Silvally-Steel [2/3]

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[OVERVIEW]

  • It's great typing allows Silvally-Steel to take on a variety of common threats such as Sneasel, Venusaur, Whimsicott, Vanilluxe, Klinklang, Vivillon, and many more.
  • Above average base stats allow Silvally-Steel to shine as a support Pokemon.
  • Very bulky and effective user of Defog.
  • It has no reliable recovery besides Rest.
  • Loses to common Stealth Rock users, particularly Ground-types such as Piloswine, Rhydon, Steelix, and Palossand one vs. one.
  • Lack of offensive pressure can invite setup sweepers like Scarfty to go to work.
  • While it's Steel-typing is good it also brings common weaknesses to Fire-, Ground-, and Fighting-types.

[SET]
name: Utility
move 1: Defog
move 2: Flamethrower
move 3: Parting Shot / Iron Head / Flash Cannon
move 4: Toxic
item: Steel Memory
ability: RKS System
nature: Calm
evs: 248 HP / 8 Def / 252 SpD


[SET COMMENTS]
Moves
========

  • Defog can clear entry hazards from the field.
  • Flamethrower allows Silvally-Steel to hit Steel- and Grass-types such as Steelix, Klinklang, Ferroseed, Sceptile, and many more for super effective damage. In addition to that it also hits Electric-types like Vikavolt and Heliolisk, something STAB fails to do as well. It is the most useful single attacking move one can run.
  • Parting Shot allows Silvally-Steel to maintain momentum and bring in big threats while lowering the target's offensive stats.
  • Toxic enables Silvally-Steel to punish Fire- and Ground-types on the switch and puts setup sweepers as well as defensive benemoths on a timer.
  • Iron Head grants Silvally-Steel a STAB attack that hits harder than Flamethrower and can hit Ice-, Rock-, and Fairy-types for more damage. If Iron Head is chosen, a Sassy nature is preferred. Flash Cannon serves the same purpose, however, it usually does less damage to its intended targets such as Sneasel, Vanilluxe and Audino-Mega.

Set Details
========

  • Near maximum investment in both HP and Special Defense makes Silvally-Steel as bulky as possible. 248 HP EV's are used to take 1 less point of damage from entry hazards.
  • Steel Memory is the only item Silvally-Steel can use and cannot be knocked off or tricked away.
  • RKS System is the only ability Silvally gets and changes it's typing to match it's held Memory.

Usage Tips
========

  • Switch Silvally-Steel into the Pokemon it checks, such as Sneasel, Whimsicott, Vanilluxe, Klinklang, Garbador etc. and use the moves Defog, Toxic, Parting Shot to improve the game state.
  • Use Parting Shot most of the time to get out of the unfavorable matchups Silvally-Steel baits in such as Medicham and Toxicroak and bring in your countermeasures.
  • Exercise caution with using Defog if the opposing team has Pokemon like Malamar and Braviary, since they can take advantage of this due to Contrary and Defiant, respectively.
Team Options
========
  • Silvally-Steel is primarily used on bulky offense, as it offers good temporary Defog support for hazards of all kind and is a great glue Pokemon as it is able to check many threats while keeping up momentum via Parting Shot.
  • Wish user such as Delphox or Vaporeon grant Silvally-Steel some type of recovery. Delphox in particular adores the removal as well as the check to diancie and non-offensive gigalith Silvally-Steel provides.
  • Strong attacker appreciate Silvally-Steel's ability to bring them in safely via Parting Shot. Vanilluxe, Medicham and Heliolisk are some popular examples but the possibilities are endless.
  • While Silvally-Steel's great typing covers a wide variety of Pokemon, it is weak to Fire, Ground, and Fighting. Pokemon such as Slowbro, Delphox, and Venusaur, who resist those typings make for good partners. Taunt Golbat is a particularly good partner as in addition to being immune to Ground-attacks and quadruple resisting Fighting-attacks it can also prevent Stealth Rock with a fast Taunt making Silvally-Steel's job easier. Slowbro also gets a special mention for taking on all three types Silvally-Steel is weak to while appreciating it's ability to deal with special attackers such as non-focus blast heliolisk and vivillon.
  • While Silvally-Steel is not the greatest pokemon at removing Stealth Rock immediately due to the fact that it loses to Ground-types in a one vs. one it's ability to remove them at some point and consistantly remove Spikes and Toxic Spikes is greatly appreciated by pokemon without recovery or weak to Spikes or Toxic Spikes.
  • Other pivots such as Vikavolt or Passimian can form a momentum core.

[STRATEGY COMMENTS]
Other Options
=============
  • Thunder Wave is an option over Toxic, however, it is not able to progress the game state as efficiently and does not hit Ground-types whatsoever.
  • Ice Beam is able to hit Xatu and Altaria, although it does not have much use beyond that and Silvally-Steel struggles to find room for it.
  • Multi-Attack is an option over Iron Head for a stronger STAB, but it has less PP and no chance to flinch so the added 10 base power is usually not worth the trade off.

Checks and Counters
===================

  • Bulky Pokemon who are unaffected by toxic: Xatu, Golbat, Vileplume etc. are able to stop everything Silvally-Steel itself can do and chip at it for free. They have to be careful of Parting Shot into something problematic, however.
  • Fire-types: Delphox, Incineroar, Magmortar, Houndoom, Charizard and Typhlosion are able to come in on Silvally-Steel and threaten it out with their respective STAB attack. This is particularly troublesome as some of these Pokemon are very dangerous offensive threats and don't usually get a lot of chances to come in like that in the NU tier. However, Toxic is able to put every single one of these Pokemon on a timer and Stealth Rock + Parting Shot also turns the tides significantly.
  • Ground-types: Steelix, Rhydon, Piloswine and Palossand can beat Silvally-Steel in a one vs. one and have access to Stealth Rock. Beware of Toxic (Flamethrower in the case of Steelix).
  • Fighting-types: Medicham, Hariyama, Passimian and Hitmonlee are able to force Silvally-Steel out with their respective Fighting-STAB and dont take a lot from non-STAB Flamethrower, although they do take a respectable amount from a Steel-STAB and they also do not appreciate either status move Silvally-Steel can carry.
 
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poh

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It's great typing allows Silvally-Steel to take on a variety of common threats such as Sneasel, Whimsicott, Vanilluxe, Klinklang, Garbador, Braviary, Vivillon, and many more.
  • Remove Garbodor, Braviary and add Venusaur
Phenomenal
  • Better not to say words like amazing or phenomenal. Keep your pov neutral, say something like 'with its high HP stat and great mixed bulk..'
move 1: Flamethrower
move 2: Parting Shot / Iron Head / Flash Cannon
move 3: Defog
move 4: Toxic
  • Change the order: 1. Defog 2. Flamethrower 3. Parting Shot / Iron Head / Flash Cannon 4. Toxic
  • Remove this.
Flamethrower allows Silvally-Steel to hit Steel- and Grass-types such as Steelix, Klinklang, Ferroseed, Sceptile, and many more for super effective damage. It is the most useful single attacking move one can run.
  • Flamethrower also hits Electric types like Vikavolt and Heliolisk, something Flash Cannon can't.
  • Set Details: Nature needs to be mentioned.
Switch Silvally-Steel into the Pokemon it checks, such as Sneasel, Whimsicott, Vanilluxe, Klinklang, Garbador, Braviary etc. and use the moves Defog, Toxic, and Parting Shot to improve the game state.
  • See first bullet point. About Parting Shot: Silvally is gonna Parting Shot 70% of the time. So you can mention
  • Team Options: Taunt Toxic Golbat is a good partner. Handles Fighting-types and can prevent Stealth Rock with a fast Taunt making Silvallys job easier. Immune to Ground-type attacks ofc. Silvally is gonna Parting Shot 70% of the time so it pairs well with strong wallbreakers (list some, preferably ones that have decent synergy).
  • Other Options: Ice Beam hits Xatu and Altaria, Multi-Attack for a stronger STAB. Remove everything else except Thunder Wave.

QC 1/3
 
  • Remove Garbodor, Braviary and add Venusaur

  • Better not to say words like amazing or phenomenal. Keep your pov neutral, say something like 'with its high HP stat and great mixed bulk..'

  • Change the order: 1. Defog 2. Flamethrower 3. Parting Shot / Iron Head / Flash Cannon 4. Toxic

  • Remove this.

  • Flamethrower also hits Electric types like Vikavolt and Heliolisk, something Flash Cannon can't.
  • Set Details: Nature needs to be mentioned.

  • See first bullet point. About Parting Shot: Silvally is gonna Parting Shot 70% of the time. So you can mention
  • Team Options: Taunt Toxic Golbat is a good partner. Handles Fighting-types and can prevent Stealth Rock with a fast Taunt making Silvallys job easier. Immune to Ground-type attacks ofc. Silvally is gonna Parting Shot 70% of the time so it pairs well with strong wallbreakers (list some, preferably ones that have decent synergy).
  • Other Options: Ice Beam hits Xatu and Altaria, Multi-Attack for a stronger STAB. Remove everything else except Thunder Wave.

QC 1/3
Implemented all of those. May I add physically defensive back to other options I feel quite strongly about it being a justified alternative in some cases to cover Flying- and Steel-types as well as Sneasel.
 

asa

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[OVERVIEW]

  • It's great typing allows Silvally-Steel to take on a variety of common threats such as Sneasel, Venusaur, Whimsicott, Vanilluxe, Klinklang, Vivillon, and many more.
  • Above average base stats allow Silvally-Steel to shine as a support Pokemon.
  • Very bulky and effective user of Defog.
  • It has no reliable recovery besides Rest.
  • Loses to common Stealth Rock users, particularly Ground-types such as Piloswine, Rhydon, Steelix, and Palossand one vs. one.
  • Something about its relative passivity and how it can potentially allow setup sweepers like Scrafty go to work.
  • Also something about vulnerability to common offensive typings in Fire, Fighting, and Ground.

[SET]
name: Utility
move 1: Defog
move 2: Flamethrower
move 3: Parting Shot / Iron Head / Flash Cannon
move 4: Toxic
item: Steel Memory
ability: RKS System
nature: Calm
evs: 248 HP / 8 Def / 252 SpD


[SET COMMENTS]
Moves
========

  • Flamethrower allows Silvally-Steel to hit Steel- and Grass-types such as Steelix, Klinklang, Ferroseed, Sceptile, and many more for super effective damage. In addition to that it also hits Electric-types like Vikavolt and Heliolisk, something STAB fails to do as well. It is the most useful single attacking move one can run.
  • Parting Shot allows Silvally-Steel to maintain momentum and bring in big threats while lowering the target's offensive stats.
  • Defog can clear entry hazards from the field.
  • Toxic enables Silvally-Steel to punish Fire- and Ground-types (stuff like slowbro gets punished, too.) on the switch and puts setup sweepers on a timer. Thunder Wave can be used in this slot for similar reason, however, it fails to cripple Ground-types which love switching into Silvally-Steel to put Stealth Rock back up. (twave is in oo as well, so either remove it from there or remove the mention from here.) (if you choose to keep it, mention that the speed control it provides can prove useful for wallbreakers that steelvally may be paired with.)
  • Iron Head grants Silvally-Steel a STAB attack that hits harder than Flamethrower and can hit Ice- and Fairy-types for more damage. If Iron Head is chosen, a Sassy nature is preferred. Flash Cannon serves the same purpose, however, it usually does less damage to its intended targets such as Sneasel, Vanilluxe and Audino-Mega. (throw in a mention of diancie + gigalith for this point.)
  • The ordering of the points is off. Make the points read in the order that the moves are listed in the set.

Set Details
========

  • Near maximum investment in both HP and Special Defense makes Silvally-Steel as bulky as possible. 248 HP EV's are used to take 1 less point of damage from entry hazards.
  • Steel Memory is the only item Silvally-Steel can use and cannot be knocked off or tricked away.
  • RKS System is the only ability Silvally gets and changes it's typing to match it's held Memory.

Usage Tips
========

  • Silvally-Steel is primarily used on bulky offense, as it offers good temporary Defog support for hazards of all kind and is a great glue Pokemon as it is able to check many threats while keeping up momentum via Parting Shot. (this seems more like something out of team options than usage tips.)
  • Switch Silvally-Steel into the Pokemon it checks, such as Sneasel, Whimsicott, Vanilluxe, Klinklang, Garbador, Braviary etc. and use the moves Defog, Toxic, and most commonly Parting Shot to improve the game state. (don't know if i like braviary as an example, since it just gets a defiant boost from both defog and parting shot.)
  • Baits in stuff like Medicham and Toxicroak, so it should try to use Parting Shot in order to get out of these unfavorable matchups.
  • Exercise caution with using Defog if the opposing team has Pokemon like Malamar and Braviary, since they can take advantage of this due to Contrary and Defiant, respectively.
Team Options
========
  • That point from before would work here as an opening.
  • Wish user such as Delphox or Vaporeon grant Silvally-Steel some type of recovery. (delphox adores removal + steelvally checking stuff like diancie and non-offensive gigalith.)
  • Strong attacker appreciate Silvally-Steel's ability to bring them in safely via Parting Shot. Vanilluxe, Medicham and Heliolisk are some popular examples but the possibilities are endless.
  • While Silvally-Steel's great typing covers a wide variety of Pokemon, it is weak to Fire, Ground, and Fighting. Pokemon such as Slowbro, Delphox, and Venusaur, who resist those typings make for good partners. Taunt Golbat is a particularly good partner as in addition to being immune to Ground-attacks and quadruple resisting Fighting-attacks it can also prevent Stealth Rock with a fast Taunt making Silvally-Steel's job easier. (emphasize slowbro too, since steelvally can take on a lot of special attackers like non-focus blast heliolisk and vivillon for slowbro while it can deal with all of steelvally's weaknesses in one slot. slowbro also appreciates steelvally's impunity to toxic.)
  • Something about teammates that appreciate removal.
  • Perhaps other pivots to complete a momentum core.

[STRATEGY COMMENTS]
Other Options
=============
  • Thunder Wave is an option over Toxic, however, it is not able to progress the game state as efficiently and does not hit Ground-types whatsoever.
  • Ice Beam is able to hit Xatu and Altaria, although it does not have much use beyond that and Silvally-Steel struggles to find room for it.
  • Multi-Attack is an option over Iron Head for a stronger STAB, but it has less PP and no chance to flinch so the added 10 base power is usually not worth the trade off.

Checks and Counters
===================

  • Fire-types: Delphox, Incineroar, Magmortar, Houndoom, Charizard and Typhlosion are able to come in on Silvally-Steel and threaten it out with their respective STAB attack. This is particularly troublesome as some of these Pokemon are very dangerous offensive threats and don't usually get a lot of chances to come in like that in the NU tier. However, Toxic is able to put every single one of these Pokemon on a timer and Stealth Rock + Parting Shot also turns the tides significantly.
  • Ground-types: Steelix, Rhydon, Piloswine and Palossand can beat Silvally-Steel in a one vs. one and have access to Stealth Rock. Beware of Toxic (Flamethrower in the case of Steelix).
  • Fighting-types: Medicham, Hariyama, Passimian and Hitmonlee are able to force Silvally-Steel out with their respective Fighting-STAB and dont take a lot from non-STAB Flamethrower, although they do take a respectable amount from a Steel-STAB and they also do not appreciate either status move Silvally-Steel can carry.
  • Bulky Pokemon who are unaffected by toxic: Xatu, Golbat, Vileplume etc. are able to stop everything Silvally-Steel itself can do and chip at it for free. They have to be careful of Parting Shot into something problematic, however. (this should be higher up, imo.)
2/3.
 

jcbc

lechonk is so cute
is a Pre-Contributor
[SET]
name: Utility
move 1: Defog
move 2: Flamethrower
move 3: Parting Shot / Iron Head / Flash Cannon
move 4: Toxic
item: Steel Memory
ability: RKS System
nature: Calm
evs: 248 HP / 8 Def / 252 SpD
Move Iron Head and Flash Cannon to replace Toxic and not Parting Shot, since it's mandatory.
  • Iron Head grants Silvally-Steel a STAB attack that hits harder than Flamethrower and can hit Ice-, Rock-, and Fairy-types for more damage. If Iron Head is chosen, a Sassy nature is preferred. Flash Cannon serves the same purpose, however, it usually does less damage to its intended targets such as Sneasel, Vanilluxe and Audino-Mega.
Add Diancie to the specified mons at the end.

Set Details
========

  • Near maximum investment in both HP and Special Defense makes Silvally-Steel as bulky as possible. 248 HP EV's are used to take 1 less point of damage from entry hazards.
  • Steel Memory is the only item Silvally-Steel can use and cannot be knocked off or tricked away.
  • RKS System is the only ability Silvally gets and changes it's typing to match it's held Memory.
Clarify here that if you choose iron head a sassy nature is recommended.
 
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