PS NU Room Teambuilding Workshops

Disjunction

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Welcome to the information hub for any workshops hosted in the NeverUsed room on Pokemon Showdown. This thread will serve as an archive for all teams built during workshops, frequently asked questions about workshops, and discussion about teams made during workshops.

FAQ:

Q:
What are teambuilding workshops?
A: Workshops are events hosted in the PS NU room where one or more staff members gather together as many people as they can to build a team together, usually in a separate private room. Staff members moderate the room while everyone throws out suggestions and collaborates to build something cool.

Q: When can I join in on a workshop?
A: Workshops happen randomly at the discretion of the PS NU Room Staff. Try joining during our busy peak hours for the best chance at catching one.

Q: Can you schedule a workshop ahead of time?
A: We used to do scheduled workshops, but we often found that users hardly ever planned their week around showing up for a room event like this. We found that we got the same amount of participation by hosting them whenever we found ourselves both ready and eager to, which consequently makes them more fun. Scheduled workshops aren't out of the realm of possibilities, but they are unlikely to occur.

Q: I feel like my suggestions aren't being taken seriously during workshops, what can I do to change that?
A: Probably the most important thing you can do is to go with the flow. Workshops can get pretty hectic, and one of the worst things you can do is get impatient or upset because you don't have as much control over the team as you'd like. Workshops are best approached as a learning exercise for everyone involved as you get to trade and incorporate new ideas into your building process that you might not have had before.

Q: Can I host a workshop?
A: Sure, under certain circumstances! If you're a global voice or up, you can create the private room, but we'd prefer you get permission from an NU Staff member before you advertise it and get everyone involved. The reason for this is because these events are apart of the room just as much as anything else, so NU staff should be involved to some extent should the need arise.
 

Disjunction

Everything I waste gets recycled
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Spent some time today building some HOT SQUADS in a bit of a chaotic format for workshops. Basically how we approached this workshop was myself, quziel, and Hootie took suggestions from the chat, quickly built a framework for the team and passed it back to the user so they could make their own personal edits. Later on, whatever was left of the room got together and we made edits to the frameworks outselves to make some decent finalized teams. Here's what we came up with:

Scyther @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Quick Attack
- Knock Off

Rotom-Mow @ Grassium Z
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Leaf Storm
- Will-O-Wisp

Jellicent @ Colbur Berry
Ability: Water Absorb
EVs: 248 HP / 176 Def / 84 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Scald
- Recover
- Will-O-Wisp

Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 136 Atk / 128 SpD
Adamant Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Earthquake
- Roar

Hitmonlee @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- High Jump Kick
- Knock Off
- Rapid Spin

Tyrantrum @ Choice Scarf
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Outrage
- Earthquake
- Superpower

Druddigon @ Leftovers
Ability: Mold Breaker
EVs: 228 HP / 156 Def / 100 SpD / 24 Spe
Careful Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Toxic

Cofagrigus @ Ghostium Z
Ability: Mummy
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Trick Room
- Shadow Ball
- Hidden Power [Fighting]

Drapion @ Choice Band
Ability: Battle Armor
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Poison Jab
- Earthquake

Whimsicott @ Pixie Plate
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Giga Drain
- U-turn
- Encore

Tyrantrum @ Choice Scarf
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Earthquake
- Outrage
- Superpower

Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 140 Atk / 116 Def
Adamant Nature
- Bulk Up
- Drain Punch
- Mach Punch
- Knock Off

Dodrio @ Fightinium Z
Ability: Early Bird
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Brave Bird
- Jump Kick

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Toxic
- Slack Off

Whimsicott @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Moonblast
- U-turn
- Psychic

Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Earthquake
- Protect

Emboar @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Sleep Talk

Drapion @ Shuca Berry
Ability: Battle Armor
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Earthquake
- Poison Jab

Charizard @ Firium Z
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sunny Day
- Fire Blast
- Solar Beam
- Air Slash

Hitmonlee @ Life Orb
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Mach Punch
- Rapid Spin
- Close Combat
- Knock Off

Regirock @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Rock Slide
- Earthquake
- Thunder Wave

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Moonblast

Absol @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Iron Tail
- Knock Off
- Pursuit

Slowbro @ Colbur Berry
Ability: Regenerator
EVs: 252 HP / 240 Def / 16 SpD
Bold Nature
IVs: 0 Atk
- Slack Off
- Calm Mind
- Scald
- Psyshock

Turtonator @ Dragonium Z
Ability: Shell Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Dragon Pulse
- Draco Meteor
- Shell Smash

Omastar @ Focus Sash
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Scald
- Ice Beam

Whimsicott @ Pixie Plate
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Memento
- Giga Drain
- Moonblast
- U-turn

Hitmonlee @ Normal Gem
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Knock Off
- Rapid Spin
- Close Combat

Cofagrigus @ Colbur Berry
Ability: Mummy
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk
- Shadow Ball
- Nasty Plot
- Hidden Power [Fighting]
- Trick Room

Drapion @ Choice Band
Ability: Battle Armor
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Poison Jab
- Earthquake

tl;dr cofag + drapion is the best core in sm nu.

Feel free to comment on your experiences with each of the teams if you end up trying them out! We haven't gotten any games with them yet, so it's pretty likely there will be some flaws that need worked out.
 

yogi

I did not succumb...
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Just copying this over from the Bazaar thread n.n

So I decided to host the first ever SM NU workshop today, even though we don't have an official thread :3 Tbh it went pretty smoothly bar Shaneghoul and Blast being the biggest memers ever wonderful people. The team is by no means perfect and it's also going on the assumption that most of the mons currently being suspect will get banned, especially the dragons and Moltres.


Scyther @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- U-turn
- Knock Off
- Pursuit

Rotom-Mow @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Volt Switch
- Thunderbolt
- Trick

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 188 SpD / 68 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Scald
- Knock Off

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 192 Def / 64 Spe
Impish Nature
- Gunk Shot
- Spikes
- Toxic Spikes
- Focus Blast

Cryogonal @ Safety Goggles
Ability: Levitate
EVs: 252 HP / 224 Def / 32 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Freeze-Dry
- Recover
- Rapid Spin

Houndoom @ Darkinium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Taunt
- Dark Pulse
- Fire Blast


Okay so erisia gave me this neat Volt-Turn core and to be honest it's actually an extremely solid offensive core that's able to abuse specific switch-ins and gain momentum very easily. So what we need next was a Stealth Rocker, and we thought that overall a more specially defensive Seismitoad would help versus Fire and Water types whilst also being a semi-decent switch-in to rockers like Steelix. Now someone, can't actually remember who, came up with making this a more hazard stack style team and, even though I was sceptical, we decided to add Garbodor to give Spikes/Toxic Spikes and also a blanket check to physical attackers, which is what the team really needed at this point. The last two slots were basically patching holes; originally we had decided on Hitmonlee but changed to Cryogonal when we realised how Ice weak we were, which also gave a second ground immunity and a soft check to special attackers. Lastly we needed a win condition/stall breaker so we decided on z dark move Houndoom with Taunt and Nasty plot, giving us both a Psychic and Fire immunity. This team also has no normal resist but I mean who really needs one when you have style?

I really enjoyed working on this team and would like to thank erisia Shaneghoul Garay oak Taskr Blast and quziel for helping to create this neat little team n_n

I'm looking forward to doing more of these with you guys and it'll be more frequent once we get a thread!

Here's the team in action by the way: http://replay.pokemonshowdown.com/gen7nubeta-589483715
 

Disjunction

Everything I waste gets recycled
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
OK we haven't done one of these in a long time, so I decided to run a workshop today

Ambipom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- Knock Off
- Low Kick

Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Fire Blast
- Earthquake
- Pursuit

Druddigon @ Yache Berry
Ability: Mold Breaker
EVs: 228 HP / 156 Def / 100 SpD / 24 Spe
Careful Nature
- Stealth Rock
- Glare
- Dragon Tail
- Earthquake

Delphox @ Choice Scarf
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Psychic
- Grass Knot
- Trick

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Psyshock
- Grass Knot
- U-turn
- Roost

Garbodor @ Poisonium Z
Ability: Aftermath
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Gunk Shot
- Explosion
- Spikes
- Toxic Spikes

I basically just really wanted to make a team with Ambipom. Considering the entire tier uses Steelix as a normal resist, it seemed cool that ambipom could beat steelix usually with one prior switch in, or with spikes up. We went the normal spam route, too, considering Tauros and Ambipom wear down a lot of the same stuff together and can both reap the benefits of their shared checks. Drudd was picked because fuck Xatu and Emboar, and we decided to use Yache Berry as a neat way of keeping ourselves a bit less pressured from Vanilluxe. Xatu is for Steelix. At this point, we figured we were really weak to stuff like Agility Vikavolt and Smash Barbaracle, so we added a nice offensive check in Scarf Delphox. Delphox is also really nice because it's a softer Emboar and Vanilluxe check, too. Finally, we have a Garbodor which used to be a Skuntank, but I changed it considering the team was having problems with immediate offensive pressure. Poisonium Z Garb lures Xatu and helps set up Spikes for the rest of the team so there isn't as much need for more powerful hitters.

The team is still a bit untested, so feel free to try it out and leave any criticism in this thread!
 
Sub Icium-Z Jynx

~~~ ~~~
(psst, sprites have the importable to team :0)

Hello! As you can see we haven't done one of these in a while, which is unfortunate, so i decided to try my first workshop to see how it goes. I basically chose Jynx for 2 reasons; 1 being that it was an extremely competent mon in oras, which has been very unexplored in sm, and the other being after having built around it myself and using other people's build around it, i thought it'd be interesting to see how others as a group build around it. As a group our first idea was to go with a sub + np variant, and someone suggested Icium Z alongside Ice Beam, which we all thought would be a cool idea. Then came the long, long, long, long, long, long lasted debate between users cyanize and Watchog as to whether or not Psyshock or Lovely Kiss should be used in the last slot, one argued that Kiss would be the better option, as +2 subzero slammer can deal with most of the stuff that Psyshock can, and that Kiss has a better mu overall, sleeping mons like incoming Phox, Pilo etc. Whereas one argues that Psyshock was just the much better option, allowing to beat mons like Cryo, Yama, Miltank, and Emboar much more safely. So the conclusion that we came to was it's just preference at the end of the day. We decided Qwil as the next mon, being one of the best Emboar switch-ins there is, and also providing hazards to aid Jynx in setting up. Another nice thing about Qwil is that Jynx synergieses really well it, letting in mons like Xatu, Vileplume etc in for Jynx, same goes for mons like Boar, Yama and such. Miltank was our rocker of choice, patching up some notable weak spots in Jynx + Qwil, such as Delphox, Guzzlord, and is able to deter Vika a bit. Also, Miltank was just a really nice glue for team so far, having a nice sp def presence was appreciated, additionally, tank + qwil can deter Sneasel for Jynx. Hitmonlee was out choice of hazard removal, while also being our scarfed mon for a few reasons; being the only mon available to offer role compression in speedy revenging and spinning, and being able to revenge mons that the team so far struggles immensely against, such as Houndoom, Virizion, Incineroar, and in some cases, Phox and Jynx. Delphox was our next mon, being another mon with respectable speed, being a good midgame breaker, allowing us to pressure foes opponents easier, and having good offensive synergy with our 2 offensive mons; Jynx and Hitmonlee. Patching up our Specs / lo Whimsi weakness as well as helping against other threats such as Emboar and Vika etc. Gourgeist-Super was our last mon of choice, being a reliable spinblocker and being a check to some mons that we were notably weak to, such as opposing Hitmonlees, Virizion, Mowtom, etc.

-------------

Anyways, this was the most fun i've had building and with mons in a long time, huge, huge, huge, HUGE s/o to cyanize, Watchog, i like cute things, neomon, and rarekyle who doesn't have a forums account for making this as fun and as interesting as this was !

peace
 
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Jisoo

two slow dancers last ones out
is a Pre-Contributoris a defending SPL Champion

Wigglytuff @ Life Orb
Ability: Competitive
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fake Tears
- Hyper Voice
- Dazzling Gleam
- Fire Blast

Fantastic alternative to Gourgeist 10/10 would recommend
 

quziel

I am the Scientist now
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Golbat @ Eviolite
Ability: Infiltrator
EVs: 248 HP / 148 Def / 12 SpD / 100 Spe
Impish Nature
- Brave Bird
- Taunt
- Toxic
- Roost

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 252 HP / 208 Atk / 24 SpD / 24 Spe
Adamant Nature
- Icicle Crash
- Earthquake
- Ice Shard
- Stealth Rock

Venusaur @ Choice Scarf
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Energy Ball
- Sludge Bomb
- Hidden Power [Ground]

Incineroar @ Incinium Z
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Darkest Lariat
- Low Kick
- Taunt

Rotom @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hex
- Will-O-Wisp
- Defog

Slowking @ Colbur Berry
Ability: Regenerator
EVs: 252 HP / 192 Def / 64 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Toxic
- Slack Off


With this workshop we built around Taunt Golbat, which is actually a pretty cute mon in the current meta, as its able to easily take on the vast majority of the tier's Fighting types, as well as matching up impeccably vs Venusaur, another threatening mon. In order to cover its weaknesses to well, Vanilluxe and friends, we added Piloswine, which additionally helps us out a ton vs Heliolisk by making it so that it can't just click Volt for free. The next slot was originally Heliolisk, but we figured that running Scarf Venusaur helped us out more, by making our matchup vs enemy Lisk that much easier, as well as providing needed speed. Incineroar was mainly added as a half measure vs Klinklang, as well as beating non-Magmortar Fire types and Sneasel for us. Rotom provides defog and a very solid switch in to Steelix. Finally the last slot was originally Slowbro, but we replaced it with Slowking which allows us to take on enemy Magmortar more easily.

Thanks to everyone who participated.

Replay of Starblim vs RW: https://replay.pokemonshowdown.com/gen7nu-709093395
 
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nasty plot houndoom + scarf passimian offence


hi, so yesterday we decided to host a teambuilding workshop around nasty plot houndoom, one of the main reasons being that emboar's departure from the tier takes a lot of pressure of it as a mon, and it's also a pretty slept on breaker in the tier so it was nice to build around. taunt strengthens houndoom's ability to wallbreak, where as pursuit can come in handy to enable passimian to clean easier late game and allow whimsicott to put in more work throughout the game. next team member is choice scarf passimian, in this slot we originally had life orb medicham, but we decided to remove medicham and replace it with scarf passimian on the basis that later on in the team, we were struggling to find a scarfer that fit well, so after having a vote + the general consensus, we replaced medi with passimian. passimian also offers the ability to break past mons such as rhydon, type: null, guzzlord, incineroar and etc, which doom all struggles with. another major selling point of passimian that it generally lures in mons that houndoom can exploit and take advantage of, where as passimian can just u-turn on them for free, some examples may include venusaur, delphox, rotom, slowbro, slowking, vikavolt and so on. silvally-steel provides a reliable whimsicott and vanilluxe switch-in, as well giving defog support for houndoom further, parting shot is also a big addition to running silvally, as it's a very good mon to obtain momentum fast, and in this case allows in specs whimsi and doom against mons like slowbro,vaporeon, steelix and so on. specs whimsicott was added as the next team member, mainly to have an outlet to really dent a hole in fat, bulky water-types that the team somewhat struggles against thus far, also having soft fighting-type check is great also, since the team is very weak to mons such as viriz, opposing passimians, toxicroaks and hariyamas. switcheroo can be used to cripple mons that are annoyances for the team such as type: null, golbat and can be nice to deter any setup sweepers also, u-turn is the alternative if you wish to prioritse momentum and allow houndoom or passimian in against whimsicott's checks (which it u-turns on). gastrodon is the next member of the team, in gastro's place was originally palossand, but, the glaring weakness we had to virizion and lack of efficent water checks, we worked around it and decided to go with gastrodon, also acts as an additional fire check if doom is ko'd or weakened and checking threatning pokemon such as klinklang and heliolisk is never a bad thing. now, for our last team member, we decided to go with a somewhat unseen and more unorthodox pokemon and set, that pokemon being uxie. we decided to try out leftovers protect uxie to alleviate the heavy fighting-type weakness we had thus far, with whimsicott being our only proper check. the combination of leftovers + protect is to mess with sneasel, letting it scout which move it's going for to then decide whether to u-turn or switch out. additionally, being another soft venusaur check is nice to take away pressure from silvally and houndoom.

~~~~~import of team~~~~~

Houndoom @ Darkinium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Fire Blast
- Taunt / Pursuit

Passimian @ Choice Scarf
Ability: Receiver
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Knock Off
- Gunk Shot

Silvally-Steel @ Steel Memory
Ability: RKS System
EVs: 252 HP / 232 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Parting Shot
- Defog
- Flash Cannon
- Flamethrower

Whimsicott @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Moonblast
- Psychic
- Switcheroo / U-turn

Gastrodon-East @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Earth Power
- Toxic
- Recover

Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP / 208 Def / 48 Spe
Timid Nature
- Stealth Rock
- Psychic
- Protect
- U-turn

huge thanks to Eternally, Sir Kay, chokepic, quziel, PursuitOfHappiny, irritated, Blast, Hootie, Adaire, passion and many others who hanged out in the groupchat just to give some useful input, hope the people who did participate enjoyed this and hope to host more soon, cheers!
 
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We held a workshop around Accelgor today. The set that was chosen was LO 3 attacks + Spikes, where the only unusual tech is HP Ice to catch Altaria trying to Defog. After that, we decided on Rockium Mismagius which gives us a spinblocker that beats Cryogonal and is still fast enough to Taunt defoggers. Rockium Mismagius also helps with luring Incineroar/Sneasel/Houndoom. Then we chose a rocker and originally agreed on Piloswine, but it was later replaced by fast Rhydon with Megahorn to give us a soft check to Fire-types.

Now we decided to find a good breaker as well as an offensive Water resist, and there is none other better than Venusaur in that regard. Knock Off is used in the last slot to remove Golbat's and Null's Eviolite. Toxicroak was the next pick since it greatly appreciates Spike support and is, currently, one of the greatest threats in NU. Bullet Punch over Sucker Punch to ease the matchup vs Sneasel and Whimsicott. In the last slot we used Scarf Houndoom, which helps with Fire-types such as Delphox, gives us another Sneasel check and speed while benefiting from Spikes as well.

Accelgor @ Life Orb
Ability: Sticky Hold
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Spikes
- Focus Blast
- Hidden Power [Ice]


Mismagius @ Rockium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Shadow Ball
- Taunt
- Nasty Plot


Rhydon @ Eviolite
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Blast
- Megahorn
- Stealth Rock


Venusaur @ Life Orb
Ability: Overgrow
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Sludge Bomb
- Knock Off
- Synthesis


Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gunk Shot
- Swords Dance
- Drain Punch
- Bullet Punch


Houndoom @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Fire Blast
- Dark Pulse
- Pursuit
- Destiny Bond

Huge thanks to neomon, rhydonphilip, Stan Soojung, quziel, PursuitOfHappiny, Abejas, Adaire and everyone else present while building this.

I highly recommend trying this team out and tweaking it to your liking, if you find good alternatives to some of the sets/Pokemon in the team, please post it so we can discuss.
 
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Kiyo wanted to build a team around BU Gallade so we just made a workshop out of it!

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Gallade @ Leftovers
Ability: Steadfast
EVs: 232 HP / 96 SpD / 180 Spe
Careful Nature
- Bulk Up
- Substitute
- Drain Punch
- Psycho Cut

Rhydon @ Eviolite
Ability: Reckless
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Pursuit

Cryogonal @ Leftovers
Ability: Levitate
EVs: 248 HP / 68 SpD / 192 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Recover
- Rapid Spin
- Toxic

Whimsicott @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Grass Knot
- Psychic
- Encore

Delphox @ Choice Scarf
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Psyshock
- Dazzling Gleam
- Trick

Qwilfish @ Poisonium Z
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Toxic Spikes
- Liquidation
- Poison Jab


We started with BU Gallade because Chokepic asked for the set in chat and Kiyo thought it was a cool thing to try out. We decided to go with Pursuit Rhydon next followed by Cryogonal. These two covered a lot of the bases we were looking for in a defensive core as they're just generic answers to a lot of the tier. Pursuit was a cool tech choice as Cryogonal pressures a lot of the pursuit targets like Rotom and Delphox to click their stabs which are abused by Rhydon, giving you a free trap. LO Whims was added next as just a generic fast mon to revenge kill the likes of Medicham and Toxicroak. Delphox and Qwilfish were added here to act as soft fighting resists along side Whims. Delphox is the teams scarfer which gave us a better match up vs offensive, and Qwil was added because tspikes sounded cute with BU Gallade and to have a better rain match up as we found out when testing it on the ladder.

All in all the team worked out really well!


Special thanks to Chokepic, lolbro, Rhydonphilip, abejas, Krystaal, and everyone else for coming and helping build this awesome team!
 

Yoshi

IT'S FINK DUMBASS


Hey guys, Yoshizilla315 here, so I decided today to run a workshop, and we decided to build around Torterra. It was a pretty rocky building process, especially since we chose to build around Swords Dance + Synthesis over Swords Dance + Rock Polish, but in the end, I think the team turned out to be okay, albeit a bit weak to Fighting-types. Thanks to eternally and krystaal for taking the time to help me start the workshop, and thanks to everyone else who helped build the team :). The speed on Torterra is ran in order to out speed Vaporeon, and the Silvally-Steel spread allows it to out speed max speed Jolly Incineroar. If you have any other questions, please ask! You can get the import by clicking on the sprites.
 

https://pokepast.es/cfe462b1b45fa945

so we started w z hold hands zard, cool set thats been gaining some traction recently, partnered it w guzz to switchin ons tuff like bro and lure stuff like diancie. stoise was added as reliable removal, was originally decid but as the team started to take structure stoise ended up fitting better, keeps rocks off well for zard and the rest of the team, rhydon was added as a rocker, elec immune, bird resist, and another roar check, rotom was added as speed control and secondary removal/secondary bird resist, and av crab was added to deal w ice types, namely sneas and ice cream, used over yama bc we rly needed it to be able to pressure plume, and the additional fire resist wasnt that important when the team deals w fire types well.

EDIT: TEAM GETS DESTROYED BY COMFEY SO CRAB SHOULD PROB BE LIKE IAPAPA MORTAR INSTEAD

was alot of fun to host, ty to everyone who participated!
 
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