National Dex Monotype Z-Happy Hour Hisuian Zoroark (Normal) [QC 2/2] [GP 1/1]

Bobsican

NatDex Ubers TL
is a Site Content Manageris a Forum Moderatoris a Top Tiering Contributoris a Contributor to Smogon
[SET]
Zoroark-Hisui @ Normalium Z
Name: Z-Happy Hour (Normal)
Ability: Illusion
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Happy Hour
- Shadow Ball
- Focus Blast
- Flamethrower / Hyper Voice

[SET COMMENTS]
Hisuian Zoroark provides defensive utility relevant to its team by being immune to Fighting, allowing it to easily pose as any of its allies with Illusion to find setup opportunities and sweep. Focus Blast and Shadow Ball provide unresisted coverage, allowing Hisuian Zoroark to defeat checks such as Mega Tyranitar, Heatran, and Hydreigon. Flamethrower hits foes it wouldn't OHKO otherwise, even after a boost, such as Ferrothorn, Corviknight after minimal chip, and opposing Hisuian Zoroark. Flamethrower alongside Focus Blast considerably eases the Steel matchup for its team, but Hyper Voice is an alternative that deals the most damage in neutral matchups, OHKOing Tapu Koko and Tornadus-T at +1 after Stealth Rock. Hyper Voice can also be used to trigger Breakneck Blitz over Z-Happy Hour to allow Hisuian Zoroark to lure in and overwhelm foes such as Keldeo, Hisuian Lilligant, and Landorus in a pinch. As Hisuian Zoroark lures in Dark-types to check it, Mega Lopunny is a solid partner to keep momentum against such foes, especially as Hisuian Zoroark can bluff as Mega Lopunny more effectively than other teammates, as both hold an item that cannot be removed by Trick or Switcheroo. Mega Lopunny also pressures special walls that Hisuian Zoroark can otherwise struggle with, such as Mega Sableye, Blissey, and Alolan Muk. Entry hazard control by Staraptor is also valuable to ensure Hisuan Zoroark's bluffing capabilities and raise its longevity; Staraptor can also provide a slow pivot to let Hisuian Zoroark come in safely. Chansey and Blissey can set Stealth Rock to let Hisuian Zoroark more easily threaten a sweep and can support it by providing safe pivoting for it with Teleport. In particular, it is easier for Hisuian Zoroark to disguise as Chansey due to a shared vulnerability to entry hazards.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/mateeus.321991/
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
 
Last edited:
-> Move order should be hh, sball, focus blast, thrower / hyper voice as a slash
-> Focus Blast doesn't really ease the matchup against Normal teams because it's walled by the blobs. Heatran is probably a better target mention than Garg too
-> On the other hand, mention Focus Blast + Flamethrower helps Normal teams deal with Steel teams more easily
-> Add a Hyper Voice mention in the paragraph, highlighting its ability to dish the most damage to neutral targets
-> Mega Lopunny is also able to defeat special walls like Mega Sableye and Blissey for Hisuian Zoroark
-> Add Chansey / Blissey as partners that can ease Hisuian Zoroark's sweep by laying down SR to chip targets + let it come in w/ Teleport

qc 1/2 :staravia:
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a member of the Battle Simulator Staff
[SET]
Zoroark-Hisui @ Normalium Z
Name: Z-Happy Hour (Normal)
Ability: Illusion
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Happy Hour
- Shadow Ball
- Focus Blast
- Flamethrower / Hyper Voice

[SET COMMENTS]
Hisuian Zoroark compresses defensive utility relevant to its team by being immune to Fighting, allowing it to easily bluff as any of its allies with Illusion, find setup opportunities and sweep. Focus Blast is unresisted alongside Shadow Ball, allowing it to defeat checks such as Mega Tyranitar, Heatran, and Hydreigon, Flamethrower hits foes it wouldn't OHKO otherwise even after a boost such as Ferrothorn, Corviknight after minimal chip, and opposing Hisuian Zoroark. Flamethrower alongside Focus Blast considerably eases for its team the matchup against Steel-type teams, but Hyper Voice is an alternative as well to deal the most damage against neutral matchups, at +1 OHKOing Tapu Koko and Tornadus-T after Stealth Rock., Tornadus-T after Stealth Rock, and 2HKOing Mega Venusaur (add that it can be used as is, because its still boosted by normalium, to lure and remove Keldeo, Hisuian Lilligant, and Landorus in a pinch). As Hisuian Zoroark lures in Dark-types to check it, Mega Lopunny is a solid partner to keep momentum against such foes, especially as Hisuian Zoroark can bluff as that Pokemon further than others by sharing the trait of a undisturbable item slot by Trick or Switcheroo, and Mega Lopunny pressures special walls that Hisuian Zoroark can struggle with such as Mega Sableye, Blissey, and Alolan Muk. Hazard control by Staraptor is also valuable to ensure its bluffing capabilities and raise its longevity, and it can also provide a slow pivot to let Hisuian Zoroark come in safely. Chansey and Blissey can set Stealth Rock to let Hisuian Zoroark more easily threaten with a sweep, and can support it as well by providing safe save pivoting for it with Teleport (chansey in particular also is vulnerable to rocks, making it the perfect bluff for H.Zor).

[CREDITS]
Written by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/mateeus.321991/
QC2 URL
Grammar checked by:
GP1 URL
QC 2/2, thankie bobsican :blobnom:
 

RodentTamer

Banned deucer.
AM GP here. add remove comment

[SET]
Zoroark-Hisui @ Normalium Z
Name: Z-Happy Hour (Normal)
Ability: Illusion
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Happy Hour
- Shadow Ball
- Focus Blast
- Flamethrower / Hyper Voice

[SET COMMENTS]
Hisuian Zoroark compresses defensive utility relevant to its team by being immune to Fighting, allowing it to easily bluff as any of its allies with Illusion, find setup opportunities and sweep. Focus Blast is unresisted alongside Shadow Ball, allowing it to defeat checks such as Mega Tyranitar, Heatran, and Hydreigon. (RC) (AP) Flamethrower hits foes it wouldn't OHKO otherwise, (AC) even after a boost such as Ferrothorn, Corviknight after minimal chip, and opposing Hisuian Zoroark. Flamethrower alongside Focus Blast considerably eases for its team the matchup against Steel-type teams, but Hyper Voice is an alternative as well to deal the most damage against neutral matchups, at +1 OHKOing Tapu Koko and Tornadus-T after Stealth Rock OHKOing Tapu Koko and Tornadus-T at +1 after Stealth Rock. Hyper Voice can also be used to trigger Breakneck Blitz over Z-Happy Hour to lure and overwhelm foes such as Keldeo, Hisuian Lilligant, and Landorus in a pinch. As Hisuian Zoroark lures in Dark-types to check it, Mega Lopunny is a solid partner to keep momentum against such foes, especially as Hisuian Zoroark can bluff as that Pokemon further than others by sharing the trait of a undisturbable item slot by Trick or Switcheroo. (AP) (RC) and Mega Lopunny also pressures special walls that Hisuian Zoroark can struggle with, (AC) such as Mega Sableye, Blissey, and Alolan Muk. (Made rhe sentence after Switcheroo it’s own, so that the two topics don’t become one big run-on sentence) Hazard control by Staraptor is also valuable to ensure its bluffing capabilities and raise its longevity, and it can also provide a slow pivot to let Hisuian Zoroark come in safely. Chansey and Blissey can set Stealth Rock to let Hisuian Zoroark more easily threaten with a sweep (RC) and can support it as well by providing safe pivoting for it with Teleport. (RC) (AP) in In particular, (AC) Chansey is easier for Hisuian Zoroark to bluff as out of sharing a vulnerability to entry hazards.
 
Bobsican please implement this and tag me; I want to take another look at this before I stamp it. Also, please remove the AMGP credit; just to note for the future, you shouldn't add AMGP credits unless given the OK by a GP Team member. Thanks!
add remove comment
[SET]
Zoroark-Hisui @ Normalium Z
Name: Z-Happy Hour (Normal)
Ability: Illusion
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Happy Hour
- Shadow Ball
- Focus Blast
- Flamethrower / Hyper Voice

[SET COMMENTS]
Hisuian Zoroark compresses provides defensive utility ("compresses" implies 2 or more roles but you only list the Fighting immunity, if there is another role it provides or I am misunderstanding let me know and we can revert this) relevant to its team by being immune to Fighting, allowing it to easily bluff pose as any of its allies with Illusion(RC) to find setup opportunities and sweep. Focus Blast is unresisted alongside and Shadow Ball provide unresisted coverage, allowing it Hisuian Zoroark to defeat checks such as Mega Tyranitar, Heatran, and Hydreigon. Flamethrower hits foes it wouldn't OHKO otherwise, even after a boost,(AC) such as Ferrothorn, Corviknight after minimal chip, and opposing Hisuian Zoroark. Flamethrower alongside Focus Blast considerably eases for its team the Steel matchup against Steel-type teams for its team, but Hyper Voice is an alternative as well to deal that deals the most damage against neutral matchups, OHKOing Tapu Koko and Tornadus-T at +1 after Stealth Rock. Hyper Voice can also be used to trigger Breakneck Blitz over Z-Happy Hour to lure and overwhelm foes such as Keldeo, Hisuian Lilligant, and Landorus in a pinch. As Hisuian Zoroark lures in Dark-types to check it, Mega Lopunny is a solid partner to keep momentum against such foes, especially as Hisuian Zoroark can bluff as that Pokemon further than others Mega Lopunny more effectively than other teammates by sharing the trait of an item that cannot be removed a undisturbable item slot by Trick or Switcheroo. Mega Lopunny also pressures special walls that Hisuian Zoroark can otherwise struggle with, such as Mega Sableye, Blissey, and Alolan Muk. Hazard Entry hazard control by Staraptor is also valuable to ensure its Hisuan Zoroark's bluffing capabilities and raise its longevity; (semicolon) Staraptor and it can also provide a slow pivot to let Hisuian Zoroark come in safely. Chansey and Blissey can set Stealth Rock to let Hisuian Zoroark more easily threaten with a sweep and can support it as well by providing safe pivoting for it with Teleport. In particular, Chansey it is easier for Hisuian Zoroark to disguise as Chansey due to a shared bluff as out of sharing a vulnerability to entry hazards.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/mateeus.321991/
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
 
1/1 GP Team done
Good job! Just a couple of tweaks from my original check.
[SET]
Zoroark-Hisui @ Normalium Z
Name: Z-Happy Hour (Normal)
Ability: Illusion
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Happy Hour
- Shadow Ball
- Focus Blast
- Flamethrower / Hyper Voice

[SET COMMENTS]
Hisuian Zoroark provides defensive utility relevant to its team by being immune to Fighting, allowing it to easily pose as any of its allies with Illusion to find setup opportunities and sweep. Focus Blast and Shadow Ball provide unresisted coverage, allowing Hisuian Zoroark to defeat checks such as Mega Tyranitar, Heatran, and Hydreigon. Flamethrower hits foes it wouldn't OHKO otherwise, even after a boost, such as Ferrothorn, Corviknight after minimal chip, and opposing Hisuian Zoroark. Flamethrower alongside Focus Blast considerably eases the Steel matchup for its team, but Hyper Voice is an alternative that deals the most damage against in neutral matchups, OHKOing Tapu Koko and Tornadus-T at +1 after Stealth Rock. Hyper Voice can also be used to trigger Breakneck Blitz over Z-Happy Hour to allow Hisuian Zoroark to lure in and overwhelm foes such as Keldeo, Hisuian Lilligant, and Landorus in a pinch. As Hisuian Zoroark lures in Dark-types to check it, Mega Lopunny is a solid partner to keep momentum against such foes, especially as Hisuian Zoroark can bluff as Mega Lopunny more effectively than other teammates,(AC) as both hold by sharing the trait of an item that cannot be removed by Trick or Switcheroo. Mega Lopunny also pressures special walls that Hisuian Zoroark can otherwise struggle with, such as Mega Sableye, Blissey, and Alolan Muk. Entry hazard control by Staraptor is also valuable to ensure Hisuan Zoroark's bluffing capabilities and raise its longevity; Staraptor can also provide a slow pivot to let Hisuian Zoroark come in safely. Chansey and Blissey can set Stealth Rock to let Hisuian Zoroark more easily threaten a sweep and can support it by providing safe pivoting for it with Teleport. In particular, it is easier for Hisuian Zoroark to disguise as Chansey due to a shared vulnerability to entry hazards.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/mateeus.321991/
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
 

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