm clef and scarf rotom can do their thing. lumineon is basically there to glue things together by checking waters and fires as well as cacturne to an extent.
Glaceon Toxic Spikes Balance
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heres another fun team if you tend to struggle vs Altaria + Bronzor builds. glaceon is a mon that is rarely seen, and if it's seen it only really runs specs to sort of pressure opposing teams; problem is it's quite slow, weak to rocks, and prediction reliant. i didn't like the sound of using a wallbreaker with those qualities. so i tried a sub work up set (like sub calm mind without the spdef boost), and it actually did quite well. basically the team relies on good defensive synergy, toxic spikes, and set up sweepers to power through a game. so the glaceon set is designed to take lumineon scalds, outspeed +speed cac / lumi, and still have good power and good neutral coverage with ice beam and shadow ball which hits altaria and bronzor respectively. as glaceon attempts to try set up and break down a team, toxic spikes support helps it a ton. additionally rapid spin support from tentacool helps both glaceon and altaria from taking rocks damage. this set is by
RawMelon with a slight twist, as it has Rest which is supported by heal bell altaria. defensive mawile helped check normals and muk is muk. scarf leafeon helps round out the team and actually performs the best on this team out of all the teams i've built so far with a scarf leafeon.
Normal Spam Balance
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sort of a lazy build but the team works quite well so w/e. basically the team uses resttalk sd bouff to weaken or 1v1 normal checks like mawile, metang, bronzor, probopass, defensive golem, lots of stuff really ... which only helps dodrio in the end. the two have nice synergy offensively but defensively spdef bouff can take electric or ice type hits that dodrio doesnt like. cb golem helps wallbreak and soften up opposing teams. it's also a nice twave check to things like clef. the rest of the team is just standard balance with a twist. looking at the team you might think monferno can really just chip prinplup down and sweep later on, except for the fact that prinplup is defog resttalk with heal bell clef helping with getting rid of sleep on bouff and prinp. the sr setter of the team is mawile, and is also an sd passer which can benefit dodrio really nicely in the late game as it sweeps with the choice scarf and +2 or +4 atks boosts. i had tried spdef bu ursaring over spdef bouff before this version of the team but found the team too weak to servine, so bouff was an effective and useful replacement.
Hope you enjoy the teams!