The Pokemon Analysis - What have we expected, and what do we expect now?

Aldaron

geriatric
is a Tournament Director Alumnusis a Battle Simulator Admin Alumnusis a Smogon Discord Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis an Administrator Alumnus
Smogon is the premier competitive Pokemon site and resource.

As such, a constant effort to always improve the main source of its competitive knowledge, the Pokemon Analyses and the Pokemon Articles, is absolutely necessary.

Through the various efforts of our contributors, we have Pokemon analyses that are constantly updated with metagame relevant sets. This accomplishment is no small feat and should be appreciated accordingly.

However, I firmly believe that if we can improve something, we should. The analyses currently show us what moves, items, evs, and natures a particular set uses, and the description tries to connect it all together and show what the purpose of the set is.

I want to make our set descriptions "perfect." What does this mean? Hell if I know, but I know we can try our best to constantly move in that direction. We cater to all battlers who wish to play Pokemon competitively, and this includes beginners, so I am not suggesting that remove "obvious" descriptions or anything. What I want is to try and include our idea of "synergy" into EACH and EVERY Pokemon set description. I want our set descriptions to show, in addition to how the moves work together and what purposes the items / natures / evs have, both what Pokemon work well with the particular set and what Pokemon work against the particular set.

As most of you can probably see, both are connected as well. What Pokemon help beat whatever the set Pokemon cannot beat (offensive / support characteristic descriptions?)? What Pokemon are reliable partners to switch into whatever Pokemon the set Pokemon must switch out of (defensive / support characteristic descriptions?)? What Pokemon must the set Pokemon be aware of in addition to its obvious checks? Pokemon battles are a team game. Currently, our analyses do a great job describing the Pokemon in isolation; I want to additionally describe each set from the team's perspective.

I feel it is especially appropriate to start a project of this magnitude, one that will try and update every set description to include "synergy" from the team's perspective, with the advent of Doug's phenomenally useful teammate statistics. Now we can confidently say, "Pokemon Y will help deal with Pokemon X's main issue, which is Tyranitar, but it will also help deal with the main Pokemon found in combination with Tyranitar, Scizor."

We have an abundance of data at our disposal; let's use it.

I've gotten back into all three metagames, and I am asking for all of you who are also knowledgable and active in at least one metagame to help me update these analyses.

Let's finally emphasize the team in all our analyses.

EDIT: Alright, here is the example. My additions in bold, my explanations of those additions in red italics

[SET]
name: Offensive
move 1: Dragon Dance
move 2: Waterfall
move 3: Ice Fang / Stone Edge
move 4: Stone Edge / Earthquake
item: Life Orb / Leftovers
nature: Adamant / Jolly
EVs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
<p>One of Gyarados's most powerful and intimidating sets as of date. The addition of physical Waterfall, Ice Fang, and Stone Edge has allowed Gyarados to become one of the most powerful sweepers in the OU metagame when played correctly. Dragon Dance is obviously the crux of this set as well as the EVs, outpacing Jolly Tyranitar before a Dragon Dance and besting even Jolly Weavile after a Dragon Dance. STAB Waterfall gives the set an immense advantage over many physical sweepers as it easily purges bulky Grounds from the picture. The flinch rate from Waterfall is also helpful after a Dragon Dance. Ice Fang and Stone Edge give the best coverage when paired with Waterfall. Despite the shaky accuracy of Stone Edge as well as Ice Fang at times, they're almost necessary to eliminate threats such as opposing Gyarados, Zapdos, Celebi, and Breloom. Earthquake can work in tandem with either Stone Edge or Ice Fang. Rock / Ground / Water gives well-rounded coverage but is walled by Breloom and has trouble with Celebi and Tangrowth. Ground / Water / Ice has issues with bulky flyers that are neutral to ice such as Skarmory and other Gyarados; this type combination is also walled by the rare Shedinja. Any of the aforementioned moves can work together as long as you use Waterfall and Dragon Dance.</p>

<p>Life Orb adds to the massive damage potential of this set. Gyarados is most effective in the late-game when everything is weakened or affected by status. Even after a Dragon Dance, most common OU pokemon are either 2HKOed or even OHKOed with minor exceptions such as Skarmory, Slowbro, and particularly bulky walls. Small nuisances aside, such as more bulky physical walls, Gyarados can easily pose a massive threat. A Jolly nature can be used instead of Adamant if you feel you need more speed, but comes at the cost of less power.</p>

<p>Leftovers is a decent choice for an item on this set but you'll also realize that Gyarados will miss out on those necessary OHKOs or 2HKOs that Life Orb gives. Bite can work on this set over Ice Fang if you feel that more damage against Starmie and Slowbro is necessary. It will also damage Celebi, but it will do slightly less than Ice Fang normally would.</p>

<p>Bulky Water Pokemon, such as Suicune, Vaporeon, Milotic and Ludicolo, will defeat you one on one, especially if they carry Hidden Power Electric. As such, carrying Pokemon like Celebi, Latias or Jirachi will at the very least cause these Pokemon to hesitate before switching in. Another common strategy to beat Gyarados is to simply throw Choice Scarf on a Pokemon with an Electric or Rock move, and have it outspeed and OHKO Gyarados. Gengar, Azelf, Latias, and Jirachi are the most common users of this strategy, and therefore Tyranitar, Weavile, or Scizor all complement this Gyarados offensively.</p>

Alright, just mentioned the most common methods of stopping offensive Gyarados one on one. Then mentioned ways to beat them via the team. This is the point of the set comment additions: specific examples, specific additions.

[SET]
name: RestTalk
move 1: Waterfall
move 2: Stone Edge / Avalanche / Dragon Dance
move 3: Rest
move 4: Sleep Talk
item: Leftovers
nature: Impish
EVs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
<p>Gyarados is a very capable Sleep Talker and defensive Pokémon in general. This set is designed to come in on physical threats and tank. Waterfall is for primary STAB, which works off Gyarados's fantastic attack stat. Stone Edge gives Gyarados a wide range of coverage alongside Waterfall, Dragon Dance can increase the chances of a late-game sweep, while Stone Edge helps against opposing Gyarados. Avalanche offers a more powerful option against Dragons, though most are hit super effectively by Stone Edge.</p>

<p>Thanks to Intimidate, this Gyarados takes physical hits on switch-ins just as well as a Milotic with Marvel Scale activated. Additionally, a +1 Life Orb Stone Edge from an opposing Gyarados will never KO you even after Stealth Rock damage.</p>

<p>If you opt to use Dragon Dance instead of one of the offensive moves, use an EV spread of 252 HP / 224 Def / 32 Spe. This spread allows you to hit 309 Speed after a Dragon Dance, allowing you to outspeed +nature base 90 Speed Pokémon, as well almost all defensive variants of Zapdos that you will see.</p>

<p>In addition to bulky Water Pokemon and Choice Scarf users with super effective attacks, this Gyarados has difficulty with Whirlwind Skarmory, Leech Seed Celebi, physically defensive Zapdos, Kingdra and Hidden Power Electric or Charge Beam Cresselia. If this Gyarados isn't carrying Dragon Dance, then it is also susceptible to Pokemon who set up, such Curse Snorlax or Calm Mind Jirachi. Depending on which threat is more pressing for your team, either a Nasty Plot mixed Infernape, for Skarmory, Cresselia, or Zapdos or a Choice Band Infernape, for Snorlax or Jirachi, is a solid offensive complement. Also, so long as the Snorlax does not have Earthquake, a Dragon Dance Tyranitar with Taunt is a beneficial teammate, as it will generally beat most of those and also remove Kingdra's Rain.</p>

<p>This set is particularly vulernable to most Kingdra, and unfortunately most Pokemon that beat the other problematic Pokemon for this Gyarados do not enjoy switching into Kingdra. Empoleon, who can deal with nearly all Kingdra, Suicune with Roar, or Swampert with Roar, who can both also help against stat boosters, all help deal with this particular issue. It should be noted that while Empoleon and Suicune both add an additional Electric weakness, Swampert is immune to Electric and has the added bonus of resisting Rock-type attacks.</p>

For the sake of prose, I decided to only mention the problems I discussed in the first set with a passing mention, and focused more on other specific examples this would run into. In the set comments, we probably don't want to keep saying "Magnezone is the best offensive complement" over and over and over and over and over and over and over

[SET]
name: BulkyGyara
move 1: Dragon Dance
move 2: Waterfall
move 3: Stone Edge
move 4: Taunt
item: Leftovers
nature: Adamant
EVs: 156 HP / 108 Atk / 100 Def / 144 Spe

[SET COMMENTS]
<p>Gyarados's typing and ability give it an advantage over many other Water-types. This set also attempts to use a slower, more defensive approach rather than the usual hard hitting, offensive strategy. The total EVs give 370 HP / 344 Atk / 219 Def / 234 Spe. 156 HP ensures that it never is 2HKOed by Timid Life Orb Heatran's Fire Blast with Stealth Rock and Leftovers taken into account. 108 Atk allows Gyarados to always 2HKO 252 Def / 148 HP Bold Blissey, factoring Stealth Rocks and Leftovers. 144 Spe is to outspeed Gengar after a Dragon Dance. 100 Defense is EV leftover, but it's really necessary to tank hits from the likes of Lucario, Scizor, and Heracross. Taunt also differentiates this moveset from the others as it can prevent you from being phazed out or crippled by status.</p>

<p>Unlike most Gyarados sets this takes on Skarmory fairly well. Without Intimidate Skarmory still isn't doing much with Drill Peck and Taunt is still preventing Gyarados from being thwarted off by Whirlwind. Intimidate also helps this set-up as it weakens the damage from Brave Bird. Stone Edge gives you the upper hand against waters such as Suicune and Milotic if they lack HP Electric and also crushes most Zapdos after a Dragon Dance.</p>

<p>While the offensive Gyarados prefers to be used during the late-game, this set can be used in any phase of the game. The use of Taunt is crucial to this set because many moves such as Thunder Wave, Will-O-Wisp, Roar, and other Taunt users screw around with the normal strategy. Dragon Dance allows you to threaten your opponent in the early-game but is most useful in the late-game when its counters have been sufficiently weakened or have been induced with a status effect.</p>

<p>Without an Ice or Ground move in addition to Waterfall and Stone Edge, this Gyarados is resisted completely by Breloom and Empoleon. Additionally, without both full EV investment into Attack and Life Orb, Gyarados will lose to Thunderbolt Weezing and ThunderPunch Dusknoir, barring a critical hit or excessive flinches from Waterfall. For these specific issues, a Natural Cure Pokemon that can take Electric attacks, such as Shaymin or Celebi, is an optimal partner, as it will easily take Breloom Spores and Weezing or Dusknoir Will-O-Wisps. Note that because of Breloom, Empoleon and the threat of Will-O-Wisp, Tyranitar and Scizor become less optimal partners.</p>

<p>Because Taunt will generally force the opponent into using super effective Electric or Rock attacks, typing partnership becomes especially important. Hence, Breloom and Ground Pokemon, such as mixed Flygon or Dugtrio, are favorable partners. Breloom is especially useful if its Toxic Orb has already poisoned it, as it will be able to switch in without fear of Will-O-Wisp in case initially Taunting is too risky a choice.</p>

Again, I talk about different scenarios and Pokemon that would affect this Gyarados. This might lead us to, at the very least, put the most used / popular set of Pokemon first, just so, if necessary, an effective "trickle down" of the sets' problems occurs.

[SET]
name: Choice Band
move 1: Waterfall / Aqua Tail
move 2: Ice Fang / Payback
move 3: Stone Edge
move 4: Earthquake
item: Choice Band
nature: Adamant
EVs: 72 HP / 252 Atk / 184 Spe

[SET COMMENTS]
<p>Although not as threatening as some of the sets listed above, the early available source of power gives this an advantage over most walls right off the bat. Removing Dragon Dance for a fourth move gives this perfect coverage against any switch-in. Waterfall is usually the best choice on this set; however, Aqua Tail can be used over Waterfall as the lack of Speed can justify the use of a more powerful, albeit less accurate move. Payback works over Ice Fang as the lower Speed can make a difference against threats such as Starmie and Celebi.</p>

<p>Of the many physically defensive Pokemon in the standard metagame, only Forretress, Skarmory, Cresselia, Celebi, and physically bulky Water Pokemon, such as Suicune and Swampert, can switch-in to this set. And even though they aren't 2HKOed assuming maximum EV investment into HP and Defense, only Suicune can really comfortably switch-in with the omnipresent threat of entry hazards in the metagame, and even then it requires Hidden Power Electric to do significant damage. Instead of these Pokemon, however, what should be focused on specifically for this set are Pokemon that are more than capable of revenge killing Gyarados, such as Azelf, Jolteon, Gengar, Zapdos, and Salamence with Stone Edge. A Pokemon that can switch into all of these, barring Grass Knot Azelf, and immediately present a significant threat is Rock Polish Rhyperior, with Earthquake, Stone Edge, and Crunch as its primary moves. The common Pursuiters again make an optimal combination, though Tyranitar needs to be aware of Focus Blast from Gengar and Scizor needs to be aware of Hidden Power Fire from Gengar and Flamethrower from Azelf. Since this Gyarados needs to take special care with faster Pokemon with super effective attacks, luring these Pokemon in becomes even more important than usual for this set.</p>

<p>Lucario tends to lure in Gengar, Zapdos, and Salamence, so an Agility Lucario with Crunch and Stone edge or Ice Punch would greatly assist Gyarados offensively, in addition to helping out defensively by resisting Rock. Fighting Pokemon in general tend to lure Gengar, Zapdos and Salamence in, if only to avoid significant damage from the initial Fighting move, so consider pairing this Gyarados with a Fighting Pokemon that has Stone Edge and using Stone Edge first turn as opposed to the obvious Fighting move. Since Salamence is also potentially a problem, carrying a Pokemon with higher than 328 Speed with an Ice move that can also take a Draco Meteor, Outrage, or Stone Edge is also advantageous. Some choices include Choice Scarf Jirachi with Ice Punch, Choice Scarf Metagross with Ice Punch, and Choice Scarf Heatran with Hidden Power Ice or Dragon Pulse. Note that these three can also switch-in the other common threats, barring a predicted Fire move for the first two or a predicted Fighting or Ground move for Heatran.</p>

Nothing different here. You'll notice I'm vaguely referring to defensive / typing combinations. That's because regardless of the set, a defensive / typing combination is general, and is probably better served in the team options category.

[SET]
name: SubBounce
move 1: Substitute
move 2: Dragon Dance
move 3: Bounce
move 4: Waterfall
item: Liechi Berry / Salac Berry
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Gyarados has received a much needed replacement to its previous physical STAB Hidden Power Flying back in ADV in the form of Bounce. Despite suffering from low PP, Bounce's respectable base power after benefiting from STAB, along with its 30% paralysis rate, makes it a great addition to Gyarados' movepool, and an even better one at that when paired with Waterfall's 20% flinch rate. Sadly it all comes with the price of being a 2 turn move, as such Bounce is awfully susceptible to Protect stalling and because of its limited PP it will be to your advantage to avoid such encounters as much as possible. It is also worth mentioning that the Water + Flying-type combo is resisted only by Empoleon and Lanturn outside of Ubers, so type coverage will rarely be an issue.</p>

<p>The given EVs allow for 332 HP, 383 Attack, and 261 Speed. 332 HP is divisible by 4 so you activate the pinch berry of your choice after your setting up your third Substitute. Max Attack is self-explanatory for a set such as this, where massive amounts of brute strength will undoubtedly come in handy. 261 Speed on the other hand allows Gyarados to outpace everything below neutral base 80s and, after a single Dragon Dance, outspeed all Pokemon who reside under base the 130 speed group.</p>

<p>Liechi Berry is recommended for the power boost, but a Salac Berry should not be ignored, as the boost it grants in Speed allows Gyarados to keep up with all those Choice Scarf users going around. Due to the stallish nature of Substitute + Bounce, Leftovers can also be considered if one opts for a more defensive approach when setting up.</p>

<p>sorry i've only used this set like five times someone else is going to have write this part up</p>

Yea, I've barely used this so I can't in good conscience write this ._.

[SET]
name: Flail
move 1: Dragon Dance
move 2: Substitute
move 3: Waterfall
move 4: Flail
item: Liechi Berry / Salac Berry
nature: Adamant
evs: 24 HP / 252 Atk / 232 Spe

[SET COMMENTS]
<p>Gyarados has the ability to easily switch into battle and force the opponent to switch out. This set takes advantage of both factors in order to set up. On the turn the opponent switches to its appropriate counter, Gyarados will use Substitute. Depending on the counter, Gyarados will either Dragon Dance or Substitute accordingly, and proceed to sweep with a huge advantage in Speed and Attack. It might seem like the ease by which this is done is being oversimplified; however, this cannot be farther from the truth. How does nearly every individual deal with Gyarados? By switching, which gives Gyarados the opportunity to set up its Substitute.</p>

<p>For example, if the opponent switched in Starmie, Gyarados will Substitute down to Liechi activation and Dragon Dance on the final Substitute breaking turn, giving Gyarados +2 Attack, +1 Speed and a 200 BP move to easily OHKO Starmie with. However, if something like Celebi was switched in the turn Gyarados used Substitute, Gyarados will then Dragon Dance, and use Substitute if it feels a Thunder Wave / Leech Seed coming or Dragon Dance if a Grass Knot is coming. Depending on the amount of health left, Gyarados will then (probably) Substitute again for the Berry activation, and have +3 Attack, +2 Speed and 200 BP move to deal with the opposition.</p>

<p>Liechi Berry or Salac Berry is purely a matter of preference in the end. It depends on whether having Gyarados outspeed Choice Scarf Gengar that switch in later or having the extra boost of Attack is preferred, mostly to OHKO threats like Celebi.</p>

<p>Water and Normal are resisted only by Empoleon and Shedinja in the standard game. Since Pokemon like Suicune, Cresselia and Slowbro are beaten much easier with Stealth Rock in play, it is highly recommended that you consider entry hazard support, significant because it also removes Shedinja from the equation. This is especially relevant because after 1 Dragon Dance and the Liechi activation, Gyarados will do a minimum of 75% to Suicune with a maximum powered Flail. Since this set counts on being at around 1 HP for maximum utility, it is also highly recommended that you give this Rain support, as that will simultaneously boost Waterfall and prevent Sandstorm or Hail from fainting a 1 HP Gyarados. Since Empoleon and the weather inducers Tyranitar, Hippowdon, and Abomasnow are the main concerns for this set, anything that lures those four in is an effective teammate.</p>

<p>Since Heatran lures in Empoleon and Tyranitar easily, you can run the Substitute and Life Orb Heatran with Earth Power to significantly damage both Pokemon. Hippowdon will frequently switch into Metagross, so running the mixed set with Grass Knot would be effective. Swampert will almost always lure in Abomasnow, so running Stone Edge Swampert should be seriously considered, as Swampert can also provide the beneficial Stealth Rock assistance. Dugtrio with help eliminate all of Empoleon, Tyranitar and Abomasnow, so consider running it, perhaps even with U-turn support from something that lures of them in, such as Celebi for Abomasnow or Crobat for Tyranitar and Empoleon.</p>

Because this set has a specific concern, I decided to include a general assistance opinion here: the Stealth Rock bit. I'm not much for absolutely stringent requirements, so if you guys ever feel it is necessary to emphasize a general point or a defensive typing, go right ahead.

[Team Options]

<p>As for all offensively inclined Pokemon, having a teammate setup Stealth Rock in the early game pays enormous dividends in the late game. Various 3HKOs, such as on Dusknoir and Weezing, turn into 2HKOs, especially significant considering Waterfall's Flinch potential. Having Stealth Rock up will also allow Offensive Life Orb Gyarados to run a +Speed nature and still 2HKO Celebi with Ice Fang, especially significant since Celebi is one of the most common switch-ins to Gyarados, and common Choice Scarfers, such as Heatran or Heracross, often carry moves that can KO Gyarados and are generally faster than the Adamant versions of Gyarados. Due to Gyarados' part Flying typing, and the fact that it will often take damage from weather such as Sandstorm or Hail, supporting Gyarados with a Rapid Spinner is also very beneficial. Without having to worry about Stealth Rock, Gyarados can give your team a Fighting, Fire and Ground attack switch-in that simultaneously serves as a potent offensive threat.</p>

This was my general support paragraph. Figured it was a good opening topic. What stuff Gyarados can use in general to maximize its utility.

<p>Offensively, Gyarados in general has trouble sweeping if bulky Water Pokemon, Cresselia, any of Skarmory, Bronzong, or Forretress (the last two for the Explosion possibility), or Choice Scarf users with Electric or Rock moves are on the opposition's team. An easy method to lure in bulky Water Pokemon is to use a Pokemon that carries Explosion and that is either Fire, Rock, or Ground type or has common attacks resisted by Water. Examples include Heatran, Metagross, Regirock, Steelix, or Claydol, all of which, auspiciously, can also set up Stealth Rock. It should be noted that many of the Choice Scarfers that attempt to check Gyarados, such as Gengar, Azelf and Starmie, possess the same weaknesses to Pursuit Tyranitar, Scizor, or Weavile that Cresselia does, so those should be considered as well. Regarding Skarmory, Bronzong and Forretress, Magnet Rise Magnezone will deal with them everytime assuming they do not carry Shed Shell. If the Shed Shell variations are a serious concern, note that Pokemon such as Knock Off Shuckle or Gliscor will lure those three in and knock off the Shell Shell right away.</p>

Second paragraph emphasized offensive combinations: what Pokemon help Gyarados beat what it cannot?

<p>Defensively, any Pokemon that resist Electric or Rock attacks, or both, are favorable teammates. Many such Pokemon include Magnezone, a combination that actually resists every type in the game, Flygon, Breloom, who can support with 100% Sleep and Leech Seed, Swampert, who can also set up Stealth Rock, Nidoqueen, who can set up Stealth Rock and Toxic Spikes, Rhyperior, who can set up Stealth Rock or offensively assist Gyarados, and Tyranitar, who doesn't resist Electric but, due to the automatic Special Defense boost and the fact that the most common Electric moves are special, takes minimal damage from Electric attacks and can Pursuit away many of Gyarados' problems or even set up Stealth Rock. It's also important to note what Pokemon will make it much easier to switch Gyarados into the battle. Heatran or Infernape, who invite Water, Fighting, or Ground attacks, any of Metagross, Lucario, or Jirachi, who invite Fire or Ground attacks, Tyranitar, who invites Fighting, Water, Ground, Steel, and Bug attacks, Scizor, who invites Fire attacks, and Blissey, who invites physical and Fighting attacks, are all Pokemon who make switching Gyarados in very simple.</p>

Third paragraph was defensive combinations: What Pokemon can take what the opposition will throw at Gyarados? Also, just as important, what Pokemon allow Gyarados to switch in more easily?

<p>Since Pokemon is a team game, you can't just assume that you'll easily be able to lure out Gyarados' checks, beat them and win. These checks have their own commonly used partners, and an intelligent team builder will keep those partners in mind as well. Luckily for Gyarados, most of the common teammates for bulky Water Pokemon, such as Suicune, Swampert and Slowbro, are Scizor, Salamence, Heatran, Infernape, and Tyranitar, three of which are easily handled by Gyarados, with the other two not appreciating an Intimidate. As for Cresselia, Gengar, Azelf, or Starmie, the two notable additions are Blissey and opposing Gyarados. Blissey will only switch into Gyarados if it is Thunder Waving, and that is an extremely risky choice in the first place, since a +1 Attack Adamant Life Orb Gyarados' Waterfall will OHKO Blissey on average after factoring in Stealth Rock. Opposing Gyarados can be a problem, as they will often switch in to Intimidate, and then switch back out to something like Cresselia or Bronzong. For this scenario, it is recommended that you Stone Edge first turn as opposed to Dragon Dancing, and then you switch to your own method of handling those Pokemon.</p>

I was using Doug's statistics the entire time, but this was where they shined specifically. Here you talk about the Pokemon most likely to be partnered with the problematic Pokemon. "Team perspective." Gyarados was lucky in that it beats most of what is partnered with its counters lol (which is an interesting factoid itself!)

<p>There are various other strategies that Gyarados can be involved in with other Pokemon. Since Gyarados invites Electric attacks, Volt Absorb Jolteon, potentially a Baton Pass variant to take advantage of a forced switch, or Motor Drive Electivire are both effective partners. Since some Pokemon might try and check Gyarados with a Choice Scarf Rock move, running a Swords Dance Lucario in tandem with Gyarados could often let you set up a sweep from Lucario's side. The same can be said for Choice Scarf users with Electric moves; just switch your Dragon Dance or Substitute Tyranitar, Rock Polish Rhyperior, or Substitute, Spore, Leech Seed Breloom in on the Electric move, take minimal damage and Dragon Dance, Rock Polish or Substitute on the switch. Essentially, take advantage of what you know is coming, and give Gyarados team support that not only resists attacks but also poses immediate danger to the opponent. If you can do this constantly, you can switch the pace of the battle to your advantage.</p>

This was just my random strategies section, where you can basically emphasize anything extra you might want to.

So yea, that's what I was thinking when I started this. Each set will have additional comments about what gives it trouble and what can be paired with the set Pokemon to increase efficacy. The Team Options will then attempt to generalize the team support concept via general support, offensive combinations, defensive combinations, information on common opposition tactics, and random tidbits.
 

TAY

You and I Know
is a Top Team Rater Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
This is pretty obviously a good idea (pokemon is a team game!), though it will require a lot of work...

At any rate, I would be glad to help with this. I have great knowledge of OU and some limited knowledge of Ubers, and I like to write =)
 

Havak

I'm the Best. You're a Towel.
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
I'll defintely be glad to help with this and think it's an excellent idea (after I got over some initial confusion earlier lol). It's a great idea and we can finally make use of the stats that Doug puts a lot of effort into getting for us.
 

SoT

I leave and they change my avatar to this?
is a Top Team Rater Alumnusis a Forum Moderator Alumnusis a CAP Contributor Alumnusis a Battle Simulator Moderator Alumnus
I'd love to help out. I constantly edit the dex when I feel something is wrong/etc. and have made a few peer edits so I have some experience when it comes to writing these. I'm extremely familiar with OU so I believe I could be of some help there as well. Sounds like a great idea Arty!
 

Jimbo

take me anywhere
is a Top Tutor Alumnusis a Tournament Director Alumnusis a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
I'd like to help out too. I'm very familiar with OU, and am doing well in UU at the moment. I've written several peer edits too so I think I'm ok with style.

I think this is a really good idea Aldaron.
 

Great Sage

Banned deucer.
This in theory sounds like a good idea, but I have a feeling that this is going to require such an enormous amount of effort that interest is going to quickly die off. Otherwise, we should obviously try to improve our analyses where possible.
 
I am more than willing to help with this if we decide to go through with it, and given the fact that I am badged for being an "expert teambuilder" i think I am qualified as well.
 

Legacy Raider

sharpening his claws, slowly
is a Top Team Rater Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Aldaron, you know I'm willing to help this in whatever way I can. I agree with Great Sage's point though - this is a truly mammoth task, and we can't just rush headlong into it and lose all our energy and momentum quickly. An update of this magnitude requires a prolonged, concerted effort, but I think we can manage it if we stick at it. I'll be willing to help update whatever sets need to be.
 

Aldaron

geriatric
is a Tournament Director Alumnusis a Battle Simulator Admin Alumnusis a Smogon Discord Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis an Administrator Alumnus
Yea no offense to the worrywarts but as long as I'm still interested in Pokemon, this is pretty much all that I will be doing.

Sure, energy from a lot of the initial helpers will die down, but this project won't.

I assure you.

Besides, what's the point in even mentioning energy might die down? Duh. It's not like I can magically use a Full Restore and get it all back ._.

This was made simply to notify our staff members that improving the analyses from the team perspective will be an on going process from now on.
 
I don't mind giving input for each process, but I doubt I'll be able to write-up full analysis. Regardless, I believe I have a strong enough grasp of the game to help influence the editors of the project.
 

Legacy Raider

sharpening his claws, slowly
is a Top Team Rater Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Aldaron and I were discussing the possibility of adding a 'Team Support' section to each Pokemon's analysis, alongside the sections for EVs and Other Options. This would be in addition to team support comments in each individual set. The set comments would have a brief outline of good supporting Pokemon and how they would help, while the Team Support section would cover Pokemon that pair well with it regardless of set (e.g. Magnezone with Salamence), and would go into greater depth with the support needs of each individual set. This is similar to how EVs are currently done in the analyses - in each individual set there is usually a small mention of the reasons behind a particular spread, what the recommended Speed beats, etc, while in the EV section there is a comprehensive explanation of the spreads, as well as tips on trying to make a custom spread.

To get an idea of what this 'Team Support' section would entail, I've whipped up a quick draft of a possible one for Empoleon.

analysis --> http://www.smogon.com/dp/pokemon/empoleon

Empoleon - Team Support

Empoleon has a boatload of resistances and reasonable Defenses going for it, but it unfortunately has weaknesses to common attacking types such as Ground and Fighting. As such, using Empoleon alongside a Gliscor or Rotom-a makes for a good synergic pairing, as they resist or are immune to each other's weaknesses. Special-based sets will appreciate Gliscor's Electric immunity and recovery move to help them take on Blissey; in particular, the Dancing Tank set can switch into Blissey quite safely (unless it is carrying Ice Beam, which few do, usually opting for Flamethrower or Seismic Toss), and proceed to set up. Empoleon sets that have limited coverage, such as the Agility SubPetaya sweeper, will generally have difficulty with either Celebi or Vaporeon, depending on the secondary attacking move choice. Rotom's STAB attacks hit both super effectively, and can be used to weaken Empoleon's counters to the point that they can be taken out by Empoleon itself.

The SubPetaya sweeper is one of Empoleon's most powerful sets, but is only effective if given the right support. Like already mentioned, Empoleon can only ever get limited coverage with only two attacking moves - if it runs Ice Beam, it will struggle to hit Water-types for much damage, while Grass Knot leaves it quite helpless against bulky Grass-types. Also, Blissey in general will be able to switch into the set with ease, even when it is completely set up with Petaya and Torrent. Fortunately, none of Vaporeon, Blissey, or Celebi can truly hurt Empoleon back either, and none of them are immune to Poison or Ground, meaning Toxic Spikes is a great way of wearing them down. Vaporeon can only try to stall your Ice Beams with Wish + Protect, and so will not be able to stay in for long as the Poison damage adds up. Similarly, Blissey can't simply repeatedly heal itself to wear Empoleon out when it itself is losing increasing amounts of health every turn. Eventually it will be forced to switch by the poison damage, and will be poisoned once again upon re-entry, meaning Natural Cure will be of little use. In addition, using a Choice Band Scizor to threaten these Pokemon is a good choice - Celebi fears U-turn and Blissey Superpower, so both can be severely weakened with a well timed Pursuit.

The Life Orb attacker does not have the same problem with coverage, meaning such specific support is not needed. However, it lacks the raw power of the Petaya sweeper, meaning it is advisable to weaken the opposing team and get some entry hazards out before setting up and attempting a sweep with it. Defensive Empoleon users should have Pokemon that can take the attacks it is weak to; the previously mentioned Gliscor and Rotom-a are good choices here. A Swords Dance Empoleon's efficacy mainly comes from its surprise value, allowing it to beat common counters to the specially based sets. Empoleon doesn't have too high an attacking stat, even after a Swords Dance, so weakening physically bulky Pokemon on the opposing team is of great benefit. Hippowdon and Swampert will take little from Empoleon even after it has set up, and can force it out with the threat of super effective STAB Earthquake. Celebi pairs up well with Empoleon to resist its weaknesses, while easily taking out these bulky Grounds with Grass Knot. Specs Empoleon hits hard, but its low Speed will let it down more often than anything. General paralysis support is useful, as is a means of dealing with Blissey. The aforementioned Celebi comes to mind once again, with access to both Thunder Wave and Leech Seed to help alleviate these problems.
What are other peoples' views on adding a Team Support section?
 

TAY

You and I Know
is a Top Team Rater Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Something that I see you have done here (which I think is a good idea) is discuss team support separately for each set. But this brings up the obvious question: why even add a new section for this? Why not just change the comments for each set? That was what I thought the original intent of this project was anyway.
 
Something that I see you have done here (which I think is a good idea) is discuss team support separately for each set. But this brings up the obvious question: why even add a new section for this? Why not just change the comments for each set? That was what I thought the original intent of this project was anyway.
This follows similar lines to that of the EVs section. The EVs section often offers advice for separate sets, that have other options for bulkier spreads or different Speed numbers etc... but in reality a lot of the advice can be applied to each (or most) separate set(s). It would be annoying for viewers to have to find an individual set to find advice that could apply to a lot of the sets. I guess, this could work in reverse, if there is lot of different advice for different sets, then it could become annoying to have to go down to the team support section, but at least the advice would still be easy to find in that section.

This will also help to reduce the workload, just one section added to each analysis. It is more efficient than lots of little sections.
 

Caelum

qibz official stalker
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Nobody is rewriting all the set comments to accommodate this, that's just ridiculous. A separate section will suffice and is the better choice in my opinion.

With chaos' approval and overall support I'll post a thread in AW in a few minutes informing people of the change and getting volunteers from people outside of IS.
 

Aldaron

geriatric
is a Tournament Director Alumnusis a Battle Simulator Admin Alumnusis a Smogon Discord Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis an Administrator Alumnus
I had initially wanted to add onto to each set's comments, but I don't care either way.

If it is just a team support section, then we're going to have to emphasize that each set be mentioned in the team support section. That is absolutely imperative.

Also Caelum, can you please not? =/

There is a reason I posted this in IS, and not in AW.

I'd rather not have half the public "requesting" some analyses, end up not doing it and delaying the process when a dependable badge member could have done it a long time ago.

I'd rather involve the public when the project is at least somewhat underway =/
 

Caelum

qibz official stalker
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Why would anyone be requesting something, they would post it if they were finished with it.

I don't know what you mean by "underway". Are you suggesting this be done in IS or something, this forum isn't for that anyway? If you just start posting in AW, no one outside of IS will even be able to make a comment since they won't even know what you are doing. Underway would imply that you are posting content. If no one knows what you are doing, then how are they even suppose to comment.
 

Stallion

Tree Young
is a Tiering Contributoris a Battle Simulator Moderator Alumnusis a Three-Time Past WCoP Champion
I'll help with some sets too :).

Although we don't want this too detailed because we're here to help people with competitive pokemon, not make teams for them. Some people take our movesets for gospel anyway, so if we're like "YOU MUST RUN TTAR WITH GYARADOS FOR IT TO WORK REALLY WELL" then team diversity will die as everyone will start running that combination, because "if smogon says so it must be true".

A little section on team support would be good though.
 
I'm a bit sceptical about this, to be honest. Not that the idea is not good, but it seems such an enormous undertaking, especially when you consider that the analyses with our current expectations require constant updating. Just look at the amount of full revamps and things that still happen. Team support sections, especially if they're that big, will use a lot of time that could also be used on other projects.

So that has me worried. You won't see me veto'ing it though, I do think it has potential. I just can't help but look back at how many older, less gigantic projects have died.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top