XY OU Threat List [Compiling Entries]

SparksBlade

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Kingdra
Type: Dragon/Water
Stats: 75 HP/95 Atk/95 Def/95 SpA/95 SpDef/85 Spe
Ability: Swift Swim/Sniper/Damp

Kingdra is a fantastic example of a Pokemon withe well-rounded stats, but little usage. It has two fantastic abilities in Swift Swim and Sniper. Swift Swim makes it a deadly sweeper in rain, firing off strong STABs, water attacks being further boosted by rain. The new critical hit mechanics have favoured it a lot. Equipped with a Scope Lens, every hit is a critical hit after Focus Energy. This means you can fire Draco Meteors without having to worry about the drop in Special Attack. Kingdra is mostly either completely Special or mixed, both variants being a threat and having different checks and counters. This shows how difficult it is deal with it. You've got to prepare for this underrated threat, or else it may rip your team apart.



Landorus-T
Type: Ground / Flying
Base Stats: 89 / 145 / 90 / 105 / 80 / 91
Ability: Intimidate

Although it has made name for itself as a great pivot, it's difficult to ignore the sky-high Attack stat it has. Possessing the EdgeQuake combo, only few Pokemon like to switch into it's attacks. Having two boosting moves to increase either it's Attack or Speed, it can be either a late-game cleaner or make huge dents in the opposition team in mid-game. Intimidate is useful to dampen the hits of physical attackers, so that it can either set up or start throwing attacks. It also has the coveted Stealth Rock, further increasing it's viability. Every team has to have an answer to this tiger, or else that team shouldn't be allowed to see the light of day.
 
Basing this off of the OP and I don't know if they were taken yet or not.

I'd like to reserve both Defensive Alomomola and Rhyperior.


Alomomola
Type:
Water
Base Stats: 165 HP / 75 Attack / 80 Defense / 40 Special Attack / 45 Special Defense / 65 Speed
Abilities: Healer / Hydration / Regenerator

Alomomola is gifted with a good defensive typing and the physical bulk to be able to take on some of the most threatening physical sweepers in the game. Moves such as Scald, Toxic, and Wish gives Alomomola the ability to stall a large portion of Pokemon or weaken them for the rest of the team. Alomomola's Hidden Ability, Regenerator, let's it heal upon every switch out which lets Alomomola's life span longer. If Alomomola isn't stalling something, it can support the rest of the team with Wishpassing to heal the other teammate, on top of Alomomola switching out getting healed from Regenerator.
 
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Talonflame: Defensive
Type: Fire / Flying
Base Stats: 78 HP / 81 Atk / 71 Def / 74 SpA / 69 SpD / 126 Spe
Abilities: Flame Body / Gale Wings

While Talonflame's unimpressive 78/71/69 defenses and 4x Stealth Rock weakness may make it seem like a poor defensive pokemon, Talonflame's access to priority Roost and Brave Bird, a fast Taunt and Will-O-Wisp make it surprisingly difficult to KO. The combination of Roost, Will-O-Wisp and Taunt forms a very threatening stallbreaker set which is able to comfortable remove most walls from the game, as few have enough offensive power to overcome Talonflame's recovery. Roost also removes Talonflame's Electric weakness, and reduces its Rock weakness to 2x, which with good prediction, makes Talonflame's weaknesses more difficult to exploit. Taunt or Will-O-Wisp can also be paired with Bulk Up and Roost, allowing Talonflame to set up on and stall out physical attackers, with good potential for a late-game sweep.




Tyranitar: Support
Type: Rock / Dark
Base Stats: 100 HP / 134 Atk / 110 Def / 95 SpA / 100 SpD / 61 Spe
Ability: Sand Stream / Unnerve

Support Tyranitar has two main roles in OU; to lay down Stealth Rocks, and to set up Sand Stream for Sand Rush Excadrill. Tyranitar's excellent bulk makes it difficult to OHKO without a Fighting- type move, allowing support sets to potentially forgo Focus Sash or Leftovers in favour of Smooth Rock, allowing for 8 turns of sand. In addition to its excellent and expansive physical movepool, Support Tyranitar also makes good use of its 95 Special Attack stat, frequently carrying Fire Blast and Ice Beam to threaten the opposing Steel-, Flying- and Ground- types, that can both set Stealth Rocks and check Excadrill. Even after Tyranitar faints, its influence on the battlefield will remain, both in the form of the Sand Stream, and the free switchin given to Excadrill.
 

Gengar: Offensive
Type: Ghost/Poison
Base Stats: 60 HP/ 65 Atk/ 60 Def/ 130 SpA/ 75 SpD/ 110 Spe
Ability: Levitate

Gengar has large Special Attack and Speed stats, which combined with a good STAB in Shadow Ball, lets Gengar force switches with which to set up Substitute. Substitute lets Gengar abuse its unique set of resistances and immunities, and also affords it free turns to annoy defensive threats with moves like Taunt, Will-o-Wisp, and Disable. Gengar also has decent coverage moves in the form of Focus Blast and Sludge Wave. All in all, Gengar is an excellent stallbreaker, sporting not only the status moves to get the job done, but also decent offensive presence. Defensive and Offensive teams alike need to be weary of this threat.
 
I made an updated OP:

Alakazam - Gary2346
Azumarill - unfixable
Bisharp - TRC
Breloom - SparksBlade
Conkeldurr - SparksBlade

Diggersby - SparksBlade
Dragonite - Ash Borer
Entei - unfixable
Excadrill - Psywaves
Garchomp - SparksBlade

Gengar
Goodra
Greninja - Psywaves
Gyarados
Hawlucha - SparksBlade
Heatran
Infernape - SparksBlade
Kabutops - Swamp Link
Keldeo - Molk
Kingdra - SparksBlade
Kyurem-B - Swamp Link
Landorus - Ash Borer
Landorus-T - SparksBlade
Latias - Zam's Moustache
Latios - Valmanway
Mamoswine - AuraIllusions
Manaphy - LightningLuxray
Mega Aerodactyl - Psywaves
Mega Alakazam - Gary2346
Mega Charizard X - Molk
Mega Charizard Y - Jukain
Mega Garchomp - Ash Borer
Mega Gardevoir - Ash Borer
Mega Gyarados - Worldtour
Mega Heracross - Gary2346
Mega Manectric - Psywaves

Mega Medicham - Psywaves
Mega Pinsir - Psywaves
Mega Scizor
Mega Tyranitar
Omastar - LightningLuxray
Raikou - Politoed

Scolipede
Staraptor - Psywaves
Starmie - Psywaves
Talonflame - LightningLuxray
Terrakion - Valmanway
Thundurus - TRC
Thundurus-T - Alter
Tornadus-T - Alter

Tyranitar
Victini - Mysteria

Alomomola
Amoonguss - Mysteria
Bronzong
Celebi
Chansey - CyclicCompound
Chesnaught - CyclicCompound

Clefable - Fourth Inversion
Cresselia
Doublade - Psywaves
Ferrothorn - horyzhnz
Gastrodon - Mysteria
Gliscor - horyzhnz
Gyarados
Heatran
Hippowdon
Jirachi
Landorus-T - Mysteria
Mandibuzz
Mega Blastoise - AuraIllusions
Mega Charizard X - Jukain

Mega Scizor
Mega Venusaur - Psywaves
Mew
Quagsire - TRC
Rhyperior
Rotom-W - Mysteria
Skarmory - CyclicCompound

Slowbro - Fourth Inversion
Slowking
Starmie
Suicune - Alter
Talonflame - Fourth Inversion
Tentacruel - Anty
Zapdos - Swamp Link

Azelf - Psywaves
Gorebyss - Psywaves
Gothitelle - TRC
Klefki - SparksBlade

Magnezone - Rosenfeldius
Politoed - Psywaves
Sableye - CyclicCompound
Shuckle - Ash Borer
Tyranitar - Fourth Inversion
Venomoth - Psywaves


I'll reserve Defensive Starmie and Defensive Rhyperior
 
Jukain, can I propose that Bronzong be removed from the threat list? Bronzong at best has a very small niche in OU, and is also highly unpopular on both the ladder (160th on the unweighted stats, 129th on the 1695 stats, and 134th on the 1825 stats) and in tournaments (has had no usage so far in Smogon Tour 18's XY OU), and I'd argue, isn't really a threat that you need to prepare for, as when teambuilding, you'll easily cover it by preparing for more common threats.
 

SparksBlade

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I agree, steel no longer resisting dark and ghost, it took a blow to its usage as its defences don't patch up the typing problem
 

Always!

WAGESLAVE
is a Tiering Contributor

Mega Scizor: Offensive
Type: Steel/Bug
Base Stats: 70 HP/ 150 Atk / 140 Def/ 65 SpA / 100 SpD/ 75 Spe
Ability: Technician

Mega Scizor has an incredible attack stat backing it, in addition to Technician boosted Bullet Punch, making its somewhat lacklustre speed stat. However, what makes Mega Scizor much different from most offensive Pokemon is its titanic bulk, which is actually bulkier that Skarmory stat-wise! Using this bulk, Mega Scizor can setup a Swords Dance or two on a large portion of the metagame, with pokemon such as Azumarill, Bisharp, Conkeldurr, and it has reliable recovery in Roost, which allows it to be able to withstand constant offensive pressure and continue to setup. Technician boosted Bug Bites can put a large dent in anything that doesn't resist it, and it also carries Knock Off, which is a fantastic offensive and supportive move, as well as Superpower to lure and beat some of its checks like Ferrothorn and Heatran. It also carries U-turn to grab momentum as well. All in all, Mega Scizor is a versatile offensive threat that can run numerous sets with different coverage moves to sweep, and tailors its moveset to its needs.



Mega Tyranitar: Offensive
Type: Rock/Dark
Base Stats: 100 HP/ 164 Atk/ 150 Def/ 95 SpA/ 120 SpD/ 71 Spe
Ability: Sand Stream

Mega Tyranitar is one of the most reliable win conditions in the game, as a fantastic Dragon Dancer. Sporting amazing bulk on both sides, augmented by Sand, Mega Tyranitar can setup on virtually any neutrally effective attack, as well as being able to survive some Super Effective ones as well! Being able to setup upon the Latis, CB Talonflame, Mega Manectric and Raikou is amazing for a sweeper. Having access to EdgeQuake for offensive coverage, and the choice of a Crunch for STAB or Ice Punch to round off coverage, it can completely decimate a team after it achieves a Dragon Dance, and can smash through most teams with it's coverage. Having coverage like Thunder Punch for Keldeo, Fire Punch for Ferrothorn, Aqua Tail for Hippowdown and Gliscor, it certainly is tailorable to what you need to take down and its unique speed stat allows it to outpace some prominent threats like Bisharp. If you don't prepare for Mega Tyranitar, you'll be in a lot of trouble, and even if you do, it's imperative you don't let it setup, otherwise it will prove it's reliability as it rips through your team.

I hope I did those right^.....
 
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Clefable: Defensive
Type: Fairy
Base Stats: 95 HP / 70 Atk / 73 Def / 95 SpA / 90 SpD / 60 Spe
Abilities: Cute Charm / Magic Guard / Unaware

Clefable's unimpressive base stats and cute appearance belie its status as one of the most dangerous pokemon in OU. With maximum defensive investment, Clefable becomes extremely difficult for any pokemon to OHKO, allowing it to use its great defensive typing, reliable recovery and abilities to be an excellent defensive and offensive pokemon. Magic Guard sets heavily invest in physical defense, and boost their special offenses and defenses with Calm Mind. before attacking with Moonblast. Clefable commonly runs Flamethrower for coverage, which roasts most Steel- types, making Clefable even more difficult to check, especially as there are only a handful of OU viable Poison- type pokemon. Clefable can also viably use Unaware, and while Unaware sets are vulnerable to status, they are able to set up on and force out most boosted sweepers, while having the potential to sweep with the combination of Moonblast and Calm Mind or Cosmic Power and Stored Power. Clefable can also be used in a purely defensive role, supporting the team with Wish, Heal Bell and Stealth Rock. Clefable only has a small number of reliable checks, and even less after it has begun to setup, so any unprepared team is at risk of being swept by this smiling pink blob.


Slowbro: Defensive:
Type: Water / Psychic
Base Stats: 95 HP / 75 Atk / 110 Def / 100 SpA / 80 SpD / 30 Spe
Abilities: Oblivious / Own Tempo / Regenerator

Slowbro is an excellent physical wall, with great physical defenses, useful resistances, reliable recovery and additional recovery provided by Regenerator upon switching out. Slowbro normally bulks out its already impressive 95/110 physical defenses with full EV investment, allowing it to survive some of the strongest physical attacks in OU, including Mega Charizard-X's +1 Outrage, while also being able to comfortably wall feared physical attackers like Mega Medicham, Terrakion and Landorus-T; in other words, very few pokemon without a powerful super-effective move are able to reliably break through it. Slowbro is not a sitting duck defensively either, and with 100 special attack and access to a good movepool including Scald, Psyshock, Ice Beam, Thunder Wave, and Toxic, is able to status or attack an opposing pokemon, before healing with Slack Off or switching out to a teammate while recovering HP with Regenerator. While Slowbro is vulnerable to special attackers, and very powerful super-effective physical attacks, it is commonly used in a defensive core, which allows it to make frequent switches to fully utilise Regenerator, making Slowbro's weaknesses difficult to target.
 

Always!

WAGESLAVE
is a Tiering Contributor

Slowking: Defensive
Type: Water / Psychic
Base Stats: 95 hp / 75 Atk / 80 Def / 100 SpA / 110 SpD / 30 Spe
Abilities: Oblivious / Own Tempo / Regenerator

Slowking is a surprisingly good wall, and is the Specially defensive counterpart to Slowbro. Slowking boasts the ability to take on some of the most devastating Special attackers in the tier, such as Mega Charizard-Y, Mega Gardevoir, Keldeo, and the Lati twins, which hit devastatingly hard. With access to Regenerator, Slowking can heal off damage fairly easily and can afford to switch in multiple times in battle without worry. Carrying an expansive movepool, Slowking can easily switch in on most of these special attackers and proceed to cripple them with Thunder Wave, and can use Slack Off for reliable recover outside Regenerator abuse. Unlike Slowbro, who has trouble some of the aforementioned Pokemon, Slowking easily takes them on without fear, and as Slowking possesses Scald, even physical attackers need to be wary, as switching in can completely cripple it with a burn for the rest of the match. It's movepool is also just as expansive, being able to use Fire Blast for Ferrothorn, Ice Beam for Dragons, and Psyshock as STAB. Being able to cover an almost entirely different spectrum of attackers also allows it to warrant the use of Assualt Vest, coupled with moves like Power Gem and Ice Beam to beat common Special attackers, Slowking has defined itself as an OU threat.


Mew: Defensive
Type: Psychic
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
Ability: Synchronize

Mew is the definition of versatility, and this best trait is observed with it's defensive movepool. Carrying moves like Will-o-Wisp to cripple some premier threats that it walls, some courtesy of its typing, such as Mega Medicham, Azumarill, and Life Orb Terrakion. It also carries the coveted Taunt, and a strong speed tier, allowing it to become an amazing Stallbreaker as well. It has reliable recovery in Roost, which makes it deceptively long-lasting, and makes it very difficult to take down by even HO teams. Mew also can choose what type of wall it needs to be, whether physically or specially inclined, further showcasing its versatility. It also commonly runs Knock Off, proving as a massive nuisance, as many pokemon hate losing their items, whether it be facing Stall or Offense. It is also not limited to those moves as it can function as a Defog-user, or run other moves aside from Knock Off if it needs to lure and beat something that could setup on it. Mew is arguably the poster-pokemon for versatility, and must be thoroughly prepared for, as it often times can be the opponents win condition, and your chances of victory will be crushed by this floating cat.

Reserving Gyarados: Defensive and Hippowdon: Defensive if possible.
 
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SparksBlade

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In the end of slowbro's article, you mention it's offensive movepool which is not what you require from a defensive wall, so maybe change that to something else if you want, or just remove it as everything before that part is good imo.
For Mew, you keep saying "Mew has this" and all. Replace "Mew" by "it" in some places, like in slowbro's article, and you're good
 

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