Hello, Smogon! Today I present a Monotype Flying Team. Flying is a weird type to me, specially in Monotype. I guess this sentiment comes from it not being a common primary type. Only Tornados is a pure Flying type, , if we don't include Type: Null and Arceus, and only the Noivern line is primary flying type. So it was always a condiment but never the main dish.
This time, I tried to shake up this self-imposed thought process and focus on the Flying type. Suggestions and comments are welcomed.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- Stone Edge
- Earthquake
Because of U-turn acess, great attack and speed I chose Landorus for a scout role. Choice Scarf boosts Landorus speed even further and its Ground typing allows a nice immunity to Electric and neutrality to Rock. Knock Off is a tactical to remove key items from opponents. Stone Edge is used against Flying type matches and Ice-type Pokémon. Earthquake is a stab factory.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Solar Beam
- Air Slash
- Fire Blast
Charizard Y is an insurrance against Rock- and Ice-types. Solarbeam (acclerated by sunlight) deals with the first and Fire Blast (boosted by sunlight) deals with the second. Air Slash is another good stab and Roost provides Charizard some nice recovery against Stealth Rock.
Thundurus @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Hidden Power [Ice]
- Grass Knot
- Thunderbolt
I like the Prankster ability and since one of the advantages of the Flying type is its speed, why not cripple the oposition with a nice Thunder Wave to ensure speed supremacy? This is where Thundurus enters the fray. Thunderbolt is a stab and Grass Knot is a anti-Ground measure. Hidden Power Ice is a nice coverage option.
Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Roost
- Toxic
- Iron Head
- Brave Bird
I have made a weird and probably less decent than average Skarmory set. Roost and Leftovers provide recovery. Toxic provides a damage per turn to the opponent and the bizarre part is the two stabs Iron Head and Brave Bird. I chose these combination because, for some reason (perhaps my bad sense of tactic) if I use a Skarmory with only one stab, I find myself always in a situation in which I need the other. This solved the problem.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Roost
- Toxic
- Defog
- Earthquake
Electric-type moves are a favourite to take everyone out of the sky so a Pokémon with an immunity to those moves is a blessing for this team. Gliscor fits the requirements and with Poison Heal and Toxic Orb in combination with Roost its recovery rate is infernal. Toxic is always nice to have and Defog deals witha critical weakness of Flying type teams: Stealth Rock. Since Gliscor is part Ground-type, it is neutral to Rock-type damage (albeit extremely vulnerable to Ice-type moves) so it can be chosen to enter a pointy battlefield. Alfter recovering a bit it can use Defog to clean the field. Earthquake is a stab classic.
Hawlucha @ Life Orb
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Roost
- Defog
- Aerial Ace
- High Jump Kick
Hawlucha is here to deal with Rock- and Ice-types. Since Hawlucha is neutral to Rock-type damage Defog is a nice choice to deal with Stealth Rock. Aerial Ace never misses its mark and High Jump Kick is a high-reward, high-risk combo.
This time, I tried to shake up this self-imposed thought process and focus on the Flying type. Suggestions and comments are welcomed.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- Stone Edge
- Earthquake
Because of U-turn acess, great attack and speed I chose Landorus for a scout role. Choice Scarf boosts Landorus speed even further and its Ground typing allows a nice immunity to Electric and neutrality to Rock. Knock Off is a tactical to remove key items from opponents. Stone Edge is used against Flying type matches and Ice-type Pokémon. Earthquake is a stab factory.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Solar Beam
- Air Slash
- Fire Blast
Charizard Y is an insurrance against Rock- and Ice-types. Solarbeam (acclerated by sunlight) deals with the first and Fire Blast (boosted by sunlight) deals with the second. Air Slash is another good stab and Roost provides Charizard some nice recovery against Stealth Rock.
Thundurus @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Hidden Power [Ice]
- Grass Knot
- Thunderbolt
I like the Prankster ability and since one of the advantages of the Flying type is its speed, why not cripple the oposition with a nice Thunder Wave to ensure speed supremacy? This is where Thundurus enters the fray. Thunderbolt is a stab and Grass Knot is a anti-Ground measure. Hidden Power Ice is a nice coverage option.
Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Roost
- Toxic
- Iron Head
- Brave Bird
I have made a weird and probably less decent than average Skarmory set. Roost and Leftovers provide recovery. Toxic provides a damage per turn to the opponent and the bizarre part is the two stabs Iron Head and Brave Bird. I chose these combination because, for some reason (perhaps my bad sense of tactic) if I use a Skarmory with only one stab, I find myself always in a situation in which I need the other. This solved the problem.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Roost
- Toxic
- Defog
- Earthquake
Electric-type moves are a favourite to take everyone out of the sky so a Pokémon with an immunity to those moves is a blessing for this team. Gliscor fits the requirements and with Poison Heal and Toxic Orb in combination with Roost its recovery rate is infernal. Toxic is always nice to have and Defog deals witha critical weakness of Flying type teams: Stealth Rock. Since Gliscor is part Ground-type, it is neutral to Rock-type damage (albeit extremely vulnerable to Ice-type moves) so it can be chosen to enter a pointy battlefield. Alfter recovering a bit it can use Defog to clean the field. Earthquake is a stab classic.
Hawlucha @ Life Orb
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Roost
- Defog
- Aerial Ace
- High Jump Kick
Hawlucha is here to deal with Rock- and Ice-types. Since Hawlucha is neutral to Rock-type damage Defog is a nice choice to deal with Stealth Rock. Aerial Ace never misses its mark and High Jump Kick is a high-reward, high-risk combo.