Thought so, thanks for your assistance gents.Shininess depends on the TID/SID, so whether a frame is shiny will vary between games (unless of course you have the exact same IDs).
Thought so, thanks for your assistance gents.Shininess depends on the TID/SID, so whether a frame is shiny will vary between games (unless of course you have the exact same IDs).
If your starting frame is 2, then if you were to capture a Pokémon without doing any advances, you would get the Pokémon from frame 2.Can someone clarify for me whether, when doing 4rth gen rng for a wild poke with a starting frame of 2 and a target frame of 13, I advance the frame 11 times or 10 times? Thanks!
Poke Radar Pokemon occur on slots 6, 7, 10, and 11. So although some might only be on 6/7, not all.I'm trying my hands at Poke Radar RNG. Is it true that if I want a Poke Radar exclusive Pokemon shiny, the PID I want to be shiny has to have an encounter slot of 6 or 7? Because if it is, I need to restart all over again... =(
Start a chain with the Pokemon you want and RNG the second encounter, chains don't care 'bout no dumb encounter slots.I'm trying my hands at Poke Radar RNG. Is it true that if I want a Poke Radar exclusive Pokemon shiny, the PID I want to be shiny has to have an encounter slot of 6 or 7? Because if it is, I need to restart all over again... =(
From https://hahafail.wordpress.com/pokemon-method-rng-abuse/could someone here please tell me what the seed initialization algorithm in platinum is please?
Year (4 Digits, 2000-2099)
Month (1-12)
Day (1-31)
Hour (0-23)
Minute (0-59)
Seconds (0-59)
Delay = Seconds between game start and hitting A on the continue screen * 60
* = Multiply
% = Mod (divide and take remainder of)
0x = Numbers prefixed with this are Hexadecimal
(((Month * Day + Minute + Second) % 0x100) * 0x1000000) + (Hour * 0x10000) + (Year-2000 + Delay)
Hm, after a bit of fiddling with RNGReporter, I found some stuff that should work. However, I've hit my seed two times right now and the PokeRadar grasses were different. I realised that one of the NPC's in the area likes to move and can't be battled. Does that mean I need to hope that one of the grasses is the Pokeradar exclusive (Tyrogue in my case), catch it, then immediately pause the game and then use it to find my current frame and then advance until I get to my shiny frame?Start a chain with the Pokemon you want and RNG the second encounter, chains don't care 'bout no dumb encounter slots.
You'll need to use chatot pitch or you'll be doing a lot of trial and error. I'm a bit rusty but it should be: activate radar > walk to special patch > figure out frame and advance until the encounter should be a tyrogue > catch/kill (preferably catch to double check your frame) > walk to furthest special patch > figure out frame and advance until target > step in patch and hope the game didn't decide to break your chain for no reason.Hm, after a bit of fiddling with RNGReporter, I found some stuff that should work. However, I've hit my seed two times right now and the PokeRadar grasses were different. I realised that one of the NPC's in the area likes to move and can't be battled. Does that mean I need to hope that one of the grasses is the Pokeradar exclusive (Tyrogue in my case), catch it, then immediately pause the game and then use it to find my current frame and then advance until I get to my shiny frame?
Or should I RNG it on Diamond/Pearl since there's also Route 208 for Tyrogue there (no idea if there are any NPCs that can't be frozen...)?
First off, I'd suggest using a LUA script to see frame/IVS+nature. Second, how long into starting your game do you catch the Pokemon?
Nearly all in-game trades before 6th gen have set everything, the only ones that don't are the ones in XD and the Curtis/Yancy trades in B2/W2.Does anyone know what method in-game traded Pokemon are generated by? Or do they come with a preset PID? Can be shiny?
Thanks in advance!
Like astronaut said, a lua script is the best way (the way I do it anyway). It helps to consolidate everything in one place. Could you possibly take a screenshot of your setup just after you have caught the Geodude? :)I have an issue regarding FR/LG RNG Manipulation.
I'm using an emulator so I can get my seed directly from the memory viewer, but after I catch a pokemon to see at what frame I found it, it's not anywhere in the RNG reporter. I used A-Save to check its IVs and Nature, input the seed in the Seed box (for example 3D9), but based on the IVs and nature I can't find the pokemon I just caught in any of the H methods (1,2 or 4). The pokemon I catch is usually a geodude in granite cave from a general random encounter. I'm not sure what I'm doing wrong.
I'm on Windows using RNG Reporter 9.96.6 BETA. Any help is greatly appreciated!
If all you care about are IVs, then probably not (although depending on what you can find ID abuse could make it easier). And even if you do care about nature, you could still probably find something that would work. I'd run a search on your current/prospective IDs and see what comes up; that way you know for sure :)does one need to rng an id/sid to make chained shiny theoretic manipulation possible (not nature as i know that's based on id/sid), or since you're mainly manipulating the IVs you dont need to? (like a normal gen4 iv only rng)
my thought was that with CTS, as chaining increases the chances of shinies, would tell you a frame with the desired IVs that landed on a non-rnged shiny frame due thats shiny because of chaining. However, im not sure if this is the case. its not as much about only caring about ivs as it is wondering about the connection between the 2. i dont think its possible to do STC and get a non-shiny result as thats the sole point of chaining but i could be wrongIf all you care about are IVs, then probably not (although depending on what you can find ID abuse could make it easier). And even if you do care about nature, you could still probably find something that would work. I'd run a search on your current/prospective IDs and see what comes up; that way you know for sure :)
Tbh, I'm not sure what effect the chain length has on the PID generation. So I don't know what effect chain length would have if you used the "Chained Shiny" method. If you mean, could you attempt to rng a Pokemon using the "Chained Shiny" method and still get a shiny even if you missed your frame (because you had a really high chain length), then I'd say yes. But because you missed your frame, that shiny most likely would not have the IVs you were after.my thought was that with CTS, as chaining increases the chances of shinies, would tell you a frame with the desired IVs that landed on a non-rnged shiny frame due thats shiny because of chaining. However, im not sure if this is the case. its not as much about only caring about ivs as it is wondering about the connection between the 2. i dont think its possible to do STC and get a non-shiny result as thats the sole point of chaining but i could be wrong
Not entirely certain what you're trying to ask, but:my thought was that with CTS, as chaining increases the chances of shinies, would tell you a frame with the desired IVs that landed on a non-rnged shiny frame due thats shiny because of chaining. However, im not sure if this is the case. its not as much about only caring about ivs as it is wondering about the connection between the 2. i dont think its possible to do STC and get a non-shiny result as thats the sole point of chaining but i could be wrong
I guess what im getting at is that for normal rngs, you must abuse TID/SID for a shiny spread. But, for CST, as youre guaranteed a shiny, you dont need to rng an ID/SID to get a shiny.3. A Pokemon from a shiny patch will be generated via "Chained Shiny Theoretical", which is essentially Method 1 with PID (and in turn, Nature) modified according to TID/SID.