Silent Bravery Team
The Name : Silent Bravery consists of Brave and Quiet pokemon. They are slow, but deadly hitter, capable of destroying even the mightiest wall. They appreciates Trick Room support to change the tide of battle. Once the tide of battle favors the opponent, they can take hits before they faint.
General Strategy : Sets up trick room and attack with bulky wallbreakers! Trick Room is one of my favorite themed team, gen 6 meta OU is filled with too much priority and very sturdy wall, so I decided to migrate to UU metagame to create a powerful and competitive Trick Room team.
The Strength : Capability to take down walls and OHKO frail sweepers, 1 turn 1 kill!
The Weakness : Unfortunately this team is weak to evil on the battlefield. This team is highly threatened by the existence of evil beings like ghost or dark pokemons. This generation metagame worsen this condition by removing steel type resistance to those type, thus giving TR team more hard time fighting them. This team also weak to Prankster and mental disrupter in battlefield because they prevent the activation of Trick Room. The removal of elemental gems in gen 6 also weakens TR team.
Team Building Process
The Core
I decided to use Crawdaunt because of his immunity to dark and ghost, and the fearful ability that boost the power of his STAB moves significantly.
V-Create banishes all frail sweeper to oblivion. My go-to poke after setting up TR with momentum starter. Victini is must-have in trick room team. He also resist the new fairy type attacks.
my go-to suicide lead. Sets up Rock, TR, and boom!
The Mega
Mega Aggron & Mega Ampharos : not enough fire power
Mega Abomasnow is interesting and worth to try because of his balanced physical and special attack.
My pick is Mega Hera because he hits and takes hit like champ, and also he learn SD to boost his 515 attack! His fighting typing helps me taking hits from dark type which is very valuable for my team.
Additions
these additions isnt as strong as my core and mega, but they help this team defensive posture. Porygon2 is immune to ghost, and Cofagrigus gives me protection from Mega Medicham.
The Team Moveset and Description
BrightSky (Victini) @ Charcoal
Trait: Victory Star
EVs: 248 HP / 252 Atk / 8 SDef
Brave Nature (+Atk, -Spd)
- Final Gambit / Bolt Strike
- V-create
- Trick Room
- Sunny Day
Despite his weakness to SR, his natural bulk allows him to set up or reset trick room in pinch. Sunny Day eases prediction, a filler if opponent use protect, powers up v-create spam and soften water attack. V-Create under trickroom+sun is beastly, 180 BP+STAB+Weather+Charcoal+Full EV allocation and Positive atk nature will decimate anything that doesnt resist fire. Bolt Strike can replace Final Gambit and it gives you option to hit Chandelure. Most of the time he uses V-Create and I rarely use Fusion Bolt or Final Gambit. After several match I decided to use the Final Gambit, because the chainability of suicide move is really appreciated for other TR abuser.
AdviceDuck (Porygon2) @ Eviolite
Trait: Download
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Thunderbolt
- Tri Attack
- Ice Beam / Recover
Porygon2 Synergizes well with Cofagrigus and Heracross, as they two can switch in after Porygon2 sets up TR because Porygon2 baits strong fighting type pokes. Porygon2 sets up trick room and pick frail sweepers. His bulkiness allows setting up TR most of the time, and I want to keep this guy most of the time in battle, hence I give him recover. Thunderbolt is preferred over Ice Beam because I need poke to kill bulky waters, and Tri Attack is stab moves. In last slot, Recover gives me chance to win vs Chandelure 1v1 and switch in to Chandelure most of the time, Ice beam can be used as dragon killer.
YoMummySoFat (Cofagrigus) (M) @ Leftovers
Trait: Mummy
EVs: 248 HP / 8 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Nasty Plot
- Trick Room
- Shadow Ball
- Hidden Power [Fighting]
Cofagrigus has defensive synergy with Heracross, Crawdaunt (for dark) and Porygon2 (for ghost). Trick Room Cofagrigus can sets up Trick Room and grabs several boost from nasty plot to skyrocket his SpAtk. Fighting and Ghost offensive typing give him edge in irresistible attack. His bulk also allows him to prolong Trick Room by deactivating it and activating again. His ability also helps muting some pesky ability such as prankster, pure power, etc. If medichamite is banned from UU metagame I'd experiment with this slot.
Hera-X2 (Heracross) (F) @ Heracronite
Trait: Moxie
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Arm Thrust
- Pin Missile
- Swords Dance
- Rock Blast
Among all megas in UU, I pick Mega Hera because his natural bulk both physically and specially, and offense. He resist fighting and dark attack, which are needed in my defensive structure. He can take several hits in case trick room wears off and hit back with good coverage. He can take down flying (dragons), psychic and dark pokes easily. Arm Thrust is preferred over Close Combat because AT doesnt reduce Hera's def+sdef. Substitute stall is detrimental as it waste the short time of trick room. Skill Link Hera helps me taking down poke behind subs. SD is great on poke who dares to waste my TR duration by using protect.
DarkStar (Crawdaunt) (F) @ Chople Berry
Trait: Adaptability
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Knock Off
- Crabhammer
- Superpower
- Swords Dance
Crawdaunt got huge buff in this gen. First, knock off is irresistible to steel and secondly, the BP of knock off is high when it knocks down enemy's item. After swords dance he is a frightening wallbreaker with +2 +Atk Nature 120 base atk and Adaptability Boost. Superpower offers coverage to hit opposing Crawdaunt, bulky steels, or Keldeo. With the inclusion of three musketeer in meta plus fighting type abundance in metagame, Chople Berry gives Crawdaunt second chance when TR worn off and can retaliate hardly when he got hit by fighters.
HeatproofLol (Bronzong) @ Normal Gem
Trait: Levitate
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd)
- Gyro Ball
- Explosion
- Trick Room
- Stealth Rock
Bronzong leads most of the time. His role is to set stealth rock, trick room then suicide. Sometimes I also keep him in case I need pokes to sponge dragon and fairies, esp mega gardevoir, attack. Normal gem powers up explosion and suicide generates momentum to my team. Most of the time I proceed to MHera/Victini/Crawdaunt and abuse the maximum TR duration with setting up (Sunny Day/Swords Dance) or spamming attack.
Importable Version
The Name : Silent Bravery consists of Brave and Quiet pokemon. They are slow, but deadly hitter, capable of destroying even the mightiest wall. They appreciates Trick Room support to change the tide of battle. Once the tide of battle favors the opponent, they can take hits before they faint.
General Strategy : Sets up trick room and attack with bulky wallbreakers! Trick Room is one of my favorite themed team, gen 6 meta OU is filled with too much priority and very sturdy wall, so I decided to migrate to UU metagame to create a powerful and competitive Trick Room team.
The Strength : Capability to take down walls and OHKO frail sweepers, 1 turn 1 kill!
The Weakness : Unfortunately this team is weak to evil on the battlefield. This team is highly threatened by the existence of evil beings like ghost or dark pokemons. This generation metagame worsen this condition by removing steel type resistance to those type, thus giving TR team more hard time fighting them. This team also weak to Prankster and mental disrupter in battlefield because they prevent the activation of Trick Room. The removal of elemental gems in gen 6 also weakens TR team.
Team Building Process
The Core
I decided to use Crawdaunt because of his immunity to dark and ghost, and the fearful ability that boost the power of his STAB moves significantly.
V-Create banishes all frail sweeper to oblivion. My go-to poke after setting up TR with momentum starter. Victini is must-have in trick room team. He also resist the new fairy type attacks.
my go-to suicide lead. Sets up Rock, TR, and boom!
The Mega
Mega Aggron & Mega Ampharos : not enough fire power
Mega Abomasnow is interesting and worth to try because of his balanced physical and special attack.
My pick is Mega Hera because he hits and takes hit like champ, and also he learn SD to boost his 515 attack! His fighting typing helps me taking hits from dark type which is very valuable for my team.
Additions
these additions isnt as strong as my core and mega, but they help this team defensive posture. Porygon2 is immune to ghost, and Cofagrigus gives me protection from Mega Medicham.
The Team Moveset and Description
BrightSky (Victini) @ Charcoal
Trait: Victory Star
EVs: 248 HP / 252 Atk / 8 SDef
Brave Nature (+Atk, -Spd)
- Final Gambit / Bolt Strike
- V-create
- Trick Room
- Sunny Day
Despite his weakness to SR, his natural bulk allows him to set up or reset trick room in pinch. Sunny Day eases prediction, a filler if opponent use protect, powers up v-create spam and soften water attack. V-Create under trickroom+sun is beastly, 180 BP+STAB+Weather+Charcoal+Full EV allocation and Positive atk nature will decimate anything that doesnt resist fire. Bolt Strike can replace Final Gambit and it gives you option to hit Chandelure. Most of the time he uses V-Create and I rarely use Fusion Bolt or Final Gambit. After several match I decided to use the Final Gambit, because the chainability of suicide move is really appreciated for other TR abuser.
AdviceDuck (Porygon2) @ Eviolite
Trait: Download
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Thunderbolt
- Tri Attack
- Ice Beam / Recover
Porygon2 Synergizes well with Cofagrigus and Heracross, as they two can switch in after Porygon2 sets up TR because Porygon2 baits strong fighting type pokes. Porygon2 sets up trick room and pick frail sweepers. His bulkiness allows setting up TR most of the time, and I want to keep this guy most of the time in battle, hence I give him recover. Thunderbolt is preferred over Ice Beam because I need poke to kill bulky waters, and Tri Attack is stab moves. In last slot, Recover gives me chance to win vs Chandelure 1v1 and switch in to Chandelure most of the time, Ice beam can be used as dragon killer.
YoMummySoFat (Cofagrigus) (M) @ Leftovers
Trait: Mummy
EVs: 248 HP / 8 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Nasty Plot
- Trick Room
- Shadow Ball
- Hidden Power [Fighting]
Cofagrigus has defensive synergy with Heracross, Crawdaunt (for dark) and Porygon2 (for ghost). Trick Room Cofagrigus can sets up Trick Room and grabs several boost from nasty plot to skyrocket his SpAtk. Fighting and Ghost offensive typing give him edge in irresistible attack. His bulk also allows him to prolong Trick Room by deactivating it and activating again. His ability also helps muting some pesky ability such as prankster, pure power, etc. If medichamite is banned from UU metagame I'd experiment with this slot.
Hera-X2 (Heracross) (F) @ Heracronite
Trait: Moxie
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Arm Thrust
- Pin Missile
- Swords Dance
- Rock Blast
Among all megas in UU, I pick Mega Hera because his natural bulk both physically and specially, and offense. He resist fighting and dark attack, which are needed in my defensive structure. He can take several hits in case trick room wears off and hit back with good coverage. He can take down flying (dragons), psychic and dark pokes easily. Arm Thrust is preferred over Close Combat because AT doesnt reduce Hera's def+sdef. Substitute stall is detrimental as it waste the short time of trick room. Skill Link Hera helps me taking down poke behind subs. SD is great on poke who dares to waste my TR duration by using protect.
DarkStar (Crawdaunt) (F) @ Chople Berry
Trait: Adaptability
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Knock Off
- Crabhammer
- Superpower
- Swords Dance
Crawdaunt got huge buff in this gen. First, knock off is irresistible to steel and secondly, the BP of knock off is high when it knocks down enemy's item. After swords dance he is a frightening wallbreaker with +2 +Atk Nature 120 base atk and Adaptability Boost. Superpower offers coverage to hit opposing Crawdaunt, bulky steels, or Keldeo. With the inclusion of three musketeer in meta plus fighting type abundance in metagame, Chople Berry gives Crawdaunt second chance when TR worn off and can retaliate hardly when he got hit by fighters.
HeatproofLol (Bronzong) @ Normal Gem
Trait: Levitate
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd)
- Gyro Ball
- Explosion
- Trick Room
- Stealth Rock
Bronzong leads most of the time. His role is to set stealth rock, trick room then suicide. Sometimes I also keep him in case I need pokes to sponge dragon and fairies, esp mega gardevoir, attack. Normal gem powers up explosion and suicide generates momentum to my team. Most of the time I proceed to MHera/Victini/Crawdaunt and abuse the maximum TR duration with setting up (Sunny Day/Swords Dance) or spamming attack.
Importable Version
Code:
BrightSky (Victini) @ Charcoal
Trait: Victory Star
EVs: 248 HP / 252 Atk / 8 SDef
Brave Nature (+Atk, -Spd)
- Sunny Day
- V-create
- Trick Room
- Final Gambit
AdviceDuck (Porygon2) @ Eviolite
Trait: Download
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Thunderbolt
- Tri Attack
- Recover
YoMummySoFat (Cofagrigus) (M) @ Leftovers
Trait: Mummy
EVs: 248 HP / 8 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Nasty Plot
- Trick Room
- Shadow Ball
- Hidden Power [Fighting]
Hera-X2 (Heracross) (F) @ Heracronite
Trait: Moxie
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Arm Thrust
- Pin Missile
- Swords Dance
- Rock Blast
DarkStar (Crawdaunt) (F) @ Chople Berry
Trait: Adaptability
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Knock Off
- Crabhammer
- Superpower
- Swords Dance
HeatproofLol (Bronzong) @ Normal Gem
Trait: Levitate
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd)
- Gyro Ball
- Explosion
- Trick Room
- Stealth Rock
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