Pokemon Spotlights: Sun & Moon (Pokemon of the Week: See Post #89)

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INCREDIBLE art by HotFuzzBall
Facebook Pokemon of the Week

Welcome to the Facebook Pokemon of the Week project, a now-public project that allows people to contribute Pokemon of the Week submissions to be posted on the official Smogon Facebook page! Enough contributions of well written Pokemon of the Weeks will eventually lead to the coveted Social Media Badge!


What is Pokemon of the Week?
A Pokemon of the Week (or PotW) post is a short, yet detailed overview of a Pokemon's competitive viability, i.e what it can do in a certain tier or metagame. This includes Mega Pokemon and includes write-ups in tiers ranging from Little Cup all the way to Ubers.

Here is an example of a PotW that covered Mega Charizard Y in ORAS OverUsed. (Credits to Celticpride)
Charizard is widely considered one of the most popular Pokemon ever, and this generation finally gave it two viable Mega Evolutions that skyrocketed it to prominence in OU. One of the hardest hitters in OU, Mega Charizard Y's Fire Blast hits even Pokemon that resist Fire for large amounts of damage. This, combined with decent coverage, makes it one of the best wallbreakers in OU. Mega Charizard Y also offers decent defensive typing, including an important Ground immunity and a resistance to Fairy. It can also check threats such as Mega Scizor, Volcarona, and Serperior. Drought also allows Mega Charizard Y to combat other weather teams, as it is the only weather setter in OU to abuse its own weather offensively.

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost

This is Mega Charizard Y's flagship set. Maximum Special Attack and Speed ensure Mega Charizard Y hits as hard as possible and outspeeds as many important targets as possible. Fire Blast is a staple on this set, and between the STAB boost and the Drought boost, anything that doesn't resist Fire takes heavy damage. Flamethrower can be used over Fire Blast for more PP and better accuracy, but the power drop between the two is noticeable. Solarbeam charges in one turn instead of two in the Sun, and it provides valuable coverage by hitting bulky Water-types such as Slowbro and Rotom-W super effectively. Focus Blast provides Fighting-type coverage, which is important to hit targets such as Heatran and Tyranitar. Roost allows Mega Charizard Y to recover health and is especially important because Mega Charizard Y has a 4x Stealth Rock weakness.

Not all is prefect for Mega Charizard Y, however, as its typing leaves it with a huge 4x Stealth Rock weakness, limiting the amount of times it can come in without Roosting. Fire / Grass / Fighting coverage, while good overall, leaves it walled by the ever-common Latios and Latias (it is important to note that most Mega Charizard Y are paired with Pursuit trappers such as Tyranitar specifically to trap Latios and Latias). Mega Altaria, specially defensive Talonflame, and Chansey also present problems from a defensive standpoint. Faster offensive checks, such as Choice Scarf Tyranitar and Mega Diancie, can also handle Mega Charizard Y. Finally, Mega Charizard Y's lower Speed leaves it vulnerable to being revenge killed by faster Electric-types such as Thundurus and Mega Manectric can easily revenge kill Mega Charizard Y.

Overall, it is easy to see why Mega Charizard Y is a top-tier OU threat: it presents a tremendous amount of pressure right from the start. Give it a try!

A well-written PotW consists of a Pokemon's capabilities in a given tier, what it can accomplish, what it does well, and viable methods of checking/countering it. You can even go above and beyond and mention cores and proper teammates this specified Pokemon works well with and provide optional importable movesets for the said Pokemon.

What is Throwback Thursday?
We don't forget about older generations, either! In a segment called Throwback Thursday, we like to cover previous metagames and playstyles for those that prefer to dabble in or enjoy playing Pokemon of days past. The following is a classic example of a Throwback Thursday post. (Credits to p2)

Golem shares many traits with Rhydon, with its invaluable resistance and immunity to Normal- and Electric-type moves, which make it a solid switch-in to the likes of Tauros and Snorlax that is also capable of hard countering Zapdos and Jolteon. Golem has access to Explosion along with slightly higher Special and Speed, helping separate it from Rhydon, which has slightly higher Attack and is thus more effective at switching into the likes of Normal-types. Explosion is an incredibly useful tool in RBY that allows Golem to function as an emergency stop and revenge killer to threatening Pokemon such as Slowbro, and depending on the opponent's team, it can be more useful to use Golem to explode against Slowbro than to lose Snorlax or Exeggutor early. Despite the fierce competition from Rhydon, Golem is still a very viable choice to use in a team and is still a big threat to keep in mind when teambuilding.

Golem
- Body Slam
- Earthquake
- Rock Slide
- Explosion

Golem's most used set is very similar to Rhydon's, only with Explosion over Substitute. Body Slam is the main move to use when Golem forces a switch, as it allows Golem to potentially paralyze faster Pokemon such as Starmie and Exeggutor and is capable of crippling Pokemon such as Slowbro. Earthquake has great coverage and is very powerful coming off Golem's base 110 Attack. Rock Slide pairs well with Earthquake, as it deals super effective damage to Flying-types and deals neutral damage to Grass-types that resist Earthquake. Explosion allows Golem to act as an emergency button against Pokemon such as Slowbro, preventing it from setting up and sweeping. It also does very heavy damage to everything in the tier that doesn't resist it. Golem's movepool is very limited, so unfortunately, it has few other viable options, though it can run Substitute, similarly to Rhydon.

Beating Golem is, again, very similar to beating Rhydon in that common Water- and Grass-types are effective switch-ins and are capable of threatening an OHKO. Exeggutor is one of the best switch-ins to Golem and deals heavy damage with Psychic and does 78% minimum with Mega Drain. The likes of Venusaur and Victreebel are able to OHKO Golem with Razor Leaf. Slowbro can easily switch in and OHKO with Surf, but it has to watch out for Explosion, as Golem is faster. Starmie can switch in but takes 45% from switching into Earthquake. Ice-types such as Jynx, Articuno, and Lapras all struggle to switch into Golem but are capable of OHKOing Golem with Blizzard.


How do I get started?
You can actually start right now! The new Sun and Moon metagame will be sure to provide several new Pokemon and sets into the fray, and you can start reserving and writing submissions up now! However, some Pokemon are already claimed, so you have to be quick to claim your favorites. Only one person can claim a Pokemon and write it up.

Art Contributions
Each and every Pokemon of the Week writeup needs an associated piece of artwork. A separate art thread will soon be opened to the public and allow contributors to aim for the Smogon Artist Badge.
However, this thread will only be opened after quite a few PotWs have been written. Approved Smogon artists will have the opportunity to reserve Pokemon with completed writeups to create art for. Once a piece of art is submitted, a fully completed PotW post will be fit into the schedule. The PotW art thread will be posted in Smeargle's Studio, the art subforum.

Additional Information
Pokemon of the Weeks follow a weekly schedule. They go up every Sunday, and Throwback Thursdays go up every Thursday. If you reserve a post on a high priority Pokemon, you may be faced with a deadline, especially in cases in which the Facebook page is in dire need of new content. Also note that writeups that are deemed lacking quality by our Quality Control staff will not count toward the contribution count under your name, and will be up for grabs by other people.

Post your completed writeups in this thread with a show/hide tag. If you have any questions, please also ask those in this thread! The social media staff are excited to see what you all have in store for us this generation for Sun and Moon. Happy writing everybody!
 
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Reservations List
Aerodactyl
Alakazam
Alolan Exeggutor
Alolan Marowak
Alolan Muk
Alolan Ninetales

Alomomola
Amoonguss
Ash-Greninja
Azelf
Azumarill

Bewear
Bisharp
Breloom
Buzzwole
Celebi
Celesteela
Charizard (Y)
Charizard (X)
Chansey

Clefable
Conkeldurr
Crawdaunt
Diggersby
Dragonite
Dugtrio

Empoleon
Excadrill
Ferrothorn
Garchomp

Gastrodon
Genesect
Gengar
Gliscor
Greninja
Gyarados
Hawlucha
Heatran
Hippowdon
Hoopa-U
Hydreigon
Jirachi
Kartana
Keldeo
Kingdra
Klefki
Kommo-o
Kyurem
Kyurem-Black
Landorus-T
Latias
Latios
Magearna
Magnezone
Mamoswine
Manaphy

Mandibuzz
Mantine
Metagross

Mew
Mimikyu
Minior
Necrozma
Nihilego
Pelipper
Pheromosa
Primarina
Pinsir
Porygon-Z
Reuniclus
Quagsire

Sableye
Scizor
Scolipede
Serperior
Sharpedo
Skarmory
Slowbro

Slowking
Suicune
Sylveon

Tangrowth
Tapu Bulu
Tapu Fini
Tapu Koko
Tapu Lele
Terrakion
Thundurus

Thundurus-T
Togekiss
Tornadus-T
Toxapex
Tyranitar
Venusaur

Volcanion
Volarona
Whimsicott
Xurkitree
Zapdos
Zygarde-10%
Zygarde-50%


- Vague [Done!]
- Pilobacon [Progress: QC]
- HotFuzzBall [Done!]
- Sobi [Done!]
- Ajwf [Done!]
- Sobi [Done!]
- Sun [Done!]
- fartfart2 [Progress: in QC]
- Vague [Done!]
- Sobi [Done!]
- Askeia [Progress: in QC]
- MegaFlareon [Done!]
- Martin [Progress: in QC]
- Sobi [Progress: in QC]
- Scarfnaut [Progress: in GP]
- ChrystalFalchion [Progress: in QC]
- Deagle M40 [Progress: in QC]
- Deagle M40 [Progress: in QC]
- Sobi [Progress: in QC]
- Deagle M40 [Progress: in QC]
- Sobi [Progress: in QC]
- Sobi [Progress: in QC]
- Deagle M40 [Progress: in QC]
- Deagle M40 [Progress: in QC]
- Scarfnaut [Progress: in QC]
- Scarfnaut [Progress: in QC]
- Sun [Progress: in QC]
- Sobi [Progress: in QC]
- Deagle M40 [Progress: in QC]
- Shiba [Progress: in QC]
- Wuhu [Progress: in QC]
- Scarfnaut [Progress: in QC]
- ChrisTehAwesome [Progress: in QC]
- Sun [Progress: in QC]
- Sun [Progress: in QC]
- Pilobacon [Progress: in QC]
- Sun [Progress: in QC]


Please note: Pokemon currently viable in the current SM OU meta will take priority over the other metas due to the fact that drops are still being figured out. This will be changed once drops are distributed to each tier. Thank you.
 
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With the intrduction of Megas, Venusaur quickly found itself solidly in OU. Possessing fantastic bulk, a decent movepool, and a perfect ability for his typing, Venusaur dominated the early stall meta and would later develop into a good cornerstone in late ORAS balance and stall teams. Hidden buffs this generation, like Talonflame's nerf and Burn's damage being halved, has allowed Venusaur to extend his longevity. In a generation that shows dominance in fairy- and electric-type attacks and rain making a resurgence, Mega Venusaur once again proves to be a stable centerpiece.

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 100 Def / 144 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Synthesis
- Giga Drain
- Hidden Power [Fire] / Leech Seed

This is STILL Mega Venusaur's best defensive set. The speed outspeeds Azumarill, although running 56 speed will allow Venusaur to outspeed Rotom-W's 0 speed set, and Crawduant's adamant set. This generation, Adamant CB Tapu Bulu will fail to 2hko on Megahorn against this spread and Band Dugtrio's newly gained attack will miss the 2hko with earthquake, while Timid Specs Magearna fails to 2hko with flash cannon. Modest Magearna still has a 30% chance to 2hko though, so it's definitely not perfect. The moveset is fairly standard. Giga Drain and Sludge Bomb as stabs will cover the majority of the tier, outside any steel types. Specifically, the Tapus all cannot freely switch in. Hidden Power Fire covers that weakness and makes Venusaur a good counter to Ferrothorn, as well as preventing Scizor from setting up. Leech Seed can replace Hidden Power Fire if these two aren't a threat.

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 148 HP / 252 SpA / 108 Spe
Modest Nature
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire] / Earthquake
- Synthesis

This set's spread is meant to outpace Tapu Bulu and Scizor-Mega running 144 speed, as well as outpacing neutral nature max speed Magnezone and Tyranitar. Jolly Azumarill just happens to be outsped by this spread. Due to outspeeding Tyranitar-Mega, Venusaur can win the 1v1 as long, taking a gauranteed 2hko vs max speed and 86% chance vs 100 bulk Tyranitar. With special attack investment, venusaur-mega is able to OHKO all Tapus (though rocks are needed to secure it with Lele) minus Fini, who he'll 2hko with little threat to himself. Earthquake can be run over Hidden Power Fire with a Rash Nature to better check Magnezone, Magearna and Specially defensive Heatran.

Venusaur currently does have some standing issues in the meta. The newest addition to rain, Pelipper, now can threaten venusaur with 100% accurate Hurricanes. Hoopa-U being released back into OU puts Venusaur in a bad spot due to Hoopa's innate Special Defense and psychic stab. Z-Fly Thundurus, Landorus-t and Gyarados now stomp through Venusaur, who used to be an acceptable check. Landorus-i also has returned and can 2hko Venu with relatively little threat. Rain's popularity will cut Venusaur's chances to heal, although this isn't the largest issue when Giga Drain can heal off of almost any member for neutral or super effective damage. But really, the meta is treating Venusaur quite nicely.

Venusuar can definitely hold a team together, maybe even moreso than he did last generation. Try using him to complement your control of terrain advantages and you'll find him to be one of the best blanket checks to the Tapus in the game.
 
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Vague

Banned deucer.

Marowak was blessed this generation with one of the many new Alolan Forms, which propelled an otherwise useless Pokemon into OU relevance! Endowed with a rather unique Ghost / Fire typing and new signature Ghost-type attack named Shadow Bone, Alolan Marowak has quite a bit going for it now. Currently, it's most appreciated for its defensive typing and useful ability in Lightning Rod, which allows Marowak to check incredibly dangerous threats such as Genesect, Pheromosa, Tapu Bulu, and Tapu Koko all in a single teamslot. It's also one of the hardest hitters to grace OU thanks to Thick Club, which doubles Marowaks's otherwise mediocre Attack stat into absurd levels.

Marowak @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 136 Atk / 124 Spe
Adamant Nature
- Shadow Bone
- Fire Punch
- Stealth Rock
- Will-O-Wisp

This is, thus far, Alolan Marowak's best set. The HP investment provides it with decent overall bulk to check prominent threats within the metagame while also reducing the amount of damage Marowak takes from Stealth Rock. 124 Speed EVs allow it to outspeed uninvested base 60 Pokemon such as Clefable as well as anything slower like Hippowdon and Chansey. Finally, the remaining EVs were placed into Attack to bolster it's impressive offensive presence. Shadow Bone is Marowak's best Ghost-type STAB option and hits anything that doesn't resist it or is immune very hard. Fire Punch is it's most consistent choice for Fire STAB, but Flare Blitz is an option as well if you don't mind the heavy recoil. Stealth Rock is a must on virtually every team and Marowak is a great user of it as it threaten common hazard removers such as Latios and Mantine through its sheer power and STAB combination. Will-O-Wisp is a great option in the final slot as it cripples Pokemon that attempt to switch-in and reduces their longevity. It also makes physical attackers slightly easier to do with.

Despite the many neat advantages there is to utilizing Alolan Marowak, it has it's fair share of drawbacks. The most prominent is its debilitating weakness to Stealth Rock, which limits how many times Marowak can switch-in. Additionally, it lacks a reliable form of recovery except Rest which makes it prone to being worn down fairly quick. Furthermore, Marowak is very slow which means it will usually take a hit before retaliating and it has common weaknesses in Dark, Water, and Ground-type attacks.

All in all, Alolan Marowak has what it takes to solidify itself as an established OU staple due to its intriguing mix of defensive and offensive qualities. What are you waiting for? Try it for yourself!

I hope this is good and it was rather fun to write!

If this was acceptable, Magearna's coming up next, and while I'm at it I'd like Celesteela too.

antemortem edit: I gave you Magearna, but let another writer take Celesteela for now.
 
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antemortem

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Socialization Head
Updated.

A couple of decisions:
  • Since there are so many OU-viable Pokemon on this list and we only release one writeup a week (though we are opening to expanding that) please only reserve Pokemon that are on the initial list. Once lower metagames begin to form, then the project will open up to viable mons in those tiers as well.
  • Max of two reservations per writer. This is so individual writers don't clog up the reservations list or take too many Pokemon that they can't finish.
 
Can I have Charizard Y and Quagsire?
Done
Having always been a fan favorite, Charizard received 2 Mega Evolutions in XY, pushing an otherwise mediocre mon into top tier threats. While its X counterpart was known for its dangerous DD set, Charizard Y was simply known for its nuclear Fire Blasts in the Sun, which deals massive damage even to resists. SM OU has been rather unkind to Charizard Y though, with the high usage of numerous Fire resists, in Toxapex, Mantine, and Pelipper etc, coupled with dangerous offensive threats like Tapu Koko. Yet Charizard Y is still going strong, annihilating slower teams with just a little bit of help from its teammates.

Charizard @ Charizardite Y
Ability: Blaze -> Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Fire Blast / Flamethrower
- Solar Beam
- Focus Blast
- Roost

Unsurprisingly Charizard's best set last gen makes a return in the SM OU meta. Fire Blast is stupidly strong, being able to 2HKO even stuff that resists Fire. Solar Beam nukes Water types like Rotom-W and Tapu Fini, and is really strong despite not having STAB. Focus Blast rounds off the coverage, punishing Tyranitar and Heatran take a pittance from its other moves. Roost is especially important to heal off chip damage, especially Stealth Rocks which Charizard is unfortunately 4x weak to. Thunder Punch, Earthquake and Dragon Pulse are other viable options which lets Charizard hit Mantine, Heatran and Dragons respectively.


Charizard has a really crippling 4x weakness to Stealth Rock so a Defogger/Spinner is almost mandatory. SM has blessed us with one of the best Defoggers in Tapu Fini, who not only beats most SR users, but also offers stallbreaking potential with Taunt and Nature's Madness. Misty Terrain also discourage mindless Thunder Wave spamming so Charizard Y has easier switching in opportunities. Excadrill also spins really well for Charizard Y, and hits Latis, Tyranitar, Heatran and Toxapex which bother Charizard. Pursuit support also works really well in removing Latis which can switch into Charizard Y, outspeed and hit back hard, so Metagross and Tyranitar serve as good partners too. Tyranitar in particular can reset the weather so Charizard gets another 5 turns when it switches in.

Originally planned to do Quag over the weekend too but something cropped up so I will be dropping it
 
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