Project SV OU - Victim of the Week (Week 48: Assault Vest Hisuian Samurott)

Check

:sv/kommo_o:
Kommo-o @ Throat Spray
Ability: Bulletproof
Tera Type: Normal
EVs: 236 SpA / 20 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clangorous Soul
- Clanging Scales
- Boomburst
- Flamethrower

Thank to Bulletproof, Kommo-o doesn't really need to worry about anything other than Dark Pulse, which it doesn't take too much damage from, making Clangorous Soul free to set up. After setting up Clangorous Soul, Darkrai cannot do anything to prevent itself from falling over via Clanging Scales as you outspeed Darkrai at +1. EVs are moved as such to guarantee you'll be able to use Clangorous Soul after taking a +2 Dark Pulse (if you don't get flinched at least lol). Of course, this is all if you don't come in at the same as Darkrai, in which case even if they get a flinch you still have another chance at Clangorous Soul.

+2 252 SpA Life Orb Darkrai Dark Pulse vs. 0 HP / 20 SpD Kommo-o: 164-194 (56.3 - 66.6%) -- guaranteed 2HKO (if they get a max roll on Dark Pulse you are left with 1 HP after Clangorous)
252 SpA Life Orb Darkrai Dark Pulse vs. 0 HP / 20 SpD Kommo-o: 82-97 (28.1 - 33.3%) -- guaranteed 3HKO

+2 236 SpA Kommo-o Clanging Scales vs. 0 HP / 4 SpD Darkrai: 322-379 (114.5 - 134.8%) -- guaranteed OHKO
 
Check

:SV/Zamazenta:
Zamazenta @ Heavy-Duty Boots
Ability: Dauntless Shield
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Psychic Fangs
- Crunch
- Stone Edge / Heavy Slam / Wild Charge

It's simple. Zamazenta outspeeds and OHKOes if Darkrai doesn't Terastallize. If Darkrai Teras, Zama still KOes next turn with the follow-up Psychic Fangs. As a bonus, Psychic Fangs actually dents Toxapex! ...This was more relevant back when the Pex was OU.

252 Atk Zamazenta Close Combat vs. 0 HP / 0 Def Darkrai: 408-480 (145.1 - 170.8%) -- guaranteed OHKO
252 Atk Zamazenta Close Combat vs. 0 HP / 0 Def Tera Poison Darkrai: 102-120 (36.2 - 42.7%) -- guaranteed 3HKO
252 Atk Zamazenta Psychic Fangs vs. 0 HP / 0 Def Tera Poison Darkrai: 192-228 (68.3 - 81.1%) -- guaranteed 2HKO
252 SpA Life Orb Darkrai Focus Blast vs. -1 0 HP / 4 SpD Zamazenta: 231-273 (71 - 84%) -- guaranteed 2HKO
252 SpA Life Orb Tera Poison Darkrai Sludge Bomb vs. -1 0 HP / 4 SpD Zamazenta: 261-308 (80.3 - 94.7%) -- guaranteed 2HKO
 
:sv/ting-lu:

Ting-Lu @ Leftovers
Ability: Vessel of Ruin
EVs: 252 HP / 4 Def / 252 SpD
Tera Type: Poison
Careful Nature
- Spikes / Stealth Rock
- Earthquake
- Whirlwind
- Ruination

Ting-Lu is a check. While it lacks any recovery outside of Leftovers, and Focus Blast is obviously very strong against it, Ting-Lu's bulk and typing mean that if Darkrai wants to deal anything resembling significant damage, it has to either rely on Focus Blast's shaky accuracy, potentially multiple times, or attempt to boost further and get phazed out -- and that's before factoring in Tera Poison. When Terastallized, Ting-Lu avoids the OHKO from any of Darkrai's attacks, potentially allowing it to tank any one hit and phaze it out with the right kind of switch-in.

It's also worth noting that if Darkrai Terastallizes itself, Earthquake becomes an OHKO after one round of Life Orb chip, which is kind of hilarious.
 
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Check:
:sv/Tinkaton:

Tinkaton @ Choice Band
Ability: Mold Breaker
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Gigaton Hammer
- Play Rough
- Knock Off
- Stone Edge

Would they expect a Choice Band Tinkaton? Probably not. Will they feel it? Absolutely.
252+ Atk Choice Band Mold Breaker Tera Fairy Tinkaton Gigaton Hammer vs. 0 HP / 0 Def Darkrai: 325-384 (115.6 - 136.6%) -- guaranteed OHKO

Unless Darkrai has time to set up (which it doesn't), Tinkaton will overwhelm Darkrai.
Darkrai calcs:
252 SpA Life Orb Darkrai Focus Blast vs. 0 HP / 4 SpD Tinkaton: 168-198 (54 - 63.6%) -- guaranteed 2HKO
252 SpA Life Orb Darkrai Dark Pulse vs. 0 HP / 4 SpD Tinkaton: 83-99 (26.6 - 31.8%) -- guaranteed 4HKO
Darkrai Sludge Bomb vs. Tinkaton: 0-0 (0 - 0%) -- possibly the worst move ever

(Realized that :moltres-galar: only works as a check. Feel free to use it yourself)

Counter:
:sv/araquanid:
Araquanid @ Assault Vest
Ability: Water Bubble
Tera Type: Water
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Liquidation
- Leech Life
- Filler Move
- Filler Move

Araquanid switches in on a Darkrai using NP.
And then unleashes chaos on the following turn.
252+ Atk Water Bubble Tera Water Araquanid Liquidation vs. 0 HP / 0 Def Darkrai: 296-350 (105.3 - 124.5%) -- guaranteed OHKO

Darkrai calcs:
+2 252 SpA Life Orb Darkrai Dark Pulse vs. 248 HP / 8 SpD Assault Vest Tera Water Araquanid: 183-216 (53.9 - 63.7%) -- guaranteed 2HKO
+2 252 SpA Life Orb Darkrai Focus Blast vs. 248 HP / 8 SpD Assault Vest Tera Water Araquanid: 183-216 (53.9 - 63.7%) -- guaranteed 2HKO
+2 252 SpA Life Orb Darkrai Sludge Bomb vs. 248 HP / 8 SpD Assault Vest Tera Water Araquanid: 138-162 (40.7 - 47.7%) -- guaranteed 3HKO
 
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Counter:
AV Hoopa-U-NO TERA NEEDED

:Sv/Hoopa-Unbound:

Hoopa-Unbound @ Assault Vest
Level: 100
Lonely Nature
Tera Type: Poison
Ability: Magician
EVs: 248 HP / 44 Atk / 40 Def / 84 SpA / 92 Spe
- Knock Off
- Psychic
- Drain Punch
- Gunk Shot

With its insane special bulk and an AV, Hoopa-U is one of the only mons in the metagame that can counter darkrai without needing to tera. hoopa-U can easily tank any hit darkrai can throw at it on switch in. With dark pulse only being a 4-hko. While hoopa can 2-hko darkrai with drain punch, and heal back all the damage dealt

252 SpA Life Orb Darkrai Dark Pulse vs. 248 HP / 0 SpD Assault Vest Hoopa-Unbound: 94-110 (25.8 - 30.3%) -- guaranteed 4HKO

44+ Atk Hoopa-Unbound Drain Punch vs. 0 HP / 0 Def Darkrai: 202-238 (71.8 - 84.6%) -- guaranteed 2HKO

If Darkrai decices to Nasty plot on the switch into Hoopa-U instead , Hoopa can tank one hit with Dark pulse dealing a max of 60%, and heal back between 27.8%-32.7% from drain punch. Being able to survive a second Dark pulse and kill darkrai in return.

+2 252 SpA Life Orb Darkrai Dark Pulse vs. 248 HP / 0 SpD Assault Vest Hoopa-Unbound: 187-220 (51.5 - 60.6%) -- guaranteed 2HKO

44+ Atk Hoopa-Unbound Drain Punch vs. 0 HP / 0 Def Darkrai: 202-238 (71.8 - 84.6%) -- guaranteed 2HKO
 
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Counter (No Tera)
Extreme Speed Outrage Dragonite

:sv/dragonite:
Dragonite @ Choice Band
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake
- Ice Spinner
252 SpA Life Orb Darkrai Dark Pulse vs. 0 HP / 0 SpD Multiscale Dragonite: 88-104 (27.2 - 32.1%) -- guaranteed 4HKO
252 SpA Life Orb Darkrai Dark Pulse vs. 0 HP / 0 SpD Dragonite: 175-208 (54.1 - 64.3%) -- guaranteed 2HKO
Total max= 96.4%
252+ Atk Choice Band Dragonite Outrage vs. 0 HP / 0 Def Darkrai: 360-424 (128.1 - 150.8%) -- guaranteed OHKO

Check (No Tera Again!)
SashReversal!

:SV/BLAZIKEN:
Blaziken @ Focus Sash
Ability: Speed Boost
Tera Type: Fighting
EVs: 252 Atk / 252 Spe
Naughty Nature
IVs: 0 HP / 0 SpD
- Upper Hand
- Reversal
- Swords Dance
- Knock Off/Whatever u want which isn't Fighting type.
252 SpA Life Orb Darkrai Focus Blast vs. 0 HP / 0- SpD Blaziken: 317-374 (117.4 - 138.5%) -- guaranteed OHKO (but SASH happened)
overkill moment: 252+ Atk Blaziken Reversal (200 BP) vs. 0 HP / 0 Def Darkrai: 740-872 (263.3 - 310.3%) -- guaranteed OHKO
Gets a speed boost, sweeps your team. Even SDs a bunch if they NP up. Boom.
It doesn't outspeed without a Speed Boost, so this is a Check.
 
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kd458

is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributor
Moderator
Thank you all for participating in this week, voting is now open! Unfortunately I'll only accept Hoopa-U as a check, since it's a 50/50 whether to click Drain Punch or Psychic if they Nasty Plot on the switch as +2 Tera Poison Sludge Bomb is a clean 2HKO. Also, Dragonite is a very shaky counter - I'll accept it for now, but it loses guaranteed if Stealth Rock is up (as does any Focus Sash user).

Checks

:Okidogi: by Heatranator
:Choice_Specs::Dragapult: by Anchor9
:Choice_Band::Barraskewda: by chartung17
:Kommo-o: by Mugenman88
:Zamazenta: by Lectrys
:Ting_Lu: by InvisibleWater
:Choice_Band::Tinkaton: by Unmasked
:Assault_Vest::Hoopa_Unbound: by chuggachuggachooo
:Focus_Sash::Blaziken: by NotDaProGamer

Counters

:Clodsire: by Heatranator
Tera Water :Assault_Vest::Araquanid: by Unmasked
:Choice_Band::Dragonite: by NotDaProGamer

Voting will end on March 22nd at 11:59pm EST!
You may vote for up to 2 checks and 1 counter.
 
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kd458

is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributor
Moderator
Thank you all for participating and voting! This week's winners are...

Check
:Zamazenta: by Lectrys

Counter
:Clodsire: by Heatranator

Congratulations! Your sets will be added to the Hall of Fame shortly. Our next week will be featuring another new addition to the tier in DLC2 - this is no new Pokemon though, but instead an Ubers drop that previously terrorised the DLC1 meta. How will you deal with Roaring Moon?

:sv/Roaring_Moon:
Roaring Moon @ Booster Energy
Ability: Protosynthesis
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Flying
Jolly Nature
- Knock Off
- Acrobatics
- Earthquake / Taunt
- Dragon Dance


Roaring Moon returns to the tier with everything it had in DLC1, with Knock Off as a devastating STAB option backed up by Tera Flying Acrobatics to deal with Fighting-types like Great Tusk and Zamazenta. Earthquake is a strong option to hit Pokemon like Kingambit that could otherwise deal with it, while Taunt shuts down attempts to wall it with bulkier mons that can otherwise take it on; it's hard to tell from preview which option it'll be running, and often Pokemon that switch in to try and handle one set will crumple like paper in front of the other or even be reduced to setup fodder for Roaring Moon to get a free Dragon Dance. Can you come up with a way to deal with both options in one slot?

Submissions are open until Wednesday, March 27th at 11:59PM EST
You may submit up to 1 check and 1 counter!
 
Check:
:sv/tyranitar:
Tyranitar @ Shuca Berry
Ability: Sand Stream
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpA
Quiet Nature
- Ice Beam
- Stealth Rock
- Thunder Wave
- Knock Off
Tyranitar can help against moon intermediately. It can use shuca berry to take one e-quake from a moon and hit back with ice beam, which is a 3hit ko. Alternatively, it can use t-wave to cripple moon for the rest of the game. Once the shuca berry is consumed, tyranitar can tera to avoid a second e-quake and start chipping back with ice beam. However, high rolls of both e-quake and a follow up acrobatics does ko tyranitar, so it does have to be careful. Tyranitar can also set up stealth rocks for the team if needed. Tyranitar is indeed a check to moon, as it can't do anything if moon uses e-quake and then switches out, as now you either have wasted your tera, or it will now kill you with a correct e-quake predict.

Counter:
:sv/klefki:
Klefki @ Sitrus Berry
Ability: Prankster
Tera Type: Dark
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Magnet Rise
- Play Rough
- Recycle
- Foul Play
Klefki can be a great counter to roaring moon, as it can take even a +4 roaring moon acrobatics and survive the ohko 25% of the time. Now, klefki is usually weak to e-quake, this is where magnet rise comes in. With prankster, you can easily get off a magnet rise to avoid the e-quake damage. And if moon decides to taunt you, then play rough is an instant OHKO. If they decide to avoid the play rough ko by terastillising, then foul play will 2hit ko them instead. Finally, recycle + sitrus berry allows klefki to reliably keep it's health up to avoid any nasty situations that it may get from chip damage.
 
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Check

:sv/weavile:
Weavile @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Knock Off
- Ice Shard
- Swords Dance

Weavile is faster, and Roaring Moon is weak to Ice with or without tera.

252 Atk Weavile Triple Axel (120 BP) (3 hits) vs. 0 HP / 0 Def Roaring Moon: 494-582 (140.7 - 165.8%) -- guaranteed OHKO


Counter

:sv/avalugg:
Avalugg @ Heavy-Duty Boots
Ability: Sturdy
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Body Press
- Avalanche
- Rapid Spin
- Recover

Ice is supereffective against Roaring Moon with or without tera, so Avalanche will OHKO if Roaring Moon attacks and 2HKO if it doesn't. Worst case scenario, Roaring Moon teras and hits you with an Acrobatics on the switch and then a +1 Acrobatics two turns later, and you survive.

252 Atk Protosynthesis Tera Flying Roaring Moon Acrobatics (110 BP) vs. 252 HP / 252+ Def Avalugg: 114-135 (28.9 - 34.2%) -- 2.8% chance to 3HKO
+1 252 Atk Protosynthesis Tera Flying Roaring Moon Acrobatics (110 BP) vs. 252 HP / 252+ Def Avalugg: 169-201 (42.8 - 51%) -- 3.9% chance to 2HKO

4 Atk Avalugg Avalanche vs. 0 HP / 0 Def Roaring Moon: 198-234 (56.4 - 66.6%) -- guaranteed 2HKO
4 Atk Avalugg Avalanche (120 BP) vs. 0 HP / 0 Def Roaring Moon: 392-464 (111.6 - 132.1%) -- guaranteed OHKO
 
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veti

Supreme Overlord
is a Pre-Contributor
Check (counters taunt variants so maybe this doesn't count?):

Bulky Glasses Kingambit

Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Dark / Flying
EVs: 212 HP / 252 Atk / 40 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave
- Iron Head

With 2 Fallen, Adamant, and Black Glasses, Iron Head into Sucker Punch will always kill Roaring Moon. Kingambit cannot switch in to Earthquake variants of Roaring Moon, however it can take one +0 Earthquake or Terastalize to avoid Earthquake, however Acrobatics from Roaring Moon if it terastalizes into Flying on Kingambit has a 6.3% chance to OHKO after Rocks.
 
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Counter:
:sv/klefki:
Klefki @ Sitrus Berry
Ability: Prankster
Tera Type: Dark
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Magnet Rise
- Play Rough
- Recycle
- Foul Play
Klefki can be a great counter to roaring moon, as it can take even a +4 roaring moon acrobatics and survive the ohko 25% of the time. Now, klefki is usually weak to e-quake, this is where magnet rise comes in. With prankster, you can easily get off a magnet rise to avoid the e-quake damage. And if moon decides to taunt you, then play rough is an instant OHKO. If they decide to avoid the play rough ko by terastillising, then foul play will 2hit ko them instead. Finally, recycle + sitrus berry allows klefki to reliably keep it's health up to avoid any nasty situations that it may get from chip damage.
If Roaring Moon uses Earthquake on the switch, you lose. Earthquake plus two turns of Tera Flying Acrobatics is a KO after Sitrus Berry, and Acrobatics outdamages your Recycle healing.

Check (counters taunt variants so maybe this doesn't count?):

Bulky Glasses Kingambit

Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Dark / Flying
EVs: 212 HP / 252 Atk / 40 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave
- Iron Head

With 2 Fallen, Adamant, and Black Glasses, Iron Head into Sucker Punch will always kill Roaring Moon. Kingambit cannot switch in to Earthquake variants of Roaring Moon, however it can take one +0 Earthquake or Terastalize to avoid Earthquake, however Acrobatics from Roaring Moon if it terastalizes into Flying on Kingambit has a 6.3% chance to OHKO after Rocks.
I'm not sure if relying on Supreme Overlord is allowed, but relying on Sucker Punch definitely isn't. A check needs to win every time, and Kingambit loses here if Roaring Moon predicts well.
 
If Roaring Moon uses Earthquake on the switch, you lose. Earthquake plus two turns of Tera Flying Acrobatics is a KO after Sitrus Berry, and Acrobatics outdamages your Recycle healing.
Recycle is more of an option to make sure you keep at relatively good health, so 60-70% range most of the time. If moon does e-quake on the switch, then it does 85% max, you recover 25% which equals 40% hp. Then you can get off a magnet rise, and then get off a recycle, which is priority. That means yes, it can technically beat it, but it has to 1. Get the predict right and 2. Tera and 3. Get high rolls, which is a very strict line of circumstances that ultimately I don't think matter. A lot of mons can beat there "counters" if they get lucky.

Also, a check is something that can deal with a mon somewhat well, though it can't fully consistently answering it every time. It isn't able to win every time, that's something a counter does.
 

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