Porygon2 (QC - 0/3)

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shrang

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Fuck Golduck, this is the best duck in Ubers



[OVERVIEW]
* Underrated defensive Pokemon
* Because of Eviolite, Porygon2 has amazing defenses
* Its Normal typing grants only 1 weakness, and with the rise of Ghost-type threats, gives Porygon2 a valuable immunity
* Unlike a number of other walls, Porygon2 hits surprisingly hard, especially with Analytic
* Checks a number of physical threats, as well as Lunala, without being completely helpless against Mega Gengar
* Unfortunately, while Porygon2 checks its intended targets well, its completely passive against everything else and loses a lot of momentum

[SET]
name: Physical Wall
move 1: Foul Play
move 2: Ice Beam
move 3: Recover
move 4: Toxic
item: Eviolite
ability: Analytic
nature: Bold
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Moves
========
* Foul Play hits most physical attackers quite hard, especially if they've boosted. It OHKOes +2 Ghostceus, almost OHKOes Lunala if Shadow Shield is broken, and 2HKOes Extreme Killer Arceus and Mega Gengar.
* Ice Beam OHKOes Mega Salamence
* Recover keeps Porygon2 healthy
* Toxic is annoying to virtually everything, and puts a timer on Primal Groudon, whose high Defense means it shakes off Foul Play quite well, even when its boosted
* Other options in the last slot can include Thunder Wave for paralysis support or Magic Coat to prevent entry hazards. Reflect is an option to even further boost your ability to wall physical attacks.


Set Details
========
* This set is quite self-explanatory. Use this to check Swords Dance Arceus-Ghost, Mega Salamence, Lunala and to an extent, Extreme Killer Arceus.
* Porygon2 + Lugia is an extremely potent physical core that shuts down almost every physical attacker in the game outside of Jolly Swords Dance Primal Groudon.
* Eviolite is compulsory, as without it, Porygon2's bulk is quite mediocre.
* The EVs maximize Porygon2's physical walling ability.
* Analytic is the ability of choice, as Porygon2 is slow enough to take advantage of it most of the time, and it gives Porygon2 some key OHKOes such as the one vs Mega Salamence show below.
* Damage Calculations:

Vs Arceus-Ghost:
+2 Brick Break vs 248/252+ Porygon2: 39.68% - 47.18%
Foul Play (Analytic) vs 0/0 Ghostceus: 114.44% - 134.91%

Vs Mega Salamence:
+0 252+ Mega Mence Double Edge vs 248/252+ Porygon2: 41.82% - 49.33%
+1 252+ Mega Mence Double Edge vs 248/252+ Porygon2: 62.73% - 73.99%
0 SpA Porygon2 (Analytic) Ice Beam vs 248/0 Mega Mence: 100.26% - 119.06%

Vs Lunala:
+1 Focus Blast vs 248/0 Porygon2: 73.63% - 86.68%
Foul Play (Analytic) vs 0/0 Lunala: 81.93% - 97.35%

Vs Extreme Killer Arceus:
+2 LO Jolly Ekiller ES vs 248/252+ Porygon2: 41.78% - 49.61%
Foul Play (Analytic) vs 0/0 Ekiller: 57.22% - 67.45%

Vs Mega Gengar:
Foul Play (Analytic) vs 0/0 regular Gengar: 52.11% - 62.07%
Foul Play (Analytic) vs 0/0 Mega Gengar: 42.91% - 50.57%
Mega Gengar Focus Blast vs 248/0 Porygon2: 57.96% - 68.41%

Vs Solgaleo:
+3 Sunsteel Strike vs 248/252+ Porygon2: 64.34% - 75.87%
Foul Play (Analytic) vs 0/0 Solgaleo: 134.46% - 158.55%


Usage Tips
========
* Porygon2 belongs on a defensive team, usually stall.
* While sturdy as a defender, Porygon2 is like many other walls in this regard - it completely saps momentum from your team, so don't use this on an offensive team.
* Porygon2 does not wall all physical attackers in Ubers, just certain gaps where other physical walls such as Lugia and Giratina cannot wall.
* It's a good idea to keep up some form of momentum when using Porygon2 even when using it on stall - if Porygon2 is facing off against one of its checks that is not boosted, it might be a good idea to spread Toxic or double switch out rather using an attack onto an obvious switch-in and losing momentum.
* Keep Porygon2 away from status like the plague, or carry a cleric. A Porygon2 that's either burned or Toxic poisoned is a useless Porygon2.


Team Options
========
* As mentioned already, Porygon2 does not wall everything physical; rather, it covers gaps where the more common physical walls can't check.
* Porygon2 still loses to Swords Dance Primal Groudon and Mega Lucario. Swords Dance Ground Arceus that still has Tectonic Rage unused will still break through Porygon2. Due to these reasons, Lugia and defensive Arceus-Ground cover the ground that Porygon2 cannot. Giratina-O and Mega Salamence also checks all three of them to a certain extent. Mega Slowbro also checks them very nicely.
* Also as mentioned already, Porygon2 is a big momentum sapper, and such, invites entry hazards. Defog is essential if using Porygon2, Magic Bounce is even nicer.
* Good Defog users include the already mentioned Arceus-Ground (which can forgo Ice Beam now because Porygon2 can cover Mega Salamence) and other support Arceuses. Giratina-O is also a very sturdy Defog user, as is regular Giratina. Mega Salamence also synergizes well with Porygon2.
* Mega Sableye is probably the only decent choice of Magic Bounce available to Porygon2 as of now.
* Porygon2 is a physical wall, so you will still need to pack special walls as well. Clefable is a good special wall to run with Porygon2 as it check Yveltal, a Pokemon that ruins Porygon2 with Knock Off and the other walls that you tend to run with it, such as Lugia and Giratina.
* Primal Groudon and another Water-resist such as Giratina, Arceus-Water or Palkia help check Primal Kyogre. Primal Groudon also helps check Geomancy Xerneas, as does other Steel-types such as Celesteela and Magearna.


[STRATEGY COMMENTS]
Other Options
=============
* Porygon2 is pretty much a one-trick duck in Ubers, everything else it can do are vastly inadequate.
* Download and Agility can potentially be used to attempt to sweep, but 105 Special Attack is nothing to write home about (in fact it's very weak in Ubers).
* Porygon2 is a sturdy user of both Gravity and Trick Room, both of which are gimmicks.
* Charge Beam can boost Special Attack, but again, Porygon2 is weak anyway.


Checks and Counters
===================
* Mega Lucario resists both Ice Beam and Foul Play and is immune to Toxic and easily wipes Porygon2 out with Close Combat.
* Dialga doesn't take much from Porygon2's attacks, is immune to Toxic and sets up Stealth Rock on Porygon2 and eventually take it down with Flash Cannon due to its Special Defense drops.
* Defensive Steel-types such as Celesteela and Ferrothorn (or even those that are weak to Foul Play such as Aegislash and Bronzong) have very little to fear from Porygon2 and sets up hazards, spreads Toxic or Leech Seed for free.
* Alolan-Muk takes little from Ice Beam or Foul Play and can Knock Off Porygon2's Eviolite.
* Special attackers such as Geomancy Xerneas, Primal Kyogre, Yveltal, Palkia, Kyurem-White, and Mewtwo make quite short work of Porygon2.
* While needing to avoid Foul Play, Mega Gengar 2HKOes Porygon2 with Focus Blast if it gets in safely.
* Mega Sableye takes very little from anything Porygon2 uses and can bounce back Toxic.
 
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ckw

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Hey man, not QC or anything, just here to suggest a few things.

1) I think Ho-Oh should get a mention under Team Options as it can check Special Attacks, Steel-types like Magearna and Celesteela as well as check Xerneas. Steel-types such as Magearna, Klefki, and Ferrothorn could be mentioned since they are immune to toxic.

2) Just discovered this but it seems, due to Porygon 2's low mass, it can't be 2HKOed by Low Kick(60) from neutral max attack Mega Mewtwo X, while Foul Play 3HKOes it back. Here are the calcs:

252 Atk Mewtwo-Mega-X Low Kick (60 BP) vs. 248 HP / 252+ Def Eviolite Porygon2: 134-162 (35.9 - 43.4%) -- guaranteed 3HKO

0- Atk Porygon2 Foul Play vs. 0 HP / 0 Def Mewtwo-Mega-X: 138-163 (39 - 46.1%) -- guaranteed 3HKO

I think the fact that it can deal with Mewtwo X in a 1 vs 1 situation could be mentioned somewhere in the overview how its low weight lets it deal with Low Kick users since the metagame consists of very heavy Pokemon.

* Charge Beam can boost Special Attack, but again, Porygon2 is weak anyway.
Charge Beam sounds very gimmicky and could be removed cause I don't think it should be anywhere near an analysis.

Just a thought but I believe Porygon 2 can find a place in some offensive teams that heavily require a check to Pokemon like MegaMence, Mega Gengar, Arceus-Ghost. EKiller, Lunala, and Solgaleo.
(Maybe mention how it helps Offense somewhere, would love to hear QC's opinion on this.)
 
0- Atk Analytic Porygon2 Foul Play vs. 0 HP / 0 Def Mewtwo-Mega-X: 181-213 (51.2 - 60.3%) -- guaranteed 2HKO

You forgot analytic. It does in fact always 2HKO uninvested MMX. I'm not sure of the validity of this calc, as iirc they packed the EVs to tank a +2 Espeed from ekiller and ohko with low kick. Using last gen's spread:

0- Atk Analytic Porygon2 Foul Play vs. 0 HP / 144 Def Mewtwo-Mega-X: 146-172 (41.3 - 48.7%) -- guaranteed 3HKO
112 Atk Mewtwo-Mega-X Low Kick (60 BP) vs. 248 HP / 252+ Def Eviolite Porygon2: 126-150 (33.7 - 40.2%) -- guaranteed 3HKO
 
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ckw

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0- Atk Analytic Porygon2 Foul Play vs. 0 HP / 0 Def Mewtwo-Mega-X: 181-213 (51.2 - 60.3%) -- guaranteed 2HKO

You forgot analytic. It does in fact always 2HKO uninvested MMX. I'm not sure of the validity of this calc, as iirc they packed the EVs to tank a +2 Espeed from ekiller and ohko with low kick. Using last gen's spread:

0- Atk Analytic Porygon2 Foul Play vs. 0 HP / 144 Def Mewtwo-Mega-X: 146-172 (41.3 - 48.7%) -- guaranteed 3HKO
112 Atk Mewtwo-Mega-X Low Kick (60 BP) vs. 248 HP / 252+ Def Eviolite Porygon2: 126-150 (33.7 - 40.2%) -- guaranteed 3HKO
Right my bad. I don't think the set is still being used but the idea hasn't changed, p2 does manage ok vs low kick.
 
I... guess this is viable? Others have rated it and I don't see any particular reason to go against its potential on paper, but I think this should get moving. This should follow the new (old) procedure of 2 qc > writeup though in case of confusion as this was created before we started writeups.

Remove the damage calcs from the set details though, just talk about them when mentioning Foul Play and what it can do. I wouldn't even note those things in Other Options cuz there is 0 chance of them working... put Rest there or something.

I'm gonna get a discussion on this with other QC before actually stamping it though, so stay tuned.
 
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Minority

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This may have been a workable niche pick awhile back, but there's no way I can consider this mon viable atm.

QC Rejected: 1/3
 
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