I wanted to build around Zard Y, so I did.
The Team:
Teambuilding Process:
The Pokemon I wanted to build around. While Charizard Y has definitely gone down a bit in usage due to the Arena Trap ban, I still believe it's a formidable threat in the OU tier, it can sweep entire teams with ease if they're not prepared for it, especially when supported...
...which is where Tyranitar comes in. Two of Zard Y's biggest checks are the Lati twins, which Tyranitar easily pursuit traps and eats any hit they want to go for. Even mons like Heatran are forced out and take 60 from Pursuit. He also ganks Chansey.
Magearna was added because, as a late-game sweeper, it appreciates Charizard Y's ability to wallbreak, and is just a fantastic Pokemon in general. Tyranitar also supports Magearna as he traps / kills pokemon Magearna has trouble breaking through such as Chansey, Heatran etc.
Latios was added next as it provides hazard support, which helps Charizard Y a lot as it is crippled by rocks. It also adds speed control, which this team needs as so far it's quite slow and would have trouble against opposing scarfers like Keldeo.
The team needed rocks, so I added Landorus-T. Enough said.
Jokes aside, Landorus-T acts as a nice defensive pivot to bring in Charizard Y, and is a nice blanket check for physical mons the team struggled with like Zygarde, Garchomp, Alolan Marowak etc.
For last slot, I looked at the rest of the team and assessed what we're weak to. I noticed we were pretty weak to two of the biggest offensive threats in the metagame: Ash-Greninja, and Tapu Koko (particularly Choice Specs), both of which easily revenge kill Charizard Y. Tangrowth also acts as a safe pivot for Landorus-T as he often brings in Water types. I'm not 100% sure on how much I really like Tangrowth in this meta, so feel free to offer any suggestions as to what this could be changed to.
The Sets:
Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Flamethrower
- Focus Blast
- Solar Beam
I chose Flamethrower over Fire Blast for consistency.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pursuit
- Crunch
- Stone Edge
- Fire Punch
I chose Fire Punch over Earthquake to hit Mega Scizor and Ferrothorn, and doesn't force me to risk Stone Edge against weakened Magearna and Mega Mawile.
Magearna @ Electrium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Calm Mind
- Thunderbolt
- Ice Beam
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Trick
I chose trick to cripple defensive mons that would switch in to Latios for free otherwise, such as Ferrothorn, and gives it the freedom to be able to use a different move if the speed isn't necessary.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Hidden Power [Ice]
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Earthquake
- Knock Off
- Giga Drain
- Hidden Power [Ice]
Any feedback would appreciated, thank you.
The Team:
Teambuilding Process:
The Pokemon I wanted to build around. While Charizard Y has definitely gone down a bit in usage due to the Arena Trap ban, I still believe it's a formidable threat in the OU tier, it can sweep entire teams with ease if they're not prepared for it, especially when supported...
...which is where Tyranitar comes in. Two of Zard Y's biggest checks are the Lati twins, which Tyranitar easily pursuit traps and eats any hit they want to go for. Even mons like Heatran are forced out and take 60 from Pursuit. He also ganks Chansey.
Magearna was added because, as a late-game sweeper, it appreciates Charizard Y's ability to wallbreak, and is just a fantastic Pokemon in general. Tyranitar also supports Magearna as he traps / kills pokemon Magearna has trouble breaking through such as Chansey, Heatran etc.
Latios was added next as it provides hazard support, which helps Charizard Y a lot as it is crippled by rocks. It also adds speed control, which this team needs as so far it's quite slow and would have trouble against opposing scarfers like Keldeo.
The team needed rocks, so I added Landorus-T. Enough said.
Jokes aside, Landorus-T acts as a nice defensive pivot to bring in Charizard Y, and is a nice blanket check for physical mons the team struggled with like Zygarde, Garchomp, Alolan Marowak etc.
For last slot, I looked at the rest of the team and assessed what we're weak to. I noticed we were pretty weak to two of the biggest offensive threats in the metagame: Ash-Greninja, and Tapu Koko (particularly Choice Specs), both of which easily revenge kill Charizard Y. Tangrowth also acts as a safe pivot for Landorus-T as he often brings in Water types. I'm not 100% sure on how much I really like Tangrowth in this meta, so feel free to offer any suggestions as to what this could be changed to.
The Sets:
Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Flamethrower
- Focus Blast
- Solar Beam
I chose Flamethrower over Fire Blast for consistency.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pursuit
- Crunch
- Stone Edge
- Fire Punch
I chose Fire Punch over Earthquake to hit Mega Scizor and Ferrothorn, and doesn't force me to risk Stone Edge against weakened Magearna and Mega Mawile.
Magearna @ Electrium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Calm Mind
- Thunderbolt
- Ice Beam
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Trick
I chose trick to cripple defensive mons that would switch in to Latios for free otherwise, such as Ferrothorn, and gives it the freedom to be able to use a different move if the speed isn't necessary.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Hidden Power [Ice]
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Earthquake
- Knock Off
- Giga Drain
- Hidden Power [Ice]
Any feedback would appreciated, thank you.
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