NU Slowking

etern

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[OVERVIEW]

Slowking has a great defensive typing that grants it key resistances to Water-, Fire-, Fighting-, Ice-, Psychic-, and Steel-type moves. This typing is complemented by Slowking's impressive mixed bulk, good Special Attack, expansive movepool, and amazing ability Regenerator, making it the best Assault Vest user in the NeverUsed tier. Furthermore, Slowking can pull off an effective Trick Room set capable of speeding past offensive teams. However, Slowking faces great competition from Slowbro, which offers superior physical bulk and a more effective Calm Mind set. Slowking also struggles with the abundance of Dark-types in the tier, which can Pursuit trap it or simply KO it with their STAB moves.

[SET]
name: Assault Vest
move 1: Scald
move 2: Future Sight / Psyshock
move 3: Fire Blast
move 4: Dragon Tail
item: Assault Vest
ability: Regenerator
nature: Modest
evs: 248 HP / 252 SpA / 8 Spe

[SET COMMENTS]
Moves
========

Scald is Slowking's main Water-type STAB move and has a decent chance to burn. Future Sight is a very powerful Psychic-type move that allows Slowking to force switches and distrupt momentum. Alternatively, Psyshock can be used for a more reliable Psychic-type STAB move. Fire Blast roasts Grass-types such as Ferroseed, Sceptile, Shiftry, and Whimsicott. Dragon Tail phazes foes, prevents Slowking from becoming setup fodder, and works well in tandem with Future Sight.

Set Details
========

248 HP EVs maximize Slowking's bulk and give it an HP stat divisible by three, thus augmenting the recovery gained through Regenerator. Maximum Special Attack investment with a Modest nature makes Slowking difficult to switch into. Regenerator is mandatory, providing Slowking with a form of recovery to stay healthy throughout matches.

Usage Tips
========

This set should be used as a special tank, so pivot Slowking into special attackers that it can wall like Sigilyph, Delphox, and Typhlosion. Scald is Slowking's safest move to throw out, as its high chance to burn can cripple many of the physical attackers Slowking draws in. Be cautious of switching Slowking in too recklessly if the opponent has a Pursuit trapper such as Sneasel or Spiritomb. Use Future Sight to pressure switch-ins and force the opponent to play aggressively. Dragon Tail should be used to prevent Pokemon such as Slowbro and Sigilyph from setting up on Slowking as well as phazing Pokemon that can stomach Future Sight.

Team Options
========

Fighting-types such as Hitmontop, Hariyama, Scrafty, and Hitmonlee can deal with Dark-types for Slowking, while Slowking can take on Poison-types and some Psychic-types in return. They also appreciate Slowking's Future Sight support, which can force in Dark-types to take the hit. Fire-types including Incineroar, Delphox, Magmortar, and Emboar can destroy Grass-types, which pressure Slowking. Ground-types like Steelix, Piloswine, and Rhydon can block Electric-type moves targeted at Slowking and set up Stealth Rock. Fighting-type checks such as Garbodor, Vileplume, Golbat, and Spiritomb work well with Slowking, as this set struggles with physical attackers. Poison-types including Vileplume and Garbodor work well with Slowking, as they can absorb Toxic Spikes and act as additional checks to Fighting-types; Garbodor also enjoys Slowking's Dragon Tail support, as it works well in conjunction with Spikes.

[SET]
name: Trick Room Sweeper
move 1: Scald / Surf
move 2: Psyshock / Psychic
move 3: Trick Room
move 4: Nasty Plot
item: Life Orb / Psychium Z
ability: Regenerator
nature: Quiet
evs: 248 HP / 8 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Scald deals good damage and has a chance to burn. Alternatively, Surf deals more damage than Scald at the cost of losing the burn chance. Psyshock gives Slowking good dual STAB coverage and can OHKO Virizion. However, Psychic can be used to hit physically bulky Pokemon such as Garbodor and Golbat harder. Trick Room allows Slowking to take advantage of its abysmal Speed and strike first. Nasty Plot turns Slowking into a fearsome sweeper capable of breaking through defensive and offensive teams alike.

Set Details
========

The given EVs amplify Slowking's good bulk, with Special Attack maximized to do as much damage as possible. A Quiet nature and 0 Speed IVs are used to make Slowking as slow as possible to outpace as much as possible under Trick Room. Life Orb boosts Slowking's damage output at the cost of inflicting recoil. Alternatively, Psychium Z provides Shattered Psyche, a one time nuke that can OHKO even the sturdiest walls after a Nasty Plot boost, such as Vaporeon, Aromatisse, and Jellicent. Waterium Z is also a great option to target Psychic-resistant Pokemon such as Scrafty.

Usage Tips
========

This set is best used as a late-game sweeper after Dark-types and bulky walls have been weakened or removed. Slowking can safely set up Trick Room on Choice-locked Pokemon such as Emboar and Medicham. Although Slowking has good bulk, it should not be used as a primary stop to offensive threats, as it lacks the necessary bulk from Assault Vest to consistently check special attackers. Instead, Slowking should be played offensively to plow through teams and make way for other sweepers to clean up. If using Shattered Psyche, save it for especially bulky walls such as Vaporeon that will not go down to a +2 Psychic-type STAB move. Slowking can switch out after it has nuked something in order to restore its health and come back in again later on in the match.

Team Options
========

Wallbreakers such as Sceptile and Emboar can soften up the opponent's team and give Slowking an easier time cleaning up. Grass-types in general, such as Virizion, Whimsicott, Shiftry, and Rotom-C, all work fantastically with Slowking, as they can clear out any bulky Water-types, particularly opposing Assault Vest Slowking, Jellicent, and Calm Mind Slowbro. Ground-types including Rhydon and Steelix can pivot in on Electric-type attacks and set up Stealth Rock, which makes Slowking's sweep easier to pull off. Fire-types also work well with Slowking, as they can cover its weakness to Grass-type moves, Freeze-Dry, and, in the case of Houndoom and Incineroar, Ghost-types.

[STRATEGY COMMENTS]
Other Options
=============

A defensive Calm Mind set could be used to set up on Fire-types such as Delphox slightly more easily, but this set is outclassed by Slowbro for the most part. Likewise, any pivot set with Toxic or Thunder Wave can be performed better by Slowbro, although Slowking has a more favorable matchup against special Fire-types such as Delphox. Inferno Overdrive is an option to roast Grass-types on the switch but isn't very useful outside of that. Shadow Ball is a niche option on the Assault Vest set to deal more damage to Jellicent, opposing Slowking, and Slowbro. Grass Knot can hit Water-types such as Seismitoad, Vaporeon, and Slowbro harder.

Checks and Counters
===================

**Dark-types**: As Slowking doesn't invest into its Defense, it is quite vulnerable to Pursuit trappers such as Sneasel, Absol, and Spiritomb. However, they all hate switching into Scald.

**Grass-types**: Choice Specs Rotom-C, Sceptile, and Virizion all OHKO Slowking with their Grass-type attacks and take little damage from Scald. However, the first two cannot switch into Fire Blast, while the last takes huge damage from Psyshock.

**Electric-types**: Vikavolt, Rotom, Manectric, and Alolan Raichu can deal heavy damage to Assault Vest Slowking and outright OHKO Trick Room variants. Lanturn can comfortably pivot into Slowking's attacks; however, it can get worn down quickly between Future Sight and potential Scald burns.

**Strong Physical Attackers**: Pokemon such as Choice Band Emboar, Braviary, and Druddigon can muscle past Slowking with their brute force, but they cannot safely switch in for the most part.

**Toxic**: Once Slowking is crippled with Toxic from either Garbodor's Toxic Spikes, Golbat, Slowbro, or Vaporeon, it is forced to switch much more often to heal off the residual damage.
 
Last edited:

Martin

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IMO this should get at least a set details mention for TR King because it allows it to do lots of cool things like use TR vs +2 LO Doom if at full health (or set up on it more consistently if it is unboosted, taking unboosted Black Hole Eclipse and not being easy to pick up with priority when setting up on unboosted Dark Pulse), take CB Sneasel's KOff after SR (which Psychium can't do consistently), set up on +2 Drapion from full health (also impossible for Psychium), and a few other things, and it also stacks a lot of Psychium's benefits in general without interfering with a teammate's Z-move slot, which frees up teambuilding with this thing immensely.

Speaking of that, I think you should mention how Psychium weakens KOff when you mention it in set details, allowing it to set up on stuff like unboosted Drapion (either get up TR or get to +2 under TR (Scald only does a little over 50% to it unboosted (or 65-75% with LO)) while also being useful vs non-STAB KOffs for a lot of the same reasons.

Edit: Also, for what it's worth, I've been using Oblivious on Veil teams if you think that's OO worthy. My reasoning is that Slowking doesn't tend to switch out on such builds anyway outside of a few uncommon scenarios, and being able to rule out the possibility of Taunt shutting down a sweep is rlly nice in general and has come in handy a fair few times now.
 
Last edited:
[OVERVIEW]
  • You do say that Slowking has competitive competition of Slowbro but it would also be good to explain why you should use Slowking over Slowbro sometimes.
AV set:
[Team Options]
  • I'd like to see something said by Fighting-Types about how well it functions with Future Sight since most team don't like to take one which means they are forced to switch their Dark / Steel-Types in what Fighting-Types can take advantage of.
  • Toxic Spikes absorbers is also something I miss in here, Slowking really dislikes, as you said in "Checks and Counters" Slowking really doesn't like to be poisoned. If you say that there you should say by team options something about Toxic spikes absorbers.
TR set:
[Set]
  • Waterium Z should be slashed as well as it is able to deal heavy damage to the Knock Off users as Drapion, Sneasel, Absol etc. With Life Orb you simply die and with Psychium Z you just have to hope you have your +2 already while with Waterium Z you able to nuke those without a boost.
[Set Details]
  • Nothing is said about Regenerator and how it's able to be used after you have nuked something or already set up once and after some switches you can simply do it again.

[Other Options]
  • Should be said something about Thunder Wave / Toxic and how Toxic is able to deal with CM users such as Slowbro (also mention Slowbro does this still kinda better)

QC 1/3
 

erisia

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In OO you should mention that Shadow Ball and Grass Knot both hit Slowbro and opposing Slowking harder than any of Slowking's other moves. I also think you could mention Surf here as a more powerful alternative for the OTR set; Scald burns aren't as good as they used to be and the extra power is particularly nice if you're running a Z-move (either for the higher base power Z-move or to compensate for the lack of a Life Orb). Slowking would much rather net a KO rather than take a hit as the Scald burn sets in, wasting a TR turn in the process. I personally think Surf should get first slash from experience but I don't mind if you put it further behind so long as you do actually mention it.

Also in team options for the pivot set, emphasise that stuff like Garbodor can take advantage of Dragon Tail forcing switches in general via entry hazard pressure.

QC 2/3
 

Finchinator

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Can mention Z-Fire Blast in OO and how at least the TWave/Toxic sets can check special fire types (Delphox, Charizard, Magmortar, Typhlosion, etc.) better than Slowbro, giving it some niche on its own (not going to say CM on Slowking is good though as it is not). Otherwise, this looks fine.

Would add a point for electrics (yea, partial overlap with Rotom-C in grasses, but Vikavolt, Rotom, etc. are still relevant) to C&C, but otherwise this is good.

Both sets look fine although I do not really use AV ever, so cannot comment with much personal expertise there.

3/3 good work
 

Mr. Uncompetitive

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Comments


[OVERVIEW]

Slowking has a great defensive typing which that grants it key resistances to Water-, Fire-, Fighting-, Ice-, Psychic-, and Steel-type moves. This typing is complemented by Slowking's impressive mixed bulk, good Special attack Attack, expansive movepool, and amazing ability Regenerator, making it the best Assault Vest user in the NeverUsed tier. Furthermore, Slowking can pull of off an effective Trick Room set capable of blistering speeding ("blistering" is not a verb so I changed this accordingly. Still feels a bit awkward though...) past offensive teams. However, Slowking faces great competition from Slowbro, (AC) who offers superior physical bulk and a more effective Calm Mind set. Slowking also struggles with the abundance of Dark-types in the tier, (AC) which can Pursuit trap it or simply KO it with their STAB moves.

[SET]
name: Assault Vest
move 1: Scald
move 2: Future Sight / Psyshock
move 3: Fire Blast
move 4: Dragon Tail
item: Assault Vest
ability: Regenerator
nature: Modest
evs: 248 HP / 252 SpA / 8 Spe

[SET COMMENTS]
Moves
========

Scald is Slowking's main Water-type STAB move and has a decent chance to burn. Future Sight is a very powerful Psychic-type move which that allows Slowking to force switches and distrupt momentum. Alternatively, Psyshock can be used for a more reliable Psychic-type STAB move. Fire Blast roasts Grass-types such as Ferroseed, Sceptile, Shiftry, and Whimsicott. Dragon Tail phazes foes, prevents Slowking from becoming setup fodder, (AC) and works well in tandem with Future Sight.

Set Details
========

248 HP EVs maximize Slowking's bulk while also giving it a HP stat divisible by 3, thus augmenting the recovery gained through Regenerator. Maximum Special Attack investment with a Modest nature makes Slowking difficult to switch into. Regenerator is mandatory, providing Slowking with a form of recovery to stay healthy throughout matches.

Usage Tips
========

This set should be used as a special tank, so pivot Slowking into special attackers that it can wall like Sigilyph, Delphox, and Typhlosion. Scald is Slowking's safest move to throw out, as its high chance to burn can cripple many of the physical attackers Slowking draws in. Be cautious of switching Slowking in too recklessly if the opponent has a Pursuit trapper such as Sneasel, Drapion, or Spiritomb. Use Future Sight to pressure switch-ins and force the opponent to play aggressively. Dragon Tail should be used to prevent Pokemon such as Slowbro and Sigilyph from setting up on Slowking as well as phazing out Pokemon that can stomach Future Sight.

Team Options
========

Fighting-types such as Hitmontop, Hariyama, Scrafty, and Hitmonlee can deal with Dark-types for Slowking, while in return Slowking can take on Poison-types and some Psychic-types in return. They also appreciate Slowking's Future Sight support, (AC) which can force in Dark-types to take the hit. Fire-types including Incineroar, Delphox, Magmortar, and Emboar can destroy Grass-types, (AC) which pressure Slowking. Ground-types like Steelix, Piloswine, and Rhydon can block Electric-type moves targeted at Slowking and set up Stealth Rock. Fighting-type checks (This part should be explained more imo. It's a bit odd since, even with the mediocre physical bulk, which you mention later, Slowking still seems like a half-decent fighting check and not like something that would lose to most fighting types...) such as Garbodor, Vileplume, Golbat, and Spiritomb work well with Slowking, (AC) as this set struggles with physical attackers. Poison-types including Vileplume and Garbodor work well with Slowking, (AC) as they can absorb Toxic Spikes and act as additional checks to Fighting-types, (RC) ; (add semicolon) Garbodor also enjoys Slowking's Dragon Tail support, (AC) as it works well in conjunction with Spikes.

[SET]
name: Trick Room Sweeper
move 1: Scald / Surf
move 2: Psyshock / Psychic
move 3: Trick Room
move 4: Nasty Plot
item: Life Orb / Psychium Z
ability: Regenerator
nature: Quiet
evs: 248 HP / 8 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Scald deals good damage and has a chance to Burn burn. Alternatively, Surf deals more damage than Scald at the cost of losing the potential Burn burn (a "potential chance" sounds a bit repetitive imo...) chance of Scald. Psyshock gives Slowking good dual STAB coverage and can OHKO Virizion. However, Psychic can be used to hit physically bulky Pokemon such as Garbodor and Golbat harder. Trick Room allows Slowking to take advantage of its abysmal speed Speed and strike first. Nasty Plot turns Slowking into a fearsome sweeper capable of breaking through defensive and offensive teams alike.

Set Details
========

The given EVs amplify Slowking's good bulk, with Special Attack maximized to do as much damage as possible. A Quiet nature and 0 Speed IVs are used to make Slowking as slow as possible and outpace as much as possible under Trick Room. Life Orb boosts Slowking's damage output at the cost of recoil. Alternatively, Psychium Z provides Shattered Psyche, (AC) is a one time nuke that can OHKO even the sturdiest walls after a Nasty Plot boost, such as Vaporeon, Aromatisse, and Jellicent. Waterium-Z (remove hyphen) is also a great option to target Psychic-resistant (add hyphen) Pokemon such as Scrafty, (RC) (did you mean to add another example Pokemon here? Otherwise, remove that comma) and Drapion.

Usage Tips
========

This set is best used as a late-game sweeper after Dark-types and bulky walls have been weakened or removed. Slowking can safely set up Trick Room on Choice-locked Pokemon such as Emboar, (RC) (same as the above) and Medicham.. (remove period) Although Slowking has good bulk, it should not be used as a primary stop to offensive threats, (AC) as it lacks the necessary investment (but hang on, ignoring the AV, doesn't this set has the same exact bulk investment-wise as the other set ?_?). Instead, Slowking should be played offensively to plow through teams and make way for other sweepers to clean up. If using Shattered Psyche, save it for especially bulky walls such as Vaporeon which would that will not go down to a +2 Psychic-type STAB move. Slowking can switch out after it has nuked something in order to restore its health and come back in again later on in the match.

Team Options
========

Wallbreakers such as Sceptile, Emboar, and Machamp can soften up the opponent's team and give Slowking an easier time cleaning up. Grass-types in general, such as Virizion, Whimsicott, Shiftry, and Rotom-Mow, (AC) all work fantastic fantastically with Slowking, (AC) as they can clear out any Bulky bulky Water-types, particularly opposing AV Assault Vest Slowking, Jellicent, and CM Calm Mind Slowbro. Ground-types including Rhydon and Steelix can pivot in on Electric-type attacks and set up Stealth Rock, (AC) which makes Slowking's sweep easier to pull off. Fire-types also work well with Slowking, as they can cover its weakness to Fire-type moves (Slowking isn't weak to Fire-type moves ??? I guessing you meant Grass moves), Freeze-Dry, and in the case of Houndoom and Incineroar, Ghost-types.

[STRATEGY COMMENTS]
Other Options
=============

A defensive Calm Mind set could be used to set up on Fire-types such as Delphox slightly easier more easily, however but this set is outclassed by Slowbro for the most part. Likewise, any pivot set with Toxic or Thunder Wave can be performed better by Slowbro, although it Slowking has a more favorable matchup versus special Fire-types such as Delphox. Z-Fire Blast Inferno Overdrive is an option to roast Grass-types on the switch, (RC) but is very niche isn't very useful outside of that (in my eyes, "very niche" implies something has a specific, if rather obscure, purpose, but I feel this context suggested it wasn't useful otherwise. If you feel Inferno Overdrive still has any form of use outside of roasting Grass types, feel free to ignore that change). Shadow Ball is a niche option on Assault Vest to deal more damage to Jellicent, opposing Slowking, and Slowbro. Grass Knot can hit Water-types such as Seismitoad, Vaporeon, and Slowbro harder. Brick Break is a gimmicky option for Assault Vest to remove Aurora veil Veil.

Checks and Counters
===================

**Dark-types**: As Slowking doesn't invest into its Defense, (AC) it is quite vulnerable to Pursuit trappers such as Sneasel, Drapion, Absol, and Spiritomb. However, they all hate switching into Scald.

**Grass-types**: Choice Specs Rotom-Mow, Sceptile, and Virizion can all OHKO Slowking with their Grass-type attacks and take little damage from Scald. However, the former two cannot switch into Fire Blast while the latter takes huge damage from Psyshock.

**Electric-types**: Vikavolt, Rotom, Manectric, and Raichu-A can deal heavy damage to AV Assault Vest Slowking or outright OHKO Trick Room variants. Lanturn can comfortable pivot into Slowking's attacks, (RC) ; (add semicolon) however, (AC) it can get worn down quickly between Future Sight and potential Scald burns.

**Strong Physical Attackers**: Pokemon such as Choice Band Emboar, Braviary, Machamp, and Druddigon can muscle past Slowking with their brute force, however but they cannot safely switch in for the most part.

**Toxic**: Once Slowking is crippled with Toxic from either Garbodor's Toxic Spikes, Golbat, Slowbro, or Vaporeon, it is forced to switch much more often to keep up with heal off (makes it more clear imo) the residual damage.
 
Last edited:

Fireflame

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Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Slowking has a great defensive typing that grants it key resistances to Water-, Fire-, Fighting-, Ice-, Psychic-, and Steel-type moves. This typing is complemented by Slowking's impressive mixed bulk, good Special Attack, expansive movepool, and amazing ability Regenerator, making it the best Assault Vest user in the NeverUsed tier. Furthermore, Slowking can pull off an effective Trick Room set capable of speeding past offensive teams. However, Slowking faces great competition from Slowbro, who which offers superior physical bulk and a more effective Calm Mind set. Slowking also struggles with the abundance of Dark-types in the tier, which can Pursuit trap it or simply KO it with their STAB moves.

[SET]
name: Assault Vest
move 1: Scald
move 2: Future Sight / Psyshock
move 3: Fire Blast
move 4: Dragon Tail
item: Assault Vest
ability: Regenerator
nature: Modest
evs: 248 HP / 252 SpA / 8 Spe

[SET COMMENTS]
Moves
========

Scald is Slowking's main Water-type STAB move and has a decent chance to burn. Future Sight is a very powerful Psychic-type move that allows Slowking to force switches and distrupt momentum. Alternatively, Psyshock can be used for a more reliable Psychic-type STAB move. Fire Blast roasts Grass-types such as Ferroseed, Sceptile, Shiftry, and Whimsicott. Dragon Tail phazes foes, prevents Slowking from becoming setup fodder, and works well in tandem with Future Sight.

Set Details
========

248 HP EVs maximize Slowking's bulk while also giving and give it a an HP stat divisible by 3 three, thus augmenting the recovery gained through Regenerator. Maximum Special Attack investment with a Modest nature makes Slowking difficult to switch into. Regenerator is mandatory, providing Slowking with a form of recovery to stay healthy throughout matches.

Usage Tips
========

This set should be used as a special tank, so pivot Slowking into special attackers that it can wall like Sigilyph, Delphox, and Typhlosion. Scald is Slowking's safest move to throw out, as its high chance to burn can cripple many of the physical attackers Slowking draws in. Be cautious of switching Slowking in too recklessly if the opponent has a Pursuit trapper such as Sneasel or Spiritomb. Use Future Sight to pressure switch-ins and force the opponent to play aggressively. Dragon Tail should be used to prevent Pokemon such as Slowbro and Sigilyph from setting up on Slowking as well as phazing out Pokemon that can stomach Future Sight.

Team Options
========

Fighting-types such as Hitmontop, Hariyama, Scrafty, and Hitmonlee can deal with Dark-types for Slowking, while Slowking can take on Poison-types and some Psychic-types in return. They also appreciate Slowking's Future Sight support, which can force in Dark-types to take the hit. Fire-types including Incineroar, Delphox, Magmortar, and Emboar can destroy Grass-types, which pressure Slowking. Ground-types like Steelix, Piloswine, and Rhydon can block Electric-type moves targeted at Slowking and set up Stealth Rock. Fighting-type checks such as Garbodor, Vileplume, Golbat, and Spiritomb work well with Slowking, as this set struggles with physical attackers. Poison-types including Vileplume and Garbodor work well with Slowking, as they can absorb Toxic Spikes and act as additional checks to Fighting-types; Garbodor also enjoys Slowking's Dragon Tail support, as it works well in conjunction with Spikes.

[SET]
name: Trick Room Sweeper
move 1: Scald / Surf
move 2: Psyshock / Psychic
move 3: Trick Room
move 4: Nasty Plot
item: Life Orb / Psychium Z
ability: Regenerator
nature: Quiet
evs: 248 HP / 8 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Scald deals good damage and has a chance to burn. Alternatively, Surf deals more damage than Scald at the cost of losing the burn chance. Psyshock gives Slowking good dual STAB coverage and can OHKO Virizion. However, Psychic can be used to hit physically bulky Pokemon such as Garbodor and Golbat harder. Trick Room allows Slowking to take advantage of its abysmal Speed and strike first. Nasty Plot turns Slowking into a fearsome sweeper capable of breaking through defensive and offensive teams alike.

Set Details
========

The given EVs amplify Slowking's good bulk, with Special Attack maximized to do as much damage as possible. A Quiet nature and 0 Speed IVs are used to make Slowking as slow as possible and to outpace as much as possible under Trick Room. Life Orb boosts Slowking's damage output at the cost of inflicting recoil. Alternatively, Psychium Z provides Shattered Psyche, a one time nuke that can OHKO even the sturdiest walls after a Nasty Plot boost, such as Vaporeon, Aromatisse, and Jellicent. Waterium Z is also a great option to target Psychic-resistant Pokemon such as Scrafty.

Usage Tips
========

This set is best used as a late-game sweeper after Dark-types and bulky walls have been weakened or removed. Slowking can safely set up Trick Room on Choice-locked Pokemon such as Emboar and Medicham. Although Slowking has good bulk, it should not be used as a primary stop to offensive threats, as it lacks the necessary bulk from Assault Vest to consistently check special attackers. Instead, Slowking should be played offensively to plow through teams and make way for other sweepers to clean up. If using Shattered Psyche, save it for especially bulky walls such as Vaporeon that will not go down to a +2 Psychic-type STAB move. Slowking can switch out after it has nuked something in order to restore its health and come back in again later on in the match.

Team Options
========

Wallbreakers such as Sceptile and Emboar can soften up the opponent's team and give Slowking an easier time cleaning up. Grass-types in general, such as Virizion, Whimsicott, Shiftry, and Rotom-Mow Rotom-C, all work fantastically with Slowking, as they can clear out any bulky Water-types, particularly opposing Assault Vest Slowking, Jellicent, and Calm Mind Slowbro. Ground-types including Rhydon and Steelix can pivot in on Electric-type attacks and set up Stealth Rock, which makes Slowking's sweep easier to pull off. Fire-types also work well with Slowking, as they can cover its weakness to Grass-type moves, Freeze-Dry, and,(AC) in the case of Houndoom and Incineroar, Ghost-types.

[STRATEGY COMMENTS]
Other Options
=============

A defensive Calm Mind set could be used to set up on Fire-types such as Delphox slightly more easily, but this set is outclassed by Slowbro for the most part. Likewise, any pivot set with Toxic or Thunder Wave can be performed better by Slowbro, although Slowking has a more favorable matchup versus against special Fire-types such as Delphox. Inferno Overdrive is an option to roast Grass-types on the switch but isn't very useful outside of that. Shadow Ball is a niche option on the Assault Vest set to deal more damage to Jellicent, opposing Slowking, and Slowbro. Grass Knot can hit Water-types such as Seismitoad, Vaporeon, and Slowbro harder.

Checks and Counters
===================

**Dark-types**: As Slowking doesn't invest into its Defense, it is quite vulnerable to Pursuit trappers such as Sneasel, Absol, and Spiritomb. However, they all hate switching into Scald.

**Grass-types**: Choice Specs Rotom-Mow Rotom-C, Sceptile, and Virizion can all OHKO Slowking with their Grass-type attacks and take little damage from Scald. However, the former first two cannot switch into Fire Blast,(AC) while the latter last (former/latter only works with lists of 2) takes huge damage from Psyshock.

**Electric-types**: Vikavolt, Rotom, Manectric, and Raichu-A Alolan Raichu can deal heavy damage to Assault Vest Slowking or and outright OHKO Trick Room variants. Lanturn can comfortable comfortably pivot into Slowking's attacks; however, it can get worn down quickly between Future Sight and potential Scald burns.

**Strong Physical Attackers**: Pokemon such as Choice Band Emboar, Braviary, and Druddigon can muscle past Slowking with their brute force, but they cannot safely switch in for the most part.

**Toxic**: Once Slowking is crippled with Toxic from either Garbodor's Toxic Spikes, Golbat, Slowbro, or Vaporeon, it is forced to switch much more often to heal off the residual damage.
GP 2/2
 

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