Monotype Toxapex (Poison) [QC 3/3] [GP 2/2] (Written)

[OVERVIEW]

Toxapex is the best defensive pivot available to Poison-type teams, thanks to its Regenerator ability enabling it to take damage and recover it when switched out and its great Defense and Special Defense stats allowing it to take heavy hits from Pokemon such as Mega Charizard Y and Mega Pinsir. Toxapex's Water typing also helps Poison-type teams deal with the matchup against Bug-type teams by enabling it to use Haze on Volcarona and Mega Scizor whilst resisting both of their STAB attacks. The same Water typing also makes it a key Pokemon when dealing with Fire-type teams as well as some Flying-type teams that rely on Mega Charizard Y as the wallbreaker. Toxapex's solid movepool for a bulky Pokemon gives it reliable recovery through Recover as well as utility moves in Toxic Spikes and Haze to support the rest of the team. Scald is Toxapex's only commonly used attack, and its 30% chance to burn gives it a good chance to shut down physical threats to Poison-type teams, such as Mega Gallade and Landorus-T, when spammed. However, Toxapex has to rely on this move for dealing damage and hope for burns when faced with Taunt users; otherwise, it is dead weight to the team.

[SET]
name: Defensive Pivot
move 1: Scald
move 2: Recover
move 3: Toxic Spikes
move 4: Haze
item: Black Sludge
ability: Regenerator
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Scald is Toxapex's only decent attacking move and is extremely spammable as well, having a 30% chance to burn the opposition; it is a great way to get around being walled by Taunt users, and it is also good for crippling opposing Pokemon and getting chip damage against Pokemon that are immune to Toxic. Recover gives Toxapex a reliable form of recovery and gives Toxapex the freedom to scout for moves from Pokemon that can't OHKO it. Toxapex can also use Recover to stall out Pokemon that have been burned or poisoned. Toxic Spikes is a great entry hazard that Toxapex can utilize well, as it is so bulky that it can reliably get up both layers without risking much. Toxic Spikes cause the foes to take chip damage throughout the majority of the match, paving the way for sweepers to have an easier time cleaning late-game. They also force the opposition to play around them to get a turn to Rapid Spin or Defog, giving your team momentum. Haze stops Toxapex from being setup fodder as well as halting sweepers from cleaning the team late-game; as it has nonexistent offensive presence, Pokemon such as Volcarona would have an easy time setting up on it otherwise. Baneful Bunker can be used over Haze, as it can scout out Choice item users. This lets you play better versus more offensive teams rather than having the safety versus setup that comes with Haze. Haze is slightly better than Baneful Bunker, as it helps to stop Poison-type teams from being overwhelmed by setup sweepers, but Baneful Bunker has positives, especially in the Normal matchup.


Set Details
========

Regenerator enhances Toxapex's ability to act as a pivot for the team. Being able to come in and out while taking hits and restoring HP each time is very valuable for the team. Black Sludge is used to give Toxapex passive recovery, giving Toxapex the chance to take more hits without relying on Recover as much. It is also the difference between taking two Earthquakes from Mega Charizard X and risking being KOed after Stealth Rock. Maximum HP and Defense investment is used so that Toxapex can take hits from Life Orb Excadrill nearly every time, as well as taking on Pokemon such as Mega Pinsir, Mega Lopunny, Choice Band Victini, and a set-up Bisharp.

Usage Tips
========

Switching in and out with Toxapex is better than using Recover if you have better answers to foes on your team. Utilizing Regenerator well with Toxapex allows you to take advantage of having a healthy wall during the late turns of the game. Going out to Pokemon such as Alolan Muk on special attacks and Mega Venusaur on physical attacks rather than trying to use Recover to stay healthy not only gives Toxapex more HP but also lets you get in a Pokemon that better deals with the opposition. Make sure that you keep Toxapex healthy if you see a threat that can set up easily on your team and sweep so that you can safely Haze it. Toxapex can take on Volcarona but needs a considerable amount of health to beat it at +1 if Volcarona carries Hidden Power Ground. Take advantage of how spammable Scald is by trying to cripple physical attackers such as Garchomp and Mega Gallade or Pokemon immune to poison. Try to get up two layers of Toxic Spikes when facing balance teams, as it will be more damaging over time. Getting up at least one layer of Toxic Spikes is important, as any chip damage is crucial. Use Baneful Bunker to scout for Choice item users to give yourself a better opportunity at a safer switch.

Team Options
========

Alolan Muk is a great teammate for Toxapex, as the Assault Vest set with Pursuit and Poison Touch can trap and KO Psychic-types that threaten Toxapex. Its immunity to Psychic also means it can isolate and KO Psychic-type Pokemon on other teams such as Jirachi on Steel, Latios and Latias on Dragon, and Victini on Fire. Knock Off can also make it easier for Toxapex to check Pokemon by removing Choice items and Leftovers. Mega Venusaur works well with Toxapex, naturally resisting one of Toxapex's weaknesses in Electric-type attacks, giving Toxapex less pressure. It is also neutral to Ground-type attacks. Thus, Mega Venusaur can help Toxapex deal with Pokemon such as Excadrill and Tapu Koko. Crobat works well with Toxapex, as it is immune to Ground and can support Toxapex with dealing with other bulky Pokemon. It also has good synergy with Toxapex as a pivot, with Crobat being a fast U-turn pivot and Toxapex being a slow Regenerator pivot, and it can act as a stallbreaker or prevent Defog with Taunt and get rid of entry hazards with Defog. Nihilego is arguably the best Choice Scarf sweeper to pair with Toxapex, as it can take advantage of burn and poison chip to clean late-game. It also gets a nice boost with Beast Boost after each KO, meaning it can first take out Pokemon with lower HP and then take on bulkier Pokemon after the boost. It can also be used as a Stealth Rock hazard setter. Nidoking provides an Electric-type immunity that Toxapex can take advantage of. The ability to switch in Nidoking on Electric-types and deal with them with Earth Power or any of its amazing coverage moves is very good for Toxapex. Nidoking's great coverage also supports Toxapex with Ice Beam for Ground-type Pokemon as well as Thunderbolt to help deal with the Flying-type Pokemon that are unaffected by Toxic Spikes. Gengar's heavy-hitting attacks and great Speed tier make it a great option with any of Life Orb, Choice Specs, and Choice Scarf. It can break through teams or sweep teams late-game after chip damage from Toxic Spikes and Scald. Scolipede can set up and sweep late-game also if Toxapex has successfully crippled the opposition's team.

[STRATEGY COMMENTS]
Other Options
=============

Rocky Helmet is an option for Toxapex to cripple Pokemon making contact with it. It is good against Pokemon that rely on contact moves for beating Toxapex; however, it leaves Toxapex weaker to Pokemon such as Kyurem-B and Heatran, as once it is weakened, Toxapex can no longer safely check them on the switch, especially after entry hazard damage.

Checks and Counters
===================

**Stallbreakers**: Pokemon with Taunt such as Gliscor, Jellicent, and Heatran can wear down and eventually KO Toxapex without it doing much back to them, usually leading to Toxapex switching out and giving the opposition momentum.

**Electric-types**: Tapu Koko and other Electric-types can easily deal with Toxapex under Electric Terrain and gain momentum off forced switches.

**Psychic-types**: Pokemon such as Latios and Meloetta can break through Toxapex quite easily. Pokemon such as Mega Gallade and Victini also don't have much trouble breaking through the entire team and forcing switches.

**Ground-types**: Every Ground-type Pokemon is a threat to Toxapex. With STAB moves such as Earthquake, these Pokemon can deal huge damage to or KO Toxapex, forcing it to switch. With help from Venusaur's Leech Seed, Toxapex can put up a fight against Pokemon such as Hippowdon and Gastrodon, but for the most part, you will have to switch to a Pokemon more suited to take on Ground-types. The biggest Ground-type threats to Toxapex include Excadrill, Garchomp, and Landorus. However, although Ground-type attacks are super effective against Toxapex, they rarely OHKO it, which allows it to use that turn to get up a layer of Toxic Spikes or fire off a Scald before switching out to get healed by Regenerator.

**Wallbreakers**: Choiced Pokemon such as Choice Specs Hydreigon and Choice Band Diggersby hit too hard for Toxapex to handle, forcing it out and giving your opponent momentum while dealing damage to the switch-in.
 
Last edited:

iLlama

Nothing personal, I protect my people
[OVERVIEW]
  • Toxapex is the best pivot available to Poison thanks to its Regenerator ability. It's the best defensive pivot, not in general. Why is it the best defensive pivot?
  • Although it lacks in HP its giant Def and Spd allows it to take a lot of hits. Remove the bit about HP and add the defenses portion into the first point as an explanation as to why it's a good pivot.
  • Toxapex helps Poison take on the Fire-type match up easier, having a switch in to Pokemon like Mega Charizard Y.
  • Toxapex's access to moves such as Toxic Spikes, Haze and Recover allows it to cripple the enemy team while avoiding set up. Recover doesn't do what you describe, also Haze doesn't avoid setup, it checks it by returning boosts/drops to 0.
  • Scald's STAB along with its 30% chance to burn is the best attacking move for Toxapex as it also hits Ground-type Pokemon. STAB is not significant at all because it'll be doing minimal damage against non-super effective targets. The most important aspect of Scald is it's Toxapex's only real attacking option and is mandatory in order to not get completely shut down by stallbreakers. It also enables Toxapex to fish for burns on specifically physical attackers such as Landorus-T or Mega Gallade, which could otherwise dismantle Poison's defensive core.
  • Low Attack and Speed stats leave much to be desired offensively and can soon turn into set up fodder if Taunted.
  • Although Toxapex's typing does not bring anything to the team defensively to deal with Psychic or Ground, Water typing helps a lot with the Fire, Steel, Bug and Dark-type teams overall. This point is pretty confusing since I can't see how Water-typing helps a lot with Bug or Dark. You need examples of Pokemon that it's useful for anyways, and you could split this up into two points; one about the strength of its defensive typing and one about the weakness of it, i.e. adding already pre-existant weaknesses against two very good types. You've also already mentioned how Toxapex helps with Fire-types in your 3rd point.
  • Toxapex works well on Defensive Poison teams more than anything else. This isn't true, since most Poison teams are fairly balanced.
Please try to stick with Pros first and then Cons. Don't jump around in points otherwise it reads like "This is bad, but this helps that....This is good, but then it's also bad."

[SET]

Name: Defensive Pivot
Move 1: Scald
Move 2: Recover
Move 3: Toxic Spikes
Move 4: Haze
Item: Black Sludge
Ability: Regenerator
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========
  • Scald is Toxapex's only decent attacking move, it is STAB and has a 30% chance to burn the opponent. This is great for chipping at Pokemon that can not kill Toxapex and to cripple physical attackers. This is kind of a misconception, Scald is the only viable attack on Toxapex and it's used for two things: fishing for burns and avoiding being hard-walled by stallbreakers.
  • Recover lets Toxapex scout moves from Pokemon it can not be OHKOed by and pivot out, as well as letting it challenge Pokemon such as Hippowdon. Recover gives Toxapex a reliable form of recovery which enables it to have a strong presence throughout a match. It also provides the capability to stall out opposing Pokemon via burns and poison. Hippowdon 2HKOes Toxapex after Stealth Rock and Sand damage as well, so Toxapex can't really challenge it head-on without banking on a burn.
  • Toxic Spikes is a great hazard utilised well by Toxapex, setting up the Toxic Spikes allows you to chip away at your opposition throughout the whole game. Paving the way for sweepers to clean late game. Spreads status, pressures opponent into getting them off the field even when it isn't safe to do so in order to protect their own sweepers. Why are Toxic Spikes a better option than say Toxic?
  • Haze stops Toxapex from being set up fodder due to it non existent offensive presence. Pokemon such as Volcarona, Bisharp and Mega Charizard X can not use Toxapex to set up. Char X is a poor example, since Earthquake isn't uncommon and it forces Toxapex out at some point threatening consistent, high damage and a possible 2HKO at +1. Toxapex can't just spam Haze or Scald so it's more than likely that Char X will gain an advantage at some point 1v1.


Set Details
========
  • Regenerator allows Toxapex to act as a pivot coming in and out to absorb hits. What does Regenrator do?
  • Black Sludge is used to outlast other opponents, Pokemon such as Mega Venusaur or Porygon 2 will not be able to get any recovery after each turn. The second half is pretty unnecessary. Why is Black Sludge used over Leftovers, i.e. Trick? How does Black Sludge help in reducing the chance of getting 2HKOed on switch-in, such as with Char X's Earthquake?
  • Maximum HP and Def means it lives hits from Life Orb Excadrill nearly every time as well as taking on Pokemon such as Mega Pinsir, Mega Lopunny and +2 Bisharp. The most considerable note is that Banded Victini can only do up to 73% with Bolt Strike.


Usage Tips
========
  • Switch in and out as much as possible rather than recovering to save PP and use Regenerator to its full effect. Is this constant switching just for PP conservation? How does this help the Poison team? What if Toxapex is facing a Pokemon that can't deal substantial damage to it?
  • Make sure that this Pokemon is healthy if you see a threat at team preview that you will need Haze for. Such as? When is it a good time to use Haze within a match? How do you go about handling a setup sweeper 1v1?
  • If you are Taunted do not stay in to become set up fodder. This is situational, sometimes being Taunted isn't actually a big deal because the opposing Pokemon might not be able to do anything in return or that they are most likely going to switch. For example, maybe the Taunt came from a Pokemon that is going to switch into a sweeper to avoid Haze. It's important to consider whether or not using Scald to deal damage and fish for a burn or switching is the best option.
  • Take advantage of how spammable Scald is by trying to cripple as many opponents as possible Scald pairs extremely well with Toxic Spikes, making it much easier to apply pressure on any possible switch-in.
  • In some situations it is beneficial to only have one layer of Toxic Spikes up as immediate damage of 12% is sometime necessary in winning the game.
  • If a team has Pokemon with bulk and recovery make sure to get two layers of Toxic Spikes up so that the opponent is forced to switch.
* Use Toxapex as a catalyst for gaining momentum, it will force in specific threats to try and break it down.
* Try to set up Toxic Spikes early in the game to apply as much pressure on the opponent as possible.
* At what other times is it a good idea to set Toxic Spikes?
* When should Scald be utilized and spammed?
* How does Toxic Spikes work in unison with Scald? Advice for managing priority for having Toxic Spikes or burning a target, for example you would want to burn a Garchomp rather than Poison it in most situations.



Team Options
========
  • Alolan Muk is a great teammate for Toxapex, the Assault Vest set with Pursuit and Poison Touch can deal with Psychic-types that threaten Toxapex. Alolan Muk also acts as a solid secondary switch-in to powerful special attacks, taking some of the stress off of Toxapex. Muk also can utilize Knock Off to manage major offensive threats as well as removing Leftovers on Pokemon that could go head-to-head with Toxapex.
  • Mega Venusaur works very well with Toxapex, having a natural resist to Electric-type attacks, giving Toxapex less pressure. It is also neutral to Ground, while Toxapex resists Fire and Ice naturally, making them ideal partners. Mega Venusaur can also provide support through Sleep Powder and passive recovery in Leech Seed.
  • Crobat works well with Toxapex as a ground immunity as well as being used as a stall breaker with Taunt and getting rid of hazards with Defog. Crobat is also a fast pivot that can be used in conjunction with Toxapex's own slow, Regen pivoting.
  • Nihilego is the best Choice Scarf teammate of Toxapex, it can take advantage of Scald and Toxic Spikes crippling the opposing team and boost itself whilst getting KOs. Nihilego can also setup Stealth Rock and act as a single-time, soft-check to Ground types with Air Balloon.
* Nidoking
* Gengar
* Scolipede



[STRATEGY COMMENTS]
Other Options
=============
  • Rocky Helmet can be ran on Toxapex to cripple physical attackers even further but leaves you weaker to Mega Charizard Y and Volcarona. How does this leave you weaker to these Pokemon? Char Y's Fire Blast in sun only has a 9% chance to 2HKO Rocky Helmet Tox with Stealth Rock.
  • Toxic can be used on Toxapex to deal with Flying-types and Mega Charizard X better. Toxic is also a source of immediate status, without needing to rely on Toxic Spikes gradually affecting an opposing team. Why are the main moves better options than Toxic?
  • Baneful Bunker can be used over Haze to cripple attackers on contact and scout choiced items but it leaves you as set up fodder for sweepers. It also gives you a turn of passive recovery through Black Sludge.


Checks and Counters
===================

2) **Electric Types**: Xurkitree can safely set up on Toxapex after a Hypnosis. Tapu Koko and other Electric-types can easily deal with Toxapex under Electric Terrain. Most importantly these Pokemon force switches.

1) **Stallbreakers**: Pokemon with Taunt such as Gliscor, Jellicent, Gengar and Heatran. Gengar doesn't really want to 1v1 Toxapex because it takes unnecessary damage and risks burns. What about them? Can they stall out Toxapex, do they force switches, etc.?

5) **Wallbreakers**: Choiced Pokemon such as Specs Hydreigon and Banded Diggersby What about them?

4) **Ground Types**: Every offensive Ground-type can threaten to beat Toxapex with STAB moves such as Earthquake. Not just offensive, Hippowdon threatens it quite a bit. Examples? Explain what this means.

3) **Psychic Types**: Pokemon such as Latios and Meloetta can break through Toxapex quite easily. How so? Do they force switches?

Reorder this to be 1-5 from how I numbered them.
Starting off, the analysis isn't in the correct format so please fix that. There is an extreme lack of detail everywhere in this anaylsis as well as little to no accurate examples used for the few examples there are. An example of this is the usage tips section being practically non-existent. Various points are simple sentences that don't explain anything beyond stating a fact or a general idea that anybody would be able to get just from playing with the Pokemon. Additionally a multitude of points are flat-out incorrect such as Toxapex being able to manage Hippowdon 1v1 when it gets 2HKOed on switch-in into Stealth Rock or how Toxapex can win 1v1 against Char X. Some sections also feel very rushed and seem to be only half done.

QC 1/3 Rejected
 
I have done what you have asked.
I am not trying to nit pick at your QC but you went a bit to much on the fixes. for example:
  • Toxapex is the best pivot available to Poison thanks to its Regenerator ability. It's the best defensive pivot, not in general. Why is it the best defensive pivot?
  • Although it lacks in HP its giant Def and Spd allows it to take a lot of hits. Remove the bit about HP and add the defenses portion into the first point as an explanation as to why it's a good pivot.
You wrote them two lines and all it means was add defensive, remove HP and make it one point. Instead you make it seem like I havent explained it when I had just in other points.

Then again

2) **Electric Types**: Xurkitree can safely set up on Toxapex after a Hypnosis. Tapu Koko and other Electric-types can easily deal with Toxapex under Electric Terrain. Most importantly these Pokemon force switches.

1) **Stallbreakers**: Pokemon with Taunt such as Gliscor, Jellicent, Gengar and Heatran. Gengar doesn't really want to 1v1 Toxapex because it takes unnecessary damage and risks burns. What about them? Can they stall out Toxapex, do they force switches, etc.?

5) **Wallbreakers**: Choiced Pokemon such as Specs Hydreigon and Banded Diggersby What about them?

4) **Ground Types**: Every offensive Ground-type can threaten to beat Toxapex with STAB moves such as Earthquake. Not just offensive, Hippowdon threatens it quite a bit. Examples? Explain what this means.

3) **Psychic Types**: Pokemon such as Latios and Meloetta can break through Toxapex quite easily. How so? Do they force switches?
You put the same point four times. There is literally no need for that, literally just write at the bottom like you did for the order *Explain how the checks/counters force switches.

  • Rocky Helmet can be ran on Toxapex to cripple physical attackers even further but leaves you weaker to Mega Charizard Y and Volcarona. How does this leave you weaker to these Pokemon? Char Y's Fire Blast in sun only has a 9% chance to 2HKO Rocky Helmet Tox with Stealth Rock.
I don't know if this is serious, just because it has 9% chance to 2HKO after doesnt mean it is not vulnerable later in the game when it has less HP and no passive recovery. I would like to see a game where you have a 100% Toxapex ready to come in on Charizard Y every time it comes out. I edited it a little bit so readers are aware that late game affects it more though.

  • Although Toxapex's typing does not bring anything to the team defensively to deal with Psychic or Ground, Water typing helps a lot with the Fire, Steel, Bug and Dark-type teams overall. This point is pretty confusing since I can't see how Water-typing helps a lot with Bug or Dark. You need examples of Pokemon that it's useful for anyways, and you could split this up into two points; one about the strength of its defensive typing and one about the weakness of it, i.e. adding already pre-existant weaknesses against two very good types. You've also already mentioned how Toxapex helps with Fire-types in your 3rd point.
I know you want me to give you examples but Toxapex Resisting both of Scizor's STAB moves and Volcaronas is a huge plus for the Bug match up. I assumed you knew this and decided to try and just add words to make your QC longer but I could be wrong.

  • Toxapex works well on Defensive Poison teams more than anything else. This isn't true, since most Poison teams are fairly balanced.
The only good core you have in your thread is a defensive one for Toxapex. So I'll change team to core.

  • Recover lets Toxapex scout moves from Pokemon it can not be OHKOed by and pivot out, as well as letting it challenge Pokemon such as Hippowdon.Recover gives Toxapex a reliable form of recovery which enables it to have a strong presence throughout a match. It also provides the capability to stall out opposing Pokemon via burns and poison. Hippowdon 2HKOes Toxapex after Stealth Rock and Sand damage as well, so Toxapex can't really challenge it head-on without banking on a burn.
I said challenge not switch in. I changed this whole section because I didn't want to be a dick about it but if you are in vs a Hippowdon you can recover off until the Sandstorm is over and then fire off a Scald every now and then fishing for a burn. Every time I mention Recover it is stalling something out and everytime I mention Scald it is about fishing for a burn but apparently challenging a Hippowdown means I am trying to come in on it with Stealth Rocks up in the Sand.

  • Regenerator allows Toxapex to act as a pivot coming in and out to absorb hits. What does Regenrator do?
  • Black Sludge is used to outlast other opponents, Pokemon such as Mega Venusaur or Porygon 2 will not be able to get any recovery after each turn. The second half is pretty unnecessary. Why is Black Sludge used over Leftovers, i.e. Trick? How does Black Sludge help in reducing the chance of getting 2HKOed on switch-in, such as with Char X's Earthquake?
Another reason you may feel it is lacking is because I had no idea I had to include every detail about every item and every ability. There is not explaining it fully and then there is writing an analysis on every detail of every item, ability and move. I don't know if this is meant to be in every analysis but I didn't have to explain in this much detail about items/moves last analysis. Then you say the second half is unnecessary. This is the main reason why this analysis is so brief because a lot of stuff got cut last time I did it. You have been asking for examples of everything so why is me giving examples this time any different? (In regards to outlasting Venu and Pory)

Disclaimer: This is not a shot at you personally, just at how over the top you went in telling me to do simple things that makes it look like I have no understanding of what I am doing. The explanations that I have done are all legit and the examples were just different from how you imagined them but nonetheless not wrong. I get that it was lacking in detail and needed more examples but that's why i only highlighted some parts that you could improve on when doing QC checks. Just to clarify I do believe looking back at it you were right to reject the QC.
 
Last edited:

iLlama

Nothing personal, I protect my people
I would appreciate it if you didn't take shots at either me or my check and then brush it off as not being just that. What I did was explain in full detail how you need to fix the analysis, when I realistically could have just typed in my paragraph, "Starting...done," and just rejected it, but in my opinion that is neither constructive nor helpful for you. It's also extremely inconvenient for me not to QC the way I did if you have questions about it and want a play-by-play on how to fix it.

Regarding your discrepancies by quotes:
  1. Neither OP points explained anything. They were blanket statements and didn't say anything about the benefits of Toxapex. In point one you made a statement that it was the best pivot, but you didn't explain why it was the best and you didn't clarify that it is the best defensive pivot. Point 2 anybody could know just by looking at Toxapex's statistics. What I suggested was removing the point in general, but adding the defenses idea to the first point, in order to solidly explain that Toxapex is Poison's best defensive pivot. It could read something like: "Toxapex is the best defensive pivot on Poison thanks to Regenerator and its massive defenses, allowing it to take multiple hits throughout a match."
  2. In case you didn't notice from the entire check, I went point-to-point explaining how each individual aspect that needed changes had to be changed. This is extremely convenient not for me to do, but for other QC members checking this later, that way there is no chance for anything having already been mentioned in a previous QC not being implemented. I could have made a general statement saying you need to fix the entire checks/counters section and give examples, except that leaves opportunities for things to be missed or overlooked. Explaining the needs for each point makes it easier for you to follow, so that you can mark a necessary correction off as you work on it. The reason I explained the order thing at the bottom is because I can't just put numbers in front of the checks/counters individually and make sure that you understand what I mean (you also need to remove the 2nd **Psychic-types** section btw).
  3. As my question suggests and what you fixed instinctively, is that you didn't explain why Rocky Helmet leaves you more susceptible to these Pokemon. Your statement basically says, "Rocky Helmet makes Toxapex weaker to Volcarona," rather than "Rocky Helmet makes Toxapex lose passive recovery in Black Sludge and leaves it more susceptible to sweepers, such as Volcarona, in the late-game." See how the second sentence is showing the reader why Rocky Helmet is not as good as Black Sludge? There's a reason why the main set item is Black Sludge and the explanation for why Rocky Helmet isn't on the main set can't just be that "It's not as good." I also want to address what you replied with directly: "I don't know if this is serious, just because it has 9% chance to 2HKO after doesnt mean it is not vulnerable later in the game when it has less HP and no passive recovery." What you're doing here is stating stuff from your own knowledge to me, but you aren't putting this in the analysis as an explanation for somebody who doesn't know this, which is the problem. If ideas don't have explanations, nobody will understand what the point is that you're trying to get across.
  4. "I know you want me to give you examples but Toxapex Resisting both of Scizor's STAB moves and Volcaronas is a huge plus for the Bug match up. I assumed you knew this and decided to try and just add words to make your QC longer but I could be wrong." You are absolutely right, I know that Toxapex resists both of Scizor's and Volcarona's STABs, but you do realize you aren't writing this analysis for me? You're writing this for somebody who wants to learn about a certain Pokemon and how it's role is established in Monotype. Regarding the second sentence, I don't see why I would want to actively make my QC longer when I had to note needed corrections for almost the entire analysis. Why would I actively give myself more work than I already had?
  5. Notice how it's a part of a viable Defensive Core, not a viable Defensive Team. You can see a similar example with Chansey which is a Pokemon that exists in a viable Defensive Core, yet Normal does not use a viable Defensive Team. Normal's basic team, much like Poison's, is Balanced.
  6. Ok, let me clarify. On switch-in, Toxapex cannot beat Hippowdon. If Toxapex comes in safely, i.e. after a Pokemon faints, then it can spam Recover until it is hopefully out of 2HKO range and then press Scald, now hoping that you get a one turn burn. However, in this situation, why wouldn't you just go to Crobat to 1) Defog and 2) force the Hippowdon to switch or use Whirlwind while also losing Stealth Rock? Your example is not poor only because it's situational, it also is misleading by basically telling the reader to make a sub-optimal play through an example.
  7. Again, as with most of the analysis, there is no detail or explanation for why this is used and this isn't, all that exists is phrasing like, "Use this," or "This is bad." In the Regenerator point, you literally didn't mention what Regenerator as an ability does, which also answers the question as to why it's the ability being used. Regenerator doesn't allow Toxapex to pivot, it enhances Toxapex's role as a pivot by providing that 33% recovery in HP. Addressing the second point, there are good examples and bad examples. Saying that a Mega Pokemon and a Pokemon that only uses Eviolite don't get passive recovery each turn is an obvious statement and carries no substance. Also, this isn't even true for Mega Venusaur since it can carry Leech Seed, so it actually does have a source of passive recovery each turn. A good example in this scenario would be what I suggested with Char X, which is a legitimate reason for why Black Sludge is important. You didn't explain why Black Sludge is used to outlast opponents nor what it does as an item as well, so there was no detail again.
Looking back at your previous analysis of Alomomola, you had similar problems throughout the entirety of QC, so it's not like I'm jumping to conclusions or singling you out. Thus there's no reason for you to be so defensive of your work, which you even said yourself should have been rejected. All you ended up doing was targeting me when there's absolutely no need for that when I went through your entire analysis and specified everything that needed to be changed one point at a time. It's also a bit annoying that you just assume my check is wrong in the selected areas without actually knowing whether or not it is, or while actually fixing it as I explained to do so and then brushing it off as something like, "Oh, I guess I was wrong, but you're making me look bad." All I'm doing is checking it as accurately as I possibly can, whether or not the analysis is stronger, or in this case weaker, has no bearing on how I critique work.

Assuming these were your only quarrels, please fix everything as I described if you would like to resubmit this for QC and if you want clarification on anything moving forward you can politely message me on Smogon or PS!
 
It was not a shot at you and I don't know how me telling you them things about your QC is taking shots when I am literally telling you what parts were either patronising or misinterpreted. Visibly going out of your way to make every point as long winded as possible and stating stuff that has no context. there is literally no need to post things like "How does this leave you weaker to these Pokemon? Char Y's Fire Blast in sun only has a 9% chance to 2HKO Rocky Helmet Tox with Stealth Rock." you say you are trying to make it easier for QC but I have no idea why you can't just say "explain why it is weaker". That would have the same effect rather than an unclear message that just makes me think you are trying to say it doesn't make it weaker...

For your point four, I was aware after you said I was lacking examples BUT again you made it seem like you had no idea it helped Bug. you putting "This point is pretty confusing since I can't see how Water-typing helps a lot with Bug or Dark" literally makes me think you're confused because you don't know how it helps in the match up. My point is as a QC member you'd want people to see your corrections and it be 100% clear what needed to change. I didn't know if this meant you don't recognise this sentence as fact or not.

  1. Ok, let me clarify. On switch-in, Toxapex cannot beat Hippowdon. If Toxapex comes in safely, i.e. after a Pokemon faints, then it can spam Recover until it is hopefully out of 2HKO range and then press Scald, now hoping that you get a one turn burn. However, in this situation, why wouldn't you just go to Crobat to 1) Defog and 2) force the Hippowdon to switch or use Whirlwind while also losing Stealth Rock? Your example is not poor only because it's situational, it also is misleading by basically telling the reader to make a sub-optimal play through an example.
What if you do not have a Crobat and you are facing Ground and your Venusaur just died. You get to bring in a Pokemon to take on Hippowdown. All example are situational... does not mean it isn't an effective example.


Saying that a Mega Pokemon and a Pokemon that only uses Eviolite don't get passive recovery each turn is an obvious statement and carries no substance.
Might be obvious for you but the reader will want to know the benefits to having Black Sludge and what it helps outlast.

I'm not being defensive of my work, I am just stating parts of the QC you can improve on, just because you are QC doesn't mean everything you put is gospel and free from mistakes or being patronising or misleading. All I am doing is questioning you on what I believe should stay in the analysis from what you have made to sound wrong where as you are taking it as a personal attack.

I changed the stuff you asked for just to get this done but I'm literally just posting this so maybe in the future there is no misinterpretations or confusion.

All changes were made
 
AM QC check here.
[OVERVIEW]
  • Toxapex is the best defensive pivot available to Poison thanks to its Regenerator ability. It's great special and physical defense allows it to take lots of hits and get its health back after switching out. This bullet is two seperate point sombined, and so is actually factually wrong; toxapex's great special and physical defense have nothing to do with it getting its health back. The bulk point should be in conjunction with the pivot.
  • Toxapex helps Poison take on the Fire-type match up easier, having a switch in to Pokemon like Mega Charizard Y. Yes, it does, but that's not toxapex's swcond most important trait and thus has no business being in second.
  • Toxapex's access to moves such as Toxic Spikes, Haze and Recover allows it to cripple the enemy team while avoiding being set up fodder whilst staying healthy. This bullet is really, really awkwardly phrased. Try something like "Toxapex's solid movepool gives it reliable recovery in recover and lets it support the team with toxic spikes and haze" as a base. Include the extra details if you feel the need and QC doesnt ask to change, but at least make it readable.
  • Scald's is Toxapex's only real attacking move, with its 30% chance to burn it is used to try and shut threats to Poison down such as Mega Gallade and Landorus-T. This has to be used in order to not be completely shut down by stallbreakers.
  • Toxapex works well as a part of a Defensive Poison core more than anything else. This is a non statement.
  • Toxapex's Water-typing helps in the Bug match up vs Volcarona and Scizor and in the Dark match up against Pokemon such as Greninja and Weavile. Combine in the fire point here, and also add that it helps in the steel matchup. Really though toxapex is just generically helpful, theres ta most one or two types its deadweight against.
  • Toxapex's typing does not bring anything to the team defensively to deal with Psychic or Ground. Not true, versus ground scald burns can be great, especially since it, alongside bat, can take advantage of choice locked excadrill.
  • Low Attack and Speed stats leave much to be desired offensively and can soon turn into set up fodder if Taunted. The attack stat is irrelevant, make it SPA if you must iclude this bullet.


[SET]

Name: Defensive Pivot
Move 1: Scald
Move 2: Recover
Move 3: Toxic Spikes
Move 4: Haze
Item: Black Sludge
Ability: Regenerator
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========
  • Scald is Toxapex's only decent attacking move, it is extremely spammable and has a 30% chance to burn the opponent. This is great to stop being hard walled by stall breakers as well as crippling opponents with status.
  • Recover lets Toxapex scout moves from Pokemon it can not be OHKOed by and pivot out, as well as letting it challenge Pokemon that are poisoned or burnt. What? Its main purpose is to recover HP and let toxapex stay in against the pokemon it answers. If it was for scouting, you'd use baneful bunker,
  • Toxic Spikes is a great hazard utilised well by Toxapex, setting up the Toxic Spikes allows you to chip away at your opposition throughout the whole game. Paving the way for sweepers to clean late game. Toxic Spikes are a better option than Toxic because it spreads status across the team, usually forcing an unsafe Defog or Rapid Spin from the opponent just to keep their sweepers safe.
  • Haze stops Toxapex from being set up fodder due to it non existent offensive presence. Pokemon such as Volcarona and Bisharp can not use Toxapex to set up.


Set Details
========
  • Regenerator enhances Toxapex's pivot role coming in and out to absorb hits. Regenrator allows Toxapex to switch out and come in with 33% more health.
  • Black Sludge is used to outlast other opponents. Black Sludge is preferred over Leftovers as if it is tricked it will deal damage to the holder as long as it isn't a Poison-type. Leftovers is the difference between living or being 2HKOed by Pokemon such as Charizard X's Earthquake. Why mention leftovers ???
  • Maximum HP and Def means it lives earthquake from Life Orb Excadrill nearly every time as well as better taking on Pokemon such as Mega Pinsir, Mega Lopunny and +2 Bisharp. The most considerable note is that Banded Victini can only do up to 73% with Bolt Strike. This last point is really awkwardle written.


Usage Tips
========
  • Switch in and out when convenient rather than recovering if you have other answers on your team, Toxapex's Recover PP is useful in stalling out bulkier Pokemon or stopping a sweeper from beating you.
  • Make sure that this Pokemon is healthy if you see a threat at team preview that you will need Haze for. For example you will want your Toxapex to have around 70-80% health coming in against a Volcarona vs a Bug team, that way you can live two HP Grounds and recover up or you can live a +1 HP Ground and Haze and still be able to live the second unboosted HP Ground after Recovery. Keeping toxapex at 70% is 40% before switch-out, though, hardly healthy. Really in general regenerator makes this point less important, its not second bullet worthy
  • If you are Taunted make sure to evaluate the threat, do not stay in to become set up fodder, however if the Pokemon can not take advantage of the Taunt or is Taunting for a set up Pokemon to come in, fishing for a burn is the best play.
  • Take advantage of how spammable Scald is by trying to cripple as many opponents as possible. Scald also works very well with Toxic Spikes as they will either risk a Pokemon getting burnt or switching in a Pokemon to get poisoned.
  • In some situations it is beneficial to only have one layer of Toxic Spikes up as immediate damage of 12% is sometime necessary in winning the game.
  • If a team has Pokemon with bulk and recovery make sure to get two layers of Toxic Spikes up so that the opponent is forced to switch. Combine with the above bullet
  • You can use Toxapex to gain momentum if played correctly, usually throughout the game it will be easy to tell what your opponent is trying to break your Toxapex with, predicting the switch by going to a Pokemon that beats the oppositions breaker gives you a free turn.
  • Setting up Toxic Spikes early in the game is the best way to spread the status condition, crippling them early leaves them a lot weaker to sweepers very quickly. This way you will also have to worry less about the oppositions sweepers as they will be crippled.
  • It is also good to set up Toxic Spikes once you have dealt with Physical threats you want to burn first. You would ideally want to burn Pokemon such as Garchomp or Mega Gallade rather than Poisoning them as it limits how much they can dent your team. Trying to find these opportunities is risky and can result in your Toxapex becoming set up fodder so be careful.
  • Scald is spammable when you are facing a Pokemon that struggles to deal with you, a Pokemon such as a Mega Scizor can not beat you as you can Haze it and both STABs resist, spamming scald vs this gives you a chance to burn whatever the opposition feels can beat you such as Celesteela, Ferrothorn or even risking an Excadrill. Getting a burn on either of these three Pokemon can be crucial to you winning the end game.


Team Options
========
  • Alolan Muk is a great teammate for Toxapex, the Assault Vest set with Pursuit and Poison Touch can deal with Psychic-types such as that threaten Toxapex. Knock Off also removes items from major threats making them more manageable for Toxapex as well as knocking off Leftovers from Pokemon that threatened to outlast Toxapex.
  • Mega Venusaur works very well with Toxapex, having a natural resist to Electric-type attacks, giving Toxapex less pressure. It is also neutral to ground and as Toxapex naturally resists Ice and Fire they work well in unison. Mega Venusaur also has access to Leech Seed supporting Toxapex with recovery and Sleep Powder to put to sleep threats of Toxapex.
  • Crobat works well with Toxapex as a ground immunity as well as being used as a stall breaker with Taunt and getting rid of hazards with Defog. Crobat is a fast pivot and can be used in conjunction with Toxapex's slow pivoting. Toxapex is not a slow pivot, that refer sto a slow mon using a move like uturn to bring in stuff safely. Its a slow pokemon that is a pivot, but not a slow pivot
  • Nihilego is the best Choice Scarf teammate of Toxapex, it can take advantage of Scald and Toxic Spikes crippling the opposing team and boost itself whilst getting KOs. It can also set up Stealth Rocks to chip at the opposition for Toxapex as well as running Air Balloon allowing it to be a single time soft check to Ground attacks. Air baloon Nihi isnt rlly that relevant and isnt a great teammate in any case
  • Nidoking has an Electric immunity that Toxapex can take advantage of on Poison. The ability to switch in on Electric-types and deal with them with Earth Power is very good for Toxapex. Nidoking can also carry Ice Beam to deal with Ground type Pokemon that threaten Toxapex. Thunderbolt and Ice Beam on Nidoking can help deal with the Flying-type Pokemon that are not affected by Toxic Spikes.
  • Gengar's ability of Cursed Body can allow Toxapex to set up Toxic Spikes or throw off Scalds if the sweeper's move is disabled. Gengar can also work as a stallbreaker with Taunt or alternatively break through walls with Life Orb or Choice Specs Hex to take advantage of the Toxic Spikes.
  • Scolipede can set up and sweep late game if Toxapex has successfully helped cripple the opposition with status. Alternatively Scolipede can set up Hazards to add to Toxapex's Toxic Spikes.


[STRATEGY COMMENTS]
Other Options
=============
  • Rocky Helmet can be ran on Toxapex to cripple physical attackers even further but leaves you weaker to Mega Charizard Y and Volcarona if you have been weakened during the game or if there are hazards on the field. Because of the lack of recovery
  • Toxic can be used on Toxapex to deal with Flying-types and Mega Charizard X better. Toxic will give you immediate damage where as Toxic Spikes take a while to the Pokemon as it needs to switch in on them. Toxic Spikes are preferred over Toxic though because in one turn you have the ability to gradually cripple the entire team where as Toxic is needed to be used six times to achieve the same goal.
  • Baneful Bunker can be used over Haze to cripple attackers on contact and scout choiced items but it leaves you as set up fodder for sweepers. It also gives you another turn of Black Sludge. He second snetence should spgo after scouting choice items.


Checks and Counters
===================

**Stallbreakers**: Pokemon with Taunt such as Gliscor, Jellicent and Heatran. They can wear down and eventually KO Toxapex without it doing much back to them after being Taunted usually leading to Toxapex switching out giving the opposition momentum.

**Electric Types**: Xurkitree can safely set up on Toxapex after a Hypnosis or without in many cases because, you know, it forces toxapex out. Tapu Koko and other Electric-types can easily deal with Toxapex under Electric Terrain. These Pokemon force switches from you gaining them momentum.

**Psychic Types**: Pokemon such as Latios and Meloetta can break through Toxapex quite easily. These Pokemon also force switches and gives your opponent momentum. Mention Victini and Mega Gallade, since they're the most dangerous to poison teams thanks to the excellent skill of "not losing to alolan muk"

**Ground Types**: Every Ground-type can threaten to beat Toxapex with STAB moves such as Earthquake. Pokemon such as Gastrodon and Hippowdon you can not switch in on but you can beat them if you can Toxic them and pivot in to Pokemon such as Venusaur. With Venusaurs Leech Seed you can beat them both after switching in. Pokemon such as Excadrill, Garchomp or Landorus will completely force you to switch gaining the opposition momentum. This should be reprdered.

**Wallbreakers**: Choiced Pokemon such as Specs Hydreigon and Banded Diggersby hit to hard for Toxapex to be able to handle, forcing the switch and giving your opponent momentum. They also deal damage to the switchin, this is fairly important
 
A couple of points are literally just saying what the QC told me to add was wrong so I will keep them in. Changed the points you wanted reworded and added most points in though thanks.
 

iLlama

Nothing personal, I protect my people
[OVERVIEW]
  • Toxapex is the best defensive pivot available to Poison thanks to its Regenerator ability. It's great special and physical defense allows it to take lots of hits and get its health back after switching out. Examples of what it takes hits from.
  • Toxapex's solid movepool gives it reliable recovery in recover and lets it support the team with toxic spikes and haze.
  • Scald's is Toxapex's only real attacking move, with its 30% chance to burn it is used to try and shut threats to Poison down such as Mega Gallade and Landorus-T. This has to be used in order to not be completely shut down by stallbreakers.
  • Toxapex works well as a part of a Defensive Poison core more than anything else. So pairing it with Pokemon such as Alolan Muk and Mega Venusaur makes for a balanced team. Elaborate on the first sentence a little bit, give an example or two of what it can shut down. Remove the second sentence because it's more of a team option thing, you can add the concept in the second sentence when discussing Mega Venusaur and Alolan Muk in Team Options or make it the first point.
  • Toxapex's Water-typing helps in the Bug match up vs Volcarona and Scizor and in the Dark match up against Pokemon such as Greninja and Weavile. It also helps in the match up vs Steel, naturally resisting STAB. Lastly it is a key Pokemon to helping Poison deal with fire, being a switch in to Mega Charizard Y.
  • Toxapex's typing does not bring anything to the team defensively to deal with Psychic or Ground. "...making it susceptible to common threats to Poison such as (list a couple examples)."
  • Low Attack and Speed stats leave much to be desired offensively and can soon turn into set up fodder if Taunted.


[SET]

Name: Defensive Pivot
Move 1: Scald
Move 2: Recover
Move 3: Toxic Spikes
Move 4: Haze
Item: Black Sludge
Ability: Regenerator
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========
  • Scald is Toxapex's only decent attacking move, it is extremely spammable and has a 30% chance to burn the opponent. This is great to stop being hard walled by stall breakers as well as crippling opponents with status. Just say burns.
  • Recover "...gives Toxapex a reliable form of recovery and..." lets Toxapex scout moves from Pokemon it can not be OHKOed by and pivot out, as well as letting it challenge Pokemon that are poisoned or burnt.
  • Toxic Spikes is a great hazard utilised well by Toxapex, setting up the Toxic Spikes allows you to chip away at your opposition throughout the whole game. Paving the way for sweepers to clean late game. Toxic Spikes are a better option than Toxic because it spreads status across the team, usually forcing an unsafe Defog or Rapid Spin from the opponent just to keep their sweepers safe.
  • Haze stops Toxapex from being set up fodder due to it non existent offensive presence. Pokemon such as Volcarona and Bisharp can not use Toxapex to set up.


Set Details
========
  • Regenerator enhances Toxapex's pivot role coming in and out to absorb hits. Regenrator allows Toxapex to switch out and come in with 33% more health.
  • Black Sludge is used to outlast other opponents. Black Sludge is preferred over Leftovers as if it is tricked it will deal damage to the holder as long as it isn't a Poison-type. Black Sludge is the difference between living or being 2HKOed by Pokemon such as Charizard X's Earthquake.
  • Maximum HP and Def means it lives hits from Life Orb Excadrill nearly every time as well as taking on Pokemon such as Mega Pinsir, Mega Lopunny and +2 Bisharp. The most considerable note is that Banded Victini can only do up to 73% with Bolt Strike.


Usage Tips
========
  • Switch in and out when convenient rather than recovering if you have other answers on your team, Toxapex's Recover PP is useful in stalling out bulkier Pokemon or stopping a sweeper from beating you.
  • Make sure that this Pokemon is healthy if you see a threat at team preview that you will need Haze for. For example you will want your Toxapex to have around 70-80% health coming in against a Volcarona vs a Bug team, that way you can live two HP Grounds and recover up or you can live a +1 HP Ground and Haze and still be able to live the second unboosted HP Ground after Recovery.
  • If you are Taunted make sure to evaluate the threat, do not stay in to become set up fodder, however if the Pokemon can not take advantage of the Taunt or is Taunting for a set up Pokemon to come in, fishing for a burn is the best play.
  • Take advantage of how spammable Scald is by trying to cripple as many opponents as possible. Scald also works very well with Toxic Spikes as they will either risk a Pokemon getting burnt or switching in a Pokemon to get poisoned.
  • In some situations it is beneficial to only have one layer of Toxic Spikes up as immediate damage of 12% is sometime necessary in winning the game.
  • If a team has Pokemon with bulk and recovery make sure to get two layers of Toxic Spikes up so that the opponent is forced to switch.
  • You can use Toxapex to gain momentum if played correctly, usually throughout the game it will be easy to tell what your opponent is trying to break your Toxapex with, predicting the switch by going to a Pokemon that beats the oppositions breaker gives you a free turn.
  • Setting up Toxic Spikes early in the game is the best way to spread the status condition, crippling them early leaves them a lot weaker to sweepers very quickly. This way you will also have to worry less about the oppositions sweepers as they will be crippled.
  • It is also good to set up Toxic Spikes once you have dealt with Physical threats you want to burn first. You would ideally want to burn Pokemon such as Garchomp or Mega Gallade rather than Poisoning them as it limits how much they can dent your team. Trying to find these opportunities is risky and can result in your Toxapex becoming set up fodder so be careful.
  • Scald is spammable when you are facing a Pokemon that struggles to deal with you, a Pokemon such as a Mega Scizor can not beat you as you can Haze it and both STABs resist, spamming scald vs this gives you a chance to burn whatever the opposition feels can beat you such as Celesteela, Ferrothorn or even risking an Excadrill. Getting a burn on either of these three Pokemon can be crucial to you winning the end game.


Team Options
========
  • Alolan Muk is a great teammate for Toxapex, the Assault Vest set with Pursuit and Poison Touch can deal with Psychic-types that threaten Toxapex. Knock Off also removes items from major threats making them more manageable for Toxapex as well as knocking off Leftovers from Pokemon that threatened to outlast Toxapex.
  • Mega Venusaur works very well with Toxapex, having a natural resist to Electric-type attacks, giving Toxapex less pressure. It is also neutral to ground and as Toxapex naturally resists Ice and Fire they work well in unison. Mega Venusaur also has access to Leech Seed supporting Toxapex with recovery and Sleep Powder to put to sleep threats of Toxapex.
  • Crobat works well with Toxapex as a ground immunity as well as being used as a stall breaker with Taunt and getting rid of hazards with Defog. Crobat is a fast pivot and can be used in conjunction with Toxapex's slow defensive pivoting.
  • Nihilego is the best Choice Scarf teammate of Toxapex, it can take advantage of Scald and Toxic Spikes crippling the opposing team and boost itself whilst getting KOs. It can also set up Stealth Rocks to chip at the opposition for Toxapex as well as running Air Balloon allowing it to be a single time soft check to Ground attacks.
  • Nidoking has an Electric immunity that Toxapex can take advantage of on Poison. The ability to switch in on Electric-types and deal with them with Earth Power is very good for Toxapex. Nidoking can also carry Ice Beam to deal with Ground type Pokemon that threaten Toxapex. Thunderbolt and Ice Beam on Nidoking can help deal with the Flying-type Pokemon that are not affected by Toxic Spikes.
  • Gengar's ability of Cursed Body can allow Toxapex to set up Toxic Spikes or throw off Scalds if the sweeper's move is disabled. Gengar can also work as a stallbreaker with Taunt or alternatively break through walls with Life Orb or Choice Specs Hex to take advantage of the Toxic Spikes. All that matters for Gengar is how its sweeping ability with scarf and breaking ability with specs and life orb mesh well with Toxapex's chipping opposing Pokemon with Toxic Spikes and Scald.
  • Scolipede can set up and sweep late game if Toxapex has successfully helped cripple the opposition with status. Alternatively Scolipede can set up Hazards to add to Toxapex's Toxic Spikes. Scolipede doesn't have the room to run hazards.


[STRATEGY COMMENTS]
Other Options
=============
  • Rocky Helmet can be ran on Toxapex to cripple physical attackers even further but leaves you weaker to Mega Charizard Y and Volcarona if you have been weakened during the game or if there are hazards on the field because of lack of recovery.
  • Toxic can be used on Toxapex to deal with Flying-types and Mega Charizard X better. Toxic will give you immediate damage where as Toxic Spikes take a while to the Pokemon as it needs to switch in on them. Toxic Spikes are preferred over Toxic though because in one turn you have the ability to gradually cripple the entire team where as Toxic is needed to be used six times to achieve the same goal.
  • Baneful Bunker can be used over Haze to cripple attackers on contact and scout choiced items but it leaves you as set up fodder for sweepers. It also gives you another turn of Black Sludge. It would also be used over Haze, which Poison can't afford to lose generally.


Checks and Counters
===================

**Stallbreakers**: Pokemon with Taunt such as Gliscor, Jellicent and Heatran. They can wear down and eventually KO Toxapex without it doing much back to them after being Taunted usually leading to Toxapex switching out giving the opposition momentum.

**Electric Types**: Xurkitree can safely set up on Toxapex after a Hypnosis. Tapu Koko and other Electric-types can easily deal with Toxapex under Electric Terrain. These Pokemon force switches from you gaining them momentum.

**Psychic Types**: Pokemon such as Latios and Meloetta can break through Toxapex quite easily. These Pokemon also force switches and gives your opponent momentum. Pokemon such as Mega Gallade and Victini can also break through Poison team rather easily and force switches.

**Ground Types**: Every Ground-type Pokemon is a threat to Toxapex. With STAB moves such as Earthquake, these Pokemon can deal huge damage or KO Toxapex forcing it to switch. With help from Venusaur's Leech Seed you can put up a fight against Pokemon such as Hippowdown or Gastrodon but for the most part you will have to switch in to a Pokemon more suited to take on Ground types. The biggest Ground-type threats to Toxapex include Excadrill, Garchomp and Landorus.

**Wallbreakers**: Choiced Pokemon such as Specs Hydreigon and Banded Diggersby hit to hard for Toxapex to be able to handle, forcing the switch and giving your opponent momentum and dealing damage to the switch in.
Much better. There's a lot of awkward grammar throughout so be sure to proofread everything before finishing up the check.
QC 1/3
oie_rounded_corners (1).gif
 

Moosical

big yikes
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
As a formatting thing, you should be using asterisks (*), not true bullets for your points - while you don't need to change it now, do so for future analyses.

[OVERVIEW]
  • Toxapex is the best defensive pivot available to Poison thanks to its Regenerator ability. It's great special and physical defense allows it to take lots of hits from Pokemon such as Mega Charizard-Y as well as Mega Scizor. Then gets its health back after switching out. - Make this into two separate points, first talk about Regenerator, and how it heals after switching out; then talk about its bulk
  • Toxapex's solid movepool gives it reliable recovery in recover and lets it support the team with toxic spikes and haze.
  • Scald's is Toxapex's only real commonly used attacking move., with its Its 30% chance to burn allows it is used to try and shut threats to Poison down such as Mega Gallade and Landorus-T. This has to be used in order to not be completely shut down by stallbreakers. Reword the stallbreaker part, that sentence is very awkward; change it to taunt over stallbreakers.
  • Toxapex works well as a part of a Defensive Poison core more than anything else, shutting down Pokemon such as Mega Scizor, Mega Charizard-Y and other Pokemon defensive Poison-type Pokemon struggled to handle. This is just a reiteration of the second sentence of your first point, either add to this to make it its own comment, or remove it.
  • Toxapex's Water-typing helps in the Bug match up vs Volcarona and Scizor and in the Dark match up against Pokemon such as Greninja and Weavile. It also helps in the match up vs Steel, naturally resisting STAB. Lastly it is a key Pokemon to helping Poison deal with fire, being a switch in to Mega Charizard Y. This should go after the line where you talk about its great special and physical defense.
  • Toxapex's typing does not bring anything to the Poison-type teams defensively to deal with Psychic or Ground, making it susceptible to common threats such as Excadrill and Meloetta.
  • Low Attack and Speed stats leave much to be desired offensively and can soon turn into set up fodder if Taunted.


[SET]

Name: Defensive Pivot
Move 1: Scald
Move 2: Recover
Move 3: Toxic Spikes
Move 4: Haze
Item: Black Sludge
Ability: Regenerator
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========
  • Scald is Toxapex's only decent attacking move, it is extremely spammable and has a 30% chance to burn the opponent. This is great to stop being hard walled by stall breakers as well as crippling opponents with burns. Again, say taunt users instead of stall breakers, as you're still walled by true taunt based stall breakers like stall-breaker mew, as it can recover its health.
  • Recover gives Toxapex a reliable form of recovery and lets Toxapex scout moves from Pokemon it can not be OHKOed by and pivot out, as well as letting it challenge Pokemon that are poisoned or burnt.
  • Toxic Spikes is a great hazard utilised well by Toxapex, setting up the Toxic Spikes allows you to chip away at your opposition throughout the whole game. Paving the way for sweepers to clean late game. Toxic Spikes are a better option than Toxic because it spreads status across the team, usually forcing an unsafe Defog or Rapid Spin from the opponent just to keep their sweepers safe.
  • Haze stops Toxapex from being set up fodder due to it non existent offensive presence. Pokemon such as Volcarona and Bisharp can not use Toxapex to set up.


Set Details
========
  • Regenerator enhances Toxapex's pivot role coming in and out to absorb hits. Regenrator allows Toxapex to switch out and come in with 33% more health. by restoring 33% health upon switch out.
  • Black Sludge is used to outlast other opponents. Black Sludge is preferred over Leftovers as if it is tricked it will deal damage to the holder as long as it isn't a Poison-type. Black Sludge is the difference between living or being 2HKOed by Pokemon such as Charizard X's Earthquake. The first part of this isn't intuitive, mention how it's recovery per turn which aids its ability to act as a defensive wall
  • Maximum HP and Def means it lives hits from Life Orb Excadrill nearly every time as well as taking on Pokemon such as Mega Pinsir, Mega Lopunny and +2 Bisharp. The most considerable note is that Banded Victini can only do up to 73% with Bolt Strike.


Usage Tips
========
  • Switch in and out when convenient rather than recovering if you have other answers on your team, Toxapex's Recover PP is useful in stalling out bulkier Pokemon or stopping a sweeper from beating you. Again, it's not necessarily intuitive for the reader to know why you're flat switching in and out. You need to mention utilizing regenerator specifically.
  • Make sure that this Pokemon is healthy if you see a threat at team preview that you will need Haze for. For example you will want your Toxapex to have around 70-80% health coming in against a Volcarona vs a Bug team, that way you can live two HP Grounds and recover up or you can live a +1 HP Ground and Haze and still be able to live the second unboosted HP Ground after Recovery. Don't mention specific HP markers that you need to keep Toxapex at (remove the 70-80% hp bit, and just say healthy)
  • If you are Taunted make sure to evaluate the threat, do not stay in to become set up fodder, however if the Pokemon can not take advantage of the Taunt or is Taunting for a set up Pokemon to come in, fishing for a burn is the best play.
  • Take advantage of how spammable Scald is by trying to cripple as many opponents as possible. Scald also works very well with Toxic Spikes as they will either risk a Pokemon getting burnt or switching in a Pokemon to get poisoned. Talk about the downside here too, if an opposing Pokemon is burned instead of poisoned, that can be detrimental - such as if you burn porygon2.
  • In some situations it is beneficial to only have one layer of Toxic Spikes up as immediate damage of 12% is sometime necessary in winning the game.
  • If a team has Pokemon with bulk and recovery make sure to get two layers of Toxic Spikes up so that the opponent is forced to switch. Examples?
  • You can use Toxapex to gain momentum if played correctly, usually throughout the game it will be easy to tell what your opponent is trying to break your Toxapex with, predicting the switch by going to a Pokemon that beats the oppositions breaker gives you a free turn. This is really vague, and essentially just tells the reader to double switch - which can be said for any pokemon.
  • Setting up Toxic Spikes early in the game is the best way to spread the status condition, crippling them early leaves them a lot weaker to sweepers very quickly. This way you will also have to worry less about the oppositions sweepers as they will be crippled. This is basically the same point as every other time you talked about toxic spikes.
  • It is also good to set up Toxic Spikes once you have dealt with Physical threats you want to burn first. You would ideally want to burn Pokemon such as Garchomp or Mega Gallade rather than Poisoning them as it limits how much they can dent your team. Trying to find these opportunities is risky and can result in your Toxapex becoming set up fodder so be careful. This goes along with talking about the downside I mentioned earlier, reorder this to go with that.
  • Scald is spammable when you are facing a Pokemon that struggles to deal with you, a Pokemon such as a Mega Scizor can not beat you as you can Haze it and both STABs resist, spamming scald vs this gives you a chance to burn whatever the opposition feels can beat you such as Celesteela, Ferrothorn or even risking an Excadrill. Getting a burn on either of these three Pokemon can be crucial to you winning the end game.


Team Options
========
  • Alolan Muk is a great teammate for Toxapex, the Assault Vest set with Pursuit and Poison Touch can deal with Psychic-types that threaten Toxapex. Knock Off also removes items from major threats making them more manageable for Toxapex as well as knocking off Leftovers from Pokemon that threatened to outlast Toxapex. Talk about psychic immunity specifically
  • Mega Venusaur works very well with Toxapex, having a natural resist to Electric-type attacks, giving Toxapex less pressure. It is also neutral to ground and as Toxapex naturally resists Ice and Fire they work well in unison. Mega Venusaur also has access to Leech Seed supporting Toxapex with recovery and Sleep Powder to put to sleep threats of Toxapex.
  • Crobat works well with Toxapex as a ground immunity as well as being used as a stall breaker with Taunt and getting rid of hazards with Defog. Crobat is a fast pivot and can be used in conjunction with Toxapex's slow pivoting.
  • Nihilego is the best Choice Scarf teammate of Toxapex, it can take advantage of Scald and Toxic Spikes crippling the opposing team and boost itself whilst getting KOs. It can also set up Stealth Rocks to chip at the opposition for Toxapex as well as running Air Balloon allowing it to be a single time soft check to Ground attacks.
  • Nidoking has an Electric immunity that Toxapex can take advantage of on Poison. The ability to switch in on Electric-types and deal with them with Earth Power is very good for Toxapex. Nidoking can also carry Ice Beam to deal with Ground type Pokemon that threaten Toxapex. Thunderbolt and Ice Beam on Nidoking can help deal with the Flying-type Pokemon that are not affected by Toxic Spikes.
  • Gengar's heavy hitting attacks while using Life Orb or Specs can easily break teams that have been chipped by Toxic Spikes and Scald. Gengar can also sweep late game vs more offensive teams using the Scarf set after chip.
  • Scolipede can set up and sweep late game if Toxapex has successfully helped cripple the opposition with status.


[STRATEGY COMMENTS]
Other Options
=============
  • Rocky Helmet can be ran on Toxapex to cripple physical attackers even further but leaves you weaker to Mega Charizard Y and Volcarona if you have been weakened during the game or if there are hazards on the field because of lack of recovery.
  • Toxic can be used on Toxapex to deal with Flying-types and Mega Charizard X better. Toxic will give you immediate damage where as Toxic Spikes take a while to the Pokemon as it needs to switch in on them. Toxic Spikes are preferred over Toxic though because in one turn you have the ability to gradually cripple the entire team where as Toxic is needed to be used six times to achieve the same goal.
  • Baneful Bunker can be used over Haze to cripple attackers on contact and scout choiced items but it leaves you as set up fodder for sweepers. It also gives you another turn of Black Sludge. Haze is a much better option though as it is important on Poison to not let a Pokemon setup and Poison can not afford to lose this utility.


Checks and Counters
===================

**Stallbreakers**: Pokemon with Taunt such as Gliscor, Jellicent and Heatran. They can wear down and eventually KO Toxapex without it doing much back to them after being Taunted usually leading to Toxapex switching out giving the opposition momentum.

**Electric Types**: Xurkitree can safely set up on Toxapex after a Hypnosis. Tapu Koko and other Electric-types can easily deal with Toxapex under Electric Terrain. These Pokemon force switches from you gaining them momentum.

**Psychic Types**: Pokemon such as Latios and Meloetta can break through Toxapex quite easily. These Pokemon also force switches and gives your opponent momentum. Pokemon such as Mega Gallade and Victini can also break through Poison team rather easily and force switches. This is the third time you say "sswitching out giving the opposition momentum" or some variation of it - you don't need to say this at all in any of these since it's implied considering this is a list of checks and counters.

**Ground Types**: Every Ground-type Pokemon is a threat to Toxapex. With STAB moves such as Earthquake, these Pokemon can deal huge damage or KO Toxapex forcing it to switch. With help from Venusaur's Leech Seed you can put up a fight against Pokemon such as Hippowdown or Gastrodon but for the most part you will have to switch in to a Pokemon more suited to take on Ground types. The biggest Ground-type threats to Toxapex include Excadrill, Garchomp and Landorus.

**Wallbreakers**: Choiced Pokemon such as Specs Hydreigon and Banded Diggersby hit to hard for Toxapex to be able to handle, forcing the switch and giving your opponent momentum and dealing damage to the switch in. Forcing the switch...
Alright so, implement all of the things I listed, and I want you to read this out loud to yourself. There is a lot of weird phrasing in your sentences, and you repeat points and certain words extremely frequently - you'll be able to notice this more if you read it aloud. Also, make sure you give examples and clearly explain different points that you're trying to make - while it makes sense to me and you what you're trying to get across, a general monotype user won't be able to infer what you're trying to say, as they don't have the experience.

Please implement and tag me again after you do so, and I'll give it another look over.
 

Moosical

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[OVERVIEW]
  • Toxapex is the best defensive pivot available to Poison thanks to its Regenerator ability being which allows it to be able to take damage and recover it when switched out.
  • It's great special and physical defense allows it to take lots of hits from Pokemon such as Mega Charizard-Y as well as Mega Scizor.
  • Toxapex's Water-typing helps in the Bug match up vs Volcarona and Scizor and in the Dark match up against Pokemon such as Greninja and Weavile. It also helps in the match up vs Steel, naturally resisting STAB. Lastly it is a key Pokemon to helping Poison deal with fire, being a switch in to Mega Charizard Y.
  • Toxapex's solid movepool gives it reliable recovery in recover and lets it support the team with toxic spikes and haze.
  • Scald is Toxapex's only commonly used attacking move, its 30% chance to burn allows it to try and shut down threats to Poison down such as Mega Gallade and Landorus-T. This has to be used otherwise Toxapex is dead weight when Taunted.
  • Toxapex's Water-typing helps in the Bug match up vs Volcarona and Scizor and in the Dark match up against Pokemon such as Greninja and Weavile. It also helps in the match up vs Steel, naturally resisting STAB. Lastly it is a key Pokemon to helping Poison deal with fire, being a switch in to Mega Charizard Y. Same sentence twice
  • Toxapex's typing does not bring anything to Poison-type teams defensively to deal with Psychic or Ground, making it susceptible to common threats such as Excadrill and Meloetta.
  • Low Attack and Speed stats leave much to be desired offensively and can soon turn into set up fodder if Taunted.


[SET]

Name: Defensive Pivot
Move 1: Scald
Move 2: Recover
Move 3: Toxic Spikes
Move 4: Haze
Item: Black Sludge
Ability: Regenerator
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========
  • Scald is Toxapex's only decent attacking move, it is extremely spammable and has a 30% chance to burn the opponent. This is great to stop being hard walled by most Taunt users as well as crippling opponents with burns.
  • Recover gives Toxapex a reliable form of recovery and lets Toxapex scout moves from Pokemon it can not be OHKOed by and pivot out, as well as letting it challenge Pokemon that are poisoned or burnt.
  • Toxic Spikes is a great hazard utilised well by Toxapex, setting up the Toxic Spikes allows you to chip away at your opposition throughout the whole game. Paving the way for sweepers to clean late game. Toxic Spikes are a better option than Toxic because it spreads status across the team, usually forcing an unsafe Defog or Rapid Spin from the opponent just to keep their sweepers safe.
  • Haze stops Toxapex from being set up fodder due to it non existent offensive presence. Pokemon such as Volcarona and Bisharp can not use Toxapex to set up.


Set Details
========
  • Regenerator enhances Toxapex's pivot role coming in and out to absorb hits by restoring 33% health upon switch out.
  • Black Sludge is used to give Toxapex recovery per a turn, it is the difference between living or being 2HKOed by Pokemon such as Mega-Charizard X's Earthquake. Black Sludge is preferred over Leftovers as if it is tricked it will deal damage to the holder as long as it isn't a Poison-type.
  • Maximum HP and Def means it lives hits from Life Orb Excadrill nearly every time as well as taking on Pokemon such as Mega Pinsir, Mega Lopunny, Banded Victini and +2 Bisharp.


Usage Tips
========
  • Switch in and out when convenient rather than recovering if you have other answers on your team, Utilizing Regenerator well allows you to take advantage of having a healthy Pokemon in the late turns of the match. This is a very vague statement, talk about a specific example where another Pokemon can answer a threat, where you'd take advantage of Regenerator instead of just using Recover.
  • Make sure that this Pokemon is healthy if you see a threat setup sweeper at team preview that you will need Haze for. For example you will want your Toxapex to have a considerable amount of health coming in against a Volcarona vs a Bug team, that way you can live two HP Grounds and recover up or you can live a +1 HP Ground and Haze and still be able to live the second unboosted HP Ground after Recovery.
  • If you are Taunted make sure to evaluate the threat, do not stay in to become set up fodder, however if the Pokemon can not take advantage of the Taunt or is Taunting for a set up Pokemon to come in, fishing for a burn is the best play.
  • Take advantage of how spammable Scald is by trying to cripple as many opponents as possible. Scald also works very well with Toxic Spikes as they will either risk a Pokemon getting burnt or switching in a Pokemon to get poisoned. However you need to be careful predicting what Pokemon is coming in on a Scald as burning a Porygon2 will only be detrimental compared to poisoning it. It is also good deal with Physical threats you want to burn first. You would ideally want to burn Pokemon such as Garchomp or Mega Gallade rather than Poisoning them as it limits how much they can dent your team. However you need to be careful predicting what Pokemon is coming in on a Scald as burning a Porygon2 will only be detrimental compared to poisoning it. Trying to find these opportunities is risky and can result in your Toxapex becoming set up fodder so be careful. What does the underlined sentence mean? Make more clear.
  • In some situations it is beneficial to only have one layer of Toxic Spikes up as immediate damage of 12% is sometime necessary in winning the game.
  • If a team has Pokemon with bulk and recovery make sure to get two layers of Toxic Spikes up so that the opponent is forced to switch. Stallbreakers such as Mew are able to Taunt and Recover on Toxapex so it is beneficial to get both layers up to cripple it fully.
  • Setting up Toxic Spikes early in the game is the best way to spread the status condition, crippling them early leaves them a lot weaker to sweepers very quickly.
  • Scald is spammable when you are facing a Pokemon that struggles to deal with you, a Pokemon such as a Mega Scizor can not beat you as you can Haze it and both STABs resist, spamming scald vs this gives you a chance to burn whatever the opposition feels can beat you such as Celesteela, Ferrothorn or even risking an Excadrill. Getting a burn on either of these three Pokemon can be crucial to you winning the end game.


Team Options
========
  • Alolan Muk is a great teammate for Toxapex, the Assault Vest set with Pursuit and Poison Touch can deal with Psychic-types that threaten Toxapex. Knock Off also removes items from major threats making them more manageable for Toxapex as well as knocking off Leftovers from Pokemon that threatened to outlast Toxapex. It also has one of the best secondary typing's for Poison-type teams in Dark. This gives it an immunity to Psychic and paired with Pursuit can give Toxapex safer turns later in the game. Examples of some commonly run psychic types that aren't run on psychic teams that you'd use Muk-A for/trap with?
  • Mega Venusaur works very well with Toxapex, having a natural resist to Electric-type attacks, giving Toxapex less pressure. It is also neutral to ground and as Toxapex naturally resists Ice and Fire they work well in unison. Mega Venusaur also has access to Leech Seed supporting Toxapex with recovery and Sleep Powder to put to sleep threats of Toxapex.
  • Crobat works well with Toxapex as a ground immunity as well as being used as a stall breaker with Taunt and getting rid of hazards with Defog. Crobat is a fast pivot and can be used in conjunction with Toxapex's slow pivoting.
  • Nihilego is the best Choice Scarf teammate of Toxapex, it can take advantage of Scald and Toxic Spikes crippling the opposing team and boost itself whilst getting KOs. It can also set up Stealth Rocks to chip at the opposition for Toxapex as well as running Air Balloon allowing it to be a single time soft check to Ground attacks.
  • Nidoking has an Electric immunity that Toxapex can take advantage of on Poison. The ability to switch in on Electric-types and deal with them with Earth Power is very good for Toxapex. Nidoking can also carry Ice Beam to deal with Ground type Pokemon that threaten Toxapex. Thunderbolt and Ice Beam on Nidoking can help deal with the Flying-type Pokemon that are not affected by Toxic Spikes.
  • Gengar's heavy hitting attacks while using Life Orb or Specs can easily break teams that have been chipped by Toxic Spikes and Scald. Gengar can also sweep late game vs more offensive teams using the Scarf set after chip.
  • Scolipede can set up and sweep late game if Toxapex has successfully helped cripple the opposition with status.


[STRATEGY COMMENTS]
Other Options
=============
  • Rocky Helmet can be ran on Toxapex to cripple physical attackers even further but leaves you weaker to Mega Charizard Y and Volcarona if you have been weakened during the game or if there are hazards on the field because of lack of recovery.
  • Toxic can be used on Toxapex to deal with Flying-types and Mega Charizard X better. Toxic will give you immediate damage where as Toxic Spikes take a while to the Pokemon as it needs to switch in on them. Toxic Spikes are preferred over Toxic though because in one turn you have the ability to gradually cripple the entire team where as Toxic is needed to be used six times to achieve the same goal.
  • Baneful Bunker can be used over Haze to cripple attackers on contact and scout choiced items but it leaves you as set up fodder for sweepers. It also gives you another turn of Black Sludge. Haze is a much better option though as it is important on Poison to not let a Pokemon setup and Poison can not afford to lose this utility. Talk about how this helps in the normal matchup for example.


Checks and Counters
===================

**Stallbreakers**: Pokemon with Taunt such as Gliscor, Jellicent and Heatran. They can wear down and eventually KO Toxapex without it doing much back to them after being Taunted usually leading to Toxapex switching out giving the opposition momentum.

**Electric Types**: Tapu Koko and other Electric-types can easily deal with Toxapex under Electric Terrain. These Pokemon force switches from you gaining them momentum.

**Psychic Types**: Pokemon such as Latios and Meloetta can break through Toxapex quite easily. Pokemon such as Mega Gallade and Victini can also break through Poison team rather easily and force switches.

**Ground Types**: Every Ground-type Pokemon is a threat to Toxapex. With STAB moves such as Earthquake, these Pokemon can deal huge damage or KO Toxapex forcing it to switch. With help from Venusaur's Leech Seed you can put up a fight against Pokemon such as Hippowdown or Gastrodon but for the most part you will have to switch in to a Pokemon more suited to take on Ground types. The biggest Ground-type threats to Toxapex include Excadrill, Garchomp and Landorus.

**Wallbreakers**: Choiced Pokemon such as Specs Hydreigon and Banded Diggersby hit to hard for Toxapex to be able to handle, forcing Toxapex out and giving your opponent momentum and dealing damage to the switch in.
Not too much to change, looks much better. You can write it into paragraph form then you'll be ready for the 3rd QC. I know this isn't a QC thing, but since you're changing to paragraph form anyways, make sure all instances of moves and items are capitalized and types are referred to as ___-type (to make GP's life easier).

QC 2/3 (rip my button is on my other computer)
 
Overview:
- Probably best to choose a different example from Mega Scizor, which doesn't really bring wallbreaking to mind.
- You talk about the Water typing way too much. Keep it short and simple you don't need this much detail. Discuss Mega Charizard Y and Mega Scizor, and that's enough. Fire, Steel done.
- You're sending mixed signals when you talk so much about how good its typing is and then the last thing you say is it's bad.

Moves:
- Why are you even talking about Toxic here?
- Baneful Bunker should be here not OO for the sake of Normal, even if it's not slashed. Dropping Haze feels bad, but Nihilego still checks Volcarona, and if you're against non-Earthquake, non-Taunt Gyarados sets, Baneful Bunker can still beat them, and Haze doesn't beat those sets anyway.

Set Details:
252 Atk Charizard-Mega-X Earthquake vs. 252 HP / 252+ Def Toxapex: 118-140 (38.8 - 46%) -- guaranteed 3HKO
- How does Black Sludge help this calc when Toxapex always survives 2?

Usage Tips:
- You don't need that much HP vs Volcarona, Toxapex only takes 50-60 from +1 Inferno Overdrive...
- I think you have way too much about Toxic Spikes. Cut out all the bloat and just talk about the important details. Use it to cripple Pokemon. Prioritize two against balance, but just having even one is most important.
- Discuss the Baneful Bunker strat briefly.

Team Options:
- Don't mention Air Balloon Nihilego. Doesn't make sense to mention that in Team Options.

Other Options:
- I have no idea how having Rocky Helmet means you can't check Mega Charizard Y and Volcarona. Use real examples.
- Remove Toxic, it's just bad.
- Baneful Bunker is moved to Moves. Haze isn't "much better". Yes, Haze is better, that's why it's on the set and Baneful Bunker isn't. However, it's not that black and white. Also, what you said has nothing to do with why Baneful Bunker is used. It's 90% for the Choice item scouting, 9% for the on-contact poison (You have Toxic Spikes...), and only like 1% for the healing. Fix the description.

Checks and Counters:
- Should note that Ground-types rarely OHKO Toxapex, so it can fire off a Scald or set up Toxic Spikes on the one turn it survives and heal with Regenerator.

Main issue is you have a lot of useless details. You don't want this to be filled with things people don't need to read about, as otherwise it just gets too long and unhelpful. QC 3/3
 

Lumari

empty spaces
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TFP Leader


remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Toxapex is the best defensive pivot available to Poison-type teams, thanks to Toxapex's its Regenerator ability it is able enabling it to take damage and recover it when switched out (RP) Toxapex's and its great Special and Physical Defense stats allowing it to take heavy hits from Pokemon such as Mega Charizard Y (RH) and Mega Pinsir. Toxapex's Water typing (RH) also helps Poison-type teams deal with the match up against Bug-type teams (RP) this is due to the ability by enabling it to use Haze on Volcarona and Mega Scizor whilst resisting both of their dual STAB attacks. Toxapex's The same Water typing (RH) also makes it a key Pokemon when dealing with Fire-type teams as well as some Flying-type teams that rely on Mega Charizard Y (RH) as the wallbreaker. Toxapex's solid movepool for a bulky Pokemon gives it reliable recovery with access to through Recover as well as utility moves in Toxic Spikes and Haze to support the rest of the team. Scald is Toxapex's only commonly used attack, and it's its 30% chance to burn gives it a good chance to shut down physical threats to Poison-type teams, such as Mega Gallade and Landorus-T, when spammed. However, Toxapex has to rely on Scald as a damage dealer this move for dealing damage and hope for burns when faced against with Taunt users; (SC) otherwise, (AC) it is dead weight to the team.

[SET]

name: Defensive Pivot
move 1: Scald
move 2: Recover
move 3: Toxic Spikes
move 4: Haze
item: Black Sludge
ability: Regenerator
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Scald is Toxapex's only decent attacking move, and it is extremely spammable as well, having a 30% chance to burn the opposition; (SC) this it is a great way to get around being walled by Taunt users, and it is also good for crippling opponents opposing Pokemon and getting chip damage against Pokemon that are immune to Toxic. Recover gives Toxapex a reliable form of recovery and gives Toxapex the freedom to scout moves from Pokemon that can't OHKO it, the information gained from using Recover is valuable to the rest of the team. Toxapex can also use Recover to stall out Pokemon that have been burnt burned or posioned poisoned. Toxic Spikes is a great entry hazard utilized well by that Toxapex can utilize well, as it is so bulky it can reliably get up both layers with out risking much. Toxic Spikes causes cause your opponent to take chip damage throughout the majority of the match, paving the way for sweepers to have an easier time cleaning late-game. (AH) Toxic Spikes forces They also force the opposition to play around them needing to get a turn to Rapid Spin or Defog, giving your team momentum. Haze stops Toxapex from being set up setup fodder as well as halting sweepers from cleaning the team late-game; (AH, SC) as it has non-existent nonexistent offensive presence, (AC) Pokemon such as Volcarona would have an easy time setting up on it, if it did not use Haze otherwise. Baneful Bunker can be used over Haze, (AC) as it can scout for out Choiced Choice item moves from Pokemon users. This gives you a choice of playing lets you play better versus more offensive teams rather than having the safety versus set up setup that comes with Haze. Haze is slightly better than Baneful Bunker, (AC) as it helps to stop Poison-type teams from being overwhelmed by set up setup sweepers, (AC) but Baneful Bunker has positives especially in the Normal match up matchup.


Set Details
========

Regenerator enhances Toxapex's ability to act as a pivot for the team. Being able to come in and out (RC) while taking hits and restoring HP each time is very valuable for the team. Black Sludge is used to give Toxapex passive recovery, this gives giving Toxapex the chance to take more hits without relying on Recover as much. It is also the difference between living taking two Earthquakes by from Mega Charizard X (RH) or risk and risking being KO'd KOed after Stealth Rock. Black Sludge is also preferred to Leftovers as it punishes Pokemon that try to beat it using Trick, this causes the receiver of the Black Sludge to take damage rather than gain it, as long as they are not a Poison-type or have Magic Guard. (standard) Maximum HP and Defense investment is used so that Toxapex lives can take hits from Life Orb Excadrill nearly every time, as well as taking on Pokemon such as Mega Pinsir, Mega Lopunny, Choice Banded Victini, (AC) and a set-up (AH) Bisharp.

Usage Tips
========

Switching in and out with Toxapex is better than using Recover if you have better answers to Pokemon on your team. Utilizing Regenerator well with Toxapex allows you to take advantage of having a healthy wall during the late turns of the game. Going out to Pokemon such as Alolan Muk on special attacks as well as going to Mega Venusaur on physical attacks rather than trying to use Recover to stay healthy not only gives Toxapex more HP but also lets you get in a Pokemon that better deals with the oppositions opposition. Make sure that you keep Toxapex healthy if you see a threat that can set up easily on your team and sweep (RC) so that way you can safely Haze it. Toxapex can take on Volcarona but needs a considerable amount of health to beat it at +1 (RC) if Volcarona carries Hidden Power Ground. If you are Taunted make sure to assess the threat. However, (pretty vague previous sentence + don't understand why this however is here) take advantage of how spammable Scald is by trying to cripple physical Pokemon attackers such as Garchomp and Mega Gallade or Pokemon immune to poison. Try to get up two layers of Toxic Spikes when facing balance teams, (AC) as it will be more damaging over time. Just getting up one layer of Toxic Spikes is important, (AC) as any chip damage is crucial. Try to spam Scald for burns against physical attackers such as Garchomp or Mega Gallade. Use Baneful Bunker to scout Choiced Choice item Pokemon users so give yourself a better opportunity at a safer switch.

Team Options
========

Alolan Muk is a great teammate for Toxapex, as the Assault Vest set with Pursuit and Poison Touch can trap and KO Psychic-types that threaten Toxapex. Knock Off on Alolan Muk removing Choice items and Leftovers can also makes it easier for Toxapex to check Pokemon by removing Choice items and Leftovers. It's Dark-typing Alolan Muk's immunity to allows it to be immune from Psychic attacks means it can isolate and KO Psychic-type Pokemon on other teams such as Jirachi on Steel, Latias and Latios on Dragon, (AC) and Victini on Fire-type teams. Mega Venusaur works well with Toxapex, naturally resisting one of Toxapex's weakness' in Electric-type attacks, giving Toxapex less pressure. It is also neutral to Ground-type attacks meaning that they have good synergy. Thus, Mega Venusaur can help Toxapex deal with Pokemon such as Excadrill and Tapu Koko. Crobat works well with Toxapex, (AC) as it is a Ground-type immunity immune to Ground as well as being able to and can support Toxapex dealing with other bulky Pokemon. Crobat can act as a stallbreaker with Taunt, can get rid of entry hazards with Defog and can also prevent Defog with Taunt. Crobat It also has good synergy with Toxapex as they are both pivots, with Crobat being a fast U-turn pivot and Toxapex being a slow Regenerator pivot, (comma) and it can act as a stallbreaker or prevent Defog with Taunt and get rid of entry hazards with Defog. Nihilego is arguable the best Choice Scarf sweeper to pair with Toxapex, as it can take advantage of burn and poison chip to clean late game. It also gets a nice boost with Beast Boost after each KO, meaning it can start by dealing first take out with Pokemon with lower HP and then take on bulkier Pokemon after the boost. It can also be used as an entry Stealth Rock hazard setter, with access to Stealth Rock. Nidoking is provides an Electric-type immunity that Toxapex can take advantage of. The ability to switch in Nidoking on Electric-types attacks and deal with them with Earth Power or any of its amazing coverage moves (RC) is very good for Toxapex. Nidoking's great coverage also supports Toxapex, (comma) by having with Ice Beam for Ground-type Pokemon as well as Thunderbolt to be paired with it, to help deal with Flying-type Pokemon that are unaffected by Toxic Spikes. Gengar's heavy-hitting (AH) attacks and great Speed tier allows it to be make it a great on Poison-type teams using either, option with any of Life Orb, Choice Specs, (AC) or and Choice Scarf. It can break through teams or sweep teams late-game (AH) after chip damage from Toxic Spikes and Scald. Scolipede can set up and sweep late-game (AH) also if Toxapex has successfully crippled the oppositions opposition's team.

[STRATEGY COMMENTS]
Other Options
=============

Rocky Helmet is an option for Toxapex, it helps to cripple Pokemon making contact with it. It is good against Pokemon that rely on contact moves when for beating Toxapex; (SC) however, (AC) it leaves Toxapex weaker to Pokemon such as Kyurem-Black and Heatran, as once you are weakened you can no longer safely check them on the switch in, especially after entry hazard damage.

Checks and Counters
===================

**Stallbreakers**: Pokemon with Taunt such as Gliscor, Jellicent, (AC) and Heatran. They can wear down and eventually KO Toxapex without it doing much back to them, (AC) after being Taunted usually leading to Toxapex switching out and giving the opposition momentum.

**Electric-types**: (AH) Tapu Koko and other Electric-types can easily deal with Toxapex under Electric Terrain. These Pokemon force switches from you gaining them momentum and gain momentum off forced switches.

**Psychic-types**: (AH) Pokemon such as Latios and Meloetta can break through Toxapex quite easily. Pokemon such as Mega Gallade and Victini can also don't have much trouble breaking through Poison the entire team rather easily and force forcing switches.

**Ground-types**: (AH) Every Ground-type Pokemon is a threat to Toxapex. With STAB moves such as Earthquake, these Pokemon can deal huge damage or KO Toxapex, (AC) forcing it to switch. With help from Venusaur's Leech Seed, (AC) you can put up a fight against Pokemon such as Hippowdown or Hippowdon and Gastrodon, (AC) but for the most part you will have to switch in to a Pokemon more suited to take on Ground-types. (AH)The biggest Ground-type threats to Toxapex include Excadrill, Garchomp, (AC) and Landorus. However, although Ground-type attacks are super effective against Toxapex, Ground-type moves they rarely OHKO Toxapex, this allows it, which allows it to use that turn to get up a layer of Toxic Spikes or fire off a Scald before switching out to get healed by Regenerator.

**Wallbreakers**: Choiced Pokemon such as Choice Specs Hydreigon and Choice Banded Diggersby hit to too hard for Toxapex to be able to handle, forcing Toxapex it out and giving your opponent momentum and while dealing damage to the switch-in. (AH)
 
Can i request a little extension, honestly trying to keep track of smogon shit while having sudden stuff to do over health stuff is really hard.
 

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