Pokemon: The New First Gen (Submissions for new Pokemon Over, Except costumes)

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I know... Triple post, but the Hitmonfoul is WAY too min-maxed. like, jesus, there's a bigger gap in the attacks that there are in wishiwashi's form changes (Exaggeration if you couldn't tell)

Also, I feel like Drowkala would do better as a regular evolution to Komala, rather than DNA
I wanted to maintain the same SpA and SpD stats from its Hitmonbros, so it ended up like that, as of Drowkoala, it could very well be a regular evo, but there hasn't been one of these on this thread yet, I assumed making it a DNA Evo would be better

Btw Happy New Year guys :]
 
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Phantolive (Fan-Tow-Lie-v)
(Phantom + Alive)
Ghost/Normal
Ability 1
- Triumph*
Ability 2 - Defiant
Hidden Ability - Split Words**
HP - 90
Atk - 110
Def - 70
SpA - 110
SpD - 70
Spe - 75
BST - 525
Competitive Values - Slow mixed attacker with average-low bulk. The regular isn't what you want though. you want the forms.

Phantolive-Spirit
Ghost
Ability 1
- Specialist
Ability 2 - N/A
Hidden Ability - Last Stand***
HP - 70
Atk - 70
Def - 70
SpA - 130
SpD - 110
Spe - 75
BST - 525
Competitive Values - Specially Bulky and a good special attack, along with one of the best offensive single typings in the game.

Phantolive-Concious
Normal
Ability 1
- Brute Force
Ability 2 - N/A
Hidden Ability - Sacrificial Necromancer****
HP - 70
Atk - 130
Def - 110
SpA - 70
SpD - 70
Spe - 75
BST - 525
Competitive Values - Physically Bulky and a good physical attack, along with one of the best defensive single typings in the game.


*: Immune to Dark type moves
**: Every attack has a 20% chance to gain +1 priority
***: If this pokemon should faint, it will survive on 1 HP. Only works once per game (So like a free focus band that always works once)
****: When this pokemon faints, you may send in a fainted pokemon. It will have 50% of it's Max Health. If you choose to send in a pokemon that has not fainted, the ability will disapear into nothingness. (So like a free revive that you only have one of)
STOP WITH THE NORMAL/GHOST IT'S ALL THE SAME BLOODY CONCEPT TOO

*ahem*

I really think that Sac-mancer is way too broken, Last Stand is just "better Sturdy", and Split Worlds is a really dumb idea in the first place (RNG priority? Really?)

Off-topic, I really think that we shouldn't have so many DNA evolutions just for the sake of them. Given that we're now low on 'Dex slots, we better use them well. Better have stricter quality control late dex as well, and go for more unique types. For instance, we don't have Fire/Ice - what gives?

Freezun
Name Justification: Freeze + Sun
Type 1: Fire
Type 2: Ice
Ability 1: Solar Power
Ability 2: Slush Rush
Hidden Ability: Volcanic (Rock Immunity, includes those sneaky precipices)
HP 100, Atk 60, Def 80, Spa 120, Spd 80, Spe 90,
Moves: Refreeze, Freeze Dry, Ice Beam, Blizzard, Flamethrower, Fire Blast, Thunderbolt, Thunder, not much else of note
Concept/general Design: A purple creature with a round-ish main body, with two miniature mountains on its sides - one icy, and one an active volcano.
Other Notes/Competitive Use: Okay, I guess Fire/Ice is really hard to design, but I tried. It can either be a bulky attacker or a fast one if you have hail. Please, if someone can do this typing better...

Mercursenic
Name Justification: Mercury + Arsenic
Type 1: Poison
Type 2: Steel
Ability 1: Speed Boost
Hidden Ability: Levitate
HP 115, Atk 90, Def 90, Spa 70, Spd 90, Spe 60,
Moves: Poison Jab, Gunk Shot, Sludge Bomb, Toxic, Iron Head, Flash Cannon, Smart Strike, Swords Dance, Baton Pass, maybe some coverage
Concept/general Design: A blob of liquid metal, with solid metals in parts of its body arranged in some kind of pattern. Also it has mean eyes because why not. It can extend blobs of metal from its body like "arms", but does not have these by default.
Other Notes/Competitive Use: A tank or wall or something. It's got a good defensive typing, and a great one with Levitate on.

If you don't like these, please do tell me.
I wanted to maintain the same SpA and SpD stats from its Hitmonbros, so it ended up like that, as of Drowkoala, it could very well be a regular evo, but dice there hasn't been one of these on this thread yet, I assumed making it a DNA Evo would be better

Btw Happy New Year guys :]
What? That's terrible logic.
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
STOP WITH THE NORMAL/GHOST IT'S ALL THE SAME BLOODY CONCEPT TOO

*ahem*

I really think that Sac-mancer is way too broken, Last Stand is just "better Sturdy", and Split Worlds is a really dumb idea in the first place (RNG priority? Really?)

Off-topic, I really think that we shouldn't have so many DNA evolutions just for the sake of them. Given that we're now low on 'Dex slots, we better use them well. Better have stricter quality control late dex as well, and go for more unique types. For instance, we don't have Fire/Ice - what gives?

Freezun
Name Justification: Freeze + Sun
Type 1: Fire
Type 2: Ice
Ability 1: Solar Power
Ability 2: Slush Rush
Hidden Ability: Volcanic (Rock Immunity, includes those sneaky precipices)
HP 100, Atk 60, Def 80, Spa 120, Spd 80, Spe 90,
Moves: Refreeze, Freeze Dry, Ice Beam, Blizzard, Flamethrower, Fire Blast, Thunderbolt, Thunder, not much else of note
Concept/general Design: A purple creature with a round-ish main body, with two miniature mountains on its sides - one icy, and one an active volcano.
Other Notes/Competitive Use: Okay, I guess Fire/Ice is really hard to design, but I tried. It can either be a bulky attacker or a fast one if you have hail. Please, if someone can do this typing better...

Mercursenic
Name Justification: Mercury + Arsenic
Type 1: Poison
Type 2: Steel
Ability 1: Speed Boost
Hidden Ability: Levitate
HP 115, Atk 90, Def 90, Spa 70, Spd 90, Spe 60,
Moves: Poison Jab, Gunk Shot, Sludge Bomb, Toxic, Iron Head, Flash Cannon, Smart Strike, Swords Dance, Baton Pass, maybe some coverage
Concept/general Design: A blob of liquid metal, with solid metals in parts of its body arranged in some kind of pattern. Also it has mean eyes because why not. It can extend blobs of metal from its body like "arms", but does not have these by default.
Other Notes/Competitive Use: A tank or wall or something. It's got a good defensive typing, and a great one with Levitate on.

If you don't like these, please do tell me.
I understand that there are a lot of Normal/Ghosts at the moment, but I made this when the Gyms were first mentioned, and I've only just got round to polishing it up...
 
I'd figure I'd try to squeeze in some costumes/Harmonian forms because why not
Harmonian Pawniard
Type 1:
Fighting
Type 2: Grass
Ability 1: Leaf Guard
Ability 2: Swordsman*
Hidden Ability:
Adaptability
Stats: 45/85/50/40/40/80 (BST 340)
Moves: WIP
Design/Flavor: It looks similar to normal Pawniard, but with large brambles instead of blades portruding from it. Its body is a light green, and it has a short cape that appears to be made out of moss. They train under Harmonian Bisharps until they are strong enough to fight on their own, after which they go out on their own and eventually evolve into
Other Notes/Competitive Use: Great Speed and Attack make this a monster in LC, even with a just okay typing offensively and kind of poor typing defensively. It's also pretty frail, which can hamper its usage.

Harmonian Bisharp
Evolution Method:
Level 40 (it's more reasonable than 52 like regular Bisharp)
Type 1: Fighting
Type 2: Grass
Ability 1: Leaf Guard
Ability 2: Swordsman
Hidden Ability: Adaptability
Stats: 55/115/80/60/80/100 (BST 490)
Moves: WIP
Design/Flavor: It now resembles a samurai in twisted bramble armor, with a cape resembling moss. It has mastered combat, and is highly adaptable too.
Other Notes/Competitive Use: Decently fast, decently hard hitting physical sweeper with a decent STAB combination. It also has a decent movepool (which I will edit in later I promise) and some fairly nice abilities in Swordsman and Adaptablity.

*Powers up sword and slashing based moves by 33%
 
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STOP WITH THE NORMAL/GHOST IT'S ALL THE SAME BLOODY CONCEPT TOO

*ahem*

I really think that Sac-mancer is way too broken, Last Stand is just "better Sturdy", and Split Worlds is a really dumb idea in the first place (RNG priority? Really?)

Off-topic, I really think that we shouldn't have so many DNA evolutions just for the sake of them. Given that we're now low on 'Dex slots, we better use them well. Better have stricter quality control late dex as well, and go for more unique types. For instance, we don't have Fire/Ice - what gives?

Freezun
Name Justification: Freeze + Sun
Type 1: Fire
Type 2: Ice
Ability 1: Solar Power
Ability 2: Slush Rush
Hidden Ability: Volcanic (Rock Immunity, includes those sneaky precipices)
HP 100, Atk 60, Def 80, Spa 120, Spd 80, Spe 90,
Moves: Refreeze, Freeze Dry, Ice Beam, Blizzard, Flamethrower, Fire Blast, Thunderbolt, Thunder, not much else of note
Concept/general Design: A purple creature with a round-ish main body, with two miniature mountains on its sides - one icy, and one an active volcano.
Other Notes/Competitive Use: Okay, I guess Fire/Ice is really hard to design, but I tried. It can either be a bulky attacker or a fast one if you have hail. Please, if someone can do this typing better...

Mercursenic
Name Justification: Mercury + Arsenic
Type 1: Poison
Type 2: Steel
Ability 1: Speed Boost
Hidden Ability: Levitate
HP 115, Atk 90, Def 90, Spa 70, Spd 90, Spe 60,
Moves: Poison Jab, Gunk Shot, Sludge Bomb, Toxic, Iron Head, Flash Cannon, Smart Strike, Swords Dance, Baton Pass, maybe some coverage
Concept/general Design: A blob of liquid metal, with solid metals in parts of its body arranged in some kind of pattern. Also it has mean eyes because why not. It can extend blobs of metal from its body like "arms", but does not have these by default.
Other Notes/Competitive Use: A tank or wall or something. It's got a good defensive typing, and a great one with Levitate on.

If you don't like these, please do tell me.

What? That's terrible logic.
Adding stuff just because they have an unused type combination is not the way to go. There is nothing wrong with the type combinations we've already used, and so many friggin mons in this mod have previously unused type combinations/signature moves/signature abilities that it's getting a bit silly, and it's gonna be hard to remember what all of the latter two do. Mercursenic's alright though.
 
we don't have Fire/Ice
I hope you guys like this one (btw if you think its HA is too broken please warn me)

here's a little drawing
Fawnforst -> Leetold
Typing:
Fire/Ice
Abilities: Intimidate, Strong Hoofs (Takes no damage from hazards), Melting Madness (If the user gets hit by any move that is strong against Fire, it looses its Fire-Type before taking damage and gains a 1.3x boost to its Ice moves until it switches out. If the user gets hit by any move that is strong against Ice, it looses its Ice-Type before taking damage and gains a 1.3x boost to its Fire moves until it switches out. If the user is hit by a Rock move, however, it becomes typeless and gains a boost to both Ice and Fire moves)[Hidden]
Evolution Method: level 33
HP: 67 -> 133
Atk: 90 -> 120
Def: 47 -> 73
SpA: 34 -> 66
SpD: 47 -> 73
Spe: 30 -> 60
BST: 315 -> 525
Notable Moves: Flare Blitz, Cryo Crash, Ice Shard, Horn Leech, Wild Charge, Earthquake, Stone Edge, Stealth Rock, Slack Off
Competitve Analysis: Leetold has a great bulk a decent attack stat, immunity to Stealth Rocks and Spikes and amazing coverage on top of that. However Leetold's typing leaves it with four weaknesses to common offensive typings in Fighting, Rock, Ground and Water, also Leetold has terrible speed, making it unable to check Ground Types with its Ice moves baring Ice Shard. In the other, Leetold can easily check Pokémon quad weak to Fire that don't have a Super-Effecticive move against it. Its Hidden ability is great, but loosing a Stealth Rocks immunity may not be the better choice.. Its important to note, however that Melting Madness allows Leetold to check Ground-Types as Earthquake won't be Super-Effecticive
I already did a Fire/Ice 5 pages ago :P but I guess we can have both, idk thats up to you...
What? That's terrible logic.
Which one is the terrible logic? Drowkoala being DNA or sharing SpA and SpD stats with the Hitmonbros? because I dont see why any of them is a bad logic...
 
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Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
I already did a Fire/Ice 5 pages ago :P but I guess we can have both, idk thats up to you...

Which one is the terrible logic? Drowkoala being DNA or sharing SpA and SpD stats with the Hitmonbros? because I dont see why any of them is a bad logic...
I think it's the Hitmonbros. Drowkoala makes sense to be DNA
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
You know what, I'm just gonna do what Exploudit did, and add it all in later.

Type: Ghost + Normal
TM: 120 - Shaded Claws
Badge: Inverse Badge
Battle Format: Multi Battle
Gym Leader Flavor: Nathan's father died when he was young. He trains Ghost type Pokemon in hope of finding his Father spirit. By training Ghost type, he hopes to increase his Necromatic powers. He is the son of Norman, and Step-Brother to Brendan. Brendan currently lives with him in the hopes of also being able to see his father again if they work hard enough together. He also gets Brendan trains up Normal Type pokemon, So that if he is able to find Normans spirit, they will be able to battle alongside each other as gym leaders.
Village Theme: Eidolon Village is a small village located on the South-West of the region. It is a small, old village with wooden huts and lots of grass. The northern half of the village is a cemetery, and a small building at the back is the gym (Yes, reference to lavender town). Towards the South West of the village is a Battle Dojo, where you can battle increasingly difficult trainers in order to gain "Silver Coins". Silver coins cannot be bought or sold, and can only be exchanged for BP at the Battle Mine in Rubiginous Mountain. The South-East of the city is paved with tall grass.
Gym Leader Design: This is just a small basis I've got. I'll update it later on: https://postimg.org/image/ohicwf661/
Gym Leader Personality: Nathan is a shady, mysterious character that is seen early on in the game completely differently. He likes to have a laugh, and to play with pokemon, but when he battles, he takes it extremely seriously, matching even Red. He admires others strengths, but has a short temper and doesn’t like losing badly or getting unlucky.
Post-Game History involving the Gym Leader and the City: If you beat the Elite 4 and Champion, then gain at least 250 BP and travel back to Eidolon city, Nathan will issue a special rematch. In this, he uses his 3 Ghost type mons, Brendan’s Blaziken, and Breloom and Norman’s Harmonian Slaking all level 100. If you manage to beat him again, he will talk about your strength, how he needs to become even stronger so he can rival Norman, and possibly even you, and finally gives you a Shiny Kimosoul.
 
Well here is just the skeleton of a few things:
Type: Fairy
TM Given: Misty Terrain
Badge: Mist Badge
Battle Format: Single Battle
Gym Leader Flavor:
Gym Location:
Terrience Town
Town Info:
Post Game Activity:

Mistipuff
Type:
Fairy
Name Justification: Mist + Puff
Abilities: Mist Cannon* / Mist Shield** (Hidden)
Stats:
Coming Soon...

Description:

Mistiblast
Type:
Fairy
Evolves From: Mistipuff
Evolves By: Reaching Level 28
Name Justification: Mist + Blast
Abilities: Mist Cannon / Mist Shield (Hidden)
Stats:
Coming Soon...

Description:

Mistitox
Type:
Fairy/Poison
Evolves From: Mistipuff
Evolves By: Leveling up while Poisoned
Name Justification: Mist + Toxic
Abilities: Toxic Mist*** / Intoxicate (Hidden)
Stats:
Coming Soon...

Description:

*- Special Attack is increased by 1.3x when in Misty Terrain
**- Both Defense and Sp. Defense are increased by 1.3x when in Misty Terrain
***- Poison Type Moves do 1.5x more damage when in Misty Terrain
 
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Well here is just the skeleton of a few things:
Type: Fairy
TM Given: Misty Terrain
Badge: Mist Badge
Battle Format: Single Battle
Gym Leader Flavor:
Gym Location:
Terrience Town
Town Info:
Post Game Activity:

Mistipuff
Type:
Fairy
Name Justification: Mist + Puff
Abilities: Mist Cannon* / Mist Shield** (Hidden)
Stats:
Coming Soon...

Description:

Mistiblast
Type:
Fairy
Evolves From: Mistipuff
Evolves By: Reaching Level 28
Name Justification: Mist + Blast
Abilities: Mist Cannon / Mist Shield (Hidden)
Stats:
Coming Soon...

Description:

Mistitox
Type:
Fairy/Poison
Evolves From: Mistipuff
Evolves By: Leveling up while Poisoned
Name Justification: Mist + Toxic
Abilities: Toxic Mist*** / Intoxicate (Hidden)
Stats:
Coming Soon...

Description:

*- Special Attack is increased by 1.5x when in Misty Terrain
**- Both Defense and Sp. Defense are increased by 1.3x when in Misty Terrain
***- Poison Type Moves do 1.5x more damage when in Misty Terrain
Toxic Mist is a bit weird cos we already have Toxic Terrain for poison power.
 
So I always wanted to bring Jynx in line with Magmar and Electabuzz... by evolving her.

Coldmama
Type:
Ice/Psychic
Ability: Refrigerate/Cold Snap (when struck by ice, take no damage and speed up) Dry Skin (HA)
Stats: 80/40/60/135/110/115 (540 BST)
Keeping in theme with Vire and Mortar wasn't easy. After all, they lose speed but Jynx was actually fast once upon a time so the stat to go down by 10 would be either Attack, Defense or SpDefense.
Evolution: Evolve Jynx with a Freezizer and trade it.
Design: Compared to Jynx, Coldmama is slender, more like a rich millionaire in her apprearance with a sparkly red dress and slender arms.
Competitive Use: Coldmama is to be the Jynx we always wanted to use effectively. With refrigerate, you could us Hyper Voice, sure, but you could also use, get this: Wring Out. As an opening move, it has 132 power before STAB and an Ice typing against a full health foe. Sorta gimmicky, but a powerful one. Coldsnap helps if you want to speed up in the ice. Then again, you'll probably want Dry Skin because the added survival of Rain Dish AND Water Absorb combined is a welcome thing to have.


Harmonian Spoink and Grumpig
Type:
Ground/Grass
Ability: Thick Fat/Leaf Runner (Doubles speed in Grassy Terrain), Muckraker HA(Doubles speed in Toxic Terrain)
Stats: Same as Spoink and Grumpig, except their Attack and SpAtk stats are switched.
Evolution: Lvl 32 just like normal form.
Design: Besides the more muddy look, the 'gems' that both forms have are replaced with muddy apples or cherries. It doesn't eat them, instead it uses them to attract challengers to beat them up. It has tusks.
Moves: Take Away all psychic moves except Psych Up, Trick, Recycle and Zen Headbutt (only from tutor) as well as Shock Wave and Thunderwave. Instead add many grass moves including Leafage, Seed Bomb, Wood Hammer, Leech Seeds and some powders. You can also include Earthquake, Drill Run and some Rock moves as well as Fire Fang and Ice Fang and finally Drill Peck. Also add Growth, Play Rough and Sword Dance as well as Poison Jab and Horn Leech.

Competitive Use: Do you remember Grumpig? I barely did. That's why I wanted to give a non-mega Grass type Thick Fat and a decent secondary STAB. Then again, abusing terrains with 80 Speed is more than a viable thing to do. A Grass type Toxic Terrain abuser can help stop the Ground Types that try and cock-block it.

Harmonian Frillish and Jellicent
Type:
Electric/Poison
Ability: Levitate, Recharger HA (Rain Dish for Electric Terrain)
Stats: -10 Atk, +5 Def and SpAtk both forms
Evolution: Thunderstone
Design: Gamefreak has done a good job avoiding the Electric Jellyfish trope. Pity I'm not as resistant.
Moves: Taking away all water moves besides Surf and Rain Dance, and all ghost except Ominous Wind, Night Shade and Hex while adding many Electric and Poison moves including Toxic Spikes and both STAB terrains. Gets a new Signature called Paralytic Venom**.

Competitive Use: Floating Poison/Electric is like giving Jellicent a new chance in the meta to be useful. Then again you could choose recharger, though as it turns out, Giga Drain isn't a terrible Coverage move when both your STABs are resisted by Ground types. Ice Beam, then again, helps with ground types who have a grass resistance most of the time.

**Paralytic Venom
Type:
Poison (special)
Power: 90
PP: 10
Effect: Has a 30% chance to paralyze. Makes Contact!

Yes, except since they're flying the terrain doesn't affect them so they don't lose an immunity.
If you have a terrain that grounds everything it removes the point of it being a terrain over a weather.
Keep in mind, terrain wars can also cancel this out quickly enough. The logic behind the idea is that the rocks go high enough to 'ground' the singly airborne mon with a mountain.

It gives Rotom-Fan a huge leg up on everything!!


Speaking Rotom... new forms?

Rotom-R (Robot Action Figure)
Type: Electric/Steel
Ability: Levitate
STAB: Flash Cannon

Competitive Use: Floating Electric/Steel type. Otherwise it has a Rotom theme to it.


Rotom-D (Anamatronic Dragon Toy)
Type: Electric/Dragon
Ability: Levitate
STAB: Draco Meteor

Competitive Use: It'd probably be seen as a superior Rotom-H if Fairy didn't exist.


Rotom-G (Gas Machine)
Type: Electric/Poison
Ability: Levitate
STAB: Sludge Wave

Competitive Use: Kinda like Weezing but with added resists? Maybe?
 
Harmonian Mienfoo & Mienshao
Poison & Psychic
1A
- Dazzling
2A - Natural Cure
HA - Meditation - User's SpD is increased every turn (Variant of Speed Boost)

Stats:
HP
- 45 - 65
Atk - 75 - 115
Def - 35 - 40
SpA - 85 - 125
SpD - 45 - 50
Spe - 65 - 115
BST - 350 - 510

Design - Similar to regular Mienfoo/Mienshao looking more majesctic beautiful
Notable Moves - Psychic, Psyshock, Zen Headbutt, Sludge Wave, Sludge Bomb, Gunk Shot, Moonblast, Play Rough, Focus Blast, High Jump Kick, Shadow Ball, U-turn
Competitve Analysis - A very interesting mixed attaker with three amazing abilities, one blocking priorities, as Mienshao-H is quite fast already, so only base 116+ and base 61+ Scarfers an outrun it with sucess. Great 115/125 offenses are also quite valuable, as this Pokémon can perform a notable spectrum of different roles, physical, mixed or special. Its other abilities are very interesting as well, Natural Cure can reset any Burn or Paralysis by switching out, which is quite nice for Mienshao-H, Meditation is a very niche ability that can allow Mienshao-H to take a Special hit or two after a couple of turns, but Dazzling is commonly prefered. This Pokémon also has access to quite interesting coverage in Fighting, Fairy and Ghost and can also gain easy momentum with U-turn. However, 65/40/50 bulk is very bad, even with Meditation, so be careful if you cannot KO the opponent, because otherwise, Mienshao is very likely dropping to any hit it takes.
 
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Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Harmonian Shinx, Luxio and Luxray
Electric/Fairy (Shinx and Luxio), Electric/Dark (Luxray
1A
- Rivalry
2A - Dazzling (Shinx, Luxio)
HA - *Has no name as of now* (Special Guts) (While statused, special attack gains 50% boost) (Shinx, Luxio)
2A - Physical Plunder (Uses opponents attack stat for physical attacks.) (Luxray)
HA - Athenian (increases Special Attack to 1.5x) (Luxray)

Stats:
HP
- 65 - 80 - 90
Atk - 20 - 60 - 75
Def - 44 - 59 - 109
SpA - 65 - 85 - 80
SpD - 44 - 59 - 109
Spe - 25 - 40 - 60
BST - 263 - 363 - 523

Design - Similar to regular Shinx and Luxio, however, the baby blue is now a bright pink. Luxio also smiles instead of frowning. The Yellow on Luxray's legs turns a blood red, and the blue changes to a royal purple. the grey turns black.
Notable Moves - Moonblast, Dark Pulse, Discharge, X-ray*, Earth Power, Shadow Ball, Focus Blast, Poison Jab, Sucker Punch, Sludge Wave, Volt Switch
Competitve Analysis - A very strong pokemon when used correctly. With 80 base special attack AND and ability that increases it by 1.5x, this Pokemon is sure to dish out some damage, and with 90/109/109 bulk, it can soak it up aswell. Physical Plunder allows it to run mixed sets without any points into attack aswell.

Name: X-Ray
Type: Electric
Classification: Special
Base Power: 70
Accuracy: 100
Power Points: 15 (24 Max)
Effect: 30% Chance to Badly Poison
Target: 1 Opponent
 
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Harmonian Shinx, Luxio and Luxray
Electric/Fairy (Shinx and Luxio), Electric/Dark (Luxray
1A
- Rivalry
2A - Dazzling (Shinx, Luxio)
HA - *Has no name as of now* (Special Guts) (While statused, special attack doubles) (Shinx, Luxio)
2A - Physical Plunder (Uses opponents attack stat for physical attacks.) (Luxray)
HA - Athenian (Doubles Special Attack) (Luxray)

Stats:
HP
- 65 - 80 - 100
Atk - 20 - 60 - 75
Def - 44 - 59 - 109
SpA - 65 - 85 - 90
SpD - 44 - 59 - 109
Spe - 25 - 40 - 40
BST - 263 - 363 - 523

Design - Similar to regular Shinx and Luxio, however, the baby blue is now a bright pink. Luxio also smiles instead of frowning. The Yellow on Luxray's legs turns a blood red, and the blue changes to a royal purple. the grey turns black.
Notable Moves - Moonblast, Dark Pulse, Discharge, X-ray*, Earth Power, Shadow Ball, Focus Blast, Poison Jab, Sucker Punch, Sludge Wave, Volt Switch
Competitve Analysis - A very strong pokemon when used correctly. With 90 base special attack AND and ability that doubles it, this Pokemon is sure to dish out some damage, and with 100/109/109 bulk, it can soak it up aswell. Physical Plunder allows it to run mixed sets without any points into attack aswell.
Athenian off of base 90 Sp.Atk seems insane, especially when it has good coverage options, a fairly good defensive typing and great bulk. In fact, a 252+ Sp.atk life orb set has a 59% chance to 2HKO Chansey without rocks.
Also, guts is a 1.5x boost, not a double.
 
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DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Athenian off of base 90 Sp.Atk seems insane
To add to this, if you're invested with a beneficial nature, that gives you effectively a base 229 SpA and if you aren't invested and have a neutral nature, it's effectively base 167 (if the 167 was max invested, but neutral nature). That's pretty insane for both a non-mega Pokemon and for something with good bulk for an offensive mon.
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
To add to this, if you're invested with a beneficial nature, that gives you effectively a base 229 SpA and if you aren't invested and have a neutral nature, it's effectively base 167 (if the 167 was max invested, but neutral nature). That's pretty insane for both a non-mega Pokemon and for something with good bulk for an offensive mon.
Athenian off of base 90 Sp.Atk seems insane, especially when it has good coverage options, a fairly good defensive typing and great bulk. In fact, a 252+ Sp.atk life orb set has a 59% chance to 2HKO Chansey without rocks.
Also, guts is a 1.5x boost, not a double.
I lowered the Special Attack to 80 and put the points into HP. Should I make it 70, or keep it at 80?
 
Hey guys, I know that this thread is essencially done with brand new mon submissions, but this Pokémon fulfills a very interesting niche that has never been fulfilled yet and can work as the Klefki/Comfey of the generation:

Esperoir
Name Justification
- Espelho/Espejo + Miroir - Both mean mirror in Portuguese/Spanish and French respectively
(Im not sure about the secondaru typing... Im not sure if I go with Fairy, Psychic or Ghost, please help me out on this one :P)
1A - Magic Bounce
HA - Reflection - Every direct damage dealt to the user is returned to the attacker by 1/3rd of the exact HP amount the user lost

HP - 89
Atk - 41
Def - 111
SpA - 54
SpD - 96
Spe - 61

Mirror Shield

PP - 5
Status
Priority +4
Protects the user from any damage. Any Pokémon that attempts to attack the user looses the same amount of HP the user would. The user needs to recharge on the next turn

Design - Looks like a floating mirror with eyes and a mouth on the reflective part, but with tiny Rotom-like arms at the sides of the mirror

Notable Moves - Recover, Thunder Wave, Will-O-Wisp, Magic Coat, Mirror Shot, Mirror Move, Mirror Coat, Mirror Shield
Competitve Analysis - A very gimmicky Pokémon, it has bulk, it has recovery, but it can't do much damage back, as its only attacking move is Mirror Shot, which is pretty bad considering its base 54 SpA. Reflection, in the other hand, allows it to damage opponents inderectly, however, the fact that Esperior has to rely on that strategy to constantly 1v1 offensive Pokémon means it can be easily PP Stalled out of its Recovers. Mirror Shield is a very interesting move, but the fact that you have to stand like a sitting duck the turn after is very bad. Not to mention that Esperoir can end up being set-up bait to many Wallbreakers and has to predict an attack to use Mirror Shield, which is very difficult for the Esperoir player.
 
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Hey guys, I know that this thread is essencially done with brand new mon submissions, but this Pokémon fulfills a very interesting niche that has never been fulfilled yet and can work as the Klefki/Comfey of the generation:

Esperoir
Name Justification
- Espelho/Espejo + Miroir - Both mean mirror in Portuguese/Spanish and French respectively
(Im not sure about the secondaru typing... Im not sure if I go with Fairy, Psychic or Ghost, please help me out on this one :P)
1A - Magic Bounce
HA - Reflection - Every direct damage dealt to the user is returned to the attacker by 1/3rd of the exact HP amount the user lost

HP - 89
Atk - 41
Def - 111
SpA - 54
SpD - 96
Spe - 61

Mirror Shield

PP - 5
Status
Priority +4
Protects the user from any damage. Any Pokémon that attempts to attack the user looses the same amount of HP the user would. The user needs to recharge on the next turn

Design - Looks like a floating mirror with eyes and a mouth on the reflective part, but with tiny Rotom-like arms at the sides of the mirror

Notable Moves - Recover, Thunder Wave, Will-O-Wisp, Magic Coat, Mirror Shot, Mirror Move, Mirror Coat, Mirror Shield
Competitve Analysis - A very gimmicky Pokémon, it has bulk, it has recovery, but it can't do much damage back, as its only attacking move is Mirror Shot, which is pretty bad considering its base 54 SpA. Reflection, in the other hand, allows it to damage opponents inderectly, however, the fact that Esperior has to rely on that strategy to constantly 1v1 offensive Pokémon means it can be easily PP Stalled out of its Recovers. Mirror Shield is a very interesting move, but the fact that you have to stand like a sitting duck the turn after is very bad. Not to mention that Esperoir can end up being set-up bait to many Wallbreakers and has to predict an attack to use Mirror Shield, which is very difficult for the Esperoir player.
Cool, but it's not the Klefki of this generation, as Klefki's power lies mostly in Prankster.
I lowered the Special Attack to 80 and put the points into HP. Should I make it 70, or keep it at 80?
It's now equivalent to a fully invested base 209 special attack.
Focus blast has a 97% chance to 2HKO the average Chansey after SR and a 2% chance without SR on life orb sets
Discharge has a 50% chance to OHKO uninvested Tapu Koko, which resists it, on life orb sets.
An almost fully specially defensive (248/252) Primal Groudon takes a MINIMUM of 77.4% from earth power on life orb sets if it tries to switch in on a Discharge/Volt Switch. What's more is that a precipice blades from the same Groudon has over a 30% chance to not KO 252/0 Luxray.
Physically Defensive Lugia with Multiscale has a chance (don't know exactly how much) of being 3HKO'd. Which is a 2HKO after rocks, although it can just about stall through spamming of Roost, but it has a 30% chance to be paralyzed by Discharge.
Pretty much nothing besides Lugia can switch in on Luxray. It's also amazing defensively so it doesn't matter that it's slow, in fact it'll be INSANE on Trick Room teams, which now have an automatic setter.
I have no idea how to nerf it except by nerfing Athenian.
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
It's now equivalent to a fully invested base 209 special attack.
Focus blast has a 97% chance to 2HKO the average Chansey after SR and a 2% chance without SR on life orb sets
Discharge has a 50% chance to OHKO uninvested Tapu Koko, which resists it, on life orb sets.
An almost fully specially defensive (248/252) Primal Groudon takes a MINIMUM of 77.4% from earth power on life orb sets if it tries to switch in on a Discharge/Volt Switch. What's more is that a precipice blades from the same Groudon has over a 30% chance to not KO 252/0 Luxray.
Physically Defensive Lugia with Multiscale has a chance (don't know exactly how much) of being 3HKO'd. Which is a 2HKO after rocks, although it can just about stall through spamming of Roost, but it has a 30% chance to be paralyzed by Discharge.
Pretty much nothing besides Lugia can switch in on Luxray. It's also amazing defensively so it doesn't matter that it's slow, in fact it'll be INSANE on Trick Room teams, which now have an automatic setter.
I have no idea how to nerf it except by nerfing Athenian.
Aethenian now boosts by 1.5x instead of 2x. Luxray now aproximates to around 145 Base SpA

It now seems to be underpowered though...
252+ SpA Life Orb Luxray Helping Hand Electric Terrain X-Ray vs. 4 HP / 252 SpD Eviolite Chansey: 231-274 (35.9 - 42.6%) -- guaranteed 2HKO after Stealth Rock and 3 layers of Spikes

252+ SpA Life Orb Luxray Helping Hand Focus Blast vs. 4 HP / 252 SpD Eviolite Chansey: 309-367 (48.1 - 57.1%) -- guaranteed 2HKO after Stealth Rock and 3 layers of Spikes
 
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DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Aethenian now boosts by 1.5x instead of 2x. Luxray now aproximates to around 145 Base SpA
That's fair. Azumarill's estimates to about 161 (based on my memory so I may be wrong, may be confusing it with Mega Mawile or Cham being 261) so probably wouldn't be broken is Azu isn't
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
That's fair. Azumarill's estimates to about 161 (based on my memory so I may be wrong, may be confusing it with Mega Mawile or Cham being 261) so probably wouldn't be broken is Azu isn't
Azu measures 150 Base Attack aprox. Same as Mega Mewtwo Y
 
That's fair. Azumarill's estimates to about 161 (based on my memory so I may be wrong, may be confusing it with Mega Mawile or Cham being 261) so probably wouldn't be broken is Azu isn't
Estimates to 150, or rather 149.5 actually. Don't ask how I know this to memory, but I checked just now and I was right :P
Hey guys, I know that this thread is essencially done with brand new mon submissions, but this Pokémon fulfills a very interesting niche that has never been fulfilled yet and can work as the Klefki/Comfey of the generation:

Esperoir
Name Justification
- Espelho/Espejo + Miroir - Both mean mirror in Portuguese/Spanish and French respectively
(Im not sure about the secondaru typing... Im not sure if I go with Fairy, Psychic or Ghost, please help me out on this one :P)
1A - Magic Bounce
HA - Reflection - Every direct damage dealt to the user is returned to the attacker by 1/3rd of the exact HP amount the user lost

HP - 89
Atk - 41
Def - 111
SpA - 54
SpD - 96
Spe - 61

Mirror Shield

PP - 5
Status
Priority +4
Protects the user from any damage. Any Pokémon that attempts to attack the user looses the same amount of HP the user would. The user needs to recharge on the next turn

Design - Looks like a floating mirror with eyes and a mouth on the reflective part, but with tiny Rotom-like arms at the sides of the mirror

Notable Moves - Recover, Thunder Wave, Will-O-Wisp, Magic Coat, Mirror Shot, Mirror Move, Mirror Coat, Mirror Shield
Competitve Analysis - A very gimmicky Pokémon, it has bulk, it has recovery, but it can't do much damage back, as its only attacking move is Mirror Shot, which is pretty bad considering its base 54 SpA. Reflection, in the other hand, allows it to damage opponents inderectly, however, the fact that Esperior has to rely on that strategy to constantly 1v1 offensive Pokémon means it can be easily PP Stalled out of its Recovers. Mirror Shield is a very interesting move, but the fact that you have to stand like a sitting duck the turn after is very bad. Not to mention that Esperoir can end up being set-up bait to many Wallbreakers and has to predict an attack to use Mirror Shield, which is very difficult for the Esperoir player.
Seems too good as Fairy, I'd change to Psychic.
Harmonian Shinx, Luxio and Luxray
Electric/Fairy (Shinx and Luxio), Electric/Dark (Luxray
1A
- Rivalry
2A - Dazzling (Shinx, Luxio)
HA - *Has no name as of now* (Special Guts) (While statused, special attack gains 50% boost) (Shinx, Luxio)
2A - Physical Plunder (Uses opponents attack stat for physical attacks.) (Luxray)
HA - Athenian (increases Special Attack to 1.5x) (Luxray)

Stats:
HP
- 65 - 80 - 110
Atk - 20 - 60 - 75
Def - 44 - 59 - 109
SpA - 65 - 85 - 80
SpD - 44 - 59 - 109
Spe - 25 - 40 - 40
BST - 263 - 363 - 523

Design - Similar to regular Shinx and Luxio, however, the baby blue is now a bright pink. Luxio also smiles instead of frowning. The Yellow on Luxray's legs turns a blood red, and the blue changes to a royal purple. the grey turns black.
Notable Moves - Moonblast, Dark Pulse, Discharge, X-ray*, Earth Power, Shadow Ball, Focus Blast, Poison Jab, Sucker Punch, Sludge Wave, Volt Switch
Competitve Analysis - A very strong pokemon when used correctly. With 80 base special attack AND and ability that increases it by 1.5x, this Pokemon is sure to dish out some damage, and with 110/109/109 bulk, it can soak it up aswell. Physical Plunder allows it to run mixed sets without any points into attack aswell.

Name: X-Ray
Type: Electric
Classification: Special
Base Power: 70
Accuracy: 100
Power Points: 15 (24 Max)
Effect: 30% Chance to Badly Poison
Target: 1 Opponent
Electric/Fairy or Electric/Dark, pick one. I'd drop the defenses for a little dump Speed too, but it's fine I suppose.
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Electric/Fairy or Electric/Dark, pick one. I'd drop the defenses for a little dump Speed too, but it's fine I suppose.
It was supposed to be something that goes from good to evil... Since I don't like the idea of Shinx being Dark. I'll drop HP for speed though, since I can agree that it's a bit too bulky and will be a monster on TR teams with Golueriee
 
Aethenian now boosts by 1.5x instead of 2x. Luxray now aproximates to around 145 Base SpA

It now seems to be underpowered though...
252+ SpA Life Orb Luxray Helping Hand Electric Terrain X-Ray vs. 4 HP / 252 SpD Eviolite Chansey: 231-274 (35.9 - 42.6%) -- guaranteed 2HKO after Stealth Rock and 3 layers of Spikes

252+ SpA Life Orb Luxray Helping Hand Focus Blast vs. 4 HP / 252 SpD Eviolite Chansey: 309-367 (48.1 - 57.1%) -- guaranteed 2HKO after Stealth Rock and 3 layers of Spikes
Well, Discharge is better than X-Ray for a start, and it still seems to do a fair bit to Chansey.
 
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