Metagame Post NU Open Set / Team Dump Thread

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boltsandbombers

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NU Open Set / Team Dump Thread



First of all, huge congratulations to Sacri' for his NU Open victory, and congratulations to Ice Tea and Omfuga for their impressive runs as well, making it to the final round.

With the open now over, feel free to post any teams/sets/ideas that you would like to share. Any and all input is appreciated! My NU open run didn't last very long so I don't have much to share, but I'm sure you all have lots of unique ideas that succeeded throughout the tournament.​
 
only gonna reveal some stuff bc idk what i might want to use in slam playoffs :p


Malamar @ Choice Scarf
Ability: Contrary
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Superpower
- Destiny Bond
- Rock Slide


When i made a team around this i named it "scarf malamar is cool ig" and it did surprisingly ok in a decent amount of matches. I tested vs TTFTW and lured a charizard turn 1 which was cool, but later choked the end game but we dont talk about that. If u want an idea to build around i paired this with hariyama bc i could lure scyther/zard and stuff and lilligant bc i later put eq on yama bc eff garb


+



Scyther @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- U-turn
- Quick Attack
- Pursuit

Kangaskhan @ Leftovers
Ability: Early Bird
EVs: 160 HP / 252 Def / 96 Spe
Impish Nature
- Whirlpool
- Rest
- Earthquake
- Return


So we all know Scyther is good, but that it is walled by every rock or steel type known to man. Using a Kanga set i stole from my beautiful friend Teddeh, it allowed me to rip apart teams with Scyther bc i could lure the normal resist almost guaranteed. Only downside is once the cat is out of the bag, you kinda have to rely on another way to wear down scyther's counters. This combo helped me beat realistic waters in a g3 which was clutch so i strongly support this core if u want to try smth that is both fun and good.




Hitmonchan @ Choice Scarf
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Rapid Spin
- Ice Punch


I thought of this set one day when i was finishing a team and needed a dark resist and speed. Just priority alone wasnt enough so i figured i'd give scarf a try. It's surprisingly good bc surprise factor is so amazing. The theme with all of these sets is that surprise factor in a game can easily sway momentum in your favor giving u an edge with which u wouldnt have had otherwise. i guess it's a little gimmicky but i like it :p

ok that's all for now, maybe ill add smth else when my slam run ends
 
this time i actually have good teams, although only the third one was seen in action


birds (Jumpluff)
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sleep Powder
- U-turn
- Acrobatics
- Seed Bomb

in (Rhydon) @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Swords Dance

the (Mesprit) @ Choice Specs
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Psychic
- U-turn
- Ice Beam
- Signal Beam

trap (Skuntank) @ Lum Berry
Ability: Aftermath
EVs: 108 HP / 252 Atk / 148 Spe
Adamant Nature
- Crunch
- Poison Jab
- Sucker Punch
- Pursuit

sing (Audino-Mega) @ Audinite
Ability: Regenerator
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Dazzling Gleam
- Fire Blast
- Surf

mcknight (Primeape) @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Stone Edge
- Earthquake


Evan. helped me fix up this build a bit. i thought jumpluff was a pretty cool mon to build around since fast sleep powder + uturn + decent attacking stabs (its piss weak but it checks a good amount of stuff in this meta) and it had a nice design so you know i hopped on tht train. i added specs sprit since it breaks down pretty much every defensive core and is in general one of the best balance breakers in the tier. rhydon is jus a splooshable srer and sd makes it a lot easier for the team to deal with crodino. skunk checks ghosts / psychics etc etc and offensive dino is a cool slot here cause u check certain offensive threats especially ice types which are annoying as fuck to deal with since theres no resist and the coverage helps pluff / ape clean up. scarf ape is an interesting mon to have but since i have no prio on this team its nice as a rker. playing around offensive waters is a fuckin bitch but other than that this is a cool team


hankie (Mantine) @ Leftovers
Ability: Water Absorb
EVs: 8 HP / 248 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Toxic
- Scald
- Air Slash

lulu (Lanturn) @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 140 Def / 208 SpD / 120 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Heal Bell
- Protect

duking (Tauros) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Fire Blast
- Zen Headbutt
- Earthquake

atlanic (Xatu) @ Colbur Berry
Ability: Magic Bounce
EVs: 248 HP / 180 Def / 80 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Roost
- Calm Mind
- Signal Beam

sprrrrray (Steelix) @ Leftovers
Ability: Sturdy
EVs: 244 HP / 136 Atk / 104 SpD / 24 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic

new k (Primeape) @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- U-turn
- Earthquake


i went into detail onto this subject in the vr thread but sub tox mantine is mad noice rn. i hate stacking types on literally any team in any tier but mantine + lanturn compliment each other nicely. the rest of the team is pretty self explanatory - band ape + bull pressure a lot of builds rn and capitalize on mantine fucking up stuff like mush and other fat set up mons. you can put uturn on xatu over cm probably if u want to keep up the momentum but i like cm better in this meta


bday (Musharna) @ Leftovers
Ability: Synchronize
EVs: 240 HP / 172 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Moonlight
- Baton Pass

wat's wrong (Magmortar) @ Expert Belt
Ability: Vital Spirit
EVs: 252 SpA / 4 SpD / 252 Spe
Mild Nature
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]
- Earthquake

4r tha squaw (Hitmonchan) @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Rapid Spin
- Ice Punch

park (Ludicolo) @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Giga Drain
- Ice Beam
- Rain Dance

brenda (Rotom) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Shadow Ball
- Trick

free lunch (Rhydon) @ Eviolite
Ability: Rock Head
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Megahorn


built this for sw to use vs ciele cause a lot of the builds he used struggled vs cmpass. nothing too special about this but mag and ludi are already annoying enough for balance to switch into as is and boosted rotom fucks up offense big time lol. you can go flame charge over eq if you want on mag but weakening lanturn is more useful imo because there are rarely any situations where u can actually get the speed boost safely


Advantage sucks dongsauce
 

watashi

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World Defender
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Rock Polish
- Stone Edge

Floatzel @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Focus Blast
- Taunt

Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

Rotom @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Shadow Ball
- Trick

Lilligant @ Lum Berry
Ability: Own Tempo
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Quiver Dance
- Giga Drain
- Hidden Power [Ice]
- Sleep Powder

Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dark Void
- Stealth Rock
- Spikes
- Explosion
out of all the teams i gave out to people this one probably achieved the best results. as long as you can get one hazard up you should be good to go. against more defensive teams you usually gotta predict like crazy but you can probably beat any matchup if you play perfectly. and don't lead smeargle versus xatu teams

Shiftry @ Lum Berry
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Seed Bomb
- Swords Dance
- Sucker Punch

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Spikes
- Toxic
- Gunk Shot
- Drain Punch

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- U-turn
- Psyshock
- Grass Knot
- Roost

Camerupt @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Earth Power
- Roar

Barbaracle @ White Herb
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Shell Smash
- Razor Shell
- Return

Jynx @ Choice Scarf
Ability: Dry Skin
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Psyshock
- Trick
- Focus Blast
my personal favorite, would've been undefeated for me if not for hax. pretty standard hazard stacking with barbaracle and sd lum shiftry as the sweepers. they complement each other very well and will usually break down the opposing team enough for scarf jynx to clean

i handed out a lot more teams but these two were the best ones in my opinion and i'm too lazy to post the rest so bop
 
Last edited:

Sacri'

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I have got some stuff to show you guys, building in NU is wayy more fun that I expected. I basically used a bunch of offensive teams HJAD passed me until R4 where I decided to actually try (I already knew winning the open was my only way to reach playoffs at that point)


Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 192 Atk / 64 Def
Adamant Nature
- Drain Punch
- Bulk Up
- Knock Off
- Mach Punch

Haunter @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Shadow Ball
- Sludge Bomb
- Hidden Power [Ground]
- Reflect Type

Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 252 SpA / 96 SpD / 160 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Volt Switch
- Scald
- Hidden Power [Grass]
- Ice Beam

Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Knock Off
- Sucker Punch
- Leaf Storm
- Defog

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 240 HP / 16 Atk / 236 SpD / 16 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Megahorn

Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- U-turn
- Healing Wish
- Ice Beam


Probably my favorite team I made this open, it won every single time I brought it, each time in the third game of the series from r4 to semis. I've always wanted to try using Haunter because of how threatening it looked as a wallbreaker, Shadowtags told me that Reflect Type was actually a fun last slot so I decided to try it out. The team is overall pretty standard, Gurdurr is just really good right now, with Healing Wish support it has the potential to put a ton of work every single game.

http://replay.pokemonshowdown.com/nu-425560733 - Vs Hootie r4, perfect exemple of how well each members of the team work alongside the others.
http://replay.pokemonshowdown.com/gold-nu-112763 - Vs Level56 r5, very close one, one again showcases Haunters potential vs bulkier builds.
http://replay.pokemonshowdown.com/smogtours-nu-192099 - Vs soulgazer r6, another close game, gurdurr showing how reliable it is no matter what style the opponent is using.
http://replay.pokemonshowdown.com/smogtours-nu-193324 - Vs sand1234 semis, rough game that came down to the wire, Gurdurr + Haunter putting work yet again.


Pyroar @ Life Orb
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Hyper Voice
- Will-O-Wisp
- Hidden Power [Grass]

Rotom @ Spell Tag
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Volt Switch
- Signal Beam

Skuntank @ Lum Berry
Ability: Aftermath
EVs: 232 Atk / 132 SpD / 144 Spe
Adamant Nature
- Poison Jab
- Pursuit
- Sucker Punch
- Defog

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 220 HP / 252 Atk / 36 Spe
Adamant Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Icicle Crash

Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Knock Off
- Drain Punch
- Mach Punch

Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- U-turn
- Healing Wish
- Ice Beam


Built this for soulgazer, Pyroar + Rotom always seemed to put work versus him, Piloswine is always really annoying for his usual type of offensive teams so I went with that as well. The rest is relatively straightforward, Physical Skuntank because I like the utility in Pursuit much more than everything the special set can bring.

http://replay.pokemonshowdown.com/smogtours-nu-192093 - vs soulgazer, r6, team worked perfectly, don't have much to say on that one.
http://replay.pokemonshowdown.com/smogtours-nu-194583 - vs ict, finals, brought it again because it always seemed to have a good match up versus him and yet again i was not dissapointed.




Abomasnow @ Choice Scarf
Ability: Snow Warning
EVs: 92 Atk / 188 SpA / 228 Spe
Hasty Nature
- Blizzard
- Giga Drain
- Wood Hammer
- Rock Slide

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Earth Power

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 202 HP / 252 Atk / 54 Spe
Adamant Nature
- Fake Out
- Knock Off
- Close Combat
- Bullet Punch

Mesprit @ Choice Specs
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Grass Knot
- Healing Wish

Skuntank @ Lum Berry
Ability: Aftermath
EVs: 232 Atk / 132 SpD / 144 Spe
Adamant Nature
- Poison Jab
- Pursuit
- Sucker Punch
- Defog

Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 136 Atk / 128 SpD
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic


Made this for sand1234 because he seemed to be always ice weak and he used Zard several times so I though Scarf Abo w/ rock slide would be fun to catch him off guard. Ended up not using it but It worked well in test and I like it so yeah.




Pyroar @ Life Orb
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Hyper Voice
- Will-O-Wisp
- Hidden Power [Grass]

Mesprit @ Mind Plate
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- U-turn
- Psychic
- Ice Beam

Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 124 Def / 132 SpD
Careful Nature
IVs: 0 Spe
- Protect
- Leech Seed
- Spikes
- Gyro Ball

Rotom @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Volt Switch
- Pain Split

Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rapid Spin
- Mach Punch
- Drain Punch
- Ice Punch

Scyther @ Eviolite
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Bug Bite
- Knock Off
- Aerial Ace


Made this one for the finals, I loved the idea of SD 3 Atks Scyther because Knock off is always great to wear down Scythers usual checks & also like the fact that you're not forced to switch and lose the boost which makes roost not as necessary. Both of my oppos seemed to be pretty weak to it, then I just built around it, I made up the mesprit set, Mind Plate allows to drop strong psychics, i liked sr mesprit versus the both of them because they seemed to rely on hitmonchan to remove hazards quite a bit. Ice beam is used so Xatu cant prevent rocks which is always great as well. Pyroar again because I just love how reliable that mon is as a wallbreaker without being dead weight vs offensive teams thanks to its cool speed tier.

http://replay.pokemonshowdown.com/smogtours-nu-194368 - Vs Omfuga, finals.
http://replay.pokemonshowdown.com/smogtours-nu-194585 - Vs ict, finals.

also, shoutouts to the nu room for being really helpful when I started building!
 
Last edited:

shiloh

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ok wait hold up a minute are you seriously using rivalry pyroar and if so can you justify that and tell me why that should ever be used, especially when you are having showdown decide the gender and relying on 50/50s in teambuilder in order to win games.

also if that was a teambuilder idk what would be more embarrassing, you purposefully using rivalry or the fact you didnt catch it in any game that you used the teams in

 

Sacri'

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Yh I never noticed, Rivalry has literally never done anything, so I woulnt say I was "relying on it" to win. In the games I played unerve would have been just as uselless in any case. Thanks for catching that up I guess?
 
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