There were a lot of good move subs this slate! Here are my thoughts on moves I liked but didn't have room to vote for:
Yoshiblaze's Beat up: Good buff that gives lackluster physical darks a powerful option without letting Knock Off run wild. Dark-type Skill Link mon when? (I know it doesn't affect Beat Up but w/e)
flareth13's Belch: Solid buff but kinda overshadowed by Trash Talk
Z-nogyrop's Rage Fist / Last Respects: Pretty obvious nerfs, but I like that you also distributed the moves to more mons
Z-nogyrop's Mystical Fire / Chilling Water: Chilling water buff is greatly appreciated, fulfulling its purpose as a less toxic version of Scald
G-Luke's Recharge: Interesting take on a recovery move that would make bulky electric-types more prevalent. Deserves a resub
Mintly's Healing Stones: Cool take on an entry hazard that additionally disincentivises using the common hazard removal
DenebStargazer's Rest: Completely forgot about this sub when voting lol. Let's bring gen 2 rest back baby!!!
ViZar's Glass Shimmer: Strong special rock move that's more splashable than Meteor Beam, sign me up!
Sigilyph Bro's Ricochet: Cool take on an anti-screens move and a physical rock move with perfect acc. Worth a resub
Ema Skye's Jet Punch: Water Pursuit is a good direction for this move and the distribution is p good (other than
maybe Azumarill)
Thoughts on other move subs:
anaconja's Recover and Scald: Erm... what the scallop
Beaf Cultist's Spicy Extract: Being able to quadruple damage output with a single click is pretty overkill, reduce either the Attack raise or Defense drop by +1/-1 respectively.
chemicalmines' Snowdrift: Giving better recovery to the infamous defensive ices is a good boon, but it doesn't fix most of their issues and isn't an important thing to address atm
G-Luke's Shelter More anti-hazards is nice and all, but this is a little OP imo. Defog gained the ability to remove hazards and instantly shot up in viability. This Shelter rework is basically that but also buffs Defense and can't be blocked by Gholdengo. Even though it doesn't remove all hazards, if Hisuian Goodra got both this and Z-nogyrop's Overcoat buff it would be too overbearing in the hazards game.
G-Luke's Wild Charge, Take Down, and Submission: Wild Charge buff is obvious but necessary, viable Submission is nice, and Take Down is also there. High confusion chance for an offensive move is a little uncompetitive tho, that plus the aforementioned tight fit for votes made this sub just short of my vote.
PQRDG's Stealth Rock: After a lot of thinking, this is a ok sub (it's at least a better change than my stealth rock sub lol). Ability to set multiple layers is cool, and it removes the properties that invalidate most fire, bug, and ice mons while keeping some mons' selling points (e.g. Lando-T and Corviknight being rock-neutral). Volcorona being rock neutral is pretty terrifying tho... I'd suggest fine-tuning this and resubbing in a later slate
Ema Skye's Meditate: Kinda just a better Bulk Up, but could be a really nice tool for the more low-tier bulky mons to simultaneously set up and stay in the game.
The Damned's Sand Blaster: Interesting move idea as a sidegrade to Earth Power, trading base power for speed control, but both restrictions are a little overboard.
NANI?!'s Triple Kick and Triple Dive: Water and Fighting already have p strong move options such as Wave Crash and Close Combat respectively, they don't really need another good attack
Lightning Round for moves with too minor changes to compete with the other great subs of this slate:
- Yoshiblaze's Heal Bell
- Fragmented's Brick Break, Psychic Fangs, and Raging Bull
- PalpitoadChamp's Dragon Claw and Dragon Pulse
- PalpitoadChamp's Play Rough
- Mintly's Fillet Away
- The Damned's Stone Fangs, Elegant Punch, and Ominous Wind
Thought on items:
(Yoshiblaze) Ehhh not a big fan of this one, seems like it would incentivize scummy strategies, especially with Leech Seed and Strength Sap, more than anything.
(anaconja) Another anti-knock tool, but I prefer MegaFlareon's Sticky Hold because the holder doesn't get much value using Malicious Armor, sacrificing the item slot to prevent... losing an item. Would be viable on pivoters to protect teammates tho
(anaconja) As someone who prefers Armarouge over Ceruledge I'm completely down for this change. Haha Armor Cannon go brrrr
(flareth13) Cure Stick's only application is shutting down Ursaluna, which it doesn't even do well: only way to permanently remove burn is to use knock + this item, which involves luna's sky-high physical walling capabilities. You're pretty much sacrificing a mon to weaken luna, which can still function as an okay bulky attacker without Guts.
Regarding the controversial Regenerator nerf by Gekokeso, I originally voted for it but decided to cull it last minute. It's not that the ability is necessarily overpowered (though it is pretty strong), but that it's really splashable. Wanting Regenerator's healing down to 1/4 is just a kneejerk prevention tactic against having yet another meta with regenerator cores. Now I'm going to go against that statement of not adding too many Regenerator mons and say that
Hisuian Typhlosion and
Eelektross getting Regernerator (proposed by Gekokeso and anaconja respectively) would be p cool lol, I'm more open to offensive regens
(G-Luke) Solid buffs all around but it's not as interesting compared to other subs, and also Crabominable is ugly af LOL
(Mintly) P ok sub, prankster spam is at least better than its current role as a mid-tier attacker, and it gets
a lot of utility to work with.
(IceLevelIncarnate) Wow this Maushold rework is crazy! I never want to see it again! :D
(The Damned) Solid buff to this guy to fill in the vacant role of Dark/Fighting mon
Will edit this with more thoughts throughout today, even after voting closes