LC Torchic

Nineage

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[OVERVIEW]

Torchic's niche is in its ability Speed Boost, which allows it to outspeed the entire unboosted metagame after a free turn. Coupled with access to powerful Fire-type STAB moves and its good Special Attack stat, Torchic can serve as formidable cleaner with the right team support. However, Torchic has very little in the way of coverage moves, which means that it must rely on Hidden Power to hit Pokemon that resist Fire-type attacks. Additionally, it is quite frail and is weak to Stealth Rock, leaving it very susceptible to common priority attacks. Because these weaknesses leave it unable to sweep past certain defensive Pokemon and priority users, Torchic's usefulness tends to be highly dependent on its team matchup.

[SET]
name: Offensive
move 1: Protect
move 2: Fire Blast
move 3: Hidden Power Grass
move 4: Substitute / Overheat
item: Life Orb / Firium Z
ability: Speed Boost
nature: Modest
evs: 36 Def / 200 SpA / 36 SpD / 236 Spe
ivs: 0 HP

[SET COMMENTS]
Moves
========

Protect guarantees Torchic at least one free turn of Speed Boost, after which it will be able to outspeed the entire unboosted metagame. Fire Blast is a powerful attack that provides more consistent damage output than Torchic's other STAB attacks. Hidden Power Grass is Torchic's most useful coverage move, heavily damaging many common Pokemon resistant to Fire Blast such as Onix and Staryu. Substitute can be run in the last moveslot to allow Torchic to capitalize on the switches it forces and avoid getting revenge killed by Sucker Punch users. Alternatively, Torchic can run both Overheat and Fire Blast, using Overheat to break past bulky Pokemon such as Vullaby and Fire Blast to clean late-game. This is usually suboptimal when Firium Z is run, however, as Inferno Overdrive can instead be used to break past bulky Pokemon. Defog is also an option in the final moveslot, though Torchic's Stealth Rock weakness and frailty make it an inconsistent user of the move.

Set Details
========

The given EV spread maximizes Torchic's offensive presence and allows it to outspeed the entire unboosted metagame after one turn of Speed Boost, making it very difficult to revenge kill without priority users. Life Orb consistently boosts Torchic's damage output, allowing Fire Blast to at least 2HKO most of what it hits neutrally. Alternatively, Firium Z gives Torchic the ability to break past one especially bulky Pokemon and avoid the chip damage incurred by Life Orb, but it noticeably lowers Torchic's overall damage output. 0 HP IVs keep Torchic's HP at 19, ensuring that Life Orb only deals 1 HP of recoil each turn. If Firium Z is run, there is no need to lower Torchic's IVs.

Usage Tips
========

Ideally, Torchic should be brought into the game after its defensive checks, such as Ponyta and Mareanie, and strong priority users have been eliminated. Torchic can also come in earlier in the match to wear down its checks but must be wary of taking residual damage from Stealth Rock and Life Orb due to its susceptibility to priority attacks. Protect should usually be used on the first turn out against a faster foe to take advantage of Speed Boost. However, bear in mind that this is predictable and foes can take advantage of this free turn by using Substitute or switching to a check. If possible, Torchic should use Substitute against a Pokemon that it forces out, such as Foongus, to make it difficult to revenge kill using priority moves. Either Inferno Overdrive or a Life Orb-boosted Overheat should be preserved until necessary to break past especially bulky foes, such as bulky Vullaby and Timburr. Torchic should not be switched directly into attacks due to its frailty but should instead be brought in after an ally has fainted or through use of a slow pivot.

Team Options
========

Stealth Rock users are incredibly valuable partners for Torchic for the chip damage on Pokemon that Torchic struggles to break past otherwise, especially Ponyta. Ferroseed is one such user with especially good type synergy, but Onix and Pawniard also fill this role well.
Knock Off users, such as Mienfoo and Vullaby, can remove Eviolite from bulky foes, greatly aiding Torchic's sweep. Pokemon that can handle opposing Fire-types are a necessity, since Torchic struggles to break past these foes. Diglett is notable due to its ability to trap and remove Pokemon such as Ponyta and Mareanie, though its lack of defensive utility can make it difficult to fit onto the same team as Torchic. Onix and Staryu can also fairly reliably check Fire-types. Similarly, Pokemon that can check Water-types, such as Snivy and the aforementioned Ferroseed, are important partners for Torchic. Entry hazard removal is critical when using Torchic due to its Stealth Rock weakness. Rapid Spin users such as Staryu are best in this role because they don't clear Stealth Rock from the opponent's side, though Defog users such as Vullaby can fit some teams better. Bulky pivots, such as Mienfoo and Vullaby, can help bring Torchic into the match with minimal damage. Finally, it is worth noting that due to Torchic's lack of defensive presence, its use often will require teammates that can check a variety of offensive Pokemon in one team slot.

[STRATEGY COMMENTS]
Other Options
=============

Torchic can run Will-O-Wisp to cripple physical attackers on the switch, but it will generally still take a substantial amount of damage from physical attacks due to its poor defensive stats. Rock Slide is an option to surprise Fire-types but is much less generally useful than Torchic's other moves. Flamethrower can be used to avoid Fire Blast's chance of missing, but the loss of power is extremely notable. Finally, Torchic can run a physical set using its decent Attack stat and Swords Dance, but its lack of powerful physical STAB moves and poor physical coverage options hold this set back from being effective.

Checks and Counters
===================

**Fire-types**: Unless it runs Rock Slide, Torchic struggles to break past Fire-types. Ponyta is the most notable example, as it can easily take any of Torchic's attacks, heal itself with Morning Sun, and KO back with High Horsepower.

**Water-types**: Water-types can prevent Torchic from sweeping in two ways. Aqua Jet users, such as Corphish and Tirtouga, can easily revenge kill Torchic unless it is behind a Substitute. Alternatively, very bulky Water-types, such as Mareanie and Frillish, are not 2HKOed by Hidden Power Grass and can KO Torchic in return.

**Priority Users**: Due to Torchic's frailty, strong priority users such as Timburr, Corphish, and Pawniard can revenge kill it with little difficulty, especially after Stealth Rock and Life Orb chip damage.

**Bulky Pokemon**: Especially bulky Pokemon, such as Spritzee and Munchlax, can take Torchic's attacks and wear it down while healing themselves. However, these Pokemon must be wary of being surprised by a Z-Move or being hit by Knock Off during the match.

[CREDITS]
- Written by: [[Nineage, 195129]]
- Quality checked by: [[Fiend, 208173], [Merritt, 213064], [Coconut, 150971]]
- Grammar checked by: [[Fireflame479, 231476], [The Dutch Plumberjack, 232216]]
 
Last edited by a moderator:

Fiend

someguy
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Honestly didn't notice anything besides Overheat being slashed with Fire Blast. I think that slash should be dropped because you're leaving open the idea of not running fire blast, which is awful.
QC: 1/3
 

Nineage

Pugnacious.
is a Programmeris a Community Contributoris a Tiering Contributoris a Top Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
Honestly didn't notice anything besides Overheat being slashed with Fire Blast. I think that slash should be dropped because you're leaving open the idea of not running fire blast, which is awful.
QC: 1/3
Implemented and changed around the order of the moves section to reflect the change.
 

Merritt

no comment
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Head TD
[OVERVIEW]
I feel like you could add a mention that Torchic's base speed paired with Speed Boost is what lets it hit the 21 speed tier at +1 but this isn't necessary.

[SET]
The showdown suggested spread isn't optimized, you can still fit on 36 Def EVs. Spread should be 36 Def / 200 SpA / 36 SpD / 236 Spe

Nature field is just the name of the nature, change "Modest Nature" to just "Modest"

[SET COMMENTS]
Moves

Rewrite the Fire Blast so it's not an 'earthquake is lando's strongest STAB', either to explain that the extra BP is necessary over Flamethrower or cut the point entirely (I lean towards the second since you mention flamethrower in OO)
The HP Grass point is a little too optimistic about how well it takes on Staryu, suggest rephrasing to say it heavily damages Water- and Rock-types like Staryu and Onix or something like that
I think you can combine the first and second Overheat sentence into one point about breaking through Vullaby and other bulky mons. Definitely keep the Firium sentence separate.

Set Details

Combine the first and third points to be all about Speed Boost, right now it feels redundant. No need to pad things out.
Could be worth mentioning that Firium Z doesn't chip down Torchic over time which can be lethal paired with rock damage? up to you there

Usage Tips

Give an example of a defensive check.
Replace the "use a boosting move" bit with "switch to a check", since that's the more realistic scenario.
gp thing, no such thing as stealth rocks

Team Options


Add Snivy as a mention in the checking Water-types section.

[Other Options]
Mention that Torchic has poor coverage physically as well when mentioning the SD set.

[Checks and Counters]
Mention that the priority users can KO torchic after chip damage from rocks or LO
Mention Munchlax in the bulky Pokemon section since it takes on anything but Wisp or SD Torchic extremely well.

[CREDITS]
come on nine you're better than this

2/3
 

Luthier

Don’t get mad, get even.
is a Tiering Contributor Alumnusis a Two-Time Past SCL Champion
I think it could be useful is discussing at how sub can be used to outplay pawn sucker punches. also under the team options, you may want to discuss that Mareanie is a problem for Torchic there. ik u talk about it later on, but talking about Mareanie there would be nice. also, you could discuss the pairing of 10 speed foo + Diglett as a good team core for torchic. imo running those two with torchic is quite good.

QC.... not there yet D:
 

Coconut

W
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[SET]
name: Cleaner
Nitpicking but is Torchic really a "cleaner", I'd consider it more a fire wallbreaker if it has a z-move.
Defog is also an option in the final moveslot, though Torchic's Stealth Rock weakness and frailty make it an inconsistent user of the move.
It's not listed on the set, why is this here? Either slash it or put this in OO

You can QC 3/3 yourself AFTER you put the credits.
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Torchic's niche is its ability, Speed Boost, which allows it to outspeed the entire unboosted metagame after a free turn. Coupled with access to powerful Fire-type STAB moves and its good Special Attack stat, Torchic can serve as formidable cleaner with the right team support. However, Torchic has very little in the way of coverage moves, which means that it must rely on Hidden Power to hit Pokemon that resist Fire-type attacks. Additionally, it is quite frail and is weak to Stealth Rock, which leave leaving it very susceptible to common priority attacks. Because these weaknesses leave it unable to sweep past certain defensive Pokemon and priority users, Torchic's usefulness tends to be highly dependent on its team matchup.

[SET]
name: Offensive
move 1: Protect
move 2: Fire Blast
move 3: Hidden Power Grass
move 4: Substitute / Overheat
item: Life Orb / Firium Z
ability: Speed Boost
nature: Modest
evs: 36 Def / 200 SpA / 36 SpD / 236 Spe
ivs: 0 HP

[SET COMMENTS]
Moves
========

Protect guarantees Torchic at least one free turn of Speed Boost, after which it will be able to outspeed the entire unboosted metagame. Fire Blast is a powerful attack that provides a more consistent damage output than Torchic's other STAB attacks. Hidden Power Grass is Torchic's most useful coverage move, heavily damaging many common Pokemon resistant to Fire Blast resists such as Onix and Staryu. Substitute can be run in the last moveslot to allow Torchic to capitalize on the switches it forces and to avoid getting revenge killed by Sucker Punch users. Alternatively, Torchic can run both Overheat and Fire Blast, using Overheat to break past bulky Pokemon such as Vullaby and Fire Blast to clean late-game. This is usually sub-optimal suboptimal when Firium Z is run, however, as Inferno Overdrive can instead be used to break past bulky Pokemon. Defog is also an option in the final moveslot, though Torchic's Stealth Rock weakness and frailty make it an inconsistent user of the move.

Set Details
========

The given EV spread maximizes Torchic's offensive presence and allows it to outspeed the entire unboosted metagame after one turn of Speed Boost, making it very difficult to revenge kill without priority users. 0 HP IVs keep Torchic's HP at 19, ensuring that Life Orb only deals 1 HP of recoil each turn. If Firium Z is run, there is no need to lower Torchic's IVs. (I put this at the end for better flow) Life Orb consistently boosts Torchic's damage output, allowing Fire Blast to at least 2HKO most of what it hits neutrally. Alternatively, Firium Z gives Torchic the ability to break past one especially bulky Pokemon and avoids avoid the chip damage incurred by Life Orb, but it noticeably lowers its Torchic's overall damage output. 0 HP IVs keep Torchic's HP at 19, ensuring that Life Orb only deals 1 HP of recoil each turn. If Firium Z is run, there is no need to lower Torchic's IVs.

Usage Tips
========

Ideally, Torchic should be brought into the game after its defensive checks, such as Ponyta and Mareanie, and strong priority users have been eliminated. Torchic can also come in earlier in the match to wear down its checks,(RC) but must be wary of taking residual damage from Stealth Rock and Life Orb due to its susceptibility to priority attacks. Protect should usually be used on the first turn out against a faster foe to take advantage of Speed Boost. However, bear in mind that this is predictable and foes can take advantage of this free turn by using Substitute or switching to a check. If possible, Torchic should use Substitute against a Pokemon that it forces out, such as Foongus, to make it difficult to revenge kill using priority moves. Either Inferno Overdrive or a Life Orb-boosted Overheat should be reserved for when they are necessary to break past especially bulky foes, such as bulky Vullaby and Timburr. Torchic should not be switched directly into attacks due to its frailty,(RC) but should instead be brought in after an ally has fainted or through use of a slow pivot.

Team Options
========

Stealth Rock users are incredibly valuable partners for Torchic, as Stealth Rock provides chip damage on Pokemon that Torchic struggles to break past otherwise, especially Ponyta. Ferroseed is one such user with especially good type synergy, but Onix and Pawniard also fill this role well.
Knock Off users, such as Mienfoo and Vullaby, can remove Eviolite from bulky foes, greatly aiding Torchic's sweep. Pokemon that can handle opposing Fire-types are a necessity, since Torchic struggles to break past these foes. Diglett is notable due to its ability to trap and remove Pokemon such as Ponyta and Mareanie, though its lack of defensive utility can make it difficult to fit onto the same team as Torchic. Onix and Staryu can also fairly reliably check Fire-types. Similarly, Pokemon that can check Water-types, such as Snivy and the aforementioned Ferroseed, are important partners for Torchic. Entry hazard removal is critical when using Torchic due to its Stealth Rock weakness. Rapid Spin users such as Staryu are best in this role because they don't clear Stealth Rock from the opponent's side, though Defog users such as Vullaby can fit some teams better. Bulky pivots, such as Mienfoo and Vullaby, can help bring Torchic into the match with minimal damage. Finally, it is worth noting that due to Torchic's lack of defensive presence, its use often will require teammates that can check a variety of offensive Pokemon in one team slot.

[STRATEGY COMMENTS]
Other Options
=============

Torchic can run Will-O-Wisp to cripple physical attackers on the switch, but it will generally still take a substantial amount of damage from physical attacks due to its poor defensive stats. Rock Slide is an option to surprise Fire-types,(RC) but is much less generally useful than Torchic's other moves. Flamethrower can be used to avoid Fire Blast's chance of missing, but the loss of power is extremely notable. Finally, Torchic can run a physical set using its decent Attack stat and Swords Dance, but its lack of powerful physical STAB moves and poor physical coverage options hold this set back from being effective.

Checks and Counters
===================

**Fire-types**: Unless it runs Rock Slide, Torchic struggles to break past Fire-types. Ponyta is the most notable example, as it can easily take any of Torchic's attacks, heal itself with Morning Sun, and KO back with High Horsepower.

**Water-types**: Water-types can prevent Torchic from sweeping in two ways. Aqua Jet users, such as Corphish and Tirtouga, can easily revenge kill Torchic unless it is behind a Substitute. Alternatively, very bulky Water-types, such as Mareanie and Frillish, are not 2HKOed by Hidden Power Grass and can KO Torchic in return.

**Priority Users**: Due to Torchic's frailty, strong priority users such as Timburr, Corphish, and Pawniard,(RC) can revenge kill it with little difficulty, especially after Stealth Rock and Life Orb chip damage.

**Bulky Pokemon**: Especially bulky Pokemon, such as Spritzee and Munchlax, can take Torchic's attacks and wear it down while healing themselves. However, these Pokemon must be wary of being surprised by a Z-(AH)Move or being hit by Knock Off during the match.

[CREDITS]
- Written by: [[Nineage,195129 ]]
- Quality checked by: [[Fiend,208173 ], [Merritt,213064 ], [Coconut,150971 ]]
- Grammar checked by: [[, ], [, ]]
GP 1/2
 

Lumari

empty spaces
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TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Torchic's niche is in its ability (RC) Speed Boost, which allows it to outspeed the entire unboosted metagame after a free turn. Coupled with access to powerful Fire-type STAB moves and its good Special Attack stat, Torchic can serve as formidable cleaner with the right team support. However, Torchic has very little in the way of coverage moves, which means that it must rely on Hidden Power to hit Pokemon that resist Fire-type attacks. Additionally, it is quite frail and is weak to Stealth Rock, leaving it very susceptible to common priority attacks. Because these weaknesses leave it unable to sweep past certain defensive Pokemon and priority users, Torchic's usefulness tends to be highly dependent on its team matchup.

[SET]
name: Offensive
move 1: Protect
move 2: Fire Blast
move 3: Hidden Power Grass
move 4: Substitute / Overheat
item: Life Orb / Firium Z
ability: Speed Boost
nature: Modest
evs: 36 Def / 200 SpA / 36 SpD / 236 Spe
ivs: 0 HP

[SET COMMENTS]
Moves
========

Protect guarantees Torchic at least one free turn of Speed Boost, after which it will be able to outspeed the entire unboosted metagame. Fire Blast is a powerful attack that provides more consistent damage output than Torchic's other STAB attacks. Hidden Power Grass is Torchic's most useful coverage move, heavily damaging many common Pokemon resistant to Fire Blast such as Onix and Staryu. Substitute can be run in the last moveslot to allow Torchic to capitalize on the switches it forces and avoid getting revenge killed by Sucker Punch users. Alternatively, Torchic can run both Overheat and Fire Blast, using Overheat to break past bulky Pokemon such as Vullaby and Fire Blast to clean late-game. This is usually suboptimal when Firium Z is run, however, as Inferno Overdrive can instead be used to break past bulky Pokemon. Defog is also an option in the final moveslot, though Torchic's Stealth Rock weakness and frailty make it an inconsistent user of the move.

Set Details
========

The given EV spread maximizes Torchic's offensive presence and allows it to outspeed the entire unboosted metagame after one turn of Speed Boost, making it very difficult to revenge kill without priority users. Life Orb consistently boosts Torchic's damage output, allowing Fire Blast to at least 2HKO most of what it hits neutrally. Alternatively, Firium Z gives Torchic the ability to break past one especially bulky Pokemon and avoid the chip damage incurred by Life Orb, but it noticeably lowers Torchic's overall damage output. 0 HP IVs keep Torchic's HP at 19, ensuring that Life Orb only deals 1 HP of recoil each turn. If Firium Z is run, there is no need to lower Torchic's IVs.

Usage Tips
========

Ideally, Torchic should be brought into the game after its defensive checks, such as Ponyta and Mareanie, and strong priority users have been eliminated. Torchic can also come in earlier in the match to wear down its checks but must be wary of taking residual damage from Stealth Rock and Life Orb due to its susceptibility to priority attacks. Protect should usually be used on the first turn out against a faster foe to take advantage of Speed Boost. However, bear in mind that this is predictable and foes can take advantage of this free turn by using Substitute or switching to a check. If possible, Torchic should use Substitute against a Pokemon that it forces out, such as Foongus, to make it difficult to revenge kill using priority moves. Either Inferno Overdrive or a Life Orb-boosted Overheat should be reserved when preserved until necessary to break past especially bulky foes, such as bulky Vullaby and Timburr. Torchic should not be switched directly into attacks due to its frailty but should instead be brought in after an ally has fainted or through use of a slow pivot.

Team Options
========

Stealth Rock users are incredibly valuable partners for Torchic, as Stealth Rock provides for the chip damage on Pokemon that Torchic struggles to break past otherwise, especially Ponyta. Ferroseed is one such user with especially good type synergy, but Onix and Pawniard also fill this role well.
Knock Off users, such as Mienfoo and Vullaby, can remove Eviolite from bulky foes, greatly aiding Torchic's sweep. Pokemon that can handle opposing Fire-types are a necessity, since Torchic struggles to break past these foes. Diglett is notable due to its ability to trap and remove Pokemon such as Ponyta and Mareanie, though its lack of defensive utility can make it difficult to fit onto the same team as Torchic. Onix and Staryu can also fairly reliably check Fire-types. Similarly, Pokemon that can check Water-types, such as Snivy and the aforementioned Ferroseed, are important partners for Torchic. Entry hazard removal is critical when using Torchic due to its Stealth Rock weakness. Rapid Spin users such as Staryu are best in this role because they don't clear Stealth Rock from the opponent's side, though Defog users such as Vullaby can fit some teams better. Bulky pivots, such as Mienfoo and Vullaby, can help bring Torchic into the match with minimal damage. Finally, it is worth noting that due to Torchic's lack of defensive presence, its use often will require teammates that can check a variety of offensive Pokemon in one team slot.

[STRATEGY COMMENTS]
Other Options
=============

Torchic can run Will-O-Wisp to cripple physical attackers on the switch, but it will generally still take a substantial amount of damage from physical attacks due to its poor defensive stats. Rock Slide is an option to surprise Fire-types but is much less generally useful than Torchic's other moves. Flamethrower can be used to avoid Fire Blast's chance of missing, but the loss of power is extremely notable. Finally, Torchic can run a physical set using its decent Attack stat and Swords Dance, but its lack of powerful physical STAB moves and poor physical coverage options hold this set back from being effective.

Checks and Counters
===================

**Fire-types**: Unless it runs Rock Slide, Torchic struggles to break past Fire-types. Ponyta is the most notable example, as it can easily take any of Torchic's attacks, heal itself with Morning Sun, and KO back with High Horsepower.

**Water-types**: Water-types can prevent Torchic from sweeping in two ways. Aqua Jet users, such as Corphish and Tirtouga, can easily revenge kill Torchic unless it is behind a Substitute. Alternatively, very bulky Water-types, such as Mareanie and Frillish, are not 2HKOed by Hidden Power Grass and can KO Torchic in return.

**Priority Users**: Due to Torchic's frailty, strong priority users such as Timburr, Corphish, and Pawniard can revenge kill it with little difficulty, especially after Stealth Rock and Life Orb chip damage.

**Bulky Pokemon**: Especially bulky Pokemon, such as Spritzee and Munchlax, can take Torchic's attacks and wear it down while healing themselves. However, these Pokemon must be wary of being surprised by a Z-Move or being hit by Knock Off during the match.

[CREDITS]
- Written by: [[Nineage,195129 ]]
- Quality checked by: [[Fiend,208173 ], [Merritt,213064 ], [Coconut,150971 ]]
- Grammar checked by: [[, ], [, ]]
 

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