Z-Moves Everywhere: Slate #22 - Regi Trio (Voting)

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Z-Crystal Name: Serperiorium Z
Z-Move Name: Serpreme Stormcutter
Z-Move Type: Grass
Z-Move Power: 210 (special)
Required Move: Leaf Storm
Z-Move Description: With full force, the user, Serperior, whips up a massive hurricane that rips off surrounding leaves which slice through foes. If the user has Contrary, all of its stats are lowered.
Z-Move Effect: If Serperior has Contrary, -1 Atk/Def/SpA/SpD/Spe (effectively +1 due to Contrary). Hits adjacent foes.

Z-Crystal Name: Emboarium Z
Z-Move Name: Infernal Impact
Z-Move Type: Fire
Z-Move Power: Varies (physical)
Required Move: Heat Crash
Z-Move Description: Surrounding itself in molten rock, the user, Emboar, greatly increases its weight, and then crashes into the target with full force. The heavier the user is compared to the target, the more damage this attack does.
Z-Move Effect: Increases weight to 999.9kg before attacking. Damage varies based on the user's weight compared to the target's. See chart below
Target's relative weight: Power
>50%: 100
33.34%-50%: 140
25%-33.33%: 180
20%-25%: 220
≤20%: 280


Z-Crystal Name: Samurottium Z
Z-Move Name: Seppuku Slasher
Z-Move Type: Water
Z-Move Power: 300 (physical)
Required Move: Razor Shell
Z-Move Description: Moving before other moves, the user, Samurott, slashes the target with full force, suppressing protection and ignoring the target's ability and Psychic Terrain. If successful, the user faints at the end of the turn.
Z-Move Effect: Priority +3. Lifts the effects of Protect, Detect, etc. for the remainder of this turn. Ignores the target's ability and Psychic Terrain (including Psychic Surge). Faints at the end of the turn if successful (unless it is forced out); fainting order follows Perish Song rules.
 
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Hope i'm still in.

Z-Crystal Name: Serperium-Z
Z-Move Name: Royal Bladecutter
Z-Move Type: Grass
Z-Move Power: 200 BP
Required Move: Leaf Blade
Z-Move Description: The user will become almost unseeable and slices the target 8 times with a Royal Blade, this has a high chance for a critical hit.
Z-Move Effect: 75% chance for a critical hit, has a 50% chance to increase Defense and Special Defense by 2 stages.


Z-Crystal Name: Emboarium-Z
Z-Move Name: Inferno Hammer Slam
Z-Move Type: Fighting
Z-Move Power: 200 BP
Required Move: Hammer Arm
Z-Move Description: The user digs to the earth's core and fires up its arm, then the user will come back up and slam the opponent into the ground.
Z-Move Effect: After the user has used this move it will perform a Dig attack.


Z-Crystal Name: Samurium-Z
Z-Move Name: Ultimate Razor Breakthrough
Z-Move Type: Normal
Z-Move Power: /
Required Move: Swords Dance
Z-Move Description: The user will shoot its Razor Shells at targets and always hits bull's eye, after the training the users Attack raises drasticly.
Z-Move Effect: The user will receive +6 to its Attack.
 
Congrats to Origin0 for winning with Serperior and ToadBrigade for winning with Emboar! We have a three-way tie on Samurott between lordofdunans, Origin0, and Exploudit, however.
Origin0 has reached Inferno Overdrive for winning with at least 3!

Anyways, for our next slate, we now have three Alolan mythicals, so why not make a slate on them-OH, RIGHT... Marshadow already has one.
Well... I DID miss a non-Version-Exclusive UB in that previous slate, so, uh... Change of plans! Naganadel can take Marshadow's place for this one!


Deadline to submit is the 12th. Be sure to vote on Samurott's tiebreaker whilst submitting!
 
I vote Exploudit for the tiebreaker


Z-Crystal Name: Magearnium-Z
Z-Move Name: Soul-Breaking Blast
Z-Move Type:

Z-Move Power: 200
Required Move: Fleur Cannon
Z-Move Description: After obtaining Z-power, the user, Magearna, unleashes its Soul Heart's ultimate power in a devastating blast that turns the battlefield into a broken wasteland.
Z-Move Effect: Removes all rooms, terrains, weathers, hazards, Reflect/Light Screen/Aurora Veil, and all other field effects.


Z-Crystal Name: Naganadelium-Z
Z-Move Name: Naga Venom Bomb
Z-Move Type:

Z-Move Power: 200
Required Move: Sludge Bomb
Z-Move Description: After obtaining Z-power, the user, Naganadel, fires all of the poison stored in its body with a massive explosion.
Z-Move Effect: Traps the target, lowers their Special Defense and Speed by 1 stage each, and badly poisons them.


Z-Crystal Name: Zeraorium-Z
Z-Move Name: Relentless Plasma Rush
Z-Move Type:

Z-Move Power: 200
Required Move: Plasma Fists
Z-Move Description: After obtaining Z-power, the user, Zeraora, electrifies itself and becomes a huge wheel of lightning that tears through its target at ultra-fast speeds.
Z-Move Effect: Has +2 priority, increases Speed by 2 stages, and paralyzes the target.
 
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Voting Origin0 on the tiebreaker
Z-Crystal Name: Magearnium Z
Z-Move Name: Hypercharged Energy Burst
Z-Move Type: Fairy
Z-Move Power: 200
Required Move: Fleur Cannon
Z-Move Description: Magearna charges up an extremely powerful laser and fires it.
Z-Move Effect: Just does damage, nothing else.

Z-Crystal Name: Zeranium Z
Z-Move Name: Overcharged Plasma Fury
Z-Move Type: Electric
Z-Move Power: 175
Required Move: Plasma Fists
Z-Move Description: Zeraora's fists start crackling in electricity, to the point that they're unable to contain the charge, followed by Zeraora punching the target.
Z-Move Effect: Summons Ion Deluge and Electric Terrain.
 
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May I self vote for tiebreaker? Either way, here are my submissions:

Bouquet Blaster
260 BP

Required Move: Fleur Cannon
Reqired Z-Crystal: Magearnium Z
Description: Magearna summons many flowers and all of them flare a beam of light and energy simmoultaneously.
Effect: Lowers user's Special Attack stat by one stage
Competitive: A nice tradeoff from Twinkle Tackle Magearna, it doesn't get the SpA boost at the end of the day but it's still a nuke

Adhevise Acid
180 BP

Required Move: Sludge Bomb
Reqired Z-Crystal: Naganadelium Z
Description: Naganadel releases a cataclysmic quanitity of acid which affects both the opponent and the battlefield
Effect: Sets up Sticky Web and two layers of Toxic Spikes
Competitive: Since Naganadel doesn't have a great time in Ubers as a sweeper, I think it's fair to shift it's niche from a sweeper to kind of a hazard setter, it's still nowhere near as strong as an Uber would want to be, but it still is relaible enough to make great use of this Z-move.

Plasma Pummel
200 BP

Required Move: Plasma Fists
Reqired Z-Crystal: Zeraorium Z
Description: Zeraora pummels it's opponent harshly using it's plasma fists, completely ionizing it's foe.
Effect: Turns any attack from the opponent into an Electric-type move until the end of the turn.
Competitive: This thing is actually useful now, nice!​
 
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Tiebreak: Origin0

Z-Crystal Name: Magearnium-Z
Z-Move Name: The Ancient Science of Luck
Z-Move Type: Psychic
Z-Move Power: --
Required Move: Lucky Chant
Z-Move Description: The creators of Magearna hid a secret mechanism inside Magearna which granted luck to all of its friends.
Z-Move Effect: Magearna and Magearna's allies Critical Hit Ratio is boosted to +3 until Magearna leaves the battlefield.


Z-Crystal Name: Naganadium-Z
Z-Move Name: Otherworldly Draconic Needle
Z-Move Type: Dragon
Z-Move Power: 180
Required Move: Dragon Pulse
Z-Move Description: Naganadel infects its target with an unknown substance from another world. The pain that come from the transformation is said to be unbearable.
Z-Move Effect: Dragon typing is added to the target before damage is dealt.

(what the heck is this thing?)
Z-Crystal Name: Zeraorium-Z
Z-Move Name: Electrifying Fury
Z-Move Type: Electric
Z-Move Power: 200
Required Move: Plasma Fists
Z-Move Description: Zeraora pummels its opponent with fists raging with electricity.
Z-Move Effect: Breaks all barrier effects and bypasses protect.
 

Z-Crystal Name: Magearnium-Z
Z-Move Name: Blooming Mechanical Marvel (haha see what i did there?)
Z-Move Type: Fairy
Z-Move Power: 210
Required Move: Fleur Cannon
Z-Move Description: The user opens its hand and fires a bright pink beam at the opponent followed by metal flower petals.
Z-Move Effect: Cures the users status condition.


Z-Crystal Name: Zeraorium-Z
Z-Move Name: Plasmatic Combat
Z-Move Type: Electric
Z-Move Power: 200
Required Move: Plasma Fists
Z-Move Description: The battlefield will become the style of Pokkén Tournament, the user will disrupt Pikachu-Libre's Burst Move and the user does it itself.
Z-Move Effect: The user gains the Fighting type and gets STAB on Plasmatic Combat.


Z-Crystal Name: Naganadium-Z
Z-Move Name: Poison Pin Disaster
Z-Move Type: Dragon
Z-Move Power: 200
Required Move: Dragon Pulse
Z-Move Description: The user will open ultra wormholes to different Poipole to help the user. The Poipole's use Venoshock and When the opponent is covered in poison, the user will unleash a fully functional dragon out of its Dragon Pulse, who will blast the opponent.
Z-Move Effect: You gain a Poipole on your side that has 50% HP
 
Tiebreak: lordofdunans

Z-Crystal Name: Magearnium Z
Z-Move Name: Soul-Heart Awakening
Z-Move Type: Fairy
Z-Move Power: 185 (special)
Required Move: Fleur Cannon
Z-Move Description: The user, Magearna, creates a huge laser beam emanating from its Soul-Heart and attacks with full force. If the target is knocked out, the user's Special Attack and Speed raise drastically.
Z-Move Effect: If target is KO'ed by this move: +3 SpA/Spe. (Similar to Fell Stinger.)

Z-Crystal Name: Naganadelium Z
Z-Move Name: Nido Meteor
Z-Move Type: Dragon
Z-Move Power: 195 (special)
Required Move: Draco Meteor
Z-Move Description: The user, Naganadel, summons countless Nidoran from the sky onto the target with full force. This move is super-effective against Fairy-types and raises Sp. Atk. and Speed.
Z-Move Effect: Super-effective against Fairy-types (similarly to Freeze-Dry). +1 SpA/Spe.

Z-Crystal Name: Zeraorium Z
Z-Move Name: Ampmon Assault
Z-Move Type: Electric
Z-Move Power: 190 (physical)
Required Move: Plasma Fists
Z-Move Description: The user, Zeraora, creates a massive electrical field on the opponent with full force. This move always goes first, and turns the target's moves into the Electric type for the rest of this turn.
Z-Move Effect: Sets Electric Terrain before attacking (mainly to disable Psychic Terrain). Priority +2. Turns the target's moves to the Electric type for the rest of this turn.
 
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Z-Crystal Name: Magearnium-Z

Z-Move Name
: Artifact’s Madness

Z-Move Type
: Fairy

Z-Move Power:
N/A

Required Move:
Fleur Cannon

Z-Move Description:
Magearna fully exploits its nature as an artificial Tapu to copy their greatest powers and blast its opponent with an unforgiving beam that transforms the surroundings into a more hostile environment.

Z-Move Effect:
Reduces opponent’s HP by 75% and then sets a Terrain based n the opponent’s primary type.

Misty: Dragon, Electric, Fire, Ice, Psychic


Grassy: Dark, Ground, Rock, Water


Psychic: Fighting, Normal, Poison


Electric: Bug, Fairy, Flying, Ghost, Grass, Steel

Z-Crystal Name: Naganadelium-Z

Z-Move Name
: Toxic Glue Field

Z-Move Type
: Poison

Z-Move Power:
120

Required Move:
Venoshock

Z-Move Description:
Naganadel fires a toxic, sticky adhesive out of its needle, infusing the opponent with extremely persistent poison and coating the field in sticky goo to trap and slow.

Z-Move Effect:
Sets a swamp (as with the effect of using Water Pledge and Grass Pledge at the same time) and Sticky Web. Also Badly Poisons the target, overwriting any other non-volatile status (as Rest does) and prevents switching on the next turn.


Z-Crystal Name: Zeraorium-Z

Z-Move Name
: Grasp of All Energy

Z-Move Type
: Electric

Z-Move Power:
180

Required Move:
Plasma Fists

Z-Move Description:
Zeraora grabs hold of its opponent and squeezes, manipulating the energy within them to become standardised, and then easily transformable into the electricity Zeraora can absorb.

Z-Move Effect:
Transforms the opponent’s ability to Normalize and sets Ion Deluge.
 

Z-Crystal Name: Zeraorium Z
Z-Move Name: Thunder Clap Arts
Z-Move Type: Electric
Z-Move Power: 150
Required Move: Plasma Fists
Z-Move Description: Zeraora strikes the foe with lightning fast moments finishing with a punch so the foe is over charged turning it temporally into an electric type and charging its own moves.
Z-Move Effect: adds electric type turns all moves into electric till the end of the turn gives foe galvanize until foe switches
 
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Z-Crystal Name: Magearnium-Z
Z-Move Name: Ancient Soul
Z-Move Type: Steel
Z-Move Power: --
Required Move: Shift Gear
Z-Move Description: Magearna does a ritual to its creator so that he could bless it and to become stronger than it opponent.
Z-Move Effect: All of Magearna stats get boosted by a stage and set up Misty terrain
 
Tiebreak: Origin0
Magearna: Origin0, money12wolf, ToadBrigade
Naganadel: Sereg, Exploudit, Origin0
Zerora: Sereg, Exploudit, lordofdunans

Edit: I need to keep track of who submits what
 
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Congrats to Origin0 for winning with Magearna and Naganadel, and Sereg for winning with Zeraora!
Unfortunately, we're STILL deadlocked on Samurott... No progress... If anyone hasn't voted yet, you can! Vote for either Origin0 or Exploudit if you haven't.

Now, new slate START! We're tackling the Johtonian Beasts today. If you haven't voted on the tiebreaker... VOTE AS YOU SUBMIT.

Deadline to submit is the 22nd.
 
This Z-move, like the Tapus' Z-move, is shared by all of the Jothonian Beasts:

Z-Crystal Name: Jothobeastium Z
Z-Move Name: Consecration From On High
Z-Move Type: Same type as user
Z-Move Power: 200 (same category [physical or special] as base move)
Required Move: Any damaging move of the same type as the user
Z-Move Description: The user, one of the Johto Beasts, purifies the target with full force, resetting the target's stat boosts if it is a foe. If the target is itself or an ally, all stats of the target are raised and the target restored instead of damaging the target.
Z-Move Effect: This move may target any Pokémon on the field, including itself. If the target is on the same side as the user, then the target gets +1 Atk/Def/SpA/SpD/Spe, is healed fully, and is cured of any status condition. If the target is a foe, then the Z-Move acts as an ordinary attack, except that the target's positive stat changes are reset.

Due to the move having radically different effects for Pokémon on different sides, the move is similar to Pollen Puff.
 
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