Hello! And welcome to my third RMT thread, and the second OU team I've really enjoyed to play with.
I created a team a while ago, featuring ScarfChomp and M-Mawile (R.I.P. </3), which were two of my favorite pokemons. I had great success with it, reaching 1700, and some crazy records like 25-0 and other nice things like that. I stopped playing for a couple of months, and decided to come back last month. I even tried to move to UU, but the team didn't do very well and realized that OU is my place.
The team I said I was using with ScarfChomp and M-Mawile, was a hyper offensive team, and what destroyed me the most was just pure stall. Knowing that, and after the last wave of bans, I decided to create a more balanced team, with a nice defensive core, while having a good offensive presence.
I've already played 20 games with this team and showdown, and got a really nice start (18-2), but it was supposed to be a perfect one (20-0), but Showdown decided to just troll me (I missed 2 Draco Meteors in a row, and in the other game missed 2 Stone Edges with Landorus-T too), but I feel this team can still be better, that's why I created this thread, to listen to your opinions and decide where or what I can change :)
Edit1:
After more matches, I'm now 30-10 and in the 1450 mark. And I just realized showdown hates me, the amount of loss I'm getting purely based on hax is outstanding. Everytime I lose because some crazy hax, a little of piece of me dies...
Edit 2:
Got the 1600 mark, with almost 100 games played with this team, and I can say it's really nice. I have a check to a lot of the major threats (but sometimes when my only counter is dead it's almost a gg, but it doesn't happen that often), can revenge kill almost everything, loving to tank some hits that my oponent would never think I would. Well, I'm really liking it overall, but it's feel that there's spot for changes to make it even nicer to play with :)
Edit 3:
Got to the 100 games mark (got down a little, but basically for bad match-ups and some bad plays), not a bad ratio, but there's still lots of room for improvement...
Edit 4:
I said I wouldn't updated it anymore, but I just love playing with this team. Started to ladder again, and after getting haxed to death sometimes (and outplayed other times) I'm getting a better ranking.
I updated with some replays too :)
Edit 5:
New peak. Will keep playing to go even higher :)
Edit 6:
Just played someone important in the showdown, and his followers were mad I beat him. (Look at the latest replay update)
45 games and this Elo, but I got to 1686 after beating that guy.
Edit 7:
Changed Landorus-T spread a bit, to outspeed Charizard X after a DD.
Changed Heatran's Taunt to Roar. It let's my opponent play before me, but against stall teams (just look at the replay against the stall team) that was what won me the game.
Got to 50 games. My last game (I uploaded the replay) was the MOST BORING game I've ever played. Against a full stall team, after 70 turns the only fainted pokemon was my Ferrothorn (killed by his own Struggle). But I managed to win in the end (with some great plays, modesty aside), I just hope not to face teams like that again.
Team building process:
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 SpD / 8 SpA
Calm Nature
- Lava Plume
- Toxic
- Roar
- Stealth Rock
Before I say something about Heatran, I just need to say: Heatran is just too good. Heatran is my special wall, Talonflame/Fairy check, Skarmory killer and rock setter. He does his job so damn well and his special bulk is so damn good that I'm mad with myself because I haven't used him before. I almost always switch in a fire move or into a special attacker that can do much to me, lay rocks or toxic the next switch for my opponent and get the hell out waiting for the next oportunity to just come in, check something and make my opponent mad.
After 150 games edit:
Heatran is amazing. Main check to Talonflame and specially my main check and total counter to Clefable, it's funny how she can't do anything against it. Eats up almost any special attack aimed towards him, and makes a great switching defensive core with Ferrothorn. Nothing much to say about it, he needs Roar to beat Cleafable/Stall, while using Toxic to poison the next switch-in.
• Lava Plume is my STAB move, while having that nice burn chance. Toxic is to cripple switch-ins and Roar to shut down some threats that otherwise would just be able to wreck me.
• The EV spread is the usual one. Calm nature to be even bulkier, 252 SpD and 248 HP (to minimize hazard damage), while the rest of the EVs chunked into SpA.
Weaknesses/Team Sinergy:
Azumarill/Latias/Landorus-T (1/2x) - M-Pinsir (1/4x)
Ferrothorn/Azumarill/Latias (1/2x)
M-Pinsir/Latias/Landorus-T (Immune)
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Power Whip
- Leech Seed
- Thunder Wave
- Protect
Ferrothorn is so annoying, period. This guy tanks physical hits like no one else (excluding Talonflame's Flare Blitz and random Close Combats), while being able to spread thunder waves, and checking Fairy pokemons. He is so good as a tank and staller, that sometimes I get sorry about some guys while I spam Leech Seed/Protect combo, while they get the famous para-hax. Normally I just switch him in into a physical attack that I know he'll tank like it's nothing, or a grass move/poison move that won't have effect on him, and just cripple the next switch in with T-Wave, Leech Seed whatever is coming on to steal a nice 25% of his life or just Power Whip the hell out of whatever is coming on.
After 150 games edit:
Ferrothorn, alongside with Heatran is my main "annoy the fuck out of my opponent, until he starts to make some bad decision, which will lead to my win". Well, what can I say about Ferrothorn after this amount of games played with...
The usual play is:
Switch into something physical to eat it up, while doing some Iron Barbs damage, Leech Seed the incoming thread (or T-Wave if there's a major threat that needs to be shut down), protect for the scout move (probably it's a fire move), and just play mind-games with my opponent (something like "I used a fire move, now he'll switch to his Heatran, let me use another one" and boom, Power Whip/T-Wave to the face. And if I have done that before, I'll change the style, and things like that).
• The EV spread is the one suggested by the Smogon's Dex, and it allows him to tank physical hits like a boss while being able to tank special attacks too.
• I was using Gyro Ball+T-Wave but it was counter-productive, meaning I'll use one each match. Knowing that, I got Power Whip instead (which even let me wreck incoming Rotom-W if I predict the switch), while keeping the T-Wave that is just so good to cripple incoming threats. Leech Seed is obrigatory, while Protect is there to scout and stall other pokemons. Not using Spikes because I just think it's too much work for a little Defog to clean it all up.
Weaknesses/Team Sinergy:
Azumarill/Latias/Landorus-T (1/2x) - M-Pinsir (1/4x)
Heatran (Immune) - Azumarill/Latias (1/2x)
Azumarill @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
What an amazing pokemon this yellow little blob is, it just seems so cute and inoffensive, but, oh god, how it can wreck teams and tank hits. Azumarill, while using an AV, is just amazing, it can tank and then revenge kill or just tank and knock off whatever item that pokemon was holding with such ease that it's funny. This pokemon is my main check to a lot of different stuff, like Greninja, Latios using Surf, Keldeo and other pokemons that would wreck Heatran, while being able to check Arcanines, Talonflame and other pokemons that would kill Ferrothorn. But Azumarill's job is not just to check stuff and save Ferrothorn/Heatran, with it's ability 'Huge Power', great movepool and even access to a priority move, Azumarill helps me kill a LOT of stuff.
After 150 games edit:
Azumarill wrecks stuff. As you can see if you watch some of mine replays, one of the things that are my favorite about competitive pokemon is mind-games/prediction. As I said, I love to use mind-games with Heatran/Ferrothorn, and with Azumarill is almost the same, but the doubt is "will he switch out, or will he stay", most of the times I stay and just wreck what's there (only a few thing can't be 2HKOed by this pokemon). Excadrill, Bisharp, Landorus, Clefable, Talonflame (just count M-Venusaur out of this) can't OHKO it, and just get a surprise kill, or predict my switch and die for a STAB+Aqua Jet combo;
• The EV Spread is to maximaze bulk, while having the biggest attack as possible. I don't know if I need to run some EVs in speed to outrun something that otherwise would give me trouble, but with this spread I'm able to live some ridiculous things, like a T-Bolt from a Thundurus after rocks, and revenge kill it with Play Rough.
• Play Rough and Waterfall are there for powerful STAB moves, that wrecks anything that it's not resistant to it, while Aqua Jet is there for a way to deal with weakened foes and Knock Off is for coverage, while crippling the opposing team.
Weaknesses/Team Sinergy:
Heatran/Ferrothorn (Immune) - Latias (1/2x)
Heatran/Ferrothorn/M-Pinsir (1/4x) - Latias (1/2x)
Ferrothorn/Latias (1/2x) - Landorus-T (Immune)
Pinsir @ Pinsirite
Ability: Hyper Cutter
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Close Combat
- Quick Attack
- Swords Dance
What a monster. Everybody knows what M-Pinsir can do, everybody knows his movepool, everybody knows how to play him, but damn! even knowing all of this stuff, he still sweeps entire teams. After mega-evolving his attack goes to huge numbers, while his speed goes to a great number too. Hyper Cutter is being used to avoid status drop on the opponent switch-in, as Landorus-T/Gyarados/M-Manectric's Intimidate, while the 0 happiness is to maximize the damage on Frustation. M-Pinsir only enters the field when needed, which means that he almost never enters the field when rocks is up, and he always goes in to revenge kill something, to just get rid of that annoying pokemon that's giving me troubles, or just to scare the opposing pokemon. Whenever I predict the switch on M-Pinsir, I just SD and that pretty much means gg, if the checks on the other team are damaged/down as they need to be.
After 150 games edit:
Pinsir is a monster. I love to come in, scare whatever is there, set a SD up and then only a few things can hold this mon. And again, the mind-games come, I love to switch in and just attack, avoiding the revenge-kill that would happen if I SDed. Nothing much to say about it, it just kills stuff with a +2Frustation + Quick Attack combo. And got surprised a few times after eating up a attack I thought I wouldn't and just kill what was trying to finish me. He can even kill Counter Skarmory 1v1, which is amazing (set up two swords dances, Quick Attack and then finish with CC).
• Usual EV spread, nothing to say about that, no EVs on HP to minimize hazard damage.
• Frustation and Quick Attack as the STAB moves with the Aerilite ability, which is just ridiculous strong. I use Frustation instead of Return because I lost one game for a Ditto (and that made me really mad :x), Swords Dance is the "Bit of a threat to Omg, it's over!" button, and Close Combat is used for coverage instead of EQ, because Aegislash is not among us anymore.
Weaknesses/Team Sinergy:
Heatran (1/2x)
Ferrothorn (1/2x)
Heatran (Immune) - Azumarill/Latias (1/2x)
Ferrothorn/Latias (1/2x) - Landorus-T (Immune)
Heatran (1/4x) - Azumarill (1/2x)
Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 Spe/184 SpA/74 HP
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Latias share the same "problem" that Azumarill has. It seems like a cute little pink thing, but when it starts to wreck things, oh man, only a few things can stop it. Latias is my defogger, M-Venusaur and fighting pokemons checker, destroyer of anything that does not resist dragon, and sometimes my savior with the Healing Wish. Latias has great stats, huge bulk and amazing offensive power (not as good as his blue twin, but just Healing Wish is enough to change them). I love to switch it in into an EQ, Draco Meteor whatever the hell is going to switch in (only if there's no steel/fairy types anymore) and get the hell out. But the thing I like the most about Latias is the possibility to completely change a game with Healing Wish, there were 2 games in those 20 I've played already, that I had already lost, but with some nice prediction I were able to "bring back" the only pokemon that could change that scenario, and win that game.
After 150 games edit:
Oh Latias, I'm sorry most of the time you're just a deathfodder, but that's sometimes your burden in this team. Latias is the glue of this team, I might hold her for the last turns of the battle, but you can be sure she will be totally useful. I'm not going to metion her ability to 2HKO Bisharp on the switch (again: predictions, predictions), the ability to take some hits you would not believe (as stated above), but the ability to just heal a pokemon that will save my ass and win the battle for me.
• This spread on Latias allows it to be 3HKOed by Thundurus' HP Ice if there's no rocks, while 50% chance of surviving a Greninja's Ice Beam, after SR damage, while having the huge speed and being able to kill a lot of stuff.
• Draco Meteor and Psyshock are the 2 STAB moves, that allows me to check a lot of threats in this metagame, Defog is there to help my M-Pinsir kill everything, and Healing Wish is an amazing way to almost "revive" one of my pokemons, being able to be a late game changer.
Weaknesses/Team Sinergy:
Heatran (1/4x) - Azumarill/M-Pinsir/Landorus-T (1/2x)
Nobody. But let's face it, what I'm afraid of ?
Azumarill (1/2x)
Heatran/Ferrothorn (1/2x) - Azumarill (Immune)
Heatran (1/4x) - Azumarill (1/2x)
Heatran (1/4x) - Ferrothorn (1/2x)
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 38 HP / 252 Atk / 220 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
I really liked playing with ScarfChomp, but with Latias in the team, this thing is just a much better option. Landorus-T with a Scarf is a monster, his EQ hits really hard, while being able to nail flying/fire types with Stone Edge. I love to see a Greninja lead in the oposing team, and just U-Turn, while killing it and making my opponent really mad. This pokemon is amazing in his role, revenge kill whatever needs to be killed, while being able to Intimidate what would become threats, and check Talonflame, Garchomp, M-Manectric, Greninja and a ton of other pokemons that otherwise could be potencial threats to my team. Knock Off is nice too, being able to cripple other pokemons, but it's rarely used. Overall, Landorus-T is amazing to this team, helping exactly where he's needed and killing tons of threats that otherwise could become problems in the late-game for my team.
After 150 games edit:
This Landorus-T set is getting a bit easy to predict, but guess what? I don't care, it's just too god. Landorus, Greninja, Lati@s, Tornadus and other stuff that would revenge kill it, killed being able to move. While having the ability to play the intimidate game, and again (I'm sure you're tired of hearing it), but after my opponent knows I have scarf, it's even better, because it's start to become a predict match and that's what I like.
• I was using a Adamant (with 212 speed, meant to outspeed M-Manectric), and it was going really well, but if I can't T-Wave the opposing M-Charizard X, he gets a DD, and my Heatran is down, it means gg. That's why I changed to a Jolly with 220 speed EVs, which means I can outspeed the M-Charizard X at +1, and OHKO it with EQ.
• EQ and Stone Edge are for the well known QuakeEdge combo, wrecking almost every pokemon. U-Turn is a great way to switch-in, and U-Turn in the switch, while killing Greninja and dealing big damage to Psychic types, and Knock Off is there for coverage, while allowing me to cripple a lot of pokemons.
Weaknesses/Team Sinergy:
Ferrothorn/Azumarill/Latias (1/2x)
Heatran (1/4x) - Azumarill (1/2x)
Well guys, that's it, that's my team. I"ll keep playing with it, knowing the match-ups better and updating the thread with new informations. Let me know what you guys think about it, where/what/why should change to make it better, and I hope you guys have a great day! Thanks for reading/rating it :)
I created a team a while ago, featuring ScarfChomp and M-Mawile (R.I.P. </3), which were two of my favorite pokemons. I had great success with it, reaching 1700, and some crazy records like 25-0 and other nice things like that. I stopped playing for a couple of months, and decided to come back last month. I even tried to move to UU, but the team didn't do very well and realized that OU is my place.
The team I said I was using with ScarfChomp and M-Mawile, was a hyper offensive team, and what destroyed me the most was just pure stall. Knowing that, and after the last wave of bans, I decided to create a more balanced team, with a nice defensive core, while having a good offensive presence.
I've already played 20 games with this team and showdown, and got a really nice start (18-2), but it was supposed to be a perfect one (20-0), but Showdown decided to just troll me (I missed 2 Draco Meteors in a row, and in the other game missed 2 Stone Edges with Landorus-T too), but I feel this team can still be better, that's why I created this thread, to listen to your opinions and decide where or what I can change :)
Edit1:
After more matches, I'm now 30-10 and in the 1450 mark. And I just realized showdown hates me, the amount of loss I'm getting purely based on hax is outstanding. Everytime I lose because some crazy hax, a little of piece of me dies...
Edit 2:
Got the 1600 mark, with almost 100 games played with this team, and I can say it's really nice. I have a check to a lot of the major threats (but sometimes when my only counter is dead it's almost a gg, but it doesn't happen that often), can revenge kill almost everything, loving to tank some hits that my oponent would never think I would. Well, I'm really liking it overall, but it's feel that there's spot for changes to make it even nicer to play with :)
Edit 3:
Got to the 100 games mark (got down a little, but basically for bad match-ups and some bad plays), not a bad ratio, but there's still lots of room for improvement...
Edit 4:
I said I wouldn't updated it anymore, but I just love playing with this team. Started to ladder again, and after getting haxed to death sometimes (and outplayed other times) I'm getting a better ranking.
I updated with some replays too :)
Edit 5:
New peak. Will keep playing to go even higher :)
Edit 6:
Just played someone important in the showdown, and his followers were mad I beat him. (Look at the latest replay update)
45 games and this Elo, but I got to 1686 after beating that guy.
Edit 7:
Changed Landorus-T spread a bit, to outspeed Charizard X after a DD.
Changed Heatran's Taunt to Roar. It let's my opponent play before me, but against stall teams (just look at the replay against the stall team) that was what won me the game.
Got to 50 games. My last game (I uploaded the replay) was the MOST BORING game I've ever played. Against a full stall team, after 70 turns the only fainted pokemon was my Ferrothorn (killed by his own Struggle). But I managed to win in the end (with some great plays, modesty aside), I just hope not to face teams like that again.
Team building process:
As I said, I decided to go for a more balanced team, and the heart of a balanced team is a good defensive core. And as you guys know, if you want a nice core, just go for the usual and use a nice FGW one.
FGW Defensive Core:
Heatran is the fire part of the FGW core. I've always hated him because he was the main (and almost only) counter to my dear M-Mawile, but deep inside I knew I hated him, because he was extremally good.
Ferrothorn is the grass part of the FGW core. Ferrothorn has that superb bulk, able to spread status and to lay hazards, what more can I ask for ?
I decided to go for Rotom-W, mainly because I used him in my last team, and he was amazing. But in this team, he wasn't helping much, because while being able to tank some hits, I needed a water type with more offensive power, which lead me to:
I've always hated Azumarill too, mainly because she was, almost all the time, what was preventing my ScarfChomp to unleashe his mighty Outrage. Azumarill has a great bulk while using AV while being able to destroy a lot of things.
Offensive/Support Pokemons:
After deciding on the FGW core, I needed to get some sweepers/things that are able to wreck teams with the necessary help. Since M-Mawile is banned, I decided to go for the next big thing, that is:
M-Pinsir is one of the best attacking megas in the actual metagame, and with the necessary help, getting rid/damaging his checks, he just sweeps entire teams.
Since I decided to use M-Pinsir I needed to have a good defogger/spinner. Thought about use Excadrill, Dolphan, and even Starmie, but we all know that Lati@s are the best defoggers. That's why I started to use Latios, but the third move slot was never used, and I felt I could fit this role with a better pokemon:
Latias does the defogging job as good as Latios did, but the additional bulk while being able to use Healing Wish made me swap the twins.
To finish the team up, I needed a good and fast attacker. I'd love to use ScarfChomp again, but using Lati@s and Garchomp on the same team is kind of a problem, since they share almost the same weaknesses, that's why I decided to go for Scarfed Landorus-T.
FGW Defensive Core:
Heatran is the fire part of the FGW core. I've always hated him because he was the main (and almost only) counter to my dear M-Mawile, but deep inside I knew I hated him, because he was extremally good.
Ferrothorn is the grass part of the FGW core. Ferrothorn has that superb bulk, able to spread status and to lay hazards, what more can I ask for ?
I decided to go for Rotom-W, mainly because I used him in my last team, and he was amazing. But in this team, he wasn't helping much, because while being able to tank some hits, I needed a water type with more offensive power, which lead me to:
I've always hated Azumarill too, mainly because she was, almost all the time, what was preventing my ScarfChomp to unleashe his mighty Outrage. Azumarill has a great bulk while using AV while being able to destroy a lot of things.
Offensive/Support Pokemons:
After deciding on the FGW core, I needed to get some sweepers/things that are able to wreck teams with the necessary help. Since M-Mawile is banned, I decided to go for the next big thing, that is:
M-Pinsir is one of the best attacking megas in the actual metagame, and with the necessary help, getting rid/damaging his checks, he just sweeps entire teams.
Since I decided to use M-Pinsir I needed to have a good defogger/spinner. Thought about use Excadrill, Dolphan, and even Starmie, but we all know that Lati@s are the best defoggers. That's why I started to use Latios, but the third move slot was never used, and I felt I could fit this role with a better pokemon:
Latias does the defogging job as good as Latios did, but the additional bulk while being able to use Healing Wish made me swap the twins.
To finish the team up, I needed a good and fast attacker. I'd love to use ScarfChomp again, but using Lati@s and Garchomp on the same team is kind of a problem, since they share almost the same weaknesses, that's why I decided to go for Scarfed Landorus-T.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 SpD / 8 SpA
Calm Nature
- Lava Plume
- Toxic
- Roar
- Stealth Rock
Before I say something about Heatran, I just need to say: Heatran is just too good. Heatran is my special wall, Talonflame/Fairy check, Skarmory killer and rock setter. He does his job so damn well and his special bulk is so damn good that I'm mad with myself because I haven't used him before. I almost always switch in a fire move or into a special attacker that can do much to me, lay rocks or toxic the next switch for my opponent and get the hell out waiting for the next oportunity to just come in, check something and make my opponent mad.
After 150 games edit:
Heatran is amazing. Main check to Talonflame and specially my main check and total counter to Clefable, it's funny how she can't do anything against it. Eats up almost any special attack aimed towards him, and makes a great switching defensive core with Ferrothorn. Nothing much to say about it, he needs Roar to beat Cleafable/Stall, while using Toxic to poison the next switch-in.
• Lava Plume is my STAB move, while having that nice burn chance. Toxic is to cripple switch-ins and Roar to shut down some threats that otherwise would just be able to wreck me.
• The EV spread is the usual one. Calm nature to be even bulkier, 252 SpD and 248 HP (to minimize hazard damage), while the rest of the EVs chunked into SpA.
Weaknesses/Team Sinergy:
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Power Whip
- Leech Seed
- Thunder Wave
- Protect
Ferrothorn is so annoying, period. This guy tanks physical hits like no one else (excluding Talonflame's Flare Blitz and random Close Combats), while being able to spread thunder waves, and checking Fairy pokemons. He is so good as a tank and staller, that sometimes I get sorry about some guys while I spam Leech Seed/Protect combo, while they get the famous para-hax. Normally I just switch him in into a physical attack that I know he'll tank like it's nothing, or a grass move/poison move that won't have effect on him, and just cripple the next switch in with T-Wave, Leech Seed whatever is coming on to steal a nice 25% of his life or just Power Whip the hell out of whatever is coming on.
After 150 games edit:
Ferrothorn, alongside with Heatran is my main "annoy the fuck out of my opponent, until he starts to make some bad decision, which will lead to my win". Well, what can I say about Ferrothorn after this amount of games played with...
The usual play is:
Switch into something physical to eat it up, while doing some Iron Barbs damage, Leech Seed the incoming thread (or T-Wave if there's a major threat that needs to be shut down), protect for the scout move (probably it's a fire move), and just play mind-games with my opponent (something like "I used a fire move, now he'll switch to his Heatran, let me use another one" and boom, Power Whip/T-Wave to the face. And if I have done that before, I'll change the style, and things like that).
• The EV spread is the one suggested by the Smogon's Dex, and it allows him to tank physical hits like a boss while being able to tank special attacks too.
• I was using Gyro Ball+T-Wave but it was counter-productive, meaning I'll use one each match. Knowing that, I got Power Whip instead (which even let me wreck incoming Rotom-W if I predict the switch), while keeping the T-Wave that is just so good to cripple incoming threats. Leech Seed is obrigatory, while Protect is there to scout and stall other pokemons. Not using Spikes because I just think it's too much work for a little Defog to clean it all up.
Weaknesses/Team Sinergy:
Azumarill @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
What an amazing pokemon this yellow little blob is, it just seems so cute and inoffensive, but, oh god, how it can wreck teams and tank hits. Azumarill, while using an AV, is just amazing, it can tank and then revenge kill or just tank and knock off whatever item that pokemon was holding with such ease that it's funny. This pokemon is my main check to a lot of different stuff, like Greninja, Latios using Surf, Keldeo and other pokemons that would wreck Heatran, while being able to check Arcanines, Talonflame and other pokemons that would kill Ferrothorn. But Azumarill's job is not just to check stuff and save Ferrothorn/Heatran, with it's ability 'Huge Power', great movepool and even access to a priority move, Azumarill helps me kill a LOT of stuff.
After 150 games edit:
Azumarill wrecks stuff. As you can see if you watch some of mine replays, one of the things that are my favorite about competitive pokemon is mind-games/prediction. As I said, I love to use mind-games with Heatran/Ferrothorn, and with Azumarill is almost the same, but the doubt is "will he switch out, or will he stay", most of the times I stay and just wreck what's there (only a few thing can't be 2HKOed by this pokemon). Excadrill, Bisharp, Landorus, Clefable, Talonflame (just count M-Venusaur out of this) can't OHKO it, and just get a surprise kill, or predict my switch and die for a STAB+Aqua Jet combo;
• The EV Spread is to maximaze bulk, while having the biggest attack as possible. I don't know if I need to run some EVs in speed to outrun something that otherwise would give me trouble, but with this spread I'm able to live some ridiculous things, like a T-Bolt from a Thundurus after rocks, and revenge kill it with Play Rough.
• Play Rough and Waterfall are there for powerful STAB moves, that wrecks anything that it's not resistant to it, while Aqua Jet is there for a way to deal with weakened foes and Knock Off is for coverage, while crippling the opposing team.
Weaknesses/Team Sinergy:
Pinsir @ Pinsirite
Ability: Hyper Cutter
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Close Combat
- Quick Attack
- Swords Dance
What a monster. Everybody knows what M-Pinsir can do, everybody knows his movepool, everybody knows how to play him, but damn! even knowing all of this stuff, he still sweeps entire teams. After mega-evolving his attack goes to huge numbers, while his speed goes to a great number too. Hyper Cutter is being used to avoid status drop on the opponent switch-in, as Landorus-T/Gyarados/M-Manectric's Intimidate, while the 0 happiness is to maximize the damage on Frustation. M-Pinsir only enters the field when needed, which means that he almost never enters the field when rocks is up, and he always goes in to revenge kill something, to just get rid of that annoying pokemon that's giving me troubles, or just to scare the opposing pokemon. Whenever I predict the switch on M-Pinsir, I just SD and that pretty much means gg, if the checks on the other team are damaged/down as they need to be.
After 150 games edit:
Pinsir is a monster. I love to come in, scare whatever is there, set a SD up and then only a few things can hold this mon. And again, the mind-games come, I love to switch in and just attack, avoiding the revenge-kill that would happen if I SDed. Nothing much to say about it, it just kills stuff with a +2Frustation + Quick Attack combo. And got surprised a few times after eating up a attack I thought I wouldn't and just kill what was trying to finish me. He can even kill Counter Skarmory 1v1, which is amazing (set up two swords dances, Quick Attack and then finish with CC).
• Usual EV spread, nothing to say about that, no EVs on HP to minimize hazard damage.
• Frustation and Quick Attack as the STAB moves with the Aerilite ability, which is just ridiculous strong. I use Frustation instead of Return because I lost one game for a Ditto (and that made me really mad :x), Swords Dance is the "Bit of a threat to Omg, it's over!" button, and Close Combat is used for coverage instead of EQ, because Aegislash is not among us anymore.
Weaknesses/Team Sinergy:
Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 Spe/184 SpA/74 HP
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Latias share the same "problem" that Azumarill has. It seems like a cute little pink thing, but when it starts to wreck things, oh man, only a few things can stop it. Latias is my defogger, M-Venusaur and fighting pokemons checker, destroyer of anything that does not resist dragon, and sometimes my savior with the Healing Wish. Latias has great stats, huge bulk and amazing offensive power (not as good as his blue twin, but just Healing Wish is enough to change them). I love to switch it in into an EQ, Draco Meteor whatever the hell is going to switch in (only if there's no steel/fairy types anymore) and get the hell out. But the thing I like the most about Latias is the possibility to completely change a game with Healing Wish, there were 2 games in those 20 I've played already, that I had already lost, but with some nice prediction I were able to "bring back" the only pokemon that could change that scenario, and win that game.
After 150 games edit:
Oh Latias, I'm sorry most of the time you're just a deathfodder, but that's sometimes your burden in this team. Latias is the glue of this team, I might hold her for the last turns of the battle, but you can be sure she will be totally useful. I'm not going to metion her ability to 2HKO Bisharp on the switch (again: predictions, predictions), the ability to take some hits you would not believe (as stated above), but the ability to just heal a pokemon that will save my ass and win the battle for me.
• This spread on Latias allows it to be 3HKOed by Thundurus' HP Ice if there's no rocks, while 50% chance of surviving a Greninja's Ice Beam, after SR damage, while having the huge speed and being able to kill a lot of stuff.
• Draco Meteor and Psyshock are the 2 STAB moves, that allows me to check a lot of threats in this metagame, Defog is there to help my M-Pinsir kill everything, and Healing Wish is an amazing way to almost "revive" one of my pokemons, being able to be a late game changer.
Weaknesses/Team Sinergy:
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 38 HP / 252 Atk / 220 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
I really liked playing with ScarfChomp, but with Latias in the team, this thing is just a much better option. Landorus-T with a Scarf is a monster, his EQ hits really hard, while being able to nail flying/fire types with Stone Edge. I love to see a Greninja lead in the oposing team, and just U-Turn, while killing it and making my opponent really mad. This pokemon is amazing in his role, revenge kill whatever needs to be killed, while being able to Intimidate what would become threats, and check Talonflame, Garchomp, M-Manectric, Greninja and a ton of other pokemons that otherwise could be potencial threats to my team. Knock Off is nice too, being able to cripple other pokemons, but it's rarely used. Overall, Landorus-T is amazing to this team, helping exactly where he's needed and killing tons of threats that otherwise could become problems in the late-game for my team.
After 150 games edit:
This Landorus-T set is getting a bit easy to predict, but guess what? I don't care, it's just too god. Landorus, Greninja, Lati@s, Tornadus and other stuff that would revenge kill it, killed being able to move. While having the ability to play the intimidate game, and again (I'm sure you're tired of hearing it), but after my opponent knows I have scarf, it's even better, because it's start to become a predict match and that's what I like.
• I was using a Adamant (with 212 speed, meant to outspeed M-Manectric), and it was going really well, but if I can't T-Wave the opposing M-Charizard X, he gets a DD, and my Heatran is down, it means gg. That's why I changed to a Jolly with 220 speed EVs, which means I can outspeed the M-Charizard X at +1, and OHKO it with EQ.
• EQ and Stone Edge are for the well known QuakeEdge combo, wrecking almost every pokemon. U-Turn is a great way to switch-in, and U-Turn in the switch, while killing Greninja and dealing big damage to Psychic types, and Knock Off is there for coverage, while allowing me to cripple a lot of pokemons.
Weaknesses/Team Sinergy:
Well guys, that's it, that's my team. I"ll keep playing with it, knowing the match-ups better and updating the thread with new informations. Let me know what you guys think about it, where/what/why should change to make it better, and I hope you guys have a great day! Thanks for reading/rating it :)
That's a nice battle, which shows the roles of each pokemons in my team.
That battle shows how Showdown is scripted, and you always miss the move when it's a win or lose moment. Too bad there's no other simulator. I guess no competitors means no improves.
Another nice battle, showing how this team plays, and the roles.
This is 100 turn battle showing the amount of hax is on Showdown. There were a few rounds, that the chance of that happening is low than 0,5%.
And a battle that shows I handle some threats that can ruin other teams.
Cool battle, almost lost, but after some mistakes I predicted right and got away with the win.
Don't know if you are from here Breeloom, I'm sure you are a amazing player and have a lot of followers that like you, but please, be a more humble person. If someone beats the shit out of you like that, maybe that's not because he's crazy, you may have something to learn. And when you get predicted once, it might suggest your opponent just guessed right, and he's still bad, but when you get predicted the WHOLE match, that's not his fault, it's yours.
Most. Boring. Game. Ever. 100 turns win against a full stall team, I'm just very happy to beat it, because I hate teams like that (IMO, it's the the "safe" way to play, not requiring that much of predictions/skills), but with some great plays/predictions I grabbed the win.
That battle shows how Showdown is scripted, and you always miss the move when it's a win or lose moment. Too bad there's no other simulator. I guess no competitors means no improves.
Another nice battle, showing how this team plays, and the roles.
This is 100 turn battle showing the amount of hax is on Showdown. There were a few rounds, that the chance of that happening is low than 0,5%.
And a battle that shows I handle some threats that can ruin other teams.
Cool battle, almost lost, but after some mistakes I predicted right and got away with the win.
Don't know if you are from here Breeloom, I'm sure you are a amazing player and have a lot of followers that like you, but please, be a more humble person. If someone beats the shit out of you like that, maybe that's not because he's crazy, you may have something to learn. And when you get predicted once, it might suggest your opponent just guessed right, and he's still bad, but when you get predicted the WHOLE match, that's not his fault, it's yours.
Most. Boring. Game. Ever. 100 turns win against a full stall team, I'm just very happy to beat it, because I hate teams like that (IMO, it's the the "safe" way to play, not requiring that much of predictions/skills), but with some great plays/predictions I grabbed the win.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Power Whip
- Leech Seed
- Thunder Wave
- Protect
Azumarill @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
Pinsir @ Pinsirite
Ability: Hyper Cutter
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Close Combat
- Quick Attack
- Swords Dance
Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 Spe/ 184 SpA / 74 HP
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 38 HP / 252 Atk / 220 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Power Whip
- Leech Seed
- Thunder Wave
- Protect
Azumarill @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
Pinsir @ Pinsirite
Ability: Hyper Cutter
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Close Combat
- Quick Attack
- Swords Dance
Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 Spe/ 184 SpA / 74 HP
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 38 HP / 252 Atk / 220 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
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