Metagame Sun and Moon Doubles Discussion Thread

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kamikaze

The King Of Games
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So I know people are trying to make arguments for various things in this thread.

At this time, when a lot is either not explored or currently being explored, its all the more important to post replays to help back your arguments so people can see footage of specific pokemon in action
 
So I don't see many sample teams being thrown around and while I'm not high on ladder (rank 149 which isn't an achievement in this early meta), I feel like sharing a Trick Room team I've been playing with.

Tapu Lele @ Life Orb
Ability: Psychic Surge
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Moonblast
- Psyshock
- Protect
- Thunderbolt

Wishiwashi-School @ Life Orb
Ability: Schooling
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Muddy Water
- Ice Beam
- Protect
- Hidden Power [Fighting]

Oranguru @ Lum Berry
Ability: Telepathy
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Instruct
- Trick Room
- Protect
- Focus Blast

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Gyro Ball
- Earthquake
- Explosion

Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Shadow Bone
- Flare Blitz
- Earthquake
- Rock Slide

Magearna @ Lum Berry
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Protect
- Flash Cannon
- Thunderbolt


While the team probably needs some optimization, I'll get into the meat of it. Life Orb Tapu Lele blocks priority that otherwise hurts Trick Room as well as acting as a precision nuke. Moonblast over dazzling gleam to hit switch ins harder. Next is Wishiwashi, the Pokemon I wanted to build around. I counterintuitively ran a special Life Orb set (as opposed to a Sitrus Berry set) and Muddy Water so that I don't hit Alolan-Marowak. Life Orb lets WishiWashi hit hard for the five turns Trick Room will be up with Muddy Water being a trolly spread that can lower accuracy (admittedly Scald or Hydro Pump can be used here). Next is Oranguru, which unlike Lele, can set Trick Room. I put Focus Blast on it because I wasn't quite sure what coverage it should run. It's main gist is to Instruct Wishiwashi, Marowak or Magearna after putting up a Trick Room.

Trick Room, of course, needs a secondary setter. Here Bronzong takes that role. Usually I explode it as I have two team members immune to Explosion and one (Magearna) that directly benefits from the explosion. Marowak-A is the third Trick Room sweeper, throwing around its stabs and rock slides to deal with certain archetypes that are currently common (Oricorio dancers for example). Finally Magearna balls out of control extremely quickly and can punish opponents for taking out its partner. Anyways, next set of spoiler tags will be replays. I want to stress that this team isn't high ladder, but I'm sharing it because I think it's a decent skeleton of how Trick Room could turn out.

 
Power Construct Zygarde, recently quickbanned from SM OU, poses similar problems to doubles as it does singles. It has incredible bulk if it isn't killed before it gets into complete form, has multiple set-up options in Coil and Dragon Dance, only needs one move to hit every pokemon in the tier with Thousand Arrows and ultimately just becomes very difficult to take down. Coupled with redirection the options to take out Zygarde complete become incredibly limited and in my opinion should be brought up in discussion by the council.
Follow up post! I peaked the ladder today with the wonderful and balanced pokemon Zygarde. Its honestly kind of ridiculous how many hits this thing takes, regardless of whether they're 4x Super Effective or just neutral hard hitting attacks, I mean it took an Ice Beam from modest Latios and had some HP to spare. Here are some replays showing off its wonderful presence in our metagame!
http://replay.pokemonshowdown.com/gen7pokebankdoublesou-481211186
http://replay.pokemonshowdown.com/gen7pokebankdoublesou-481284877
In one of these Zygarde takes 34% from life orb Tapu Koko HP ice and the other it just soaks up hits until eventually there are no enemies left to take hits from. Effectively being able to hold a Sitrus Berry and Leftovers is just really dumb and it only needs one move to hit the whole tier. Crazy enough once I got to high ladder I faced a lot more opposing Zygarde and that was a very fun mirror as you would expect. I know we operate on a different plane than SM Ou does but there's a reason this was banned and I think that same rationale is applicable to Zygarde-complete's impact on the Doubles OU meta.
 

kaori

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What to do when you have two broken mons in a tier? Build a team with both of them!!

(nobody would help me find the gen 5 style sprite >:( )
Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 68 Def / 80 SpA / 64 SpD / 44 Spe
Calm Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Dazzling Gleam
- Hidden Power [Ground]
- Substitute
- Protect

Kangaskhan @ Kangaskhanite
Ability: Scrappy
Shiny: Yes
EVs: 164 HP / 96 Atk / 56 Def / 84 SpD / 108 Spe
Adamant Nature
- Fake Out
- Double-Edge
- Seismic Toss
- Sucker Punch

Staraptor @ Choice Scarf
Ability: Intimidate
EVs: 252 HP / 100 Atk / 156 Spe
Jolly Nature
- Brave Bird
- Close Combat
- U-turn
- Final Gambit

Zygarde @ Leftovers
Ability: Power Construct
EVs: 252 HP / 4 Atk / 20 SpD / 232 Spe
Careful Nature
- Thousand Arrows
- Dragon Dance
- Substitute
- Protect

Jirachi @ Safety Goggles
Ability: Serene Grace
EVs: 240 HP / 92 Def / 176 SpD
Impish Nature
- Iron Head
- Icy Wind
- Follow Me
- Protect

Hitmontop @ Eject Button
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 124 Atk / 76 Def / 44 SpD / 12 Spe
Adamant Nature
- Fake Out
- Close Combat
- Helping Hand
- Wide Guard


Basic theory of the team is to spam the ways of Protecting Zygarde that it has so that it becomes an unstoppable sweeper, similar to a number of Xerneas teams in VGC 2016. Magearna comes in after your giant snake monster is properly set up and feeds off the boosts from KO's Zygarde gets. Alternatively you can just set up Magearna vs more offensive teams and watch it roll.

I went 22-3 with this team on ladder before coming to the conclusion that yea, both of these mons are pretty dumb. Feel free to give it a try, its ultra flowcharty but it can take wins from good players too, as you can see in some of the replays I have below.

vs BlueSkiddoWeCanToo http://replay.pokemonshowdown.com/gen7pokebankdoublesou-481625152
vs MegaCyber http://replay.pokemonshowdown.com/gen7pokebankdoublesou-481636397
 

Z Strats

Banned deucer.
ok so I have this team that has been working really well for me so I figured I would share.

Mimikyu @ Ghostium Z
Ability: Disguise
EVs: 252 Atk
Brave Nature
IVs: 0 Spe
- Play Rough
- Shadow Sneak
- Destiny Bond
- Trick Room
Incineroar @ Assault Vest
Ability: Blaze
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fake Out
- Darkest Lariat
- Flare Blitz
- U-turn
Magearna @ Sitrus Berry
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Dazzling Gleam
- Flash Cannon
- Aura Sphere
- Protect
Oranguru @ Sitrus Berry
Ability: Inner Focus
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 11 Spe
- Psychic
- Protect
- Instruct
- Trick Room
Salamence-Mega @ Salamencite
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Double-Edge
- Hyper Voice
- Draco Meteor
- Protect
Vikavolt @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 SpD
Quiet Nature
IVs: 0 Atk / 30 Def / 0 Spe
- Bug Buzz
- Thunderbolt
- Hidden Power [Ice]
- Protect

Basically I will lead mimikyu and incineroar to set up trick room then use z destiny bond on mimikyu while switching incineroar for mimikyu. Vikavolt is also surprisingly good in trick room with 145 spA.
I have no replays of z destiny bond+ magearna working but here are some of the team working
http://replay.pokemonshowdown.com/gen7pokebankdoublesou-480764239 (vs. miltankmilk he had to leave but with the position I was in I could've just attacked jirachi(roll to be twice if analysis rachi) till it died then have won)
http://replay.pokemonshowdown.com/gen7pokebankdoublesou-480800167 (vs. kylecole)
http://replay.pokemonshowdown.com/gen7pokebankdoublesou-481786236 (vs. Level 51 using SamVgcs team would've probably won but I choked at the end)
http://replay.pokemonshowdown.com/gen7pokebankdoublesou-480130452 (vs. mishii)
 

Attachments

shaian

you love to see it
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Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 20 HP / 4 Def / 164 SpA / 68 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Protect
- Will-O-Wisp

nifty gengar spread which i find works better than max / max atm also gengar best mega this gen atm. kang seems underwhelming without stoss.

benchmarks:
- live lo tapu tbolt
- tie with it
 
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 20 HP / 4 Def / 164 SpA / 68 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Protect
- Will-O-Wisp

nifty gengar spread which i find works better than max / max atm also gengar best mega this gen atm. kang seems underwhelming without stoss.

benchmarks:
- live lo tapu tbolt
- tie with it
Does 20 hp / 4 def also live something?
 

shaian

you love to see it
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no, it just looks nicer than having 168 spa / 68 spd, but if u really wanted to you could move another 4 spa into def (20 / 8) to always live a jolly kang sucker but i thought that 8 / 160 / 68 looked gross so i didnt bother to go with that when i made the spread :3
 

Zygarde @ Yache Berry
Ability: Power Construct
EVs: 4 HP / 252 Atk / 196 SpD / 56 Spe
Adamant Nature
- Thousand Arrows
- Dragon Dance
- Crunch
- Protect

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 116 SpA / 140 Spe
Modest Nature
IVs: 0 Atk
- Swagger
- Moonblast
- Scald
- Protect

ok so misty terrain lets you sideswag for free. ALSO it protects zygarde from dragon moves and burns etc. the zygarde is pretty slow because i want tapu fini outspeeding it at +0. you can run sub on zygarde but i havent because then you cant swagger it. you can run heal pulse on fini but it has 4mss
 
Quick RMT on a decent team I guess
Has some heat sets so it's prob worth a read.

Tapu Lele @ Life Orb
Ability: Psychic Surge
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Taunt
- Protect

Tapu Lele is mostly here for two main things. Psychic Surge for Psychic Terrain to block priority that often hinders HO teams, like Fake Out. As an added bonus, it synergizes well with Deo-Attack by boosting Psycho Boost to incredible amounts of damage. The second is that it has access to taunt to stop TR. It also helps that Tapu Lele can hit pretty damn hard itself with decent coverage.


Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 44 Atk / 212 SpA / 252 Spe
Hasty Nature
- Psycho Boost
- Pursuit
- Ice Beam
- Protect

Deoxys-Attack is pretty common for HO I'd think. The set is mostly standard with Psycho Boost to nuke shit (ohkos mkang) and ice beam for zygarde/mence. Pursuit is HEAT. Right now with the limited megas, I've mostly seen only ZardY, Mmence, Mkang, Mgeng. Pursuit is especially useful for the latter one, with a 44 atk EV's to have a 50% chance at an OHKO on Mgeng if it's switching. It also does around 30-40% on the other megas if they're switching out, and a decent chuck to rachi if it's switching out. To be honest, I first put pursuit on just to meme and get all them style points, but I actually found pursuit pretty useful in matches because with an HO team, usually an attack from any of my mons brought mons into range where pursuit could trap and finish them off if they tried to switch out.


Pheromosa @ Focus Sash
Ability: Beast Boost
EVs: 196 Atk / 60 SpA / 252 Spe
Lonely Nature
- Focus Blast
- U-turn
- Ice Beam
- Protect

Fuck Zygarde/Mence. Pheremosa helps force them out with ice beam. The other two are just STAB moves to hit hard basically. I'm still debating on whether its worth to drop focus blast for low kick, but if you want to replace, feel free to do so. But the main point of Pheremosa is just basically to help out with nuking shit and threatening Zygarde/Mence


Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Solar Beam
- Overheat
- Protect

At this point, with these three mons, I needed stuff to handle Jirachi and Celesteele and other stuff like that, so ZardY was the perfect mega to do just that. On the spread, with flood of new mons into the tier, I wasn't sure what to EV for so I just ran max/max and it's worked well so far.


Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Bomb
- Psychic
- Protect

Standard Landorus-I for the most part, I dropped rock slide for psychic because psychic terrain boosted its damage to a good amount, that way I could hit stuff like lando-T harder than sludge would. The main role of lando-I on this team was to beat crap like Magearna, Jirachi, Amoong and the other fairies like all 4 Tapus.


Xurkitree @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Discharge
- Dazzling Gleam
- Energy Ball

Since I only had ZardY that could hit celesteele hard enough, I went with scarf Xurkitree. It fit the HO team quite nicely since it has ridiculous spA, and scarf put it up to a respectable speed. I've seen and approve of gastrodon being used lately since it counters a lot of the popular early meta stuff so energy ball was thrown on. Dazzling gleam for another way of at least putting some damage on zygarde/mence if needed.

It's done pretty well on consitently shitting on stuff like zygarde/mage/tapus/mmence/rachi that's literally fuckin everywhere so I guess that's a plus
Edit: Lando-I doesnt get the psychic terrain boost so fuck me sigh
Also replays from the official tour where I used this team against Sam's team
http://replay.pokemonshowdown.com/gen7pokebankdoublesou-482055539
http://replay.pokemonshowdown.com/gen7pokebankdoublesou-482068961
 
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emma

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DPL Champion
back again once again

Drampa @ Dragonium Z
Ability: Berserk
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Draco Meteor
- Ice Beam
- Fire Blast
- Protect

miltankmilk mentioned Drampa earlier in the thread and I think its really cool. Dragon / Fire / Ice coverage hits every type neutrally including big threats like Perfect Zygarde, Mega Mence, and Magearna. Dragon ZMove is also really powerful and is very helpful for sniping protects which helps in the PZygarde matchup. Berserk is also really nice as a +1 SpA boost is always nifty. Jirachi is a nice partner as it beats Dragons & Faries as well as having the ability to take on Fighting types & Steels. Zard Y always helps as it powers up Fire Blast and helps beat Steels and Faries as well as walling Faries.
the team i used it on went 23-0 so it cant be that bad
 
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Z Strats

Banned deucer.

Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 HP / 200 Atk / 56 SpD
Brave Nature
IVs: 0 Spe
- Flare Blitz
- Shadow Bone
- Bonemerang
- Protect

I think Alolan Marowak is a really cool mon it walls Tapu Koko,Magearna and can kill heatran with a sub up. The combination of thick club and flare blitz can do a lot of damage and it has some decent bulk since it doesn't need speed. 252hp/56SpD lets it always live Tapu Lele's psychic and then ohko it back. A good partner is pretty obviously oranguru as it sets up trick room and then you can spam flare blitz/shadow bone instruct.

A couple replays of it:
http://replay.pokemonshowdown.com/gen7pokebankdoublesou-481782465
http://replay.pokemonshowdown.com/gen7pokebankdoublesou-480922908
 

Zygarde @ Yache Berry
Ability: Power Construct
EVs: 4 HP / 252 Atk / 196 SpD / 56 Spe
Adamant Nature
- Thousand Arrows
- Dragon Dance
- Crunch
- Protect

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 116 SpA / 140 Spe
Modest Nature
IVs: 0 Atk
- Swagger
- Moonblast
- Scald
- Protect

ok so misty terrain lets you sideswag for free. ALSO it protects zygarde from dragon moves and burns etc. the zygarde is pretty slow because i want tapu fini outspeeding it at +0. you can run sub on zygarde but i havent because then you cant swagger it. you can run heal pulse on fini but it has 4mss
go for hydro pump over scald on tapu fini, since in most cases you arent going to be able to get burns because of misty terrain
 

Checkmater

It’s just us kittens left, and the rain is coming
is a Tiering Contributor
Made a TR squad that I ended up really liking, here you go




Exeggutor-Alola @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 4 Atk / 92 SpA / 160 SpD
Sassy Nature
IVs: 0 Spe
- Wood Hammer
- Explosion
- Draco Meteor
- Trick Room

Torkoal @ Charcoal
Ability: Drought
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Fire Blast
- Earth Power
- Protect

Magearna @ Occa Berry
Ability: Soul-Heart
EVs: 252 HP / 136 SpA / 120 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Dazzling Gleam
- Fleur Cannon
- Trick Room
- Protect

Scrafty @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- High Jump Kick
- Knock Off
- Ice Punch

Kangaskhan-Mega @ Kangaskhanite
Ability: Scrappy
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Double-Edge
- Seismic Toss
- Sucker Punch

Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Flare Blitz
- Shadow Bone
- Bonemerang
- Protect


Started with eruption torkoal and worked from there. Alolan Exeguttor has really nice typing for a tr setter, tanks fairies decently well, and is probably the only (or one of the only) good zygarde resist that can nuke it back (note that it does NOT get KO'd, does about 80% to above spreads).

Rest is fairly standard.

Anyways, thoought I'd share since I've been really liking Alolan exe as a setter and it seems to do rather well. Nice move access and everything, and the sweeping core is very strong, as marowak is a fire that slays heatran pretty convincingly, as does Torkoal. Flare Blitz is also a truck.

Not much else to really say. Watch out for Tapu Lele that thing's OP as fuck honestly but it works out if you play right and abuse occa to avoid losing to Tapu Lele + Fire

Trick Room's good as fuck with new options give it a go and build some squads. In particular this team could probably do with Heatran>Torkoal and then something > Marowak (but maro is some really fire stuff, honestly, so idk).

If someone can find a good Mage+Zygarde counter that'd be very nice.
 
rain team i've used for 70+ games

decided to use pelipper because after 3 years of playing this game I'm sick and tired of politoed. gengar was next because its the shit this gen and stops those dumb tapu guys, traps zard etc.

magearna helps vs hoopa + kang, mence + jirachi, tapu lele(fuck this mon), dragon types, and rain beats down steels like Heatran and Aegis etc. which this mon doesn't like. ludicolo bc rain lul it gives me a switchin/soft check to volcanion, soft check to skymin/mence, spore immunity, and fake out is nice. it's named 558 bc thats what +1 mega mence hits and even timid ludi in rain can't come close to that fuck mega mence.

used to have zygarge in this slot but wasn't really working bc i'm lacking sufficient support i guess? incomes banded lando which helps break fat ass teams the ladder uses. clicking explosion with gengar out is fun.. also if u boom and kill both pokemon magearna gets that nice +3 boost. physical thundurus is a nice lure for dragons(lati, hydrei, kyurem) it also helps with bulky waters, and zard. Life orb is better but i wanted to use some new shit with the z-moves, pretty lack-luster so far.

Pelipper @ Sitrus Berry
Ability: Drizzle
EVs: 248 HP / 148 Def / 68 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Hurricane
- Icy Wind
- Protect

Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 48 Def / 208 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Taunt
- Protect

Magearna @ Sitrus Berry
Ability: Soul-Heart
EVs: 156 HP / 252 SpA / 100 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Dazzling Gleam
- Flash Cannon
- Protect

558 (Ludicolo) @ Assault Vest
Ability: Swift Swim
EVs: 20 HP / 236 SpA / 252 Spe
Modest Nature
- Scald
- Giga Drain
- Ice Beam
- Fake Out

Landorus-Therian @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- U-turn
- Explosion

Thundurus @ Electrium Z
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wild Charge
- Knock Off
- Superpower
- Protect


spreads: i can't remember everything but pelipper is 3hkoed by -1 mence return and with sitrus it avoids the 2hko from dedge, kills 0 hp Av lando with hydro, after an icy wind it hits 265 speed. gengar avoids the ohko from -1 adamant lando eq(also lets it live -1 mence dedge)
magearna always gets it's sitrus berry when -1 lando eqs and the rest is just thrown into spdef. ludicolo out speeds jolly scarf lando.

as for replays i beat SamuelVGC with the zygarde one lol but the rest of the games on the ladder were me crushing bad teams and losing to random z-moves, psych up metagross, random scarf ultra beats, and getting crushed by mega mence. thank you n1n1 for saving our game I didn't need to be reminded of U-Turn Moltres, Eject Button Hippo, and when my Banded Lando couldn't do 50% to Blastoise. ass.

http://replay.pokemonshowdown.com/gen7pokebankdoublesou-483131618
http://replay.pokemonshowdown.com/gen7pokebankdoublesou-483495635
http://replay.pokemonshowdown.com/gen7pokebankdoublesou-483519875
http://replay.pokemonshowdown.com/gen7pokebankdoublesou-483526774
http://replay.pokemonshowdown.com/gen7pokebankdoublesou-483458235
 
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Z Strats

Banned deucer.
If someone can find a good Mage+Zygarde counter that'd be very nice.
I bring to you the Mage and Zygarde check (at least best I can find)

Nidoking @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Earth Power
- Sludge Bomb
- Protect

Sheer force ice beam ohkos Zygarde and earth power ohkos Magearna and it outspeeds both mons (using SamVGC's spreads for calc) it also got a buff as a poison type with all the new fairies.

Reply just to show:
http://replay.pokemonshowdown.com/gen7pokebankdoublesou-483083187
 

kamikaze

The King Of Games
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been running this rain team for a bit and i've had general success with it, i wanna see what other people think could be improved on it.



Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Spe
- Dazzling Gleam
- Hidden Power [Ground]
- Substitute
- Flash Cannon

Beartic @ Choice Band
Ability: Swift Swim
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Aqua Jet
- Superpower
- Rock Slide

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 4 SpA / 192 SpD / 60 Spe
Calm Nature
- Scald
- Hurricane
- U-turn
- Roost

Tapu Bulu @ Terrain Extender
Ability: Grassy Surge
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Horn Leech
- Rock Slide
- Toxic
- Whirlwind

Shaymin-Sky @ Life Orb
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Seed Flare
- Earth Power
- Protect

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Volt Switch
- Dazzling Gleam
- Grass Knot

the team focuses around abusing the rain to give magearna a easy time against fire types (see second replay) so it can start setting up for free, and uses mons like koko to give more boosts to magearna whenever they can. beartic can actually OHKO zygarde if it's not running yache, and even if it doesn't OKHO, it can easily 2HKO it. skymin abuses the water benefits as well and can check magearna with earth power.

ev's are pretty standard outside of pelipper. if i'm being honest, i just copied the pelipper set and i've been having success with it. let's it live a lot of hits and makes it bulkier in general.

i've been considering dropping bulu for a kingdra. thoughts?

here are some games i got with the team:
http://replay.pokemonshowdown.com/gen7pokebankdoublesou-483811994
http://replay.pokemonshowdown.com/gen7pokebankdoublesou-483814023
http://replay.pokemonshowdown.com/gen7pokebankdoublesou-483816926
 
been running this rain team for a bit and i've had general success with it, i wanna see what other people think could be improved on it.



Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Spe
- Dazzling Gleam
- Hidden Power [Ground]
- Substitute
- Flash Cannon

Beartic @ Choice Band
Ability: Swift Swim
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Aqua Jet
- Superpower
- Rock Slide

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 4 SpA / 192 SpD / 60 Spe
Calm Nature
- Scald
- Hurricane
- U-turn
- Roost

Tapu Bulu @ Terrain Extender
Ability: Grassy Surge
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Horn Leech
- Rock Slide
- Toxic
- Whirlwind

Shaymin-Sky @ Life Orb
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Seed Flare
- Earth Power
- Protect

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Volt Switch
- Dazzling Gleam
- Grass Knot

the team focuses around abusing the rain to give magearna a easy time against fire types (see second replay) so it can start setting up for free, and uses mons like koko to give more boosts to magearna whenever they can. beartic can actually OHKO zygarde if it's not running yache, and even if it doesn't OKHO, it can easily 2HKO it. skymin abuses the water benefits as well and can check magearna with earth power.

ev's are pretty standard outside of pelipper. if i'm being honest, i just copied the pelipper set and i've been having success with it. let's it live a lot of hits and makes it bulkier in general.

i've been considering dropping bulu for a kingdra. thoughts?

here are some games i got with the team:
http://replay.pokemonshowdown.com/gen7pokebankdoublesou-483811994
http://replay.pokemonshowdown.com/gen7pokebankdoublesou-483814023
http://replay.pokemonshowdown.com/gen7pokebankdoublesou-483816926
No offense vPixel, but I think you made this team with the Single's play style in mind. Moves like Toxic, Whirlwind, U-turn (on Pelipper), and hardly no Protect on mons that should have em really convinces me so.
 

Platinum God n1n1

the real n1n1
is a Tiering Contributor

CharY Tailwind more viable than ever?

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Overheat
- Solar Beam
- Protect

Mew @ Sitrus Berry
Ability: Synchronize
EVs: 252 HP / 84 SpA / 52 SpD / 120 Spe
Timid Nature
IVs: 0 Atk
- Light Screen
- Earth Power
- Tailwind
- Ice Beam


I built a Sun team that I really enjoy using; the goal is just to remove threats and let CharY sweep under tailwind. There a few new steels, grass, fairy types that look great, so CharY remains a top tier mega. On the other hand there are some incredibly strong and fast electric types. So if you are running CharY strong speed control is a must, as is covering Heatran, Lando, Tapu Koko, and scarf Xurkitree.

I'll dive into the Mew set by starting off with my methodology for the EVs
1.0) the bulkier of the 2 electric types I mentions is Xurkitree. Being able to 2HKO the bulkiest variant and outspeed the fasted vairent was my starting bench mark
1.1) 120+speed and 84SpA Mew outspeeds a max speed Xurkitree and will 2HKO a bulky variant with Earth Power. (ik most Xurkitree are scarf, thats why I have TW)
2.0) Next I need to be able to survive 2 max SpA, Modest LO Thunderbolts from these either these electric types so I can set TW then follow up with 2 EP or set light screen
2.1) 252HP and 52SpD will survive 2 LO Modest Thunderbolts or 2 LO Wild Charges in Electric Terrain from Tapu Koko after Sitrus Berry recovery
2.2) Will also survive 2 hits of the same set (non-electric terrain) from Xurkitree
3.0) OHKOs LandoT with Ice Beam, 2HKOs bulky Heatran with EP, I have a greater than 50/50 roll to OHKO Mega Salamence

It appears special attackers are just a prevalent in S&M and with ORAS's best Physical mega nerfed; light screen looks increasingly viable. My team has benefited from it a lot so far.
This core would have major problems vs Hydregon so make sure to have checks for it, although it seems much less viable in S&M. Mews main problem will be steel types which CharY covers. I think Mew either transform or as a support looks really interesting right now
 
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Platinum God n1n1

the real n1n1
is a Tiering Contributor
Aegislash is still top tier mon in the game, but like a lot of top tier mons their EV's need some updating. I'm dropping 4 fast Aegislash sets. Outrunning Diancie and Fast Thundy is no longer the benchmark to hit imo; if you are running Aegislash on TW the bench mark is against a Modest Top kek / Mega Gengar. The frailest of these will survive a Mega Gengar Shadow Ball and the weakest of these will kill shaian's bulky Mega Gengar.


Edit: German aegi is another option. I just don't care for it
 
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GenOne

DOU main. GMT-7. PS!: GenOne
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E: Changed Tapu Lele to a Choice Scarf set



I wanted to build a team with Alolan Ninetails and ended up liking the results. Aurora Veil is a super neat move that makes hail viable imo. This team works well as a solid Magearna/Zygarde CT without being unviable in other matchups. Most notably I've won multiple games against other people using SamVGC's "Protek the snek" team and variants of it (replays below). Psychic Seed Milotic is a pretty big threat though, so take out that mon ASAP if you face it. Opposing weather teams also make it harder to set Aurora Veil.

Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 112 HP / 156 Atk / 16 Def / 4 SpD / 220 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Knock Off
- Superpower

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Dazzling Gleam
- Shadow Ball

Jirachi @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 92 Def / 164 SpD
Bold Nature
IVs: 0 Spe
- Follow Me
- Iron Head
- Trick Room
- Protect

Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Moonblast
- Aurora Veil
- Protect

Volcanion @ Shuca Berry
Ability: Water Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Steam Eruption
- Earth Power
- Protect

Salamence-Mega @ Salamencite
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Double-Edge
- Draco Meteor
- Earthquake
- Protect
Lando: Standard AV Lando set. AV stacks well with Aurora Veil to let Lando take hits really well. The Intimidate support and ground coverage help against Mage and Zygarde teams.

Tapu Lele: The best Tapu. Its ability to disable priority moves is really nice, and a big defence against the Protek the snek team. (Just remember that it doesn't protect your flying mons!!!) I'm using a scarf set to patch up this team's weakness to Mega Gengar, and in general this mon just hits fast and hard.

EVs let it hit hard and fast, letting it outspeed neutral base 100s like Adamant Kangaskhan. Tapu Lele's main goal is to hit hard with terrain-boosted Psychic attacks and nuke stuff with its 175 bp Shattered Psyche. Moonblast is additional STAB coverage to hit Dark types. Taunt is a layer of defense against Trick Room teams. It can also disable Jirachi's follow me, but be wary of getting an Iron Head in return.


Jirachi: Obligatory bulky steel / redirector. I kept Goggles on Rachi because it protects it against hail chip damage, and things like Mega Venusaur or Amoonguss could still try to sleep your team. Trick Room > Icy Wind to reset TR against setters, but that's just my preference since this team otherwise lacks TR checks.

Ninetails-Alola: I'm torn on what to run for EVs here, but for now I'm running max HP and max+ speed. The main purpose of Ninetails is to set Aurora Veil, which reduces the damage your team takes from all attacks by one third (it's like duel screens in one move). Light clay lets Aurora Veil last for 8 turns. Dragons and Lando don't want to stay in on Blizzard, and Moonblast can hit dark types like Scrafty pretty hard. If I can figure out specific offensive benchmarks, I might try investing more into special attack.

Volcanion: Max+ speed and max SpA let it outrun Modest Heatran and ensure it gets the jump on Magearna. Shuca Berry helps it stay in on a ground attack - especially when Aurora Veil is up. Pretty standard set overall.

Mega Salamence: This is basically a standard physical Mence set, but I went Draco Meteor > Dragon Dance to let it ohko opposing Dragons and take a good chunk out of Zygarde.
Replays:

[Gen 7] Pokebank Doubles OU: not haruno vs. GenOne (fwiw I did lose in a rematch)
[Gen 7] Pokebank Doubles OU: Sexual_Blaziman vs. GenOne (also lost in a rematch)
[Gen 7] Pokebank Doubles OU: GreenGogoatttt vs. GenOne
 
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