Introduction
**Hey people, I built this team around voltturn and found it pretty fun. It might need some adjustments to catch up to the meta, but enjoy nonetheless.**
Teambuilding Process
**I started this as a Beedrill-Mega team due to its major buffs in gen 7 making it fun yet terrifying.**
**Magnezone paired well with Beedrill-Mega, bodying steel types and forming a voltturn core. About now is when I decided to go full-on voltturn.**
**Rotom gave me a necessary switch-in to ground types. Also more voltturn, and annoying status.**
**This spot initially belonged to Landorus-T. Back then, I had another hazard remover. Now that I don't, Skarmory does the hazard control. It also makes an excellent physical wall. A shame it doesn't have voltturn.**
**Tapu Koko gets both U-turn and Volt Switch, coupled with an overwhelming speed that lets it embody the spirit of the team.**
**This spot used to belong to Starmie, my old hazard control who could shrug off status. Unfortunately, it left me horribly weak to priority, and Bisharp auto-won against me. So I switched it to Tapu Lele.**
The Team
Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drill Run
- Fell Stinger
- Poison Jab
- U-turn
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Hidden Power [Fire]
- Thunderbolt
- Volt Switch
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Thunder Wave
- Volt Switch
- Will-O-Wisp
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Brave Bird
- Defog
- Roost
- Stealth Rock
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hidden Power [Ice]
- Thunderbolt
- U-turn
- Volt Switch
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Focus Blast
- Hidden Power [Fire]
- Moonblast
- Psyshock
Hazards: Who knew that the team built around constant switching wouldn't enjoy taking chip damage every time it switched?
Charizard-Mega-X: If it sets up on you, click x.
Greninja-Ash: Once Battle Bond goes off, it claims a kill pretty much every time it comes in.
Zygarde-50%: once it can safely click Thousand Arrows, decide what to sack.
Bisharp: If it sets up or comes in on Skarmory's defog, it can really dent your team. It might be worth investing speed on Rotom-Wash to outspeed and burn it if you don't care about its bulk, but then it's weaker against other mons.
Stall: outside of Tapu Lele, you can't really break through stall, so don't let it fall prey to Dugtrio.
Charizard-Mega-X: If it sets up on you, click x.
Greninja-Ash: Once Battle Bond goes off, it claims a kill pretty much every time it comes in.
Zygarde-50%: once it can safely click Thousand Arrows, decide what to sack.
Bisharp: If it sets up or comes in on Skarmory's defog, it can really dent your team. It might be worth investing speed on Rotom-Wash to outspeed and burn it if you don't care about its bulk, but then it's weaker against other mons.
Stall: outside of Tapu Lele, you can't really break through stall, so don't let it fall prey to Dugtrio.
Conclusion
**This team has a lot of momentum and offensive presence, beating most offensive teams you come across. I had a lot of fun using it, because ultimately you win most games with your own wit, not with hax.**
Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drill Run
- Fell Stinger
- Poison Jab
- U-turn
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Hidden Power [Fire]
- Thunderbolt
- Volt Switch
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Thunder Wave
- Volt Switch
- Will-O-Wisp
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Brave Bird
- Defog
- Roost
- Stealth Rock
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hidden Power [Ice]
- Thunderbolt
- U-turn
- Volt Switch
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Focus Blast
- Hidden Power [Fire]
- Moonblast
- Psyshock
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drill Run
- Fell Stinger
- Poison Jab
- U-turn
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Hidden Power [Fire]
- Thunderbolt
- Volt Switch
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Thunder Wave
- Volt Switch
- Will-O-Wisp
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Brave Bird
- Defog
- Roost
- Stealth Rock
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hidden Power [Ice]
- Thunderbolt
- U-turn
- Volt Switch
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Focus Blast
- Hidden Power [Fire]
- Moonblast
- Psyshock
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