PsyducksChili
Banned deucer.
So this isn’t completely a meme, i got a few wins with it, but it’s pretty funny, nontheless
Keem (Hypno) @ Choice Scarf
Ability: Insomnia
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Magic Room
- Nasty Plot
- Psychic
If you don’t know what magic room does, it gets rid of the effect of held items. This is the plan:
1. Set up magic room
2. Set up nasty plot
3. Try to not die until magic room wares off
4. (Possibly) sweep
This only works on people because they don’t see it coming.
Melee (Garbodor) @ Focus Sash
Ability: Weak Armor
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Toxic Spikes
- Clear Smog
- Gunk Shot
- Explosion
My lead is always garbodor. The point of it is to set up tspikes, then its useless. It could potentially take down something with explosion, but its primarily my toxic spikes setter.
VADER (Glalie-Mega) (M) @ Glalitite
Ability: Refrigerate
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Earthquake
- Freeze-Dry
- Ice Shard
- Double-Edge
My mega. Nothing out of the ordinary. Just a boring glalie set. Earthquake for steels, freeze dry for waters, double edge for stab, ice shard to kill things at low hp (i also thought the pic was funny)
Bzzzzapdos (Vikavolt) @ Buginium Z
Ability: Levitate
EVs: 176 HP / 4 Def / 252 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Roost
- Bug Buzz
- Energy Ball
- Volt Switch
This is part of a nice volt turn core with xatu, bug buzz and tbolt for stab, energy ball for coverage, and roost for recovery. Not much to day about this one either.
Vietnam Flashbacks (Xatu) @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 240 Def / 16 Spe
Timid Nature
- U-turn
- Grass Knot
- Psyshock
- Roost
Xatu is great on this team, because it helps keep hazards away. It also makes a nice core with vikavolt. It also has u turn because of the whole volt turn thing.
Sandwich (Wartortle) @ Eviolite
Ability: Torrent
EVs: 252 HP / 252 SpD
Sassy Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Haze
- Rest
This pokemon keeps the team together. Toxic spikes are absolutely necessary for any chance for hypno to sweep, and being able to remove spikes/stealth rocks/tspikes on my side of the field without getting rid of the ones I set up is great. Scald for spreading burns, haze just in case anything wants to set up on me, rest for recovery, and rapid spin to get rid of hazards.
Keem (Hypno) @ Choice Scarf
Ability: Insomnia
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Magic Room
- Nasty Plot
- Psychic
If you don’t know what magic room does, it gets rid of the effect of held items. This is the plan:
1. Set up magic room
2. Set up nasty plot
3. Try to not die until magic room wares off
4. (Possibly) sweep
This only works on people because they don’t see it coming.
Melee (Garbodor) @ Focus Sash
Ability: Weak Armor
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Toxic Spikes
- Clear Smog
- Gunk Shot
- Explosion
My lead is always garbodor. The point of it is to set up tspikes, then its useless. It could potentially take down something with explosion, but its primarily my toxic spikes setter.
VADER (Glalie-Mega) (M) @ Glalitite
Ability: Refrigerate
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Earthquake
- Freeze-Dry
- Ice Shard
- Double-Edge
My mega. Nothing out of the ordinary. Just a boring glalie set. Earthquake for steels, freeze dry for waters, double edge for stab, ice shard to kill things at low hp (i also thought the pic was funny)
Bzzzzapdos (Vikavolt) @ Buginium Z
Ability: Levitate
EVs: 176 HP / 4 Def / 252 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Roost
- Bug Buzz
- Energy Ball
- Volt Switch
This is part of a nice volt turn core with xatu, bug buzz and tbolt for stab, energy ball for coverage, and roost for recovery. Not much to day about this one either.
Vietnam Flashbacks (Xatu) @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 240 Def / 16 Spe
Timid Nature
- U-turn
- Grass Knot
- Psyshock
- Roost
Xatu is great on this team, because it helps keep hazards away. It also makes a nice core with vikavolt. It also has u turn because of the whole volt turn thing.
Sandwich (Wartortle) @ Eviolite
Ability: Torrent
EVs: 252 HP / 252 SpD
Sassy Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Haze
- Rest
This pokemon keeps the team together. Toxic spikes are absolutely necessary for any chance for hypno to sweep, and being able to remove spikes/stealth rocks/tspikes on my side of the field without getting rid of the ones I set up is great. Scald for spreading burns, haze just in case anything wants to set up on me, rest for recovery, and rapid spin to get rid of hazards.