Gen 4 team ideas and a quick lead guide

here's some team ideas and cool concepts ive been tryin recently. ill probably play a lil bit of sun and moon in case i play spl for funkadopolis again. No one's gonna be playin dpp for a while until U P L so whatever. also, it helps random room tours be a lil more fun so stuff isn't Groudon Tops v BKC Cloyster and all those sample team matchups.


=== [gen4ubers] kingdra stuff ===



Rayquaza @ Custap Berry

Ability: Air Lock

EVs: 36 Atk / 252 SpA / 220 Spe

Hasty Nature

- Draco Meteor

- Stone Edge

- Extreme Speed

- Fire Blast



Kyogre @ Choice Specs

Ability: Drizzle

EVs: 136 HP / 4 Def / 252 SpA / 116 Spe

Modest Nature

IVs: 0 Atk

- Sleep Talk

- Surf



Kingdra @ Splash Plate

Ability: Swift Swim

EVs: 40 Atk / 252 SpA / 216 Spe

Mild Nature

- Surf

- Waterfall

- Draco Meteor

- Outrage



Bronzong @ Leftovers

Ability: Levitate

EVs: 248 HP / 32 Def / 228 SpD

Sassy Nature

- Earthquake

- Toxic

- Stealth Rock

- Payback



Giratina-Origin @ Griseous Orb

Ability: Levitate

EVs: 212 Atk / 160 Def / 8 SpD / 128 Spe

Adamant Nature

- Dragon Claw

- Earthquake

- Shadow Sneak

- Will-O-Wisp



Jirachi @ Leftovers

Ability: Serene Grace

EVs: 176 HP / 116 SpA / 112 SpD / 104 Spe

Modest Nature

IVs: 0 Atk

- Wish

- Grass Knot

- Protect

- Thunder




Someone asked (think it was hyw, maybe slurmz) why I never use kingdra. I didn't have a great answer–priority, tspikes weak, strength etc–but i had some ideas to try anyways. I wanted to try Modest jirachi and I think the set could be better. Main thing i focused on was killin skarms and groudons while spreading paralysis for specs kyogre. It does ok but you notice that palkia / darkrai / etc starts smashing you a lot. and kindgra isn't strong enough to revenge crap like haban palkia. Zong has EQ for dialgas, kyogre has stalk surf for darkrais. Kingdra is splash plate because it feigns specs so you can nab kills on the palkias / latias that switch back in.





=== [gen4ubers] fun stuff ===



Rayquaza @ Custap Berry

Ability: Air Lock

EVs: 36 Atk / 252 SpA / 220 Spe

Hasty Nature

- Draco Meteor

- Fire Blast

- Extreme Speed

- Stone Edge



Darkrai @ Leftovers

Ability: Bad Dreams

EVs: 184 HP / 108 Def / 76 SpA / 140 Spe

Timid Nature

IVs: 0 Atk

- Dark Pulse

- Taunt

- Will-O-Wisp

- Dark Void



Heatran @ Leftovers

Ability: Flash Fire

EVs: 240 HP / 4 SpA / 252 SpD / 12 Spe

Calm Nature

IVs: 0 Atk

- Lava Plume

- Earth Power

- Toxic

- Stealth Rock



Latias @ Soul Dew

Ability: Levitate

EVs: 196 HP / 20 Def / 96 SpD / 196 Spe

Timid Nature

IVs: 0 Atk

- Wish

- Roost

- Dragon Pulse

- Calm Mind



Skarmory @ Leftovers

Ability: Keen Eye

EVs: 248 HP / 16 Def / 208 SpD / 36 Spe

Calm Nature

IVs: 0 Atk

- Taunt

- Spikes

- Roost

- Whirlwind



Dialga @ Choice Scarf

Ability: Pressure

EVs: 4 Def / 252 SpA / 252 Spe

Timid Nature

IVs: 0 Atk

- Aura Sphere

- Draco Meteor

- Fire Blast

- Thunder




I wanted to try Custap ray cause i believe it is worth using. Froslass can't KO ray so you either stop spikes or keep momentum by smashing the revenger. You can also keep it for later using SR to keep whittling ray down to stop some sweeps. Taunt WoW Darkrai is another thing i wanted to try. The Evs help take some BP's ES's etc while helping vs burned jirachis. You still have enough speed for latios which is the only thing necessary since nothing in the 110-125 range is relevant. Wish Cm latias is ok. I think it is a cool concept but could be used on a better team. I originally tried Bold like some ADV strats and immediately regretted it. EP Heatran for other heatran and dialgas in the rain.



Oh, SE ray over EQ cause draco beats sash tar anyways and HO OH is such a pain for this team.



=== [gen4ubers] infernape garbage ===



Infernape @ Focus Sash

Ability: Blaze

EVs: 40 Atk / 252 SpA / 216 Spe

Hasty Nature

- Fake Out

- Overheat

- Close Combat

- Stealth Rock



Deoxys-Attack @ Life Orb

Ability: Pressure

EVs: 4 Atk / 252 SpA / 252 Spe

Rash Nature

- Fire Punch

- Psycho Boost

- Ice Beam

- Extreme Speed



Shaymin-Sky @ Life Orb

Ability: Serene Grace

EVs: 4 Def / 252 SpA / 252 Spe

Timid Nature

IVs: 0 Atk

- Air Slash

- Seed Flare

- Earth Power

- Healing Wish



Tyranitar @ Choice Band

Ability: Sand Stream

EVs: 192 HP / 252 Atk / 60 SpD / 4 Spe

Adamant Nature

- Pursuit

- Crunch

- Earthquake

- Stone Edge



Dialga @ Choice Scarf

Ability: Pressure

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

IVs: 0 Atk

- Dragon Pulse

- Draco Meteor

- Fire Blast

- Thunder



Scizor @ Leftovers

Ability: Technician

EVs: 216 HP / 40 Atk / 252 SpD

Adamant Nature

- Roost

- Swords Dance

- U-turn

- Bullet Punch






Another team I put a lot of things to test together. I think it is the most efficient way to test new ideas instead of building one team for each. Here I tried infernape, SD scizor, HW skymin and the concept of Pursuit + Doexys A. Infernape Blows, i hate it. Doesn't beat anything relevant anymore. I think it would be usable with endeavor but then i think im using an inferior mamoswine. Deoxys has Fire Punch over superpower so i could catch the jirachis and zongers. Skymin has EP for heatran / dialga and scizor has SD Roost Uturn because it's a momentum dude then set up dude. I think SKymin has been underwhelming but I haven't built a great team to help it. Team isn't great at all, but i think the concept is worth sharing. Team is so much fun to use though.





=== [gen4ubers] fireburn 2 ===



Ho-Oh @ Lum Berry

Ability: Pressure

EVs: 152 HP / 240 Atk / 112 Spe

Adamant Nature

- Sacred Fire

- Earthquake

- Brave Bird

- Roost



Kyogre @ Leftovers

Ability: Drizzle

EVs: 248 HP / 220 Def / 40 Spe

Bold Nature

IVs: 0 Atk

- Surf

- Calm Mind

- Rest

- Sleep Talk



Kabutops @ Lum Berry

Ability: Swift Swim

EVs: 252 Atk / 4 Def / 252 Spe

Adamant Nature

- Stone Edge

- Waterfall

- Rapid Spin

- Low Kick



Dialga @ Leftovers

Ability: Pressure

EVs: 248 HP / 220 SpD / 40 Spe

Calm Nature

IVs: 0 Atk

- Dragon Pulse

- Thunder

- Stealth Rock

- Roar



Giratina-Origin @ Griseous Orb

Ability: Levitate

EVs: 36 Atk / 96 Def / 252 SpA / 124 Spe

Rash Nature

- Draco Meteor

- Shadow Sneak

- Thunder

- Hidden Power [Fire]



Jirachi @ Leftovers

Ability: Serene Grace

EVs: 248 HP / 4 Def / 224 SpD / 32 Spe

Careful Nature

- Wish

- Thunder Wave

- Iron Head

- U-turn






Fireburn came up to me one day askin if Ho Oh kabutops spin would work. I was skeptical but I tried it anyways–kinda like when wreckdra asked if kabutops was good, i built the groudon tops team. This team is ok. I think im missing something crucial and it might be the kyogre set. That has been the most underwhelming. Ho OH leads are so good cause Sr isn't up and ttar leads rarely carry Stone edge. So you beat deoxys, most gira, most ttar, ray, darkrai, froslass kinda, and a lot more. dialga + Kyogre is a good water steel combo that has been used since ADV and DP UU when i started playing. Jirachi is used over pursuit scizor cuase scizor kept dying too easily and jirachi can help gira + dialga live longer. Kabutops has lum berry (tried LO and Splash Plate) Because tspikes is something ho oh can't stop. LO + Tspikes gets really bothersome and kabutops also serves as one of my revengers and win conditions.





=== [gen4ubers] dual bird pursuit stall ===



Giratina-Origin @ Griseous Orb

Ability: Levitate

EVs: 132 Atk / 172 Def / 124 SpD / 80 Spe

Adamant Nature

- Shadow Sneak

- Earthquake

- Dragon Claw

- Will-O-Wisp



Forretress @ Leftovers

Ability: Sturdy

EVs: 248 HP / 20 Def / 240 SpD

Careful Nature

- Toxic Spikes

- Spikes

- Payback

- Rapid Spin



Ho-Oh @ Leftovers

Ability: Pressure

EVs: 248 HP / 80 Def / 180 SpD

Careful Nature

- Toxic

- Sacred Fire

- Whirlwind

- Roost



Lugia @ Leftovers

Ability: Pressure

EVs: 248 HP / 44 Def / 216 Spe

Timid Nature

IVs: 0 Atk

- Ice Beam

- Roost

- Toxic

- Whirlwind



Tyranitar @ Shuca Berry

Ability: Sand Stream

EVs: 248 HP / 208 Atk / 24 SpD / 28 Spe

Adamant Nature

- Crunch

- Stealth Rock

- Pursuit

- Superpower



Quagsire @ Leftovers

Ability: Water Absorb

EVs: 248 HP / 252 SpD / 8 Spe

Careful Nature

- Encore

- Earthquake

- Toxic

- Recover






Still experimenting with TTar pursuit + Rapid Spin, I chose to try out ho oh. Haven't found the best moves for the team, i was trying out new sets like shuca ttar (underwhelming as hell). Just overall ok team and I'm only posting it for the concept. I think stuff like SpD groudon could go on the team and quagsire could be replaced for a faster Kyogre stopper like palkia / latias. Ive already done the whole sun Ho OH stall so i wanted something new.



=== [gen4ubers] pp stall ===



Tentacruel @ Lum Berry

Ability: Clear Body

EVs: 40 HP / 252 SpA / 216 Spe

Modest Nature

IVs: 0 Atk

- Toxic Spikes

- Icy Wind

- Hydro Pump

- Rapid Spin



Giratina @ Leftovers

Ability: Pressure

EVs: 132 Def / 36 SpA / 88 SpD / 252 Spe

Timid Nature

IVs: 0 Atk

- Substitute

- Protect

- Dragon Pulse

- Will-O-Wisp



Lugia @ Leftovers

Ability: Pressure

EVs: 208 HP / 84 SpA / 216 Spe

Timid Nature

IVs: 0 Atk

- Earth Power

- Calm Mind

- Ice Beam

- Roost



Dialga @ Leftovers

Ability: Pressure

EVs: 248 HP / 224 SpD / 36 Spe

Calm Nature

IVs: 0 Atk

- Dragon Pulse

- Protect

- Thunder

- Stealth Rock



Skarmory @ Leftovers

Ability: Keen Eye

EVs: 248 HP / 8 Def / 252 SpD

Calm Nature

IVs: 0 Atk

- Spikes

- Whirlwind

- Toxic

- Roost



Mewtwo @ Leftovers

Ability: Pressure

EVs: 248 HP / 8 Def / 252 Spe

Timid Nature

IVs: 0 Atk

- Aura Sphere

- Substitute

- Recover

- Will-O-Wisp






I looked at a bunch of teams and replays and thought, man, water spout / draco / FB / spacial have only 4 hits most of the time. And then I put a bunch of pressure mons, Toxic Spikes, and Spikes on a team and called it a day. This team is so fun to use just because of Sub Protect gira. I thought about Roar but Don't think it is worth the WoW on the steels that tspikes doesn't affect. Standard Dialga but i put protect to try out my idea. it's been ok. Rest Talk kyogre now becomes a problem but I'v beaten it before. I originally had Sub WW lugia but CM helps vs last ditch stuff and gives me a win condition. EP for steels that can't be poisoned like dialga / heatran / jirachi. Mewtwo maybe needs taunt but i chose Aura over it cause darkrai + luke could be a problem. Team struggles the most v latias / latios but there isn't too much to do about that. I think taunt over Sub could work the best though.





=== [gen4ubers] mewtwo lead draco chomp ===



Mewtwo @ Lum Berry

Ability: Pressure

EVs: 24 Atk / 232 SpA / 252 Spe

Hasty Nature

- Aura Sphere

- Shadow Ball

- Fire Blast

- Self-Destruct



Garchomp @ Haban Berry

Ability: Sand Veil

EVs: 4 Atk / 252 SpA / 252 Spe

Naive Nature

- Draco Meteor

- Fire Blast

- Earthquake

- Stealth Rock



Dialga @ Choice Scarf

Ability: Pressure

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

IVs: 0 Atk

- Draco Meteor

- Thunder

- Dragon Pulse

- Fire Blast



Tyranitar @ Choice Band

Ability: Sand Stream

EVs: 248 HP / 228 Atk / 8 SpD / 24 Spe

Adamant Nature

- Crunch

- Pursuit

- Superpower

- Stone Edge



Latios @ Soul Dew

Ability: Levitate

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

IVs: 2 Atk / 30 SpA / 30 Spe

- Dragon Pulse

- Grass Knot

- Hidden Power [Fire]

- Recover



Scizor @ Choice Band

Ability: Swarm

EVs: 216 HP / 40 Atk / 252 SpD

Adamant Nature

IVs: 30 Spe

- Bullet Punch

- U-turn

- Superpower

- Pursuit




This team is fun to use and is my favorite in a while. I started with a mewtwo lead cause it has been years since ive seen one and i didn't know how well it would do. It does pretty well, not at stopping hazards, but at forcing scarfers from the opponent and keeping momentum. I think Shadow ball can be taken out for ice beam (it's one of the versions i have) but i haven't done all the calculations against SpD deoxys and such. aura is for darkrai and ttar and FB for scizors / jirachis that like to switch in. SD over taunt because it's cool. Then i got the rest of the team. CB tar is somethin ive been messin with a lot and it is insanely good. Best mon in DPP ubers at the moment. I originally made the team to test mewtwo but then i wanted to test SpA chomper cause i was tired of skarmorys comin in. Draco is Ok. kills gira (with sr) and ray and dragon claw doesn't. FB smacks skarms and bronzongs letting scizor / ttar use stabs more freely now that skarm is gone. FB also helps v forretress. Problems with the team: RP groudon and blissey. groudon has little room to set up and haban chomp + Scizor does ok at checking it. Blissey now walls chomper / latios / dialga but pursuti does ok v it.


Draco chomp is somethin id use in the future. Really cool mon.


=== [gen4ubers] lum tenta ff garchomop ===



Tentacruel @ Lum Berry

Ability: Clear Body

EVs: 4 HP / 252 SpA / 252 Spe

Timid Nature

IVs: 0 Atk

- Hydro Pump

- Icy Wind

- Toxic Spikes

- Rapid Spin



Garchomp @ Haban Berry

Ability: Sand Veil

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature

- Dragon Claw

- Fire Fang

- Swords Dance

- Earthquake



Groudon @ Leftovers

Ability: Drought

EVs: 248 HP / 228 SpD / 32 Spe

Careful Nature

- Earthquake

- Stealth Rock

- Dragon Claw

- Lava Plume



Skarmory @ Leftovers

Ability: Keen Eye

EVs: 248 HP / 232 SpD / 28 Spe

Bold Nature

IVs: 0 Atk

- Taunt

- Roost

- Whirlwind

- Spikes



Dialga @ Choice Scarf

Ability: Pressure

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

IVs: 0 Atk

- Draco Meteor

- Fire Blast

- Sleep Talk

- Dragon Pulse



Latios @ Soul Dew

Ability: Levitate

EVs: 252 SpA / 252 Spe

Timid Nature

IVs: 2 Atk / 30 SpA / 30 Spe

- Dragon Pulse

- Grass Knot

- Hidden Power [Fire]

- Roost




I made this for Pohijs to use against tomahawk in some po upl thingy. It plays perfectly against those styles where you rely on 90s to beat most things and zonger / skarmory / jirachi for the dragons. fire fang beats all of these with SpD groudon. sub isn't needed cause im not beating lugia anyways + latias can't kill with dpulse. I think this is one of the more interesting ideas for counterstyling. Latios could be reworked but i was just testing some sets and i think this one is ok. Taunt skarm for other skarms and lugias. This was also when lum tentacruel caught on. After i Built this team, people like slurmz and hyw started copying it for good reason. Sash is usually useless nowadays cause groudon leads are non existent. Other +100 leads can't Ko tentacruel anyways. Lum helps beat darkrai leads and modest is so that Icy + Hydro has the slimmest chance to beat froslass. SpD groudon cause i need a good gira check besides skarm and sTalk dialga helps the darkrai matchup.





=== [gen4ubers] mew stuff with mewtwo ===



Darkrai @ Choice Scarf

Ability: Bad Dreams

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

IVs: 0 Atk

- Dark Void

- Dark Pulse

- Focus Blast

- Trick



Skarmory @ Leftovers

Ability: Keen Eye

EVs: 248 HP / 220 SpD / 40 Spe

Impish Nature

IVs: 0 Atk

- Spikes

- Taunt

- Roost

- Whirlwind



Tyranitar @ Leftovers

Ability: Sand Stream

EVs: 248 HP / 48 Atk / 212 SpD

Sassy Nature

- Stealth Rock

- Crunch

- Fire Blast

- Superpower



Gliscor @ Leftovers

Ability: Sand Veil

EVs: 248 HP / 52 Def / 208 SpD

Careful Nature

- Taunt

- Toxic

- Roost

- Earthquake



Latias @ Soul Dew

Ability: Levitate

EVs: 196 HP / 8 Def / 52 SpD / 252 Spe

Timid Nature

IVs: 0 Atk

- Calm Mind

- Thunder

- Roost

- Dragon Pulse



Mewtwo @ Leftovers

Ability: Pressure

EVs: 164 HP / 124 SpD / 220 Spe

Calm Nature

IVs: 0 Atk

- Ice Beam

- Will-O-Wisp

- Taunt

- Recover






This team is cool. I wanted to use a SpD mew like in Ok, then realized that mewtwo is 100x better cause it hits the same marks with better speed. CS darkrai gives me immediate advantage except against TTar. Gliscor + mewtwo + skarmory destroys other stalls or Bulky Offense relying on 90s support mons. Latias is need for kyogre and is basically a liability. Max speed latias too cause hp fire latios is pretty common. I think the mewtwo spread isn't optimal anymore. I had the EVs perfect and they beat 103 speed mons but then thought why not just bump it to latios. So i think Timid + SpD is more optimal but someone can tell me. Im not playing in UPL soon so ev optimization isn't important to me.



=== [gen4ubers] shedinja 2 ===



Tyranitar @ Lum Berry

Ability: Sand Stream

EVs: 120 HP / 252 Atk / 136 SpD

Sassy Nature

- Pursuit

- Crunch

- Superpower

- Fire Blast



Shedinja @ Focus Sash

Ability: Wonder Guard

EVs: 252 Atk / 4 Def / 252 Spe

Jolly Nature

- Shadow Sneak

- X-Scissor

- Baton Pass

- Will-O-Wisp



Forretress @ Leftovers

Ability: Sturdy

EVs: 248 HP / 8 Def / 252 SpD

Careful Nature

- Toxic Spikes

- Pain Split

- Rapid Spin

- Payback



Dialga @ Leftovers

Ability: Pressure

EVs: 252 HP / 220 SpD / 36 Spe

Calm Nature

IVs: 0 Atk

- Stealth Rock

- Thunder

- Aura Sphere

- Dragon Pulse



Kyogre @ Choice Scarf

Ability: Drizzle

EVs: 100 HP / 212 SpA / 196 Spe

Modest Nature

IVs: 0 Atk

- Sleep Talk

- Surf



Lugia @ Leftovers

Ability: Pressure

EVs: 248 HP / 44 Def / 216 Spe

Timid Nature

IVs: 0 Atk

- Roost

- Ice Beam

- Whirlwind

- Reflect




Most people know the first sheddy team–armaldo / sheddy / forretress / kyogre / blissey / lugia–that's been used in past upls and such. But, this version i think is cooler cause it helps the spin problem more than the first. TTar is such a good pursuiter and pursuiting is the only way to spin past turn 5 in dpp ubers. i know people think sand + sheddy is dumb but really you just sac the ttar for the gira, then use the kyogre. sleep talk surf is good for darkrai, dialga has aura sphere for opposing ttars, pain split over spikes cause I win with shedinja + toxic, not KOs from spikes.



Lugia's moveset is stuff ive been changing. Ive had CM, Ive had toxic, Ive had sub. I think reflect is Ok, not the greatest, because it helps forretress spin on physical stuff too.



=== [gen4ubers] stuff 5 with ray ===



Deoxys-Speed @ Colbur Berry

Ability: Pressure

EVs: 252 HP / 164 SpD / 92 Spe

Jolly Nature

- Spikes

- Superpower

- Extreme Speed

- Shadow Ball



Metagross @ Occa Berry

Ability: Clear Body

EVs: 252 Atk / 4 SpD / 252 Spe

Adamant Nature

- Explosion

- Earthquake

- Ice Punch

- Rock Polish



Darkrai @ Lum Berry

Ability: Bad Dreams

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

IVs: 0 Atk

- Dark Pulse

- Dark Void

- Nasty Plot

- Focus Blast



Dialga @ Leftovers

Ability: Pressure

EVs: 248 HP / 8 SpA / 212 SpD / 40 Spe

Calm Nature

IVs: 0 Atk

- Stealth Rock

- Dragon Pulse

- Thunder

- Roar



Giratina-Origin @ Griseous Orb

Ability: Levitate

EVs: 132 Def / 124 SpA / 252 Spe

Naive Nature

- Draco Meteor

- Shadow Sneak

- Thunder

- Earthquake



Rayquaza @ Choice Scarf

Ability: Air Lock

EVs: 252 Atk / 4 Def / 252 Spe

Jolly Nature

- Outrage

- Dragon Claw

- Earthquake

- Extreme Speed




Made it to try out a deoxys i created + metagross. It's a pretty common core of spikes deoxys, sr dialga, lum darkrai, gira, scarfer, 2nd set up sweeper. nothin too much to talk about here except that scarf ray is a great surprise on latias / latios and helps the rain matchup. RP metagross is cool but really weak. YOu need jolly otherwise jirachi iron heads you around 14 times for the kill. Occa is used over shuca / lum cause I wanted extra ray help + helps set up v non choice dragons.



The deoxys evs let you live max non lo ray draco. lets you spike + hit the sash. Colbur helps you v ttar so you spike, superpower to break possible sash. 2nd spike is not worth it over breaking possible sashes. take that to heart.





=== [gen4ubers] UU stuff ===



morty bagon (Hariyama) @ Toxic Orb

Ability: Guts

EVs: 4 HP / 252 Atk / 252 SpD

Adamant Nature

- Payback

- Fake Out

- Close Combat

- Ice Punch



eout (Quagsire) @ Leftovers

Ability: Water Absorb

EVs: 252 HP / 252 SpD / 4 Spe

Careful Nature

- Encore

- Toxic

- Earthquake

- Recover



celebi kev (Torterra) @ Leftovers

Ability: Overgrow

EVs: 244 HP / 252 Def / 12 SpD

Impish Nature

- Synthesis

- Wood Hammer

- Leech Seed

- Earthquake



eotomb (Spiritomb) @ Leftovers

Ability: Pressure

EVs: 252 HP / 4 Atk / 252 SpD

Careful Nature

- Pursuit

- Will-O-Wisp

- Rest

- Sleep Talk



Yapper (Registeel) @ Leftovers

Ability: Clear Body

EVs: 252 HP / 4 Atk / 252 SpD

Careful Nature

IVs: 0 Atk

- Toxic

- Protect

- Seismic Toss

- Stealth Rock



Chester (Umbreon) @ Leftovers

Ability: Synchronize

EVs: 252 HP / 52 Def / 204 SpD

Careful Nature

- Wish

- Protect

- Heal Bell

- Payback






Team eout mortus with some twists and variations. Haryiama is the best UU poke with good lead matchups. it beats ttar, darkrai, ray, deoxys, and kinda gira. Only loss is froslass but if you really want you can use bullet punch. UU mons need to focus on hard counters cause they don't have the speed / fire power to keep up with palkias / latios / whatever. Quag is for kyogre, torterra for groudon, tomber for mewtwo, registeel for scarf dragons, and umbreon for giras + wish for regi + heal bell. you straight lose to tspikes leads, skarm, etc. but the only UU poke i would consider is magneton over tomber.



=== [gen4ubers] magnezone ===



Darkrai @ Chople Berry

Ability: Bad Dreams

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

IVs: 0 Atk

- Dark Void

- Dark Pulse

- Thunder

- Focus Blast



Magnezone @ Custap Berry

Ability: Magnet Pull

EVs: 108 HP / 252 SpA / 148 Spe

Modest Nature

IVs: 3 Atk / 30 SpA / 30 SpD

- Metal Sound

- Thunderbolt

- Hidden Power [Ground]

- Toxic



Dialga @ Leftovers

Ability: Pressure

EVs: 252 HP / 220 SpD / 36 Spe

Modest Nature

IVs: 0 Atk

- Stealth Rock

- Dragon Pulse

- Thunder

- Roar



Tyranitar @ Choice Band

Ability: Sand Stream

EVs: 248 HP / 100 Atk / 160 SpD

Adamant Nature

- Pursuit

- Superpower

- Crunch

- Stone Edge



Garchomp @ Salac Berry

Ability: Sand Veil

EVs: 252 Atk / 4 Def / 252 Spe

Jolly Nature

- Outrage

- Swords Dance

- Earthquake

- Substitute



Giratina-Origin @ Griseous Orb

Ability: Levitate

EVs: 140 Atk / 116 Def / 252 Spe

Naive Nature

- Draco Meteor

- Earthquake

- Shadow Sneak

- Outrage




Hyw likes magnezone, I think it is trash but i made a team using it. I try to trap skarm / zong with zone, latias / latios / lugia with ttar cause those are the main stoppers to chomper. dialga is the glue thingy that sponges the weaker water / dragon attacks. darkrai is a solid lead that puts the most damage from the start so chompers revengers are takin care of–not many teams have mons faster than 125 without a scarf (mewtwo / deoxys / shaymin). Thunder is the last move over anything else cause Rest Talk ogre is a big switchin + chomper stopper so hititn it for 60+ is very nice. Gira is the shaky ground resist that helps v groudon.





=== [gen4ubers] twave fun ===



Darkrai @ Chople Berry

Ability: Bad Dreams

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

- Dark Pulse

- Dark Void

- Thunder Wave

- Focus Blast



Latias @ Soul Dew

Ability: Levitate

EVs: 248 HP / 56 SpD / 204 Spe

Timid Nature

- Dragon Pulse

- Thunder Wave

- Grass Knot

- Recover



Tyranitar @ Leftovers

Ability: Sand Stream

EVs: 248 HP / 32 SpA / 228 SpD

Sassy Nature

- Crunch

- Thunder Wave

- Stealth Rock

- Fire Blast



Giratina-Origin @ Griseous Orb

Ability: Levitate

EVs: 44 Atk / 132 Def / 132 SpA / 200 Spe

Naive Nature

- Draco Meteor

- Earthquake

- Shadow Sneak

- Hidden Power [Fire]



Jirachi @ Leftovers

Ability: Serene Grace

EVs: 248 HP / 224 SpD / 36 Spe

Careful Nature

- Body Slam

- Iron Head

- Wish

- Protect



Togekiss @ Leftovers

Ability: Serene Grace

EVs: 248 HP / 144 Def / 20 SpA / 96 Spe

Modest Nature

- Air Slash

- Nasty Plot

- Substitute

- Roost






I made this to try out togekiss cause everyone that builds teams now likes jirachi. Togekiss takes advantage of that as iron head will never break togekiss' sub. The only change i would make is the item on latias. It doesn't need thunderwave but you gotta stick to the theme. I'd use the common thunder set so you cover kyogre and skarm. Jirachi needs body slam so groudon (and gliscor) can be paralyzed for baby togekiss. I also think Low kick is the best move on ttar over SR (putting SR on jirachi) cause you need the damage on dialga.



All these teams will be dice-like optimized when UPL or some DPP ubers tour comes around.



Thats all i got. Not many of these teams are perfect but i wanted to share some concepts and maybe get people thinkin about playin DPP ubers again. I always have fun with it and as im becoming busier with school, work, and writin new things to see if i can publish somethin a second time (to see if im actually good enough).



Shoutouts to hyw who tests every single team i make and helps with perfecting some ideas.

Shoutouts to slurmz for liking every single dpp post i made from about 8 months ago.

Shoutouts to pohjis who used to test with me but now always rejects.

Shoutouts to benbe who uses all of my bad teams in tours like the gyara team. It is his present for helpin me Test Crap.



Then i made a quick dpp lead guide for people. I think im only missing obscure stuff like mewtwo, groudon, mamoswine, azelf, and deoxys n.



http://pastebin.com/69G0Uky5 (one mistake, infernape should be max SpA rest in attack so you have a max chance of killing deoxys s)
 
good stuff iris

I know the ape team isn't all that serious but rp groudon just slices through it and it can set up pretty easily. maybe you could consider scarfmin and some sort of dialga (I like specs a lot).

hooh tops team is super cool

I really like the double bird stall. I have one very similar to it but quagsire is a excellent fit there I didn't consider. I agree shuca could be replaced on tar, I would consider custap. however my main suggestion is light screen on hooh. it's easily my favorite set and I could write a book on the million amazing things it does so just try it out. easier time dealing with lati/palk/girao that any team appreciates and it really makes kyogre your bitch. in general it's really clutch, this one time I survived an ogre with forret under ls and spun which saved my ass against a really strong ho team. 136 atk on gira gets a bonus pt btw (props for 3 phys atks + wow, I too like that one).

pressure team is awesome. protect on dialga sounds alright but I think you'd probably benefit from roar for the defensive ogres. if you're looking for something besides taunt (which is also good cause opposing skarm could be a prick), light screen is worth considering to help with latis and can also help dia/skarm phaze ogre in a pinch. aura sphere works sick here, tran would normally annoy the daylights out of you but with ep lugia and this you've got it covered.

I was thinking about mewtwo lead myself, cool to see it. nice chomp set. I agree cbtar is retarded good. your sciz has swarm btw

I dig the sd chomp team but I am a little worried about certain lati@s sets. lava plume is cool and all but I think you've got forretress more than covered and twave would let you fully make use of your sdef to absolutely dominate them. catching lugia would also make life much easier for garchomp and would mean you could probably run a different item

darkrai gliscor team is stupid cool lol. on mewtwo 164 HP / 220 SpD / 96 Spe timid hits the sdef/speed stats you have rn (technically 1 higher spe because 350-352 jump but nothing's actually going to hit 351 so meh) and leaves you 28 evs to play with.

scarf ray looks awesome.....

lmao @ eo's uu team

I definitely agree with thunder on latias on the twave team because skarmory is a massive pain. you're not usually breaking it with ttar and everything else gets walled. togekiss seems kinda cool

so yeah good read and such. see you in sm o_O
 

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