My first RMT in a while.
After testing the team for a bit i found out terrak was wrecking my team coming in on chand and mamo, quick attack scizor defeating me after chand gets chipped by rocks and tenta outspeeding chand and 2HKO it with scald and removing hazards, i swapped klef for phy def Chesnaught and Chandelure for jellicent for a better MU with tenta.
Standard Max Atk, Max Spe shark with jolly nature to outspeed most mons (notably hydreigon) at +1. Liquidation > dual fangs are chosen for more damage due to STAB boost (like muk, hippo and OHKO'ing aero), altho writing this i'm considering EQ > liquidation. Ice fang is the prefered coverage > psychic fangs in the last slot due to it OHKO'ing hydreigon and Hax, while psychic fangs can be used as a better MU against amoongus.
Chesnaught is the reliable switchin to Scizor and Terrak to scout for their sets. It's evs are the recommended one from smogon analysis.I chose leech seed as an alternative way to gain health + chip the opposing team, spiky shield synergises with leech + lefties and is a good scouting move against choice scizor/terrak. Due to natural bulk of chesnaught and spiky shield lefties recovery, spikes can be set up easily while hard switching to other offensive mons might force switches from the opponent and leech weakening teams for shark cleaning. Drain punch > Wood hammer as the final move as it has no recoil + more PP.\
Evs for bisharp is 252 atk adament for max Atk, 220 Spe to hit 231 to speed creep mons speed creeping adamant scizor, and the remaining evs dumped into Sp.def. I used this as a pursuit trapper > Muk-alola as it eats Draco from latias more easily (due to resist) and has a higher speed + offensive presence + better MU against Starmie due to sucker punch. This mon also gives me a better MU against sticky web (as i have no hazard removal) as it gains +2 when sent into webs due to defiant. Sucker punch on this mon is another move helping me outspeed other mons.
Crobat acts as speed control + offensive m-alt check, taunt gives me a better MU against Stall, and BB can also sorta clean teams considering most Rocks/Steel are chipped by spikes/walled by ches + jelli. Flynium Z is chosen as it item for a no recoil BB nuke + better MU against threats to my team.
Jelli's evs are the recommended ones, Will-o-wisp spreads burn in opposing teams. Jelli is a counter to suicune but it is slower and might get pressured stalled. Jelli blocks spins and kinda beats tenta while against starmie, hard bisharp can trap and kill starmie and hazards can be up again.
Blastoise: Mega toise beats my spinblocker and is bulky enough to take out another mon.
Manectric: Outspeeds many things and High sp.atk kills stuff, usually i trade mamo for manectric which might mean no rocks for the game.
Status Moves/Residue chip: Sometimes i just get volt turned and toxic spammed and because of how frail my team is, i lose too many mons and things like lucario/m-aero might clean my team up.
Against Semi stall https://replay.pokemonshowdown.com/gen7uu-916497510
Found someone using it 2hours ltr on ladder : https://replay.pokemonshowdown.com/gen7uu-916518081
Sorry for grammatical/spelling mistakes or incoherence, i was kinda rushing this/ didn't proof read.
RMT please and help improve it thanks.
edits: added replays
Teambuilding Process
I wanted to build a shark+spikes team after fighting it on ladder so i started with Shark + Klefki as a Sharpedo cleaning with spikes chip. Then i added mamo for rocks and an electric immunity, offensive presence and piority ice shard. Next i added sub cm flash fire ghostium z Chandelure as a spin blocker, scizor check and stallbreaker. Seeing no EQ switchins, i added black sludge crobat as a ground immunity and m-alt check. Finally i added in AV bisharp with purusit as a defog abuser and lati trapper. So the original team was : Sharpedo,Klefki,Mamoswine,Chandelure,Crobat,BisharpAfter testing the team for a bit i found out terrak was wrecking my team coming in on chand and mamo, quick attack scizor defeating me after chand gets chipped by rocks and tenta outspeeding chand and 2HKO it with scald and removing hazards, i swapped klef for phy def Chesnaught and Chandelure for jellicent for a better MU with tenta.
The Team
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crunch
- Ice Fang/Psychic Fangs
- Liquidation/Earthquake
- Protect
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crunch
- Ice Fang/Psychic Fangs
- Liquidation/Earthquake
- Protect
Standard Max Atk, Max Spe shark with jolly nature to outspeed most mons (notably hydreigon) at +1. Liquidation > dual fangs are chosen for more damage due to STAB boost (like muk, hippo and OHKO'ing aero), altho writing this i'm considering EQ > liquidation. Ice fang is the prefered coverage > psychic fangs in the last slot due to it OHKO'ing hydreigon and Hax, while psychic fangs can be used as a better MU against amoongus.
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 244 HP / 252 Def / 12 Spe
Impish Nature
- Spikes
- Drain Punch
- Leech Seed
- Spiky Shield
Ability: Bulletproof
EVs: 244 HP / 252 Def / 12 Spe
Impish Nature
- Spikes
- Drain Punch
- Leech Seed
- Spiky Shield
Chesnaught is the reliable switchin to Scizor and Terrak to scout for their sets. It's evs are the recommended one from smogon analysis.I chose leech seed as an alternative way to gain health + chip the opposing team, spiky shield synergises with leech + lefties and is a good scouting move against choice scizor/terrak. Due to natural bulk of chesnaught and spiky shield lefties recovery, spikes can be set up easily while hard switching to other offensive mons might force switches from the opponent and leech weakening teams for shark cleaning. Drain punch > Wood hammer as the final move as it has no recoil + more PP.\
Bisharp @ Assault Vest
Ability: Defiant
EVs: 252 Atk / 36 SpD / 220 Spe
Adamant Nature
- Iron Head
- Pursuit
- Knock Off
- Sucker Punch
Ability: Defiant
EVs: 252 Atk / 36 SpD / 220 Spe
Adamant Nature
- Iron Head
- Pursuit
- Knock Off
- Sucker Punch
Evs for bisharp is 252 atk adament for max Atk, 220 Spe to hit 231 to speed creep mons speed creeping adamant scizor, and the remaining evs dumped into Sp.def. I used this as a pursuit trapper > Muk-alola as it eats Draco from latias more easily (due to resist) and has a higher speed + offensive presence + better MU against Starmie due to sucker punch. This mon also gives me a better MU against sticky web (as i have no hazard removal) as it gains +2 when sent into webs due to defiant. Sucker punch on this mon is another move helping me outspeed other mons.
Crobat @ Flyinium Z
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Roost
- Taunt
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Roost
- Taunt
Crobat acts as speed control + offensive m-alt check, taunt gives me a better MU against Stall, and BB can also sorta clean teams considering most Rocks/Steel are chipped by spikes/walled by ches + jelli. Flynium Z is chosen as it item for a no recoil BB nuke + better MU against threats to my team.
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Stealth Rock
Mamo is chosen as ground immunity and a nuking wallbreaker that force many switches and set up rocks to bully levitate/flying types. adamant max atk max spe to hit as hard as possible to weaken team for shark sweep/ Clean weakened slow teams (like stall and BO teams).Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Stealth Rock
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 212 Def / 44 Spe
Serious Nature
IVs: 0 Atk
- Hex
- Taunt
- Will-O-Wisp
- Recover
Ability: Water Absorb
EVs: 252 HP / 212 Def / 44 Spe
Serious Nature
IVs: 0 Atk
- Hex
- Taunt
- Will-O-Wisp
- Recover
Jelli's evs are the recommended ones, Will-o-wisp spreads burn in opposing teams. Jelli is a counter to suicune but it is slower and might get pressured stalled. Jelli blocks spins and kinda beats tenta while against starmie, hard bisharp can trap and kill starmie and hazards can be up again.
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crunch
- Ice Fang
- Liquidation
- Protect
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 244 HP / 252 Def / 12 Spe
Impish Nature
- Spikes
- Drain Punch
- Leech Seed
- Spiky Shield
Bisharp @ Assault Vest
Ability: Defiant
EVs: 252 Atk / 36 SpD / 220 Spe
Adamant Nature
- Iron Head
- Pursuit
- Knock Off
- Sucker Punch
Crobat @ Flyinium Z
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Roost
- Taunt
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Stealth Rock
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 212 Def / 44 Spe
Serious Nature
IVs: 0 Atk
- Hex
- Taunt
- Will-O-Wisp
- Recover
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crunch
- Ice Fang
- Liquidation
- Protect
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 244 HP / 252 Def / 12 Spe
Impish Nature
- Spikes
- Drain Punch
- Leech Seed
- Spiky Shield
Bisharp @ Assault Vest
Ability: Defiant
EVs: 252 Atk / 36 SpD / 220 Spe
Adamant Nature
- Iron Head
- Pursuit
- Knock Off
- Sucker Punch
Crobat @ Flyinium Z
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Roost
- Taunt
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Stealth Rock
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 212 Def / 44 Spe
Serious Nature
IVs: 0 Atk
- Hex
- Taunt
- Will-O-Wisp
- Recover
Threats D:
Fast Sp.Atk Fire Types: things like moltress/rotom-H/Houndoom can come in on chesnaught/ first turn against most mons (except shark) and threaten Fire type that bisharp can't eat while jelli usually have to remain healthy and lose to the secondary stab. Against these mons at team preview i like to use crobat first or shark first to nuke these fire types/pivot to mamo or some other mons to get rocks up to handle these. But usually i overextend my checks and lose.Blastoise: Mega toise beats my spinblocker and is bulky enough to take out another mon.
Manectric: Outspeeds many things and High sp.atk kills stuff, usually i trade mamo for manectric which might mean no rocks for the game.
Status Moves/Residue chip: Sometimes i just get volt turned and toxic spammed and because of how frail my team is, i lose too many mons and things like lucario/m-aero might clean my team up.
Replays
Against moltres https://replay.pokemonshowdown.com/gen7uu-916503566Against Semi stall https://replay.pokemonshowdown.com/gen7uu-916497510
Found someone using it 2hours ltr on ladder : https://replay.pokemonshowdown.com/gen7uu-916518081
Sorry for grammatical/spelling mistakes or incoherence, i was kinda rushing this/ didn't proof read.
RMT please and help improve it thanks.
edits: added replays
Last edited: