Monotype Scizor (Bug)

Kev

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[OVERVIEW]

Bug
========
Scizor's useful Steel typing and access to a spammable Technician-boosted STAB move in Bullet Punch makes it a fantastic pick on Bug teams. Its Bug / Steel typing gives it a neutrality to Flying-type attacks and a resistance to Fairy-type moves, making it extremely valuable in those matchups. Likewise, it resists eight types, including Normal and Steel, and has decent natural bulk. This makes setting up Swords Dance much easier for it and lets it function as a pivot. Furthermore, Scizor has a great movepool that complements its ability Technician, with moves like Bullet Punch and Bug Bite being boosted. Bullet Punch, being a priority move, also lets Scizor check huge threats to Bug teams like Mega Diancie, Nihilego, and Tapu Koko in addition to making Scizor itself hard to revenge kill. Scizor doesn't lack in the utility department either, with moves like Knock Off and U-turn, a boosting move in Swords Dance, and reliable recovery in Roost. In addition to all this, Mega Scizor has great bulk and a monstrous Attack stat. Since Scizor can run many sets, it is often unpredictable, especially when paired with Heracross, as it can be difficult to tell which is the Mega Evolution. However, when partnered with Pinsir, it is obvious that Scizor is not the Mega Evolution. Unfortunately, Scizor has a crippling weakness to Fire-types, making it often useless against Fire teams. Its low Speed also means that faster Pokemon that resist Bullet Punch like Keldeo can easily switch in and revenge kill it. Mega Scizor faces a lot of competition with the other Bug-type Mega Evolutions. It is preferable to run Mega Scizor when the team has a reliable way of trapping Victini and taking on Water and Poison teams.

[SET]
name: Offensive Swords Dance (Bug)
move 1: Swords Dance
move 2: Bullet Punch
move 3: Bug Bite
move 4: Superpower
item: Scizorite
ability: Light Metal
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
Swords Dance boosts Scizor's Attack to high levels. Bullet Punch is a fantastic Technician-boosted priority STAB move that lets Scizor clean teams up easily. Bug Bite is Scizor's strongest STAB move and, once boosted, lets it break through checks like Rotom-W and Mega Venusaur. Superpower completes Scizor's coverage by allowing it to hit Steel-types like Excadrill and Skarmory. It also allows Scizor to break through Normal teams' threatening defensive core of Chansey and Porygon2. After Stealth Rock damage, +2 Mega Scizor will OHKO Porygon2. Knock Off can alternatively be used in order to remove items from bulky threats like Normal's aforementioned core while also crippling Pokemon that try switching in on Mega Scizor such as Heatran and Keldeo.

Set Details
========
Maximum investment in Attack and Speed with an Adamant nature let Scizor hit as hard and fast as possible, outspeeding Pokemon like Rotom-W and Mega Venusaur. Light Metal prevents Trace users like Porygon2 from gaining Technician as an ability, which could power up Hidden Power Fire. Scizorite lets Scizor Mega Evolve and gain additional bulk and Attack. It also gains Technician, which boosts the power of the STAB moves on this set. Life Orb is an alternative to free up the Mega slot.

Usage Tips
========
Mega Evolve Scizor right away to get the boost in bulk and Attack. If Mega Scizor cannot clean up with Bullet Punch, it can be used to set up and wallbreak at other points in the game, helping its teammates clean up. Make sure to keep Mega Scizor away from burns, as they can render it almost useless. Keep entry hazards off the field because too much residual damage prevents Mega Scizor from being able to set up and clean. Do not set up on Pokemon carrying Foul Play such as Klefki and Porygon2, nor against teams with Choice Scarf Magnet Pull Magnezone and faster threats that wouldn't be KOed by Bullet Punch. Use Bullet Punch to revenge kill weakened or vulnerable threats. Bring in Mega Scizor on Pokemon that would be forced to switch out like Mega Lopunny and use that opportunity to use Swords Dance.

Team Options
========
Armaldo and Forretress provide Mega Scizor with amazing Rapid Spin support to prevent it from receiving too much residual damage, thus making it easier to set up. They both also have access to Stealth Rock, which wears down the opposing team, making Mega Scizor's sweep much easier late-game. Armaldo is generally preferred because it has better type synergy with Mega Scizor, as it is neutral to Fire-type attacks. Volcarona deals with some of Scizor's biggest threats such as Celesteela and Steel-types in general. Mega Scizor can switch in on Rock-type attacks that threaten Volcarona and set up. Volcarona can handle physically bulky Pokemon and break down the opposing team, allowing Mega Scizor to sweep late-game. Similarly, Scizor can break down specially defensive Pokemon, creating an opportunity or Volcarona to sweep. Yanmega can be used to deal with the Water- and Fighting-types that Mega Scizor generally struggles with., particularly Keldeo and Buzzwole. Galvantula's and Araquanid's access to Sticky Web makes up for Mega Scizor's lackluster Speed stat. This allows Mega Scizor to outspeed offensive Heatran. Heracross takes out threats like Mega Charizard Y and Volcarona with Stone Edge on a Choice Scarf set. It also is able to check Heatran. Buzzwole can be used instead of Heracross, as it has a wider movepool and superior bulk. However, its lower Speed makes it worse at dealing with other Choice Scarf users like Togekiss and Dragon Dance users like Gyarados. Nonetheless, it can take out some of the Dragon-types that Mega Scizor cannot handle without setting up, such as Garchomp, non-Choice Scarf Hydreigon, and Dragonite. Araquanid supports Scizor by dealing with Fire-types. Likewise, Mega Scizor is able to deal with the Rock-types that threaten Araquanid.

[SET]
name: Choice Band (Bug)
move 1: Bullet Punch
move 2: U-turn
move 3: Superpower
move 4: Knock Off / Pursuit
item: Choice Band
ability: Technician
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
Bullet Punch provides a strong STAB priority move that lets Scizor clean up weakened teams late-game and revenge kill weakened Pokemon. U-turn is a strong STAB move that gives the team momentum. It also allows Scizor to get residual damage on Pokemon that would threaten it. Superpower allows Scizor to hit other Steel-type Pokemon such as Excadrill. Knock Off helps by removing items from Pokemon that would normally switch in on Scizor such as Mantine and Toxapex. Pursuit traps and KOes Victini after Sticky Web and a V-create, thus eliminating one of the biggest threats to Bug teams. It also traps Heatran.

Set Details
========
Maximum Attack and Speed EVs optimize Scizor's use as an offensive threat and allow it to outspeed Pokemon like Rotom-W. Choice Band insures that Scizor hits the hardest it can. A Jolly nature is given in order for Scizor to outspeed Choice Band Victini after one V-create. Technician boosts the power of Bullet Punch and Pursuit, the former being Scizor's most spammed move. However, the latter is only boosted if the foe does not switch out.

Usage Tips
========
This set is best used to soften up walls with its powerful Choice Band-boosted coverage moves early-game to set itself up for a late-game sweep with Bullet Punch. U-turn is a great way to soften up opposing walls and punish the many switches that Scizor forces. It also provides the team with amazing momentum, bringing Scizor's teammates in safely. Try to keep Scizor away from burns, as it can no longer clean up with Bullet Punch or force any switches with one. For example, Scizor can't even OHKO extremely frail Pokemon like Mega Alakazam after Stealth Rock damage. Preserve Scizor for late-game against Fairy- and Rock-type teams, when it can usually clean up with Bullet Punch. Thanks to its strong Bullet Punch, Scizor can also be used to revenge kill many threats such as weakened Tapu Koko. At the same time, be wary of what coverage move Scizor is locked into, as it can end up being setup fodder for Pokemon like Gyarados or can be trapped by Magnezone. If running Pursuit, bring in Scizor after Victini uses V-create while being affected by Sticky Web in order to trap and eliminate it. Pursuit can be similarly used to take out a weakened Heatran or get some residual damage on a Pokemon that attempts to switch out in fear of Superpower.

Team Options
========
Armaldo and Forretress are both able to clear entry hazards with Rapid Spin and set up Stealth Rock. This is essential because it helps Scizor clean once the opposing team has taken too much residual damage. However, Forretress shares Seizor's 4x weakness to Fire, so Armaldo is preferable. Volcarona takes care of Scizor's Steel-type counters, notably Celesteela and Skarmory. In a similar fashion, Scizor deals with the Rock-type Pokemon that pressure Volcarona. Scizor is also able to use U-turn on a switch to bring it in safely. Another amazing advantage of Volcarona's is that it forces Victini to use V-create, which allows Scizor to come in and trap it. Furthermore, it deals with physical walls. Galvantula can set up Sticky Web, which lessens the effect of Scizor having a mediocre Speed stat. Araquanid can also accomplish this while easily switching in on Fire-type attacks and hitting Pokemon of that type with strong Water Bubble-boosted Water-type attacks. In exchange, Scizor can eliminate the Rock-types that threaten it like Terrakion. Sticky Web makes trapping Choice Scarf Victini easier and allows Scizor to outspeed offensive Heatran. Mega Pinsir assists Scizor in wallbreaking and can clean the opposing team after Scizor breaks through it. As with Volcarona, Scizor can safely bring in Mega Pinsir with U-turn on switches. Heracross is essential for taking on offensive threats like Mega Charizard Y and Volcarona. It also deals with fast Steel-type threats to Scizor such as Heatran by OHKOing them with Close Combat. If Scizor is running Pursuit, Heracross gets an extra moveslot. This leaves place for Mega Heracross to be used; however, it functions more as a wallbreaker that can obliterate teams with support from Sticky Web. Buzzwole also accomplishes this, but its inferior Speed stat can be troublesome.

[STRATEGY COMMENTS]
Other Options
=============
Iron Plate or Life Orb can be used instead of Scizorite on the Swords Dance set to leave place for another Mega Evolution. However, the former makes Scizor too reliant on Bullet Punch and the latter ruins its longevity through residual damage. Defog can be used to remove entry hazards, but that forces Scizor to lose out on important coverage or Swords Dance. Defensive Swords Dance can also be used, but that limits Mega Scizor's ability as a sweeper, which is a big momentum drain for Bug teams, which are generally very offensive.

Checks and Counters
===================
**Magnezone**: Magnezone is able to trap Scizor with Magnet Pull and easily take it out with Hidden Power Fire.

**Fire-types**: Fire-type Pokemon resist both of Scizor's STAB attacks and effortlessly remove it with their own STAB attacks. Furthermore, certain Fire-types like Mega Charizard X can use it to set up.

**Volcarona**: Volcarona is an even bigger threat than other Fire-types because it resists Superpower and does not take much from Knock Off because of its Z-Crystal. It can switch in on an attack from Scizor, cripple it with a burn from Flame Body, and set up on it.

**Fire-type Coverage**: Pokemon such as Dragonite can take Scizor's Bullet Punch and OHKO it with a Fire-type move.

**Steel-resistant Pokemon**: Pokemon like Keldeo and Zapdos resist Bullet Punch and are often able to take it out with a strong attack.

**Burns**: Scald and Will-O-Wisp users can make Scizor completely useless with a burn.

**Physically Defensive Pokemon**: Physically Defensive Pokemon are able to safely take hits from Scizor while being able to force it out through different methods. For example, Porygon2 is able to KO it with Hidden Power Fire and defensive Water-types can burn it with Scald.

**Celesteela**: Celesteela easily takes any attack Scizor throws at it while being able to OHKO it with Flamethrower.

**Skarmory**: Skarmory completely walls Scizor, delivers residual damage through Rocky Helmet, and prevents Scizor from setting up due to Whirlwind.

**Toxapex**: Toxapex resists all of Scizor's attacks bar Knock Off while being able to burn it with Scald and prevent it from setting up due to Haze.
 
Last edited:

Deleted User 400951

Banned deucer.
Hey, not QC, just some suggestions:
-Mention in the overview that Seizor-Mega faces competition from Pinsir-Mega and Heracross-Mega and explain the advantages/disadvantages to using each.
-In the Offensive SD set, I'd slash Light Metal or make it the primary option, as it's the best ability with Seizor-Mega (gives an easier time switching into low kicks from mons like weavile). It's situational, but rather handy occasionally.
-Perhaps mention a defensive set in OO? Doesn't seem too bad to me, good defensive typing and it can use Defog as hazard control.
-C&C is redundant in many places. Put Celesteela & Skarmory in the same bullet and put Tox in steel-resistant mons.
 

Moosical

big yikes
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tfw QC member cant get a check ;w;

Overview
* Its Bug / Steel typing gives it a neutrality to Bug-type attacks and a resistance to Fairy-type moves, making it extremely valuable in those matchups.
- Did you mean neutrality to Flying-type attacks - it resists bug type.
* Since Scizor can run many sets, it is often unpredictable especially when paired with Heracross as it can be difficult to judge the Mega Pokemon.
- Add in that if the team is using pinsir, that's always the mega.
* Its low Speed also means that Pokemon like Keldeo that resist Bullet Punch can easily KO it.
- This doesnt read correctly - it sounds like you're saying because it has low speed, keldeo can easily kill it. You should rephrase it to be that becausse it has low speed, faster pokemon that resist Bullet Punch (like keldeo) can easily switch into BP and revenge kill it - or something along those lines.
*Talk about its natural bulk and great defensive typing, resisting 8 types.

SD Set
-
Talked on discord, move LO to OO on the set and on the set details. (unless other QC members disagree)

Moves
* Superpower completes Scizor's coverage by allowing it to hit Steel-types like Heatran and Skarmory.
- I'd pick a different example than heatran (maybe excadrill), as running max speed on steel is pretty common, which would just kill scizor.

Usage Tips
- Remove the parts where you have to specify between mega and regular now, it'll be more focused.
* Prevent setting up on teams with Magnezone and faster threats that wouldn't be KO'ed by Bullet Punch.
- Mention magnet pull specifically, and probably say scarf magnezone specifically as mega-scizor outspeeds air balloon and specs and KOs with super power.
* Talk about revenge killing with bullet punch, forcing switches allowing you to SD, etc

Team Options

* Mega Pinsir assists Scizor by wallbreaking and taking out Pokemon that prevent Scizor from safely setting up SD like Swampert. Scizor can then clean the opposing team late-game.
- Remove this as we're moving LO to OO
*Buzzwole, maybe yanmega (up to you)

Choice Band

Moves

* Superpower allows Scizor of hitting other Steel-type Pokemon such as Heatran.
- Same reason as before, change this example imo.
* Knock Off helps by removing the item of Pokemon that would normally switch-in on Scizor.
- Add in an example of what it wants to knock off

Set Details
* Technician boosts the power of Bullet Punch and Pursuit, the prior being Scizor's most spammed move.
- Probably specify that technician only boosts pursuit if the opponent doesn't switch out.

Usage Tips
* U-turn is also a great way to soften up opposing walls and punish the many switches that Scizor forces.
- Talk about using it for momentum for your own team.

Team Options
- Try rewording some of this slightly, it's cut and paste from the mega set.
Maybe add in buzzwole, yanmega, m-hera, all up to you

QC 1/3
 
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Overview:
- When talking about Bullet Punch, specifically mention Mega Diancie too.
- Speaking of the other Mega Evolutions, talk about the highly competitive Mega slot. When and why would you use Mega Scizor over the others.

Offensive SD:
Set:
- Light Metal is the ability here. Mega Scizor gains Technician.

Moves:
- Do also note that Superpower breaks Normal. (+2 OHKOes Porygon2 after Stealth Rock damage)
- Talk about Knock Off as an alternative move option here.

Set Details:
- Light Metal
- Talking about Scizorite, bring up Technician here.

Usage Tips:
A lot of these tips are pretty basic things anyone can know just naturally. Can you be a bit more Monotype-specific? i.e. sweeping Fairy after chipping Klefki and Clefable

Team Options:
- It's not immediately clear why Mega Scizor has trouble with Fighting-types. Explain more about this bullet. Specific examples should be included (Keldeo, Buzzwole)
- Trap Victini? This set has no Pursuit.
- Buzzwole's bullet should explicitly talk about taking out Dragon checks to Mega Scizor, which is already a huge threat of its own.

Choice Band:
Moves:
- Also mention Pursuit trapping Heatran.

Set Details:
- Don't mention Heatran.

Usage Tips:
- Pursuit explanations are an absolute must! Heatran and Victini.

Team Options:
These are basically the same as the SD set, which isn't right because they need different support. Can you fix this?

Other Options:
- Defensive SD

QC 2/3
 
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KevinELF can you add on araquanid as a Sticky Web option and then get this into GP? I think this shouldn't need much to update to USUM at all. Thanks!
 
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autumn

only i will remain
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C&C Leader
GP 1/2
add remove comments

[OVERVIEW]

Bug
========
Scizor's useful Steel typing and access to a spammable Technician-boosted STAB move in Bullet Punch, among other qualities, (stuff like this is kinda fluffy unless you list them) makes it a fantastic pick on Bug teams. Its Bug / Steel typing gives it a neutrality to Flying-type attacks and a resistance to Fairy-type moves, making it extremely valuable in those matchups. Likewise, it resists 8 eight types (which are the most notable in mono?) and has decent natural bulk. This makes setting up Swords Dance much easier for it and gives it place to function as a pivot. Furthermore, Scizor has a great movepool which that complements its ability Technician, with moves like Bullet Punch and Bug Bite being boosted. Bullet Punch, being a priority move, also lets Scizor check huge threats to Bug teams like Mega Diancie, Nihilego, (AC) and Tapu Koko in addition to making Scizor itself hard to revenge kill. Scizor doesn't lack in the utility department either, (AC) with moves like Knock Off and U-turn, a boosting move in Swords Dance, and reliable recovery in Roost. In addition to all this, Mega Scizor has great bulk and a monstrous Attack stat. Since Scizor can run many sets, it is often unpredictable especially when paired with Heracross, (AC) as it can be difficult to judge the Mega Evolution Pokemon. However, when partnered with Pinsir, it is obvious that Scizor is not the Mega Evolution Pokemon. Unfortunately, Scizor has a crippling weakness to Fire-type moves. Since they resist both of its STAB moves, Scizor is often useless in the Fire-type matchup as well. Its low Speed also means that faster Pokemon that resist Bullet Punch like Keldeo can easily switch-(RH) in and revenge kill it. Mega Scizor faces a lot of competition with the other Mega Evolution slot alternatives on Bug-type teams. It is preferable to run Mega Scizor when the team has a reliable way of trapping Victini and taking on Water and Poison teams.

[SET]
name: Offensive Swords Dance (Bug)
move 1: Swords Dance
move 2: Bullet Punch
move 3: Bug Bite
move 4: Superpower
item: Scizorite
ability: Light Metal
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
Swords Dance boosts Scizor's Attack to high levels. Bullet Punch is a fantastic Technician-boosted priority STAB move that lets Scizor clean teams up easily. Bug Bite is Scizor's strongest STAB moves, (AC) which, once boosted, lets it break through checks like Rotom-W and Mega Venusaur. Superpower completes Scizor's coverage by allowing it to hit Steel-types like Excadrill and Skarmory. It also allows Scizor to break through Normal teams teams' threatening defensive core. After one Swords Dance boost and Stealth Rock damage, Mega Scizor will OHKO Porygon2. Knock Off can alternatively be used in order to remove items from bulky threats like Normal's Eviolite core while also crippling Pokemon who that try switching in on Mega Scizor, such as Heatran or and Keldeo.

Set Details
========
Maximum investments in Attack and Speed with an Adamant nature let Scizor hit as hard and fast as possible, outspeeding Pokemon like Rotom-W and Mega Venusaur. Light Metal prevents Trace users from gaining Technician as an ability. An example would be Porygon2, who which could gain a Technician-(AH)boosted Hidden Power Fire. Scizorite lets Scizor Mega Evolve and gain additional bulk and Attack. It also gains Technician, (AC) which boosts the power of the STAB moves on this set. However, Life Orb is an option to free up a Mega slot.

Usage Tips
========
Mega Evolve right away to get the boost in bulk and Attack. If Mega Scizor cannot clean up with Bullet Punch, it can be used to set up and wallbreak at other points of in the game, (AC) helping its teammates clean up. Make sure to keep Mega Scizor away from burns, (AC) as they can render it almost useless. Keep entry hazards off the field because too much residual damage prevents Mega Scizor from being able to SD set up with Swords Dance and clean the opposing team. Do not set up on Pokemon carrying Foul Play such as Klefki and Porygon2. Prevent setting Don't set up on teams with Choice Scarf Magnet Pull Magnezone and faster threats that wouldn't be KO'ed KOed by Bullet Punch. Use Bullet Punch to revenge kill weakened or vulnerable threats. Bring in Mega Scizor on Pokemon that would be forced to switch out, for example a Mega Lopunny, and use that opportunity to use Swords Dance.

Team Options
========
Armaldo and Forretress provide Mega Scizor with amazing Rapid Spin support to prevent it from receiving too much residual damage, thus removing pressure from setting up. Also, They both also have access to Stealth Rock, (AC) which withers wears (not really sure about word choice here) down the opposing team, making Mega Scizor's sweep much easier late-game. Armaldo is generally preferred because of it has better type synergy with Mega Scizor, (AC) as it is neutral to Fire-type attacks. Volcarona deals with some of Scizor's biggest threats such as Celesteela and Steel-types in general. Mega Scizor can switch-(RH) in on Rock-type attacks that threaten Volcarona and be able to set up. Volcarona can deal with physically defensive bulky Pokemon and can break down the opposing team, (AC) allowing Mega Scizor to sweep late-game. The opposite is also true. (what?) Yanmega can be used to deal with the Water-types and Fighting-types that Mega Scizor generally struggles with. Keldeo in particular is a big threat for Mega Scizor, (AC) as it can take out offensive sets rather easily because it resists Bullet Punch. Other Pokemon like Buzzwole have enough bulk to not be threatened by Mega Scizor before considerably setting up, (RC) while also having the power to break it. Galvantula and Araquanid's access to Sticky Webs makes up for Mega Scizor's lackluster Speed stat. This allows Mega Scizor to outspeed offensive Heatran. Heracross takes out some threats like Mega Charizard Y and Volcarona with Stone Edge on a Choice Scarf set. It also is able to check Heatran. Buzzwole can be used instead of Heracross, (AC) as it has a wider movepool and superior bulk. However, it's lower Speed makes it harder for it to deal with other Choice Scarf users like Togekiss or Dragon Dance users Pokemon like Gyarados. Nonetheless, it can take out some of the Dragon-types that Mega Scizor cannot handle without setting up, such as Garchomp, non-Choice Scarf Hydreigon, (AC) and Dragonite. Araquanid supports Scizor by dealing with the Fire-types that it can't deal with. Likewise, Mega Scizor is able to deal with the Rock-types that threaten Araquanid.

[SET]
name: Choice Band (Bug)
move 1: Bullet Punch
move 2: U-turn
move 3: Superpower
move 4: Knock Off/Pursuit Off / Pursuit
item: Choice Band
ability: Technician
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
Bullet Punch provides a strong priority STAB moves which that lets Scizor clean up weakened teams late-game and revenge kill weakened Pokemon. U-turn is a strong STAB move that gives the team momentum. It also allows Scizor to get residual damage on Pokemon that would threaten it. Superpower allows Scizor of hitting to hit other Steel-type Pokemon such as Excadrill. Knock Off helps by removing the item of Pokemon that would normally switch-(RH) in on Scizor such as Mantine or and Toxapex. Pursuit traps Victini after Sticky Web and a V-create, (AC) thus eliminating one of the biggest threats to Bug teams. Likewise, it traps Heatran.

Set Details
========
Maximum Attack and Speed EVs optimize Scizor's use as an offensive threat and allow it. (RP) Allows Scizor to outspeed Pokemon like Rotom-W. Choice Band assures that Scizor hits the hardest it can. A Jolly nature is given in order for Scizor to outspeed Choice Band Victini after one V-create. Technician boosts the power of Bullet Punch and Pursuit, the prior former being Scizor's most spammed move. However, the latter is only boosted if the opponent foe does not switch out.

Usage Tips
========
This set is best used to soften up walls with its powerful Choice Band-boosted coverage moves early-game to set itself up for a late-game sweep with Bullet Punch. U-turn is also a great way to soften up opposing walls and punish the many switches that Scizor forces. It also provides the team with amazing momentum, bringing it's its teammates in safely. Definitely Try to keep Scizor away from burns, (AC) as it can no longer clean up with Bullet Punch or force any switches. For example, Scizor can't even OHKO extremely frail Pokemon like Mega Alakazam even after Stealth Rock damage. Preserve Scizor for late-game against Fairy- and Rock-type teams where it can usually clean up with Bullet Punch. Thanks to its strong Choice Band-boosted Bullet Punch, Scizor can also be used to revenge kill many threats. (such as?) At the same time, be wary of what coverage move Scizor is locked into, (AC) as it can end up being setup fodder for Pokemon like Gyarados or can be trapped by Magnezone. If running Pursuit, bring in Mega Scizor after Victini V-Creates uses V-create while being affected by Sticky Webs in order to trap and eliminate it. In a similar fashion, this can be used to take out a weakened Heatran, (RC) or get some residual damage on one who a Pokemon that attempts to switch out in fear of Superpower.

Team Options
========
Armaldo and Forretress are both able to spin away entry hazards clear entry hazards with Rapid Spin and set up Stealth Rock. This is essential because it helps Scizor clean once the opposing team has taken too much residual damage. However, Forretress shares Seizor's 4x weakness to Fire, so Armaldo is preferable, (AC) as it takes neutral damage from Fire-type attacks. Volcarona takes care of Scizor's Steel-type threats, notably Celesteela and Skarmory. In a similar fashion, Scizor deals with the Rock-type Pokemon that pressure Volcarona. Also, Scizor is also able to use U-turn to bring it in safely on a switch. Another amazing advantage of Volcarona is that it forces Victini to use V-create, which allows Scizor to come in and trap it. Furthermore, it deals with physical walls. Galvantula can set up Sticky Web, (AC) which lessens the effect of Scizor having a mediocre Speed stat. Araquanid can also accomplish this while easily switching in on Fire-type attacks and hitting Pokemon of that type with strong Water Bubble-boosted Water-type attacks. In exchange, Scizor can eliminate the Rock-types that threaten it like Terrakion. Sticky Web makes trapping Choice Scarf Victini easier and allows Scizor to outspeed offensive Heatran. Mega Pinsir assists Scizor in wallbreaking the opposing team. Also, it can clean the opposing team after Scizor breaks through it. As with Volcarona, Scizor can safely bring it Mega Pinsir in with U-turn on switches. Heracross is essential for taking on offensive threats like Mega Charizard Y and Volcarona. It also deals with fast Steel-type threats to Scizor such as Heatran by OHKO'ing OHKOing them with Close Combat. If Scizor is running Pursuit, Heracross gets an extra moveslot. This leaves place for Mega Heracross to be used, (RC) (ASC); however, (AC) it functions more as a wallbreaker that can go through teams with support from Sticky Web. Buzzwole also accomplishes this, but it's its inferior Speed stat can be troublesome. Araquanid easily switches in on Fire-type attacks and can hit Pokemon of that type with strong Water Bubble-boosted Water-type attacks. In exchange, Scizor can eliminate the Rock-types that threaten it like Terrakion. (you've already said this)

[STRATEGY COMMENTS]
Other Options
=============
Iron Plate or Life Orb can be used instead of Scizorite on the Swords Dance set to leave place for another Mega Evolution Pokemon. However, the prior former makes Scizor too reliant on Bullet Punch and the latter ruins its longevity through residual damage. Defog can be used to remove entry hazards, however but that forces Scizor to lose out on important coverage or set up a setup move that would be needed. Defensive Swords Dance can also be used, but that limits Mega Scizor's ability as a sweeper, (AC) which is a big momentum drain for Bug teams, (AC) who which are generally very offensive.

Checks and Counters
===================
**Magnezone**: Magnezone is able to trap Scizor with Magnet Pull and easily take it out with Hidden Power Fire. (added line break between all of these)

**Fire-types**: Fire-type Pokemon resist both of Scizor's STAB attacks and effortlessly remove Scizor it with their own STAB attacks. Furthermore, certain Fire-types like Mega Charizard X can take advantage of it to set up.

**Volcarona**: Volcarona is an even bigger threat than other Fire-types because not all does it resist Seizor's STAB Attacks only does it resist Scizor's STAB attacks, but it also resists Superpower and does not take much from Knock Off because of the Z-(AH)Crystal. It can also switch-(RH) in on an attack from Scizor and cripple it with a burn from Flame Body and take advantage of it to set up.

**Fire-type Coverage**: Pokemon such as Dragonite can take Scizor's Bullet Punch and OHKO it with a Fire-type move.

**Steel-resistant Pokemon**: Pokemon like Keldeo and Zapdos resist Bullet Punch and are often able to take it out with a strong attack.

**Burns**: Scald and Will-O-Wisp users can cripple Scizor with a burn that makes it completely useless.

**Physically Defensive Pokemon**: They Physically defensive Pokemon are able to safely take hits from Scizor while being able to force it out through different methods. For example, Porygon2 is able to KO it with Hidden Power Fire and defensive Water-types can burn it with Scald.

**Celesteela**: It Celesteela easily takes any attack Scizor throws at it while being able to OHKO it with Flamethrower.

**Skarmory**: Skarmory completely walls Scizor, delivers residual damage through Rocky Helmet, (AC) and prevents from Scizor setting up with due to Whirlwind.

**Toxapex**: It Toxapex resists all of Scizor's attacks bar Knock Off while being able to Scald burn it with Scald and prevent it from setting up with due to Haze.
 
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[OVERVIEW]

Bug
========
Scizor's useful Steel typing and access to a spammable Technician-boosted STAB move in Bullet Punch makes it a fantastic pick on Bug teams. Its Bug / Steel typing gives it a neutrality to Flying-type attacks and a resistance to Fairy-type moves, making it extremely valuable in those matchups. Likewise, it resists eight types, such as including Normal and Steel, and has decent natural bulk. This makes setting up Swords Dance much easier for it and gives it place to lets it function as a pivot. Furthermore, Scizor has a great movepool that complements its ability Technician, with moves like Bullet Punch and Bug Bite being boosted. Bullet Punch, being a priority move, also lets Scizor check huge threats to Bug teams like Mega Diancie, Nihilego, and Tapu Koko in addition to making Scizor itself hard to revenge kill. Scizor doesn't lack in the utility department either, with moves like Knock Off and U-turn, a boosting move in Swords Dance, and reliable recovery in Roost. In addition to all this, Mega Scizor has great bulk and a monstrous Attack stat. Since Scizor can run many sets, it is often unpredictable, (comma) especially when paired with Heracross, as it can be difficult to judge the Mega Pokemon tell which is the Mega Evolution. However, when partnered with Pinsir, it is obvious that Scizor is not the Mega Evolution. Unfortunately, Scizor has a crippling weakness to Fire-type moves. Since they resist both of its STAB moves, Scizor is often useless in the Fire-type matchup as well Fire-types, making it often useless against Fire teams. Its low Speed also means that faster Pokemon that resist Bullet Punch like Keldeo can easily switch in and revenge kill it. Mega Scizor faces a lot of competition with the other Mega Evolution slot alternatives on Bug-type teams Bug-type Mega Evolutions. It is preferable to run Mega Scizor when the team has a reliable way of trapping Victini and taking on Water and Poison teams.

[SET]
name: Offensive Swords Dance (Bug)
move 1: Swords Dance
move 2: Bullet Punch
move 3: Bug Bite
move 4: Superpower
item: Scizorite
ability: Light Metal
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
Swords Dance boosts Scizor's Attack to high levels. Bullet Punch is a fantastic Technician-boosted priority STAB move that lets Scizor clean teams up easily. Bug Bite is Scizor's strongest STAB move, (comma) which and, once boosted, lets it break through checks like Rotom-W and Mega Venusaur. Superpower completes Scizor's coverage by allowing it to hit Steel-types like Excadrill and Skarmory. It also allows Scizor to break through Normal teams' threatening defensive core of Chansey and Porygon2. After one Swords Dance boost and Stealth Rock damage, +2 Mega Scizor will OHKO Porygon2. Knock Off can alternatively be used in order to remove items from bulky threats like Normal's Eviolite aforementioned core while also crippling Pokemon that try switching in on Mega Scizor, (comma) such as Heatran and Keldeo.

Set Details
========
Maximum investment in Attack and Speed with an Adamant nature lets Scizor hit as hard and fast as possible, outspeeding Pokemon like Rotom-W and Mega Venusaur. Light Metal prevents Trace users like Porygon2 from gaining Technician as an ability, (comma) which would power up Hidden Power Fire. An example would be Porygon2, which could gain a Technician-boosted Hidden Power Fire. Scizorite lets Scizor Mega Evolve and gain additional bulk and Attack. It also gains Technician, which boosts the power of the STAB moves on this set. However, Life Orb is an option alternative to free up a the Mega slot.

Usage Tips
========
Mega Evolve Scizor right away to get the boost in bulk and Attack. If Mega Scizor cannot clean up with Bullet Punch, it can be used to set up and wallbreak at other points in the game, helping its teammates clean up. Make sure to keep Mega Scizor away from burns, as they can render it almost useless. Keep entry hazards off the field because too much residual damage prevents Mega Scizor from being able to set up with Swords Dance and clean the opposing team. Do not set up on Pokemon carrying Foul Play such as Klefki and Porygon2., (comma) nor against Don't set up on teams with Choice Scarf Magnet Pull Magnezone and faster threats that wouldn't be KOed by Bullet Punch. Use Bullet Punch to revenge kill weakened or vulnerable threats. Bring in Mega Scizor on Pokemon that would be forced to switch out, (comma) for example Mega Lopunny, like Mega Lopunny and use that opportunity to use Swords Dance.

Team Options
========
Armaldo and Forretress provide Mega Scizor with amazing Rapid Spin support to prevent it from receiving too much residual damage, thus removing pressure from setting making it easier to set up. They both also have access to Stealth Rock, which wears down the opposing team, making Mega Scizor's sweep much easier late-game. Armaldo is generally preferred because it has better type synergy with Mega Scizor, as it is neutral to Fire-type attacks. Volcarona deals with some of Scizor's biggest threats such as Celesteela and Steel-types in general. Mega Scizor can switch in on Rock-type attacks that threaten Volcarona and set up. Volcarona can deal with handle physically defensive bulky Pokemon and can break down the opposing team, allowing Mega Scizor to sweep late-game. Similarly, Scizor can break down specially defensive Pokemon, creating an opportunity or Volcarona to sweep. Yanmega can be used to deal with the Water-(hyphen) and Fighting-types that Mega Scizor generally struggles with., (comma) particularlyKeldeoand Buzzwole in particular is a big threat for Mega Scizor, as it can take out offensive sets rather easily because it resists Bullet Punch. Other Pokemon like Buzzwole have enough bulk to not be threatened by Mega Scizor before setting up while also having the power to break it. Galvantula's and Araquanid's access to Sticky Web makes up for Mega Scizor's lackluster Speed stat. This allows Mega Scizor to outspeed offensive Heatran. Heracross takes out some threats like Mega Charizard Y and Volcarona with Stone Edge on a Choice Scarf set. It also is able to check Heatran. Buzzwole can be used instead of Heracross, as it has a wider movepool and superior bulk. However, it's its lower Speed makes it harder for it to deal worse at dealing with other Choice Scarf users like Togekiss or and Dragon Dance users like Gyarados. Nonetheless, it can take out some of the Dragon-types that Mega Scizor cannot handle without setting up, such as Garchomp, non-Choice Scarf Hydreigon, and Dragonite. Araquanid supports Scizor by dealing with the Fire-types that it can't deal with. Likewise, Mega Scizor is able to deal with the Rock-types that threaten Araquanid.

[SET]
name: Choice Band (Bug)
move 1: Bullet Punch
move 2: U-turn
move 3: Superpower
move 4: Knock Off / Pursuit
item: Choice Band
ability: Technician
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
Bullet Punch provides a strong STAB priority move that lets Scizor clean up weakened teams late-game and revenge kill weakened Pokemon. U-turn is a strong STAB move that gives the team momentum. It also allows Scizor to get residual damage on Pokemon that would threaten it. Superpower allows Scizor to hit other Steel-type Pokemon such as Excadrill. Knock Off helps by removing the item of items from Pokemon that would normally switch in on Scizor such as Mantine and Toxapex. Pursuit traps and KOes Victini after Sticky Web and a V-create, thus eliminating one of the biggest threats to Bug teams. Likewise, it It also traps Heatran.

Set Details
========
Maximum Attack and Speed EVs optimize Scizor's use as an offensive threat and allow it to outspeed Pokemon like Rotom-W. Choice Band assures insures that Scizor hits the hardest it can. A Jolly nature is given in order for Scizor to outspeed Choice Band Victini after one V-create. Technician boosts the power of Bullet Punch and Pursuit, the former being Scizor's most spammed move. However, the latter is only boosted if the foe does not switch out.

Usage Tips
========
This set is best used to soften up walls with its powerful Choice Band-boosted coverage moves early-game to set itself up for a late-game sweep with Bullet Punch. U-turn is also a great way to soften up opposing walls and punish the many switches that Scizor forces. It also provides the team with amazing momentum, bringing its Scizor's teammates in safely. Try to keep Scizor away from burns, as it can no longer clean up with Bullet Punch or force any switches with one. For example, Scizor can't even OHKO extremely frail Pokemon like Mega Alakazam even after Stealth Rock damage. Preserve Scizor for late-(hyphen)game against Fairy- and Rock-type teams, (comma) when where it can usually clean up with Bullet Punch. Thanks to its strong Choice Band-boosted Bullet Punch, Scizor can also be used to revenge kill many threats such as a weakened Tapu Koko. At the same time, be wary of what coverage move Scizor is locked into, as it can end up being setup fodder for Pokemon like Gyarados or can be trapped by Magnezone. If running Pursuit, bring in Mega Scizor after Victini uses V-create while being affected by Sticky Web in order to trap and eliminate it. In a similar fashion, this Pursuit can be similarly used to take out a weakened Heatran or get some residual damage on a Pokemon that attempts to switch out in fear of Superpower.

Team Options
========
Armaldo and Forretress are both able to clear entry hazards with Rapid Spin and set up Stealth Rock. This is essential because it helps Scizor clean once the opposing team has taken too much residual damage. However, Forretress shares Seizor's 4x weakness to Fire, so Armaldo is preferable, as it takes neutral damage from Fire-type attacks. Volcarona takes care of Scizor's Steel-type threats counters, notably Celesteela and Skarmory. In a similar fashion, Scizor deals with the Rock-type Pokemon that pressure Volcarona. Scizor is also able to use U-turn on a switch to bring it in safely on a switch. Another amazing advantage of Volcarona's is that it forces Victini to use V-create, which allows Scizor to come in and trap it. Furthermore, it deals with physical walls. Galvantula can set up Sticky Web, which lessens the effect of Scizor having a mediocre Speed stat. Araquanid can also accomplish this while easily switching in on Fire-type attacks and hitting Pokemon of that type with strong Water Bubble-boosted Water-type attacks. In exchange, Scizor can eliminate the Rock-types that threaten it like Terrakion. Sticky Web makes trapping Choice Scarf Victini easier and allows Scizor to outspeed offensive Heatran. Mega Pinsir assists Scizor in wallbreaking the opposing team. Also, it andcan clean the opposing team after Scizor breaks through it. As with Volcarona, Scizor can safely bring in Mega Pinsir with U-turn on switches. Heracross is essential for taking on offensive threats like Mega Charizard Y and Volcarona. It also deals with fast Steel-type threats to Scizor such as Heatran by OHKOing them with Close Combat. If Scizor is running Pursuit, Heracross gets an extra moveslot. This leaves place for Mega Heracross to be used; however, it functions more as a wallbreaker that can go through obliterate teams with support from Sticky Web. Buzzwole also accomplishes this, but its inferior Speed stat can be troublesome.

[STRATEGY COMMENTS]
Other Options
=============
Iron Plate or Life Orb can be used instead of Scizorite on the Swords Dance set to leave place for another Mega Evolution. However, the former makes Scizor too reliant on Bullet Punch and the latter ruins its longevity through residual damage. Defog can be used to remove entry hazards, but that forces Scizor to lose out on important coverage or a set up move that would be needed Swords Dance. Defensive Swords Dance can also be used, but that limits Mega Scizor's ability as a sweeper, which is a big momentum drain for Bug teams, which are generally very offensive.

Checks and Counters
===================
**Magnezone**: Magnezone is able to trap Scizor with Magnet Pull and easily take it out with Hidden Power Fire.

**Fire-types**: Fire-type Pokemon resist both of Scizor's STAB attacks and effortlessly remove it with their own STAB attacks. Furthermore, certain Fire-types like Mega Charizard X can take advantage of use it to set up.

**Volcarona**: Volcarona is an even bigger threat than other Fire-types because not only does it resist Scizor's STAB attacks, but it also resists Superpower and does not take much from Knock Off because of the its Z-Crystal. It can also switch in on an attack from Scizor, (comma) and cripple it with a burn from Flame Body, (comma) and take advantage of it to set up on it.

**Fire-type Coverage**: Pokemon such as Dragonite can take Scizor's Bullet Punch and OHKO it with a Fire-type move.

**Steel-(hyphen)resistant Pokemon**: Pokemon like Keldeo and Zapdos resist Bullet Punch and are often able to take it out with a strong attack.

**Burns**: Scald and Will-O-Wisp users can cripple make Scizor completely useless with a burn that makes it completely useless.

**Physically Defensive Pokemon**: Physically defensive Pokemon are able to safely take hits from Scizor while being able to force it out through different methods. For example, Porygon2 is able to KO it with Hidden Power Fire and defensive Water-types can burn it with Scald.

**Celesteela**: Celesteela easily takes any attack Scizor throws at it while being able to OHKO it with Flamethrower.

**Skarmory**: Skarmory completely walls Scizor, delivers residual damage through Rocky Helmet, and prevents Scizor from setting up due to Whirlwind.

**Toxapex**: Toxapex resists all of Scizor's attacks bar Knock Off while being able to burn it with Scald and prevent it from setting up due to Haze.
 
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I removed LIfe Orb from OO because we discuss it in the Set Details of Offensive Swords Dance.
 

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