[Sketchmons] Metagross

Mega Metagross if you please.
E: QC [3/3] GP [1/1] Done

Overview

Mega Metagross is blessed with great Attack and Speed stats, making it a powerful sweeper. Tough Claws boosts most of Mega Metagross's physical moves, further increasing its damage output; in conjunction with a good movepool, this allows it great freedom in the move it sketches and lets it pick and choose among what few counters it has. A good Steel / Psychic typing that gives it a resistance to common attacks such as Extreme Speed offers it many chances to switch in, and decent defenses let it live even super effective coverage without being KOed. However, Mega Metagross is held back by weaknesses to common types such as Dark, Fire, and Ground. It suffers greatly from four-moveslot syndrome, which prevents it from operating at its full potential, and faces competition from other popular Megas such as Mega Pinsir and Mega Gyarados.

Physical Attacker
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Thunder Punch / Zen Headbutt
- Ice Punch / Zen Headbutt
- Shift Gear / Bolt Strike / V-Create

Set Comments

Moves

Meteor Mash is Metagross's most powerful STAB move, breaking almost anything that doesn't resist it. Thunder Punch hits Water-type Pokemon that can switch into Meteor Mash such as Suicune as well as taking on Celesteela. Ice Punch clocks Landorus-T and Garchomp, allowing Metagross to bypass them while sweeping; it also hits Ground and Flying types somewhat harder than Meteor Mash. Zen Headbutt is a secondary STAB move that hits Pokemon such as Rotom-W that resist Meteor mash without being weak to coverage and lets Mega Metagross fish for flinches to beat counters with. Shift Gear boosts Mega Metagross's Attack and Speed, turning it into a terrifying sweeper on forced switches and weak Pokemon. Bolt Strike, meanwhile, is a more powerful version of Thunder Punch that lets Mega Metagross OHKO Pokemon such as Skarmory and Slowbro at +1. V-create is an option to hit Steel-type Pokemon hard and is stronger than any of Metagross's other moves, but cannot be repeatedly used and leaves Mega Metagross vulnerable to trapping or revenge killing.

Set Details

252 Speed EVs and a Jolly nature maximize Mega Metagross's Speed, allowing it to Speed tie with other base 110 Speed Pokemon such as Latios and outpace anything slower, including major metagame threats such as Garchomp and Kartana. 252 Atk EVs maximize Metagross's damage output and make it hard to switch into. Tough Claws boosts the damage of Mega Metagross's contact moves, making it harder to wall, while Clear Body is used pre-Mega Evolution to ignore stat drops such as Intimidate and Sticky Webs.

Usage Tips

When fighting versus offensive teams, keep Mega Metagross around until the late-game whenever possible so it can pull off a sweep. Use Mega Metagross liberally versus stall and balance teams to wear down its checks and counters throughout the match. If the foe has Sticky Web on the field or multiple Intimidate users, and Mega Metagross cannot sweep outright, it can sometimes be beneficial not to Mega Evolve and retain Clear Body, but the loss of power is very noticeable. If sketching a coverage move such as Bolt Strike, try not to reveal it the first time an answer such as Slowbro comes in, as they may be scouting for that move and be more cautious with it in the future. Don't switch Mega Metagross in regularly, as while it very bulky it has no recovery, and is vulnerable to being worn down.

Team Options

Entry hazard setters such as Ferrothorn and Skarmory wear down switch-ins and help Mega Metagross break walls, allowing it to combat stall and balance teams reliably. Other powerful wallbreakers such as Tapu Lele and Kartana are useful to wear down shared checks and counters such as Celesteela. Trappers such as Dugtrio and Magnezone also pair well with Mega Metagross, as they can remove bulky Steel-resistant Pokemon such as Celesteela and Mega Scizor for it. Slow pivots such as Rotom-W and Landorus-T are handy to bring in Mega Metagross safely on Pokemon that it beats, like Clefable and Venusaur. Status absorbers such as Chansey and Clefable are also good teammates, as they can take Will-O-Wisp and Scald for Mega Metagross.

Strategy Comments

Other Options


Heavy Slam is another option to hit hard right off the bat but is switch-in bait for heavy Pokemon such as Celesteela and doesn't add any coverage. Swords Dance is a decent Sketch option to make Metagross immensely threatening, but outspeeding faster Pokemon such as Pheromosa is generally more important. Bullet Punch can be used to give Mega Metagross a way of revenge KOing faster foes, particularly on Sword Dance sets, but base 110 Speed is usually enough for most purposes and Metagross needs the coverage.

Hammer Arm and Earthquake can both be used to hit Steel-type Pokemon without sketching V-create, but they are weak and easy to wall. Power Whip may be used to hit Water-type Pokemon hard while covering Quagsire but is weaker and cannot take out Celesteela; Grass Knot does a similar job while freeing a sketch move. Sketching a recovery move can be handy on balance teams for more longevity and opportunities to switch in, but Metagross usually prefers coverage or setup. U-Turn is a decent sketch move to wear down switch-ins and gain momentum, but it does little damage and is usually suboptimal compared with hitting switch-ins super effectively.

Checks and Counters

Bulky Water-type Pokemon: Bulky Water-type Pokemon such as Slowbro and Suicune resist Meteor Mash, allowing them to pivot into Mega Metagross. They can then proceed to burn Metagross with Scald or heal, often with Regenerator. Quagsire in particular is annoying, as it is also immune to Metagross's Electric-type coverage and can ignore any boosting, but it can be worn down into KO range.

Burns: Burns halve Mega Metagross's Attack and damage it each turn, allowing it to be checked by far more Pokemon. It also makes it especially more difficult for Mega Metagross to deal with Transform Pokemon or Unaware.

Bulky Steel-type Pokemon: Bulky Steel-type Pokemon such as Celesteela and Scizor can take on Mega Metagross with ease. Metagross's only response is to use V-create, which doesn't let it defeat Heatran and forces it to switch out afterward.

Faster Pokemon: Any faster Pokemon, such as Greninja and Pheromosa, can take out Mega Metagross without being damaged. While Mega Metagross can often take a hit and KO in return, or use Shift Gear to outspeed, these Pokemon still greatly decrease its effectiveness.

Priority: While Mega Metagross's excellent bulk lets it live most priority moves, priority attacks such as Bisharp's Sucker Punch and Azumarill's Aqua Jet can take it out after it has been injured after setting up and can hit first no matter how many Shift Gear boosts Metagross has accumulated.
 
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Mega Metagross if you please.
E: QC [0/3]

Overview

* Great attack and speed stats make Mega Metagross a powerful sweeper.
* Touch Claws boosts most of Mege Metagross' moves, further increasing its damage output.
* Good movepool allows it great freedom in the move it sketches.
* Multiple viable sketch moves lets it pick and choose among what few counters it has.
* Good typing offers it many chances to switch in and a resistance to common priority such as Extreme Speed.
* Decent defenses let it live even super effective coverage without being crippled
* Held back by weakness to common types such as Dark-, Fire-, and Ground-type attacks.
* Suffers greatly from four moveslot syndrome, which prevents it from operating at its theoretical potential.
* Faces competition from other Megas such as Pinsir and Gyarados.

Physical Attacker
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Thunder Punch / Zen Headbut
- Ice Punch / Zen Headbut
- Shift Gear / Bolt Strike / V-Create
Set Comments

Moves

* Meteor Mash is Metagross's most powerful STAB move, breaking almost anything that doesn't resist it.
* Thunder Punch hits Water types that resist Meteor Mash such as Suicune as well as taking on Celesteela.
* Ice Punch hits Landorus-T and Garchomp, allowing Metagross to bypass them while sweeping; it also hits Ground and Flying types somewhat harder.
* Zen Headbut is a secondary STAB move that hits Pokémon such as Rotom-W that resist Meteor mash without being weak to coverage.
* Shift Gear boosts Mega Metagross's Attack and Speed, turning it into a terrifying sweeper.
* Bolt Strike is a more powerful option that lets Mega Metagross OHKO Pokemon such as Skarmory and Slowbro at +1
* V-create is an option to hit Steel-type Pokémon hard and is stronger than any of Metagross's other moves, but cannot be repeatedly used and leaves Mega Metagross vulnerable to trapping or revenge killing.

Set Details

* 252 Speed EVs and a Jolly nature maximize Mega Metagross' speed, allowing it to Speed tie other base 110 Speed Pokemon such as Latios and outpace anything slower.
* 252 Atk EVs maximize Metagross' damage output and make it hard to switch into
* Clear Body is used to ignore Stat Drops pre-mega evolution such as Intimidate and Sticky Webs
* Tough Claws boosts the damage of Mega Metagross' contact moves, making it harder to wall.

Usage Tips

* Versus offensive teams, keep Mega Metagross around until the late game whenever possible so it can pull off a sweep.
* Use Mega Metagross liberally versus stall and balance teams to wear down its checks and counters throughout the match.
* If sketching a coverage move such as Bolt Strike, try not to reveal it the first time an answer such as Slowbro comes in, as they may be scouting for that move.
* Don't switch Mega Metagross in regularly, as while it very bulky is has no recovery and is vulnerable to being worn down.

Team Options

* Hazard setters such as Ferrothorn and Skarmory to wear down switchins and help Mega Metagross break walls, allowing it to break stall and balance teams reliably.
* Other powerful wallbreakers such as Alolan Marowak and Diggersby are useful to wear down shared checks and counters.
* Trappers such as Dugtrio and Magnezone pair well with Mega Metagross, as they can remove bulky walls such as Celesteela or Suicune for it.
* Slow pivots such as Scizor and Rotom-W are handy to bring in Mega Metagross safely on things that it beats.
* Status Absorbers such as Chansey and Clefable are good teammates, as they can take Will-o-Wisps and Scalds for Mega Metagross

Strategy Comments

Other Options


* Heavy Slam is another option to hit hard right off the bat, but is bait for heavy Pokemon such as Celesteela and doesn't add any coverage.
* Swords Dance is a decent Sketch option to make Metagross immensely threatening, but outspeeding faster Pokemon such as Pheromosa is generally more important.
* Bullet Punch can be used to give Mega Metagross a way of revenge KOing faster foes, but 110 base Speed is usually enough, and Metagross needs the coverage.
* Hammer Arm and Earthquake can both be used to hit Steel-type Pokemon withou sketching a move, but are weak and easy to wall.
* Grass Knot may be used to hit Water-type Pokemon hard while not wasting a sketch move, but Metagross does not really have room.
* Sketching a recovery move can be handy on balance teams for more longevity and switchin opportunities, but Metagross usually prefers coverage or setup.
* U-Turn is a decent sketch move to wear down switchins and gain momentum, but does little damage and is usually suboptimal.

Checks and Counters

Bulky Water-type Pokemon: Bulky Water-type Pokemon such as Slowbro or Suicun resist Meteor Mash, allowing them to pivot into Mega Metagross. They can then proceed to Burn Metagross with Scald or heal, often with Regenerator. Quagsire in particular is annoying, as it is also immune to Metagross's Electric-type coverage and can ignore any boosting.

Burns: Burns halve Mega Metagross's Attack and damage it each turn, allowing it to be checked by far more Pokemon. It also makes it especially more diffcult for Mega Metagross to deal with Transform Pokemon or Unaware.

Bulky Steel-type Pokemon: Bulky Steel-type pokemon such as Celesteela and Scizor can take on Mega Metagross with ease. Metagross's only response is to use V-create, which doesn't let it defeat Heatran and forces it to switch out afterwords.

Faster Pokemon: Any pokemon with a higher base Speed stat, such as Greninja or Pheromosa, can take out Mega Metagross without being damaged. While Mega Metagross can often take a hit and KO in return, or use Shift Gear to outspeed, these Pokemon still greatly decrease its effectiveness.

Priority: While Mega Metagross's excellent bulk lets it live most priority moves, string attacks such as Bisharp's Sucker Punch or Azumarill's Aqua Jet can take it out after it has been injured setting up and can hit first no matter how many Shift Gears Metagross has used.
This is ready for QC
 
Mega Metagross if you please.
E: QC [0/3]

Overview

* Great attack and speed stats make Mega Metagross a powerful sweeper.
* Touch Claws boosts most of Mega Metagross' moves, further increasing its damage output.
* Good movepool allows it great freedom in the move it sketches.
* Multiple viable sketch moves lets it pick and choose among what few counters it has.
* Good typing offers it many chances to switch in and a resistance to common priority such as Extreme Speed.
* Decent defenses let it live even super effective coverage without being crippled
* Held back by weakness to common types such as Dark-, Fire-, and Ground-type attacks.
* Suffers greatly from four moveslot syndrome, which prevents it from operating at its theoretical potential.
* Faces competition from other Megas such as Pinsir and Gyarados.

Physical Attacker
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Thunder Punch / Zen Headbutt
- Ice Punch / Zen Headbutt
- Shift Gear / Bolt Strike / V-Create
Set Comments

Moves

* Meteor Mash is Metagross's most powerful STAB move, breaking almost anything that doesn't resist it.
* Thunder Punch hits Water types that resist Meteor Mash such as Suicune as well as taking on Celesteela.
* Ice Punch hits Landorus-T and Garchomp, allowing Metagross to bypass them while sweeping; it also hits Ground and Flying types somewhat harder.
* Zen Headbutt is a secondary STAB move that hits Pokémon such as Rotom-W that resist Meteor mash without being weak to coverage.
* Shift Gear boosts Mega Metagross's Attack and Speed, turning it into a terrifying sweeper.
* Bolt Strike is a more powerful option that lets Mega Metagross OHKO Pokemon such as Skarmory and Slowbro at +1
* V-create is an option to hit Steel-type Pokémon hard and is stronger than any of Metagross's other moves, but cannot be repeatedly used and leaves Mega Metagross vulnerable to trapping or revenge killing.

Set Details

* 252 Speed EVs and a Jolly nature maximize Mega Metagross' speed, allowing it to Speed tie other base 110 Speed Pokemon such as Latios and outpace anything slower.
* 252 Atk EVs maximize Metagross' damage output and make it hard to switch into
* Clear Body is used to ignore Stat Drops pre-mega evolution such as Intimidate and Sticky Webs
* Tough Claws boosts the damage of Mega Metagross' contact moves, making it harder to wall.

Usage Tips

* Versus offensive teams, keep Mega Metagross around until the late game whenever possible so it can pull off a sweep.
* Use Mega Metagross liberally versus stall and balance teams to wear down its checks and counters throughout the match.
* If sketching a coverage move such as Bolt Strike, try not to reveal it the first time an answer such as Slowbro comes in, as they may be scouting for that move.
* Don't switch Mega Metagross in regularly, as while it very bulky is has no recovery and is vulnerable to being worn down.
Adding a tip about when to specifically Mega Evolve would help, too. There are a few times when keeping Clear Body around is important against Sticky Web teams.
Team Options

* Hazard setters such as Ferrothorn and Skarmory to wear down switchins and help Mega Metagross break walls, allowing it to break stall and balance teams reliably.
* Other powerful wallbreakers such as Alolan Marowak and Diggersby are useful to wear down shared checks and counters.
* Trappers such as Dugtrio and Magnezone pair well with Mega Metagross, as they can remove bulky walls such as Celesteela or Suicune for it.
* Slow pivots such as Scizor and Rotom-W are handy to bring in Mega Metagross safely on things that it beats.
* Status Absorbers such as Chansey and Clefable are good teammates, as they can take Will-o-Wisps and Scalds for Mega Metagross
Pretty good, though try to find wallbreakers that specifically compliment Mega Metagross, as well. Also, mention a short list of what Mega Metagross beats.
Strategy Comments

Other Options


* Heavy Slam is another option to hit hard right off the bat, but is bait for heavy Pokemon such as Celesteela and doesn't add any coverage.
* Swords Dance is a decent Sketch option to make Metagross immensely threatening, but outspeeding faster Pokemon such as Pheromosa is generally more important.
* Bullet Punch can be used to give Mega Metagross a way of revenge KOing faster foes, but 110 base Speed is usually enough, and Metagross needs the coverage.
* Hammer Arm and Earthquake can both be used to hit Steel-type Pokemon withou sketching a move, but are weak and easy to wall.
* Grass Knot may be used to hit Water-type Pokemon hard while not wasting a sketch move, but Metagross does not really have room.
Remove Grass Knot, and replace it with Power Whip; Mega Metagross does usually not have the power to break anything besides Quagsire with Grass Knot in Sketchmons.
* Sketching a recovery move can be handy on balance teams for more longevity and switchin opportunities, but Metagross usually prefers coverage or setup.
* U-Turn is a decent sketch move to wear down switchins and gain momentum, but does little damage and is usually suboptimal.

Checks and Counters

Bulky Water-type Pokemon: Bulky Water-type Pokemon such as Slowbro or Suicun resist Meteor Mash, allowing them to pivot into Mega Metagross. They can then proceed to Burn Metagross with Scald or heal, often with Regenerator. Quagsire in particular is annoying, as it is also immune to Metagross's Electric-type coverage and can ignore any boosting.
Metagross could sketch Power Whip to cover for Quagsire, while not losing to Slowbro; consider mentioning this as an option.
Burns: Burns halve Mega Metagross's Attack and damage it each turn, allowing it to be checked by far more Pokemon. It also makes it especially more diffcult for Mega Metagross to deal with Transform Pokemon or Unaware.

Bulky Steel-type Pokemon: Bulky Steel-type pokemon such as Celesteela and Scizor can take on Mega Metagross with ease. Metagross's only response is to use V-create, which doesn't let it defeat Heatran and forces it to switch out afterwards.
Bolt Strike and Earthquake are other responses, but Mega Metagross values Shift Gear a ton as a sketched move. This section might change with the suspect...
Faster Pokemon: Any pokemon with a higher base Speed stat, such as Greninja or Pheromosa, can take out Mega Metagross without being damaged. While Mega Metagross can often take a hit and KO in return, or use Shift Gear to outspeed, these Pokemon still greatly decrease its effectiveness.

Priority: While Mega Metagross's excellent bulk lets it live most priority moves, string attacks such as Bisharp's Sucker Punch or Azumarill's Aqua Jet can take it out after it has been injured setting up and can hit first no matter how many Shift Gears Metagross has used.
Comments/fixes are in bold.
Overall, a very good analysis, though there are a few points that you might have glossed over. I also bolded some of the spelling mistakes to make this process smoother.
Do be prepared to change this analysis after the suspect; Mega Metagross will probably be affected greatly by the loss of Shift Gear, though that might still live on in Dragon Dance.

Your changes are very well implemented. Take this seal of approval.

...Wait, that's a walrus? Well, it still counts. You're now free to be reviewed by the others.
QC 1/3
 
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Fissure

Cotton Candy Thighs
is a Tiering Contributor Alumnus
Looks pretty good already. I made some recommendations. You can mull them over and implement them or not. Comments are in blue.
Mega Metagross if you please.
E: QC [1/3]

Overview

* Great attack and speed stats make Mega Metagross a powerful sweeper.
* Touch Claws boosts most of Mege Metagross' moves, further increasing its damage output. (Tough Claws, not Touch Claws. Mega, not Mege)
* Good movepool allows it great freedom in the move it sketches.
* Multiple viable sketch moves lets it pick and choose among what few counters it has.
* Good typing offers it many chances to switch in and a resistance to common priority such as Extreme Speed.
* Decent defenses let it live even super effective coverage without being crippled
* Held back by weakness to common types such as Dark-, Fire-, and Ground-type attacks.
* Suffers greatly from four moveslot syndrome, which prevents it from operating at its theoretical potential.
* Faces competition from other Megas such as Pinsir and Gyarados.

Physical Attacker
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Thunder Punch / Zen Headbutt
- Ice Punch / Zen Headbutt
- Shift Gear / Bolt Strike / V-Create
Set Comments

Moves

* Meteor Mash is Metagross's most powerful STAB move, breaking almost anything that doesn't resist it.
* Thunder Punch hits Water types that resist Meteor Mash such as Suicune as well as taking on Celesteela.
* Ice Punch hits Landorus-T and Garchomp, allowing Metagross to bypass them while sweeping; it also hits Ground and Flying types somewhat harder.
* Zen Headbutt is a secondary STAB move that hits Pokémon such as Rotom-W that resist Meteor mash without being weak to coverage.
* Shift Gear boosts Mega Metagross's Attack and Speed, turning it into a terrifying sweeper. (maybe mention certain mons that are setup bait for metagross? You already said when to set up later on in the analysis so no need to say it here, unless you want to reiterate when to do it)
* Bolt Strike is a more powerful option that lets Mega Metagross OHKO Pokemon such as Skarmory and Slowbro at +1
* V-create is an option to hit Steel-type Pokémon hard and is stronger than any of Metagross's other moves, but cannot be repeatedly used and leaves Mega Metagross vulnerable to trapping or revenge killing.

Set Details

* 252 Speed EVs and a Jolly nature maximize Mega Metagross' speed, allowing it to Speed tie other base 110 Speed Pokemon such as Latios and outpace anything slower. (Not necessarily a change, but maybe mention that 252 speed and jolly allow it to outspeed things like jolly Garchomp ( I know the defensive set seems to be more popular but people still use max speed chomp) and kartana (being faster and potentially having v-create is nice against kartana) since you would be slower if you were 252 speed and adamant. You don't really have to add it in since you said "outpace anything slower" but it is a thought.)
* 252 Atk EVs maximize Metagross' damage output and make it hard to switch into
* Clear Body is used to ignore Stat Drops pre-mega evolution such as Intimidate and Sticky Webs
* Tough Claws boosts the damage of Mega Metagross' contact moves, making it harder to wall.

Usage Tips

* Versus offensive teams, keep Mega Metagross around until the late game whenever possible so it can pull off a sweep.
* Use Mega Metagross liberally versus stall and balance teams to wear down its checks and counters throughout the match.
* If the opponent has Sticky Webs on the field and you cannot sweep outright, or multiple intimidate users, it can sometimes be beneficial not to Mega Evolve and retain Clear Body.
* If sketching a coverage move such as Bolt Strike, try not to reveal it the first time an answer such as Slowbro comes in, as they may be scouting for that move.
* Don't switch Mega Metagross in regularly, as while it very bulky it has no recovery and is vulnerable to being worn down.

Team Options

* Hazard setters such as Ferrothorn and Skarmory to wear down switchins and help Mega Metagross break walls, allowing it to break stall and balance teams reliably.
* Other powerful wallbreakers such as Tapu Lele and Kartana are useful to wear down shared checks and counters. ( maybe say "Other powerful wallbreakers such as Tapu Lele and Kartana are useful to wear down shared checks and counters such as... [enter shared checks and counters here]) You do have the checks and counters section but it doesn't hurt to include some examples in the sentence imo.
* Trappers such as Dugtrio and Magnezone pair well with Mega Metagross, as they can remove bulky walls such as Celesteela or Suicune for it.
* Slow pivots such as Rotom-W and Landorus are handy to bring in Mega Metagross safely on things that it beats, like Clefable and Venusaur. (I assume you mean Landorus-T and not landorus? I know what you mean but maybe someone else won't)
* Status Absorbers such as Chansey and Clefable are good teammates, as they can take Will-o-Wisps and Scalds for Mega Metagross

Strategy Comments

Other Options


* Heavy Slam is another option to hit hard right off the bat, but is bait for heavy Pokemon such as Celesteela and doesn't add any coverage.
* Swords Dance is a decent Sketch option to make Metagross immensely threatening, but outspeeding faster Pokemon such as Pheromosa is generally more important.
* Bullet Punch can be used to give Mega Metagross a way of revenge KOing faster foes, but 110 base Speed is usually enough, and Metagross needs the coverage.
* Hammer Arm and Earthquake can both be used to hit Steel-type Pokemon withou sketching a move, but are weak and easy to wall.
* Power Whip may be used to hit Water-type Pokemon hard while covering Quagsire, but is weaker and cannot take out Celesteela.
* Sketching a recovery move can be handy on balance teams for more longevity and switchin opportunities, but Metagross usually prefers coverage or setup.
* U-Turn is a decent sketch move to wear down switchins and gain momentum, but does little damage and is usually suboptimal.

Checks and Counters

Bulky Water-type Pokemon: Bulky Water-type Pokemon such as Slowbro or Suicune resist Meteor Mash, allowing them to pivot into Mega Metagross. They can then proceed to Burn Metagross with Scald or heal, often with Regenerator. Quagsire in particular is annoying, as it is also immune to Metagross's Electric-type coverage and can ignore any boosting, but even it may be worn down into KO range.

Burns: Burns halve Mega Metagross's Attack and damage it each turn, allowing it to be checked by far more Pokemon. It also makes it especially more difficult for Mega Metagross to deal with Transform Pokemon or Unaware.

Bulky Steel-type Pokemon: Bulky Steel-type Pokemon such as Celesteela and Scizor can take on Mega Metagross with ease. Metagross's only response is to use V-create, which doesn't let it defeat Heatran and forces it to switch out afterwards.

Faster Pokemon: Any Ppokemon with a higher base Speed stat, such as Greninja or Pheromosa, can take out Mega Metagross without being damaged. While Mega Metagross can often take a hit and KO in return, or use Shift Gear to outspeed, these Pokemon still greatly decrease its effectiveness.

Priority: While Mega Metagross's excellent bulk lets it live most priority moves, string attacks such as Bisharp's Sucker Punch or Azumarill's Aqua Jet can take it out after it has been injured setting up and can hit first no matter how many Shift Gears Metagross has used.
Seel of approval

QC 2/3
 

Sobi

Banned deucer.
Quantum Tesseract
Overview

Mega Metagross is blessed with great Attack and Speed stats, making it a powerful sweeper. Tough Claws boosts most of Mega Metagross's physical moves, further increasing its damage output; in conjunction with a good movepool, this allows it great freedom in the move it sketches and lets it pick and choose among what few counters it has. A good Steel / Psychic typing that gives it a resistance to common priority such as Extreme Speed offers it many chances to switch in and a resistance to common priority such as Extreme Speed, while and decent defenses let it live even super effective coverage without being KOed. However, Mega Metagross is held back by weaknesses to common types such as Dark, Fire, and Ground Dark-, Fire-, and Ground-type attacks. It suffers greatly from four-moveslot (AH) syndrome, which prevents it from operating at its full theoretical potential (odd word to use there), and faces competition from other popular Megas Pokemon such as Mega Pinsir and Mega Gyarados.

Physical Attacker
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Thunder Punch / Zen Headbutt
- Ice Punch / Zen Headbutt
- Shift Gear / Bolt Strike / V-Create

Set Comments

Moves

Meteor Mash is Metagross's most powerful STAB move, breaking almost anything that doesn't resist it. Thunder Punch hits Water-type Pokemon that can switch into Meteor Mash, (AC) such as Suicune, (AC) as well as taking and takes on Celesteela. Ice Punch clocks Landorus-T and Garchomp, allowing Metagross to bypass them while sweeping; it also hits Ground- and Flying-types (hyphens) somewhat harder than Meteor Mash. Zen Headbutt is a secondary STAB move that hits Pokemon such as Rotom-W that resist Meteor Mash without being weak to coverage (RC) and lets Mega Metagross fish for flinches to beat counters with. Shift Gear boosts Mega Metagross's Attack and Speed, turning it into a terrifying sweeper for free on forced switches and weak Pokemon. Bolt Strike, meanwhile, is a more powerful version of Thunder Punch that lets Mega Metagross OHKO Pokemon such as Skarmory and Slowbro at +1. V-create is an option to hit Steel-type Pokemon hard and is stronger than any of Metagross's other moves, but it cannot be repeatedly used and leaves Mega Metagross vulnerable to trapping or revenge killing.

Set Details

252 Speed EVs and a Jolly nature maximize Mega Metagross's Speed, allowing it to Speed tie with other base 110 Speed Pokemon such as Latios and outpace anything slower, including major metagame threats such as Garchomp and Kartana. 252 Atk EVs maximize Metagross's damage output and make it hard to switch into. Tough Claws boosts the damage of Mega Metagross's contact moves, making it harder to wall, while Clear Body is used pre-Mega Evolution to ignore stat drops such as Intimidate and Sticky Webs.

Usage Tips

When fighting versus offensive teams, keep Mega Metagross around until the late-game (AH) whenever possible so it can pull off a sweep. Use Mega Metagross liberally versus stall and balance teams to wear down its checks and counters throughout the match. If the foe has Sticky Web on the field or multiple Intimidate users, and Mega Metagross simply you cannot sweep outright, or multiple Intimidate users, it can sometimes be beneficial not to Mega Evolve and retain Clear Body, but the loss of power is very noticeable. If sketching a coverage move such as Bolt Strike, try not to reveal it the first time an answer such as Slowbro comes in, as they may be scouting for that move and be more cautious with it in the future. Don't switch Mega Metagross in regularly, as while it very bulky, (AC) it has no recovery and is vulnerable to being worn down.

Team Options

Entry hazard setters such as Ferrothorn and Skarmory to wear down switch-ins and help Mega Metagross break walls, allowing it to combat break stall and balance teams reliably. Other powerful wallbreakers such as Tapu Lele and Kartana are useful to wear down shared checks and counters such as Celesteela. Trappers such as Dugtrio and Magnezone also pair well with Mega Metagross, as they can remove bulky Steel-resistant (?) resistances such as Celesteela or and Mega Scizor for it. Slow pivots such as Rotom-W and Landorus-T are handy to bring in Mega Metagross safely on Pokemon things that it beats, like Clefable and Venusaur. Status absorbers such as Chansey and Clefable are also good teammates, as they can take Will-O-Wisp and Scald for Mega Metagross.

Strategy Comments

Other Options


Heavy Slam is another option to hit hard right off the bat (RC) but is switch-in bait for heavy Pokemon such as Celesteela and doesn't add any coverage. Swords Dance is a decent Sketch option to make Metagross immensely threatening, but outspeeding faster Pokemon such as Pheromosa is generally more important. Bullet Punch can be used to give Mega Metagross a way of revenge KOing faster foes, particularly on Sword Dance sets, but 110 base 110 Speed is usually enough for most purposes and Metagross needs the coverage.
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Hammer Arm and Earthquake can both be used to hit Steel-type Pokemon without sketching V-create, but they are weak and easy to wall. Power Whip may be used to hit Water-type Pokemon hard while covering Quagsire (RC) but is weaker and cannot take out Celesteela; Grass Knot does a similar job while freeing a sketch move. Sketching a recovery move can be handy on balance teams for more longevity and switch-in opportunities to switch in, but Metagross usually prefers coverage or setup. U-turn is a decent sketch move to wear down switch-ins and gain momentum, but it does little damage and is usually suboptimal compared with hitting switch-ins super effectively.

Checks and Counters

Bulky Water-type Pokemon: Bulky Water-type Pokemon such as Slowbro and or Suicune resist Meteor Mash, allowing them to pivot into Mega Metagross. They can then proceed to burn Metagross with Scald or heal, often with Regenerator. Quagsire in particular is annoying, as it is also immune to Metagross's Electric-type coverage and can ignore any boosting, but even it may can be worn down into KO range.

Burns: Burns halve Mega Metagross's Attack and damage it each turn, allowing it to be checked by far more Pokemon. It also makes it especially more difficult for Mega Metagross to deal with Transform Pokemon or Unaware.

Bulky Steel-type Pokemon: Bulky Steel-type Pokemon such as Celesteela and Scizor can take on Mega Metagross with ease. Metagross's only response is to use V-create, which doesn't let it defeat Heatran and forces it to switch out afterward.

Faster Pokemon: Any faster Pokemon with a higher base Speed stat, such as Greninja or and Pheromosa, can take out Mega Metagross without being damaged. While Mega Metagross can often take a hit and KO in return, or use Shift Gear to outspeed, these Pokemon still greatly decrease its effectiveness.

Priority: While Mega Metagross's excellent bulk lets it live most priority moves, string priority attacks such as Bisharp's Sucker Punch and or Azumarill's Aqua Jet can take it out after it has been injured after setting up and can hit first no matter how many Shift Gears boosts Metagross has accumulated used.

GP 1/1 :)
 
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Mega Metagross if you please.
E: QC [3/3] GP [1/1] Done

Overview

Mega Metagross is blessed with great Attack and Speed stats, making it a powerful sweeper. Tough Claws boosts most of Mega Metagross's physical moves, further increasing its damage output; in conjunction with a good movepool, this allows it great freedom in the move it sketches and lets it pick and choose among what few counters it has. A good Steel / Psychic typing that gives it a resistance to common attacks such as Extreme Speed offers it many chances to switch in, and decent defenses let it live even super effective coverage without being KOed. However, Mega Metagross is held back by weaknesses to common types such as Dark, Fire, and Ground. It suffers greatly from four-moveslot syndrome, which prevents it from operating at its full potential, and faces competition from other popular Megas such as Mega Pinsir and Mega Gyarados.

Physical Attacker
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Thunder Punch / Zen Headbutt
- Ice Punch / Zen Headbutt
- Shift Gear / Bolt Strike / V-Create

Set Comments

Moves

Meteor Mash is Metagross's most powerful STAB move, breaking almost anything that doesn't resist it. Thunder Punch hits Water-type Pokemon that can switch into Meteor Mash such as Suicune as well as taking on Celesteela. Ice Punch clocks Landorus-T and Garchomp, allowing Metagross to bypass them while sweeping; it also hits Ground and Flying types somewhat harder than Meteor Mash. Zen Headbutt is a secondary STAB move that hits Pokemon such as Rotom-W that resist Meteor mash without being weak to coverage and lets Mega Metagross fish for flinches to beat counters with. Shift Gear boosts Mega Metagross's Attack and Speed, turning it into a terrifying sweeper on forced switches and weak Pokemon. Bolt Strike, meanwhile, is a more powerful version of Thunder Punch that lets Mega Metagross OHKO Pokemon such as Skarmory and Slowbro at +1. V-create is an option to hit Steel-type Pokemon hard and is stronger than any of Metagross's other moves, but cannot be repeatedly used and leaves Mega Metagross vulnerable to trapping or revenge killing.

Set Details

252 Speed EVs and a Jolly nature maximize Mega Metagross's Speed, allowing it to Speed tie with other base 110 Speed Pokemon such as Latios and outpace anything slower, including major metagame threats such as Garchomp and Kartana. 252 Atk EVs maximize Metagross's damage output and make it hard to switch into. Tough Claws boosts the damage of Mega Metagross's contact moves, making it harder to wall, while Clear Body is used pre-Mega Evolution to ignore stat drops such as Intimidate and Sticky Webs.

Usage Tips

When fighting versus offensive teams, keep Mega Metagross around until the late-game whenever possible so it can pull off a sweep. Use Mega Metagross liberally versus stall and balance teams to wear down its checks and counters throughout the match. If the foe has Sticky Web on the field or multiple Intimidate users, and Mega Metagross cannot sweep outright, it can sometimes be beneficial not to Mega Evolve and retain Clear Body, but the loss of power is very noticeable. If sketching a coverage move such as Bolt Strike, try not to reveal it the first time an answer such as Slowbro comes in, as they may be scouting for that move and be more cautious with it in the future. Don't switch Mega Metagross in regularly, as while it very bulky it has no recovery, and is vulnerable to being worn down.

Team Options

Entry hazard setters such as Ferrothorn and Skarmory wear down switch-ins and help Mega Metagross break walls, allowing it to combat stall and balance teams reliably. Other powerful wallbreakers such as Tapu Lele and Kartana are useful to wear down shared checks and counters such as Celesteela. Trappers such as Dugtrio and Magnezone also pair well with Mega Metagross, as they can remove bulky Steel-resistant Pokemon such as Celesteela and Mega Scizor for it. Slow pivots such as Rotom-W and Landorus-T are handy to bring in Mega Metagross safely on Pokemon that it beats, like Clefable and Venusaur. Status absorbers such as Chansey and Clefable are also good teammates, as they can take Will-O-Wisp and Scald for Mega Metagross.

Strategy Comments

Other Options


Heavy Slam is another option to hit hard right off the bat but is switch-in bait for heavy Pokemon such as Celesteela and doesn't add any coverage. Swords Dance is a decent Sketch option to make Metagross immensely threatening, but outspeeding faster Pokemon such as Pheromosa is generally more important. Bullet Punch can be used to give Mega Metagross a way of revenge KOing faster foes, particularly on Sword Dance sets, but base 110 Speed is usually enough for most purposes and Metagross needs the coverage.

Hammer Arm and Earthquake can both be used to hit Steel-type Pokemon without sketching V-create, but they are weak and easy to wall. Power Whip may be used to hit Water-type Pokemon hard while covering Quagsire but is weaker and cannot take out Celesteela; Grass Knot does a similar job while freeing a sketch move. Sketching a recovery move can be handy on balance teams for more longevity and opportunities to switch in, but Metagross usually prefers coverage or setup. U-Turn is a decent sketch move to wear down switch-ins and gain momentum, but it does little damage and is usually suboptimal compared with hitting switch-ins super effectively.

Checks and Counters

Bulky Water-type Pokemon: Bulky Water-type Pokemon such as Slowbro and Suicune resist Meteor Mash, allowing them to pivot into Mega Metagross. They can then proceed to burn Metagross with Scald or heal, often with Regenerator. Quagsire in particular is annoying, as it is also immune to Metagross's Electric-type coverage and can ignore any boosting, but it can be worn down into KO range.

Burns: Burns halve Mega Metagross's Attack and damage it each turn, allowing it to be checked by far more Pokemon. It also makes it especially more difficult for Mega Metagross to deal with Transform Pokemon or Unaware.

Bulky Steel-type Pokemon: Bulky Steel-type Pokemon such as Celesteela and Scizor can take on Mega Metagross with ease. Metagross's only response is to use V-create, which doesn't let it defeat Heatran and forces it to switch out afterward.

Faster Pokemon: Any faster Pokemon, such as Greninja and Pheromosa, can take out Mega Metagross without being damaged. While Mega Metagross can often take a hit and KO in return, or use Shift Gear to outspeed, these Pokemon still greatly decrease its effectiveness.

Priority: While Mega Metagross's excellent bulk lets it live most priority moves, priority attacks such as Bisharp's Sucker Punch and Azumarill's Aqua Jet can take it out after it has been injured after setting up and can hit first no matter how many Shift Gear boosts Metagross has accumulated.
http://www.smogon.com/tiers/om/analyses/sketchmons/metagross uploaded
 

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