PU Rapidash Partial Rewrite [QC: 1/2]

Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
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[OVERVIEW]
Rapidash's blazing fast base 105 Speed makes it tied for PU's fastest Pokemon and one of only two that outspeeds Fearow. This in conjunction with a powerful Fire Blast makes Rapidash incredible at revenge killing arguably PU's most dangerous offensive threat and sweeper while also making it a potent revenge killer and progress-maker against the entire metagame. It is notably an effective check against foes such as Gastly, Scyther, and Psychic-types. Its Fire Blast 3HKOes every non-resistant Pokemon at minimum, while Body Slam and Hyper Beam coming off a strong base 100 Attack stat threaten every Fire-resistant Pokemon except Graveler, which dislikes taking Fire Blast, and the rare Omanyte. Fire Blast and Body Slam's burn and paralysis chance, respectively, also make Rapidash a potent status spreader that can easily turn the tables against otherwise strong checks like Nidoqueen. Rapidash's aforementioned fantastic Speed also gives it an incredibly high critical hit rate and lets it make use of Fire Spin to pivot around or wear down foes in otherwise losing matchups.

However, Rapidash suffers as a result of it being outclassed in many roles by Arcanine. While Arcanine doesn't outspeed Fearow or learn Fire Spin, it still outspeeds every other relevant threat while packing much higher bulk and slightly higher Attack, letting it trade hits and make progress much more effectively against the general metagame. It doesn't even matchup that poorly against Fearow, as it survives a Double-Edge into Hyper Beam, which Rapidash fails to do most of the time. Rapidash can find use in the back given that Arcanine is PU's best lead, but even in this role it has competition with Magmar; while Rapidash has a superior Fearow and Scyther matchup and access to Agility, Magmar has a much better movepool, improving its matchup against Water-types like Seaking. Rapidash and Arcanine can also both be used in the back, but these structures tend to be weak to Seaking. As a check to Fearow, Rapidash has competition with Graveler, which walls Fearow and Scyther, though Rapidash doesn't suffer from Graveler's low Speed and typing giving it a very polarized matchup spread. To make matters worse, Arcanine's excellence means that teams tend to bring multiple answers to Fire-types such as Nidoqueen and Seaking. Omanyte deserves a special mention, because while it's rare, it stonewalls both Rapidash and Arcanine. Teams using Rapidash must use it alongside Arcanine, taking advantage of the duo's ability to weak their shared checks while playing to Rapidash's one major advantage over Arcanine, its higher Speed.

[SET]
name: Offensive
move 1: Fire Blast
move 2: Body Slam
move 3: Hyper Beam
move 4: Fire Spin / Agility

[SET COMMENTS]
Set Description
=========

Fire Blast is Rapidash's strongest move, most notably having a 36.3% chance to 2HKO Fearow, a 2HKO that will usually happen due to Double-Edge's recoil, Fire Blast's burn rate, and Rapidash's high critical hit rate. Additionally, Fire Blast's chance to burn lets Rapidash potentially beat Earthquake users, such as Nidoqueen and Machamp. Body Slam is a way for Rapidash to fish for paralysis, and it in conjunction with Hyper Beam threatens every Fire-resistant Pokemon except for Graveler and Omanyte, letting Rapidash make progress against foes such as Seaking, Arcanine, and Dragonair. Fire Spin complements Rapidash's high Speed, but it is important not to use the move recklessly, as it is very inaccurate, and one miss could result in Rapidash taking paralysis or getting hit by a strong attack. Because of this, Fire Spin is generally recommended only when Rapidash is in a pinch, such as when it needs to beat Nidoqueen one-on-one. Fire Spin is also good in conjunction with burn from Fire Blast, as it can wear down foes such as Porygon and Omanyte. Agility is an alternative; while boosting the Speed of the fastest Pokemon in PU might seem redundant, it lets Rapidash negate the Speed drop of paralysis, letting it better take on foes such as opposing Fire-types and Staryu. It also reapplies burn's Attack drop, paring nicely with Fire Blast.

Given Arcanine's sheer excellence as a lead, Rapidash should be used as a Fire-type in the back. Generally, lead Arcanine will find itself trading with opposing lead Arcanine and lead Nidoqueen, situations that work well for Rapidash because even if Arcanine gets KOed, a potential check to Rapidash is often statused and put into KO range. Nidoqueen is another viable lead, letting players preserve Arcanine and give them greater flexibility in how they use their Fire-types to weaken their shared checks. Rapidash struggles a lot against Seaking, and teams that use both Rapidash and Arcanine in the back tend to be especially weak it. Gastly is a great partner for this reason, acting as a fantastic check to Seaking. It also forces Fearow to use Drill Peck against it, allowing Rapidash to switch directly into Fearow in dire situations, since it is much more likely to survive Hyper Beam after Drill Peck as opposed to Double-Edge. In return, Rapidash can check opposing Fire-types and Psychic-types for Gastly. Staryu can notably stonewall Seaking, preventing it from punishing Rapidash's use outside of double switches. While rare, Omanyte stonewalls both Rapidash and Arcanine, making teammates like the aforementioned Gastly and Staryu useful for this matchup as well. Water-types such as Seaking and Staryu serve as effective checks to Ground-types such as Nidoqueen, with the former even able to use them as setup fodder. Rapidash isn't helpless against Ground-types, however, and it can easily revenge kill these foes or sometimes trade with them to enable a teammate like Arcanine. Fearow is another notable teammate thanks to the duo's ability to weaken their shared checks. Magneton is another teammate that can deal with Water-types, while Rapidash in return can lure in and weaken Ground-types.

Rapidash is best revealed when its time to revenge kill a foe, notably Fearow after it has taken damage from attacks such as Seaking and Nidoqueen's Blizzard or Gastly's Thunderbolt. Rapidash is best used as a mid-game progress maker, weakening the opposing team to enable a teammate like Fearow to sweep, though sometimes it can act as a cleaner instead if the opposing team is sufficiently weakened. Rapidash can generally be relied to beat frailer and Fire-weak foes such as Gastly, Scyther, and the Psychic-types one-on-one, and it also has an about even matchup with Staryu when factoring in paralysis and critical hits. In the rare instance that the opponent is using Omanyte, players should aggressively try to switch in checks such as Gastly and Staryu to try to get rid of it as quickly as possible. Double switches, especially early-game, can be very punishing against Omanyte. If faced with a foe like Nidoqueen and Omanyte while having no teammate to switch into them, Rapidash can use Fire Spin to try and pivot out into a check.

[STRATEGY COMMENTS]
Other Options
=============

Toxic can be used in conjunction with Fire Spin to increase the amount of damage each turn, but the unreliability of Fire Spin, the paralysis immunity Toxic provides, and the need to drop one of Rapidash's other moves use Toxic makes it not recommended. Over Fire Spin or Agility, Stomp can be used to help Rapidash break wear down foes, with a 47.5% chance of the target not moving if it's paralyzed. Unlike Fire Spin, even if the foe can move the move still does damage. Reflect is another option to increase Rapidash's physical bulk, but it still doesn't let Rapidash beat foes like Nidoqueen unless it can set up the move while not taking damage, and fast foes such as Arcanine, Fearow, and opposing Rapidash can bypass the defense boost with critical hits.

Checks and Counters
===================

**Water-types:** Seaking can 2HKO Rapidash with Surf while usually being able to live the combination of two Body Slam into Hyper Beam from Rapidash, letting it both switch into and beat Rapidash one-on-one. It can even use Rapidash as setup fodder with Agility. Although Staryu beats Rapidash one-on-one barring paralysis from Body Slam, its physical frailty gives it a much harder time switching in compared to other Water-types, as Hyper Beam can KO it from 68.8%. However, Rapidash also must be wary of paralysis from Staryu's Thunder Wave. Omanyte is without a doubt Rapidash's hardest counter. Fire Blast and Body Slam do a maximum of 12.8% and 13.1% to Omanyte, while its Surf easily 2HKOes Rapidash. Rapidash's best method of handling Omanyte without team support is to burn it with Fire Blast as it switches in, then chip its HP with Fire Spin, using the 6.25% each turn from burn as its main source of damage. The rare Slowpoke can survive Rapidash's combination of two Body Slam and Hyper Beam while 3HKOing it back with Surf, letting it beat Rapidash one-on-one; it can even paralyze it with Thunder Wave. However, Slowpoke's extremely low Speed means it'll likely be revenge killed after the interaction.

**Paralysis:** Since Rapidash is reliant on its Speed, paralysis is devastating. Because of this, Rapidash is often forced out by Pokemon it would otherwise beat, such as Drowzee and Dragonair. Rapidash also has to watch out for Body Slam from opposing Fire-types, and it often ends up trading Body Slam paralysis with them. Rapidash can eliminate the paralysis Speed drop with Agility, though Rapidash's middling bulk makes it difficult for it to spend a turn using Agility every time it switches in.

**Earthquake Users:** Although they all have trouble switching in and fear burn, Nidoqueen, Machamp, Graveler, and Sandslash are all able to 2HKO Rapidash with Earthquake. In return, Rapidash 3HKOes Nidoqueen and Machamp, 4HKOes Graveler, and has a 38.2% chance to 2HKO Sandslash. Since all of these Pokemon are slow and fear burn, they prefer to deal with Rapidash once its paralyzed.

**Fire-types:** Despite being slower, Arcanine easily outdamages Rapidash's combination of Body Slam and Hyper Beam with its own, and often carries Agility to negate the paralysis Speed drop. If it carries Reflect, Rapidash has no hope of breaking through it outside of critical hits. Rapidash can often trade effectively with itself, with the winner usually being weakened and paralyzed after the exchange. Magmar often runs Counter, forcing Rapidash to use Fire Blast against it rather than Body Slam. Even if Magmar is not running Counter, simply the threat of the move will force Rapidash to predict. However, Rapidash generally beats Magmar if its already been confirmed to not carry Counter, although Magmar is still able to paralyze Rapidash with Body Slam or get lucky with Confuse Ray, Smokescreen, and Psychic.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gastlies.540559/
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 
Last edited:

gastlies

dancing in the moonlight
is a Pre-Contributor
Overall good, I did have a lot of feedback this time tho so I'm gonna hold off on giving QC until I look it over again, let me know when you implement and I'll give it a look-over

[OVERVIEW]
Rapidash's blazing fast base 105 Speed makes it tied for PU's fastest Pokemon and one of only two that outspeeds Fearow. This in conjunction with a powerful Fire Blast makes Rapidash incredible at revenge killing arguably PU's most dangerous offensive threat and sweeper while also making it a potent revenge killer against the entire metagame. Rapidash has many great traits beyond this one matchup; its Fire Blast 3HKOes every non-resistant Pokemon technically magneton has a chance to live but it's a 99.6% roll so u can just leave this as is, while Body Slam and Hyper Beam coming off a strong base 100 Attack stat threaten every Fire-resistant Pokemon except Graveler and the rare Omanyte. Mention that grav isn't really a dash check somewhere Fire Blast and Body Slam's burn and paralysis chance, respectively, also make Rapidash a potent status spreader that can easily turn the tables against otherwise strong checks like Nidoqueen. Rapidash's aforementioned fantastic Speed also means it has an incredibly high critical hit rate and that it can make use of Fire Spin to pivot around or wear down foes in otherwise losing matchups.

However, Rapidash suffers as a result of it being outclassed by Arcanine. While Arcanine doesn't outspeed Fearow or learn Fire Spin, it still outspeeds every other relevant threat while packing much higher bulk, letting it trade hits and make progress much more effectively against the general metagame. Arc also has higher Attack which should be mentioned. Notably important for Staryu matchup. This bulk also makes Arcanine less hindered to the poor accuracy of Fire Blast, unlike Rapidash, which has a harder time dealing with a Fire Blast or Fire Spin miss. Additionally, thanks to its higher bulk, Arcanine is a very potent user of Agility; while it can never replicate the utility of Rapidash's unboosted Speed, it lets Arcanine outspeed every unboosted foe and negate the paralysis Speed drop, which ruins Rapidash. Rapidash's frailty also means that while it is a great Fearow check, it never wants to switch into it, and is worse at taking on an Agility-boosted Fearow than Arcanine. To make matters worse, Arcanine's excellence means that teams tend to bring multiple answers to Fire-types such as Nidoqueen and Water-types such as Seaking and Seaking. Omanyte deserves a special mention, because while its rare, it stonewalls both Rapidash and Arcanine. Teams using Rapidash must use it alongside Arcanine, taking advantage of the duo's ability to weak their shared checks while playing to Rapidash's one major advantage over Arcanine, its higher Speed.

I feel like you can be a lot more specific here. Arcanine is most commonly seen in the lead slot, so a "normal" PU team doesn't have a back fire by default. Because of this I would restructure the paragraph like this:

  • Arc is just better in lead
  • Dash vs Magmar for fire to be used in back when leading Arc
    • Dash is faster than Fearow, ties with Scyther, and has Agi
    • Magmar has better movepool, notably not having to risk an 85 with blast, and doesn't let Seaking set up as easily
  • Could mention double back fire but weak to waters, might be better for team options later on
  • Arc isn't that bad vs Fearow either, since it survives dedge into beam
  • Competition with Grav for anti-fearow role, hard to fit both on team due to Seaking weakness
Lastly, I think you left out some other general "good fire traits" that rapidash has. Namely, the good matchups against Gastly, Psychics, and Scyther. Although Arc and Magmar also have these traits i feel it's worth mentioning for Dash just so ppl don't think this is just an anti-fearow mon.

[SET]
name: Offensive
move 1: Fire Blast
move 2: Body Slam
move 3: Hyper Beam
move 4: Fire Spin / Stomp

[SET COMMENTS]
Set Description
=========

Fire Blast is Rapidash's strongest move, most notably having a 36.3% chance to 2HKO Fearow. Although these odds seem low, keep in mind Fearow is almost never at full HP due to Double-Edge recoil, meaning Fire Blast will almost always 2HKO also when factoring in Fire Blast's chance to burn and Rapidash's high critical hit rate. I know i wrote this but this seems like weird structuring Fire Blast's chance to burn also lets Rapidash put up a fight against Earthquake users, such as Nidoqueen and Machamp. Body Slam is a way for Rapidash to fish for paralysis, and it in conjunction with Hyper Beam threatens every Fire-resistant Pokemon except for Graveler and Omanyte. For example, two Body Slams followed up by Hyper Beam can KO Dragonair, which is otherwise 5HKOed by Fire Blast. Fire Spin complements Rapidash's high Speed, but it is important not to use the move recklessly, as it is very inaccurate, and one miss could result in Rapidash taking paralysis or getting hit by a strong attack, neither of which it appreciates. Because of this, Fire Spin is generally recommended only as a pivoting move or when Rapidash is in a pinch, such as when it needs to beat Nidoqueen one-on-one. Fire Spin is also good in conjunction with burn from Fire Blast, as it can deal massive chip damage to foes such as Porygon and Omanyte. Rapidash can replace Fire Spin with Stomp to exploit paralysis, as a paralyzed Pokemon getting hit by Stomp has a 47.5% chance to either flinch or get fully paralyzed. Although this is notably less than Fire Spin's 69.5% accuracy, Stomp is much stronger, and unlike Fire Spin, which does nothing if it misses, Stomp still does damage if the target doesn't flinch.

Since Arcanine outclasses Rapidash, it should always be used alongside it. Arcanine is most commonly used as a lead, commonly trading against itself or lead Nidoqueen. Both these situations work well for Rapidash, because even if Arcanine gets KOed, a potential check to Rapidash is often statused and put into its KO range. Another lead that keeps these foes in, such as Nidoqueen, can instead be used to weaken them, letting players preserve Arcanine and give them greater flexibility in how they use their Fire-types to weaken their shared checks. I was thinking about this and I think Nidoqueen might be the only viable lead aside from Arc on a rapidash team. If you don't lead Queen you're either queenless or have back queen. Back queen is obviously terrible since queen + 2 back fires is just asking to autolose to seaking, while queenless means you're running something like lead porygon without a Nidoqueen to exploit the para it spreads early game which makes it kind of pointless. Rapidash struggles a lot against Water-types in Seaking, Staryu, and Omanyte; Gastly is another great partner for this reason, acting as a fantastic check to Seaking and Omanyte. It also forces Fearow to use Drill Peck against it, allowing Rapidash to switch directly into Fearow in dire situations, since it is much more likely to survive Hyper Beam after Drill Peck as opposed to Double-Edge. Rapidash also checks the psychics and trades with other fires for gastly! Staryu can notably stonewall Seaking, preventing it from punishing Rapidash's use outside of double switches, and it can also handle Omanyte for it. Against Ground-types, besides having a teammate trade to enable Rapidash, or vice versa, Water-types like Staryu and Seaking can deal with them, with the latter even able to use them as setup fodder. Fearow is another notable teammate thanks to the duo's ability to weaken their shared checks; Fearow can notably KO Staryu for Rapidash after the slightest chip damage. We talked about this on discord already but Magneton should be mentioned, it beats the waters, and Dash can trade with grounds to enable it.

Rapidash is best revealed when its time to revenge kill a foe, notably Fearow. Players should be careful about when they reveal Rapidash, because players often assume Fearow will be the fastest Pokemon in a game and thus play accordingly. Disagree with this, Rapidash and Scyther are both pretty common. Rapidash is best used as a mid-game progress maker, weakening the opposing team to enable a teammate like Fearow to sweep, though sometimes it can act as a cleaner instead if the opposing team is sufficently weakened. In the rare instance that the opponent is using Omanyte, players should focus on KOing it as quickly as possible because otherwise one third of their team is stonewalled while another mandatory pick, Fearow, is also checked quite hard. Few problems with this sentence. Firstly Fearow isn't mandatory, it's on most teams but not mandatory. Secondly, Oma doesn't really wall lead arc since u cant switch it in t1 because of how it lets in gastly and staryu for free. Agressive use of double switches to force Omanyte to face teammates such as Gastly and Staryu works quite well. U could also directly switch them in LOL thats how bad oma is. If faced with Omanyte while having no teammate to switch into, Rapidash can use Fire Spin to try and pivot out.

[STRATEGY COMMENTS]
Other Options
=============

Toxic can be used in conjunction with Fire Spin to increase the amount of damage each turn, but the unreliability of Fire Spin, the paralysis immunity Toxic provides, and the need to drop one of Rapidash's other moves use Toxic makes it not recommended. Agility is an option to negate the Speed drop from paralysis, but since Rapidash is already the fastest Pokemon in the tier it doesn't have much other use, and Arcanine is a much better user of the move. Reflect can be used to increase Rapidash's physical bulk, but it still doesn't let Rapidash beat foes like Nidoqueen unless it can set up the move while not taking damage, and fast foes such as Arcanine, Fearow, and opposing Rapidash can bypass the defense boost with critical hits.

I would move agility to the top just because it's def the most relavant of these (could also be in the main set.) I would also emphasize how nice negating the para speed drop is, epecially against opposing fires in a trade (paraslam) or it could even set up on Staryu.

Checks and Counters
===================

**Water-types:** Omanyte is without a doubt Rapidash's biggest counter. Fire Blast and Body Slam do a maximum of 12.8% and 13.1% to Omanyte, while its Surf easily 2HKOes Rapidash. Rapidash's best method of handling Omanyte without team support is to burn it with Fire Blast as it switches in, then chip its HP with Fire Spin, using the 6.25% each turn from burn as its main source of damage. Seaking and the rare Slowpoke are able to switch into Rapidash and 2HKO with Surf as well, although their lack of a Normal resistance means they can be worn down by Body Slam and Hyper Beam. Although Staryu beats Rapidash one-on-one barring paralysis from Body Slam, its physical frailty gives it a much harder time switching in compared to other Water-types, as Hyper Beam can KO it from 68.8%. Would mention seaking first then Oma, since Seaking is much more relavant. Also Seaking can set up Agility on Rapidash

**Paralysis:** Since Rapidash is reliant on its Speed, paralysis is devastating. Because of this, Rapidash is often forced out by Pokemon it would otherwise beat, such as Drowzee and Dragonair. Rapidash also has to watch out for Body Slam from opposing Fire-types, and it often ends up trading Body Slam paralysis with them.

**Earthquake Users:** Although they all have trouble switching in and fear burn, Nidoqueen, Machamp, Graveler, and Sandslash are all able to 2HKO Rapidash with Earthquake. In return, Rapidash 3HKOes Nidoqueen and Machamp, 4HKOes Graveler, and has a 38.2% chance to 2HKO Sandslash. Since all of these Pokemon are slow and fear burn, they prefer to deal with Rapidash once its paralyzed.

**Fire-types:** Despite being slower, Arcanine easily outdamages Rapidash's combination of Body Slam and Hyper Beam with its own, and often carries Agility to negate the paralysis Speed drop. If it carries Reflect, Rapidash has no hope of breaking through it outside of critical hits. Rapidash can often trade effectively with itself, with the winner usually being weakened and paralyzed after the exchange. Magmar often runs Counter, forcing Rapidash to use Fire Blast against it rather than Body Slam. Even if Magmar is not running Counter, simply the threat of the move will force Rapidash to predict. However, Rapidash generally beats Magmar if its already been confirmed to not carry Counter, although Magmar is still able to paralyze Rapidash with Body Slam or get lucky with Confuse Ray and Smokescreen. Psychic drops too

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gastlies.540559/
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
[/QUOTE]
 

gastlies

dancing in the moonlight
is a Pre-Contributor
QC 1/2 once implemented
[OVERVIEW]
Rapidash's blazing fast base 105 Speed makes it tied for PU's fastest Pokemon and one of only two that outspeeds Fearow. This in conjunction with a powerful Fire Blast makes Rapidash incredible at revenge killing arguably PU's most dangerous offensive threat and sweeper while also making it a potent revenge killer and progress-maker against the entire metagame, with it being an effective check against foes such as Gastly, Scyther, and Psychic-types. This feels like a run-on sentence. I would split this into two sentences. Maybe end the sentence at "metagame" then make everything else a second sentence. Its Fire Blast 3HKOes every non-resistant Pokemon, while Body Slam and Hyper Beam coming off a strong base 100 Attack stat threaten every Fire-resistant Pokemon except Graveler, which dislikes taking Fire Blast, and the rare Omanyte. Fire Blast and Body Slam's burn and paralysis chance, respectively, also make Rapidash a potent status spreader that can easily turn the tables against otherwise strong checks like Nidoqueen. Rapidash's aforementioned fantastic Speed also means gives it has an incredibly high critical hit rate and that it can lets it make use of Fire Spin to pivot around or wear down foes in otherwise losing matchups.

However, Rapidash suffers as a result of it being outclassed in many roles by Arcanine. While Arcanine doesn't outspeed Fearow or learn Fire Spin, it still outspeeds every other relevant threat while packing much higher bulk and slightly higher Attack, letting it trade hits and make progress much more effectively against the general metagame. It doesn't even matchup that poorly against Fearow, as it survives a Double-Edge into Hyper Beam which Rapidash fails to do most of the time. Rapidash can find use in the back given that Arcanine is PU's best lead, but even in this role it has competition with Magmar; while Rapidash has a superior Fearow and Scyther matchup and access to Agility, Magmar has a much better movepool, improving its matchup against Water-types like Seaking. Rapidash and Arcanine can also both be used in the back, but these structures tend to be weak to Water-types. As a check to Fearow, Rapidash also has competition with Graveler, which walls it Fearow and Scyther, though Rapidash doesn't suffer from Graveler's low Speed and typing giving it a very polarized matchup spread. To make matters worse, Arcanine's excellence means that teams tend to bring multiple answers to Fire-types such as Nidoqueen and Water-types such as Seaking. Omanyte deserves a special mention, because while it's (aprostophe) rare, it stonewalls both Rapidash and Arcanine. Teams using Rapidash must use it alongside Arcanine, taking advantage of the duo's ability to weak their shared checks while playing to Rapidash's one major advantage over Arcanine, its higher Speed.

[SET]
name: Offensive
move 1: Fire Blast
move 2: Body Slam
move 3: Hyper Beam
move 4: Fire Spin / Stomp As discussed on discord, put agi here and move stomp to OOs

[SET COMMENTS]
Set Description
=========

Fire Blast is Rapidash's strongest move, most notably having a 36.3% chance to 2HKO Fearow, a 2HKO that will usually happen due to Double-Edge's recoil, Fire Blast's burn rate, and Rapidash's high critical hit rate. Additionally, Fire Blast's chance to burn lets Rapidash potentially beat Earthquake users, such as Nidoqueen and Machamp. Body Slam is a way for Rapidash to fish for paralysis, and it in conjunction with Hyper Beam threatens every Fire-resistant Pokemon except for Graveler and Omanyte, letting Rapidash make progress against foes such as Seaking, Arcanine, and Dragonair. Fire Spin complements Rapidash's high Speed, but it is important not to use the move recklessly, as it is very inaccurate, and one miss could result in Rapidash taking paralysis or getting hit by a strong attack, neither of which it appreciates. Because of this, Fire Spin is generally recommended only when Rapidash is in a pinch, such as when it needs to beat Nidoqueen one-on-one. Fire Spin is also good in conjunction with burn from Fire Blast, as it can deal massive chip damage to foes such as Porygon and Omanyte. Rapidash can replace Fire Spin with Stomp to exploit paralysis, as a paralyzed Pokemon getting hit by Stomp has a 47.5% chance to either flinch or get fully paralyzed. Although this is notably less than Fire Spin's 69.5% accuracy, Stomp is much stronger, and unlike Fire Spin, which does nothing if it misses, Stomp still does damage if the target doesn't flinch.

Rapidash's role is generally determined by Arcanine's, since it does a general mid-game progress-maker one better. Does it though? The main reason people use rapidash is that their arcanine is already in the lead slot. If Dash was a better progress maker we would see teams that only have back dash with no arc at all but these teams don't exist. I would just say that Rapidash is used in the back due to wanting a back fire while still having broken arc lead. Arcanine is most commonly used as a lead, commonly trading against itself or lead Nidoqueen. Both these situations work well for Rapidash, because even if Arcanine gets KOed, a potential check to Rapidash is often statused and put into its KO range. Nidoqueen is another viable lead, letting players preserve Arcanine and give them greater flexibility in how they use their Fire-types to weaken their shared checks. Rapidash struggles a lot against Water-types in Seaking, Staryu, and Omanyte, Seaking is the main one here, Oma is rare and doesn't really threaten anything once dash is forced out and Staryu loses to dash and its team tends to be very weak to them if its used alongside back Arcanine; Gastly is another great partner for this reason, acting as a fantastic check to Seaking and Omanyte. It also forces Fearow to use Drill Peck against it, allowing Rapidash to switch directly into Fearow in dire situations, since it is much more likely to survive Hyper Beam after Drill Peck as opposed to Double-Edge. In return, Rapidash can check opposing Fire-types and Psychic-types for Gastly. Staryu can notably stonewall Seaking, preventing it from punishing Rapidash's use outside of double switches, and it can also handle Omanyte for it. Against Ground-types, besides having a teammate trade to enable Rapidash, or vice versa, Water-types like Staryu and Seaking can deal with them, with the latter even able to use them as setup fodder. The structure of this sentence sounds weird. I get what you're trying to say tho. Maybe something like "Water-types like Staryu and Seaking can deal with Ground-types, with the latter even able to use them as setup fodder. Ground-types can also be handled by Rapidash's teammates trading with them. Fearow is another notable teammate thanks to the duo's ability to weaken their shared checks; Fearow can notably KO Staryu for Rapidash after the slightest chip damage. Magneton is another teammate that can deal with Water-types, while Rapidash in return can lure in and weaken Ground-types.

Rapidash is best revealed when its time to revenge kill a foe, notably Fearow. Give examples of mons that get Fearow in blast range, such as Seaking blizz, queen blizz, and gastly bolt. Rapidash is best used as a mid-game progress maker, weakening the opposing team to enable a teammate like Fearow to sweep, though sometimes it can act as a cleaner instead if the opposing team is sufficiently weakened. In the rare instance that the opponent is using Omanyte, players should aggressively try to switch in checks such as Gastly and Staryu to try to get rid of it as quickly as possible. Double switches, especially early-game, can be very punishing against Omanyte. If faced with Omanyte while having no teammate to switch into, Rapidash can use Fire Spin to try and pivot out into a check.

[STRATEGY COMMENTS]
Other Options
=============
Mention that OOs should replace the spin slot with the exception of toxic which replaces one of the normal moves
Agility is an option to negate the Speed drop from paralysis, helping Rapidash take on opposing Fire-types and paralysis spreaders like Staryu. However, it generally isn't useful until Rapidash gets paralyzed, because it's already tied for the fastest Pokemon in PU. Toxic can be used in conjunction with Fire Spin to increase the amount of damage each turn, but the unreliability of Fire Spin, the paralysis immunity Toxic provides, and the need to drop one of Rapidash's other moves use Toxic makes it not recommended. Reflect can be used to increase Rapidash's physical bulk, but it still doesn't let Rapidash beat foes like Nidoqueen unless it can set up the move while not taking damage, and fast foes such as Arcanine, Fearow, and opposing Rapidash can bypass the defense boost with critical hits.

Checks and Counters
===================

**Water-types:** Omanyte is without a doubt Rapidash's biggest counter. Fire Blast and Body Slam do a maximum of 12.8% and 13.1% to Omanyte, while its Surf easily 2HKOes Rapidash. Rapidash's best method of handling Omanyte without team support is to burn it with Fire Blast as it switches in, then chip its HP with Fire Spin, using the 6.25% each turn from burn as its main source of damage. Seaking and the rare Slowpoke are able to switch into Rapidash and 2HKO with Surf as well, although their lack of a Normal resistance means they can be worn down by Body Slam and Hyper Beam. Seaking is also notable because it can set up Agility against Rapidash. Although Staryu beats Rapidash one-on-one barring paralysis from Body Slam, its physical frailty gives it a much harder time switching in compared to other Water-types, as Hyper Beam can KO it from 68.8%. as discussed in disc move seaking to the top

**Paralysis:** Since Rapidash is reliant on its Speed, paralysis is devastating. Because of this, Rapidash is often forced out by Pokemon it would otherwise beat, such as Drowzee and Dragonair. Rapidash also has to watch out for Body Slam from opposing Fire-types, and it often ends up trading Body Slam paralysis with them.

**Earthquake Users:** Although they all have trouble switching in and fear burn, Nidoqueen, Machamp, Graveler, and Sandslash are all able to 2HKO Rapidash with Earthquake. In return, Rapidash 3HKOes Nidoqueen and Machamp, 4HKOes Graveler, and has a 38.2% chance to 2HKO Sandslash. Since all of these Pokemon are slow and fear burn, they prefer to deal with Rapidash once its paralyzed.

**Fire-types:** Despite being slower, Arcanine easily outdamages Rapidash's combination of Body Slam and Hyper Beam with its own, and often carries Agility to negate the paralysis Speed drop. If it carries Reflect, Rapidash has no hope of breaking through it outside of critical hits. Rapidash can often trade effectively with itself, with the winner usually being weakened and paralyzed after the exchange. Magmar often runs Counter, forcing Rapidash to use Fire Blast against it rather than Body Slam. Even if Magmar is not running Counter, simply the threat of the move will force Rapidash to predict. However, Rapidash generally beats Magmar if its already been confirmed to not carry Counter, although Magmar is still able to paralyze Rapidash with Body Slam or get lucky with Confuse Ray, Smokescreen, and Psychic.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gastlies.540559/
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 

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