I'm new on teambuilding, so it may be a really bad team
I'm also not an english speaker, so my writing may have some mistakes
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Swords Dance
- Sucker Punch
- Play Rough
- Thunder Punch
Mawile is kind of my fav mega, so i really like to play it. I've seen that it is more used with sppeed invesment, but i use it bulky cause it can take quakes after a intimidate and deal great damage with play rough, also it makes it survive to naganadel's fire blast when it hasn't set up a nasty plot yet.
Mawile also works as main wallbraker, it easily breaks chansey, and also toxapex and skarmory are OHKOed with thunder punch after a SD
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 16 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Taunt
- Nature's Madness
- Moonblast
- Defog
It´s the team support, a standard fini set that works as defogger, and also prevents mawile from getting burned, and can put pressure on stall with nature's madness and taunt
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Smack Down
- Fly
Electric n ground imunity is great to help the 2 previous mons, also checks many mons that would threaten mawile, such as heatran or oposing lando, wich is KOed with Supersonic Skystrike
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 168 Def / 92 SpD
Impish Nature
- Stealth Rock
- Leech Seed
- Protect
- Power Whip
Greninja is kind of a threat, so ferrothorn is just to check it, stall some mons, and set up entry hazards
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Serious Nature
- Pursuit
- Stone Edge
- Flamethrower
- Earthquake
I realized they besides lando, every mon of my team is weak to Volcarona, and i also lack of some reliable special wall, so AV tyranitar was the best option i think. Pursuit is to trap some annoying mons such as gengar. flamethrower is to avoid scizor from sweeping my entire team
Greninja-Ash (M) @ Life Orb
Ability: Battle Bond
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Ice Beam
- U-turn
- Gunk Shot
I thought that with gunk shot, ash's greninja would be much more a threat, being able to deal great damage to fairies and outspeed koko, also with access to U-turn to pivot and gain momentum
I really dunno if this team actually works, so I just want some feedback in order to improve my teambuilding skills
And please don't be so hard, as i said, i´m new at this :c
I'm also not an english speaker, so my writing may have some mistakes
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Swords Dance
- Sucker Punch
- Play Rough
- Thunder Punch
Mawile is kind of my fav mega, so i really like to play it. I've seen that it is more used with sppeed invesment, but i use it bulky cause it can take quakes after a intimidate and deal great damage with play rough, also it makes it survive to naganadel's fire blast when it hasn't set up a nasty plot yet.
Mawile also works as main wallbraker, it easily breaks chansey, and also toxapex and skarmory are OHKOed with thunder punch after a SD
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 16 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Taunt
- Nature's Madness
- Moonblast
- Defog
It´s the team support, a standard fini set that works as defogger, and also prevents mawile from getting burned, and can put pressure on stall with nature's madness and taunt
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Smack Down
- Fly
Electric n ground imunity is great to help the 2 previous mons, also checks many mons that would threaten mawile, such as heatran or oposing lando, wich is KOed with Supersonic Skystrike
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 168 Def / 92 SpD
Impish Nature
- Stealth Rock
- Leech Seed
- Protect
- Power Whip
Greninja is kind of a threat, so ferrothorn is just to check it, stall some mons, and set up entry hazards
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Serious Nature
- Pursuit
- Stone Edge
- Flamethrower
- Earthquake
I realized they besides lando, every mon of my team is weak to Volcarona, and i also lack of some reliable special wall, so AV tyranitar was the best option i think. Pursuit is to trap some annoying mons such as gengar. flamethrower is to avoid scizor from sweeping my entire team
Greninja-Ash (M) @ Life Orb
Ability: Battle Bond
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Ice Beam
- U-turn
- Gunk Shot
I thought that with gunk shot, ash's greninja would be much more a threat, being able to deal great damage to fairies and outspeed koko, also with access to U-turn to pivot and gain momentum
I really dunno if this team actually works, so I just want some feedback in order to improve my teambuilding skills
And please don't be so hard, as i said, i´m new at this :c