- - - - -
Mew Coaching is the only way I really see the mon getting good results in, and so I went with that.
Funny little mon that does funny little things. Clicks funny moves like Snarl and Coaching and then can help the reciever (usually Iron Hands or Kingambit) stick around. Went for pure bulk because most of the time you aren't going to be attacking anyways, and you will never not get outsped by Torn (the only viable TW setter in the tier). Ice Beam or Wil-o-Wisp over Snarl probably works fine as well.
I like Iron Hands so those are the two I based the team around, with a basic Hands set because it is awesome. Hands is never not good and coaching makes it a real pain to deal with. AV is used a lot on the team but it's kind of obvious why.
Another basic set, but it's just such a solid mon that I feel like it's worthwhile to run here. U-Turn + Fake Out + Grassy Glide is cool as usual, and Grassy Surge helps to deal with any Psyspam stuff that would ruin Hands or Tauros.
At first I almost made this thing a physical attacker b/c of Coaching Mew but then remembered I need a Special Attacker and that is quite dumb. This thing just stat checks half the tier even without Snow and Aurora Veil, and I chose Specs because I just wanted something to ruin Arch and the genies. Tera Poison too for all the lovely Fighting and Fairy attacks that are being thrown around (there are none but I like the defensive profile). Glaciate helps with speed control even if Blizzard is objectively better most of the time, but I miss that everytime if Snow isn't up so I went with the safer albeit weaker choice.
Another/the second Coaching reciever on the team, and it also punishes Incin from endlessly cycling Fake Out and Intimidate. The spread allows it to live a Lando-I Earth Power which is pretty crucial, and I prefer my Gambits to be Tera Fairy over Dark so that's the type I went with. Good mon and can really rack up the impact when left alone.
Well, it's not exactly the ideal Intimidator but it gets the job done here. Wanted something to be an Intimidator while also not losing to Pao/Harc/the like, and this guy has the perfect type for it with Water Fighting. EV spread allows it to oustpeed Pao with Scarf, while maximizing the damage output and giving it the best possible chance it can have to survive a Tornadus Bleakwind Storm (while even possibly KO'ing in return with Wild Charge. Aqua Jet for more priority, while getting Liquidation and CC for good STAB damage and really pressuring Lando and Pao. Also Tera Bug for the Lando and Rilla MU while also not weakening/worsening it into Pao or Torn.
(Pokepaste for those who didn't see that it was linked at the top with the team)
Replays each show a different mon putting in work for the team, I think it's pretty solid overall.
https://replay.pokemonshowdown.com/gen9doublesou-2116709691-d6w630efofcyumo9g968r2lb71toakupw
https://replay.pokemonshowdown.com/gen9doublesou-2116698656-ausji9p9evw1w0qro13mq89iw6asch6pw
https://replay.pokemonshowdown.com/gen9doublesou-2116703169-2kopz9n7a7kayb7xkdniq3tj21stnoopw
https://replay.pokemonshowdown.com/gen9doublesou-2116715260