Amane Misa
Bring Them Home Now!
An updated version of the team can be found down on "More variations of the team" (the first team on the list).
It all started here: UU Research Week 8; Offensive Trick Room Bronzong.
Built this team around it. I was pretty skeptical about Trick Room but, well, the achievements it got are pretty good if I may say. In my opinion, it is my best team by far.
I am pretty sure most UU members saw me using this team at least once.
I spam this team all the time on the ladder and on room tours, I also used a variation of it against Sacri' in my TDKD tour game for round 4.
This team is really close to me and will always have a special place in my heart (I sound so pathetic lol, it's just a game). As I said, it is my best team by far and the team I enjoy using at most. Trick Room in UU? Honestly, I think I am the only one I saw using it lol. By time I was asked if I could give the team so I said I will RMT the team someday... "Celebrating" the peak, I decided it's finally time to RMT the team.
Proof of Peak
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Trick Room sets up Trick Room for your team.
- Gyro Ball is a pretty useful STAB with a high BP thanks to Bronzong's low speed. It hits Gengar and Hydreigon for respectable damage.
- Explosion is what you are going to use most of the time, after setting up both Trick Room and Stealth Rock. It deals a lot of damage to everything but resists/immunes.
- Stealth Rock is... uh... should I really explain this? This is my suicide lead, it might as well have a hazard to set lol.
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic is your main STAB, hits hard anything but blobs/immunes/resists.
- Focus Blast is a mandatory coverage to hit Steel and Dark types, both of which usually beat Psychic teams.
- Shadow Ball is coverage to hit Ghost types and opposing Psychic types for super effective damage.
- Trick Room supports itself and its teammates.
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Crabhammer is your most powerful STAB. Mandatory on every Crawdaunt. It hits anything really hard (even most resists) and also has the slightly higher chance to get a critical hit ratio. Can sometimes come in handy!
- Knock Off is the move you will be spamming at most, due to Crabhammer having 90% accuracy. Same deal with Crabhammer - it hits everything pretty hard, even most resists. It also removes the item of its common switch-ins, giving its teammates a better time sweeping.
- Aqua Jet is a really useful priority that can be used outside of Trick Room, or inside of Trick Room to bypass opposing priority users. Really useful if you manage to set-up a Swords Dance boost.
- Swords Dance is used against passive Pokémon who have a hard time hitting Crawdaunt for great damage. It is also used against an obvious Protect, coming from the opponent's side to stall Trick Room turns.
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Knock Off is your strongest STAB to spam, assuming the opponent has an item that can be removed... if not, Iron Head is usually better... unless they resist Steel...
- Iron Head is the secondary STAB, used to hit fairies, Pokémon who resist Dark in general, or if the opponent's item has already been removed.
- Sucker Punch is used if Trick Room is not active and you still want to deal a chunk to something. It can also used if Trick Room is active to bypass opposing priority users.
- Swords Dance is really important, as Bisharp can take almost any one hit thanks to its average bulk, typing and HP investment. It is Bisharp's best way of making holes in the opponent's team, and its teammates appreciate it a lot.
Ability: Levitate
EVs: 252 HP / 176 SpA / 80 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room is to... eh... set-up Trick Room lol. This is why Cresselia is here.
- Lunar Dance is a move Hyper Offensive teams really appreciate and together with its typing, it's the only reason I chose Cresselia over Porygon2.
- Ice Beam was more useful before I spammed this team on the ladder. Back then, it caught Gliscors that tend to stay in on Cresselia and OHKOing it most of the time, which made a clear way for Cobalion or Bisharp to sweep. Most players expect Ice Beam now (again, because I spammed this team... oopsie) but it's still a really nice coverage to have.
- Psychic is a pretty strong STAB, thanks to Mind Plate's power boost. It is also quite spammable, not gonna lie.
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance allows you to clean late-game against slower teams. It is really powerful, combined with the Dark spam core.
- Close Combat is Cobalion's main STAB move, allowing it to hit hard the kinds of Hippowdon, Alomomola, Suicune, etc.
- Iron Head is Cobalion's secondary STAB move, hitting mainly Clefable, Latias and Gliscor.
- Rock Polish is to have an easier time cleaning late-game against faster teams.
Threats (not in a particular order)
Importable
zongy (Bronzong) @ Focus Sash
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Gyro Ball
- Explosion
- Stealth Rock
clusy (Reuniclus) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Focus Blast
- Shadow Ball
- Trick Room
daunty (Crawdaunt) @ Life Orb
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Crabhammer
- Knock Off
- Aqua Jet
- Swords Dance
sharpy (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
sely (Cresselia) @ Mind Plate
Ability: Levitate
EVs: 252 HP / 176 SpA / 80 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Lunar Dance
- Ice Beam
- Psychic
liony (Cobalion) @ Fightinium Z / Steelium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Rock Polish
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Gyro Ball
- Explosion
- Stealth Rock
clusy (Reuniclus) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Focus Blast
- Shadow Ball
- Trick Room
daunty (Crawdaunt) @ Life Orb
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Crabhammer
- Knock Off
- Aqua Jet
- Swords Dance
sharpy (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
sely (Cresselia) @ Mind Plate
Ability: Levitate
EVs: 252 HP / 176 SpA / 80 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Lunar Dance
- Ice Beam
- Psychic
liony (Cobalion) @ Fightinium Z / Steelium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Rock Polish
More variations of the team
An updated version of the team, tried to make it fitting the current metagame more than the old one. Is is also my go-to team on the ladder. Mew over Bronzong because it has Taunt and Cresselia is EV'd to outspeed the fastest Conkeldurr (not counting Choice Scarfed Conkeldurr because that's literally not a thing). This version of the team should be less weak to Conkeldurr and will have an easier time setting up Stealth Rock.Cobalion @ Fightinium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Rock Polish
- Close Combat
- Iron Head
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Shadow Ball
- Focus Blast
- Trick Room
Mew @ Focus Sash
Ability: Synchronize
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Trick Room
- Taunt
- Explosion
Cresselia @ Mind Plate
Ability: Levitate
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Lunar Dance
- Trick Room
- Psychic
- Ice Beam
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Rock Polish
- Close Combat
- Iron Head
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Shadow Ball
- Focus Blast
- Trick Room
Mew @ Focus Sash
Ability: Synchronize
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Trick Room
- Taunt
- Explosion
Cresselia @ Mind Plate
Ability: Levitate
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Lunar Dance
- Trick Room
- Psychic
- Ice Beam
The team I used against Sacri' for round 4 of TDKD tournament. Because they banned the most things that can OHKO Bronzong, I decided to go with Mental Herb over Focus Sash to have a better chance of setting Stealth Rock against Taunt users. Since Cobalion was banned too, I noticed Kommo-o is a great replacement since it also checks Bisharp (Scizor was also banned), can set-up and be really effective and has great synergy with Dark spam cores. It also ended up winning me that game. A more defensive variant of Cresselia was used because Sacri' bringing Primarina was seemed so obvious to me. He didn't end up bringing it though, lol. This team works pretty nice, as I tested it on the ladder before my game but I think it's pretty inferior to the main team.
Bronzong @ Mental Herb
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Explosion
- Trick Room
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Shadow Ball
- Focus Blast
- Trick Room
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
Cresselia @ Leftovers
Ability: Levitate
EVs: 248 HP / 40 Def / 220 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Lunar Dance
- Psychic
- Toxic
Kommo-o @ Dragonium Z / Fightinium Z
Ability: Bulletproof
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Sky Uppercut
- Outrage
- Poison Jab
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Explosion
- Trick Room
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Shadow Ball
- Focus Blast
- Trick Room
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
Cresselia @ Leftovers
Ability: Levitate
EVs: 248 HP / 40 Def / 220 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Lunar Dance
- Psychic
- Toxic
Kommo-o @ Dragonium Z / Fightinium Z
Ability: Bulletproof
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Sky Uppercut
- Outrage
- Poison Jab
Cofagrigus is an interesting option over Reuniclus. It helps the team a lot with its weaknesses to Scizor and Conkeldurr. However, the lack of a Z-Crystal on Cobalion really limits its sweeping potential and Reuniclus has a way better offensive synergy with the rest of my team. Basically a less "high-risk-high-reward" variation of the team.
Bronzong @ Focus Sash
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Gyro Ball
- Explosion
- Stealth Rock
Cofagrigus @ Ghostium Z
Ability: Mummy
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Nasty Plot
- Trick Room
- Shadow Ball
- Hidden Power [Fighting]
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Crabhammer
- Knock Off
- Aqua Jet
- Swords Dance
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Cresselia @ Mind Plate
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Lunar Dance
- Ice Beam
- Psychic
Cobalion @ Shuca Berry/ Fightinium Z / Steelium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Rock Polish
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Gyro Ball
- Explosion
- Stealth Rock
Cofagrigus @ Ghostium Z
Ability: Mummy
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Nasty Plot
- Trick Room
- Shadow Ball
- Hidden Power [Fighting]
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Crabhammer
- Knock Off
- Aqua Jet
- Swords Dance
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Cresselia @ Mind Plate
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Lunar Dance
- Ice Beam
- Psychic
Cobalion @ Shuca Berry/ Fightinium Z / Steelium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Rock Polish
Replays are currently broken for me (anyone else suffering from this problem?). I will provide replays as soon as it gets fixed...
Thank you so much for reading by far! I really appreciate it! I hope you found this thread helpful and like the team... if you do... please feed me with likes... please... please... please...
Seriously now, thanks a lot! Every suggestion you have is more than appreciated! I hope you are having a great day!
Thank you so much for reading by far! I really appreciate it! I hope you found this thread helpful and like the team... if you do... please feed me with likes... please... please... please...
Seriously now, thanks a lot! Every suggestion you have is more than appreciated! I hope you are having a great day!
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