Pinsir [QC 1/3]

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[OVERVIEW]
- powerful breaker with sd and mold breaker. z-eq allows it to destroy its traditional checks like aroma, steelix, and rhydon
- good coverage in stone edge and eq to remove defensive staples such as golbat and steelix
- mediocre speed so easily taken advantage of by gay pokemon such as meloetta, sigiliyph, and houndoom
- poor special bulk meaning it cant actually come in on the grasses it supposedly "checks"
- combine this weakness to rocks, pinsir will rarely sweep and can be put in awkward scenarios where it will have to click sd often to get any leverage (comparitevely weak to other breakers in the tier like meloetta and machamp unboosted), possibly inviting a faster dangerous attacker to come in hard and take advantage, such as virizion and houndoom.


[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Earthquake
move 4: Stone Edge / Stealth Rock
item: Groundium Z
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
- sd boosts pinsir's attack to high levels, allowing it to destroy almost every defensive core in the tier.
- x-scissors is general stab that hits very hard and deals with slowbro and uxie.
- z-eq blows back rhydon, weezing, jellicent, and steelix at +2. tect nice for fairies as well such as aroma and granbull, doing massive damage. also nails garbodor and rotom.
- regular eq is nice for rk'ing toxicroak and high chance KO against non-scarf emboar after rocks
- edge hits golbat and braviary; cool for faster flying-types on switch that want to switch in predicting sd: vivillon, zard,
- stealth rock is an option over stone edge to get rocks on xatu at the cost of hitting golbat and flyings on the switch.

Set Details
========
- mold breaker is necessary to break unaware users such as pyuku and quag with sd and weezing levitate. also bypasses lix sturdy which makes it very scary.
- jolly to be as fast as possible. no reason to use adamant when it doesnt do anything relevant.
- max / max to hit as hard and be as fast as possible
- groundium z to get tectonic rage to destroy rly bulky rocks and steels in the tier. x-scissors/eq into z-eq handles many of the bulky fairies in the tier, along with unaware pyuku and quag. nice for jellicent as well.
- dont waste zmove for no reason. pokemon such as gardbodor can be knocked out by a regular +2 eq for example.

Usage Tips
========
- pinsir should avoid to take any damage when coming in due to its general frailty. better off setting up on passive pokemon in spiritomb, lix, uxie, or a locked mons such as sceptile and knock drapion
- u may have to predict against offense because ppl will make the more offensive play instead of going into the obvious rhydon that loses. in these scenarios, straight up attack on predict if u believe they will risk.
- pinsir will want to keep its health as much as possible in order to tank hits from pokemon such as granbull and have more turns if its put on a timer with toxic
- against offensive teams, focus on attacking if u come in instead of setting up

Team Options
========
- hazard control: skunk, hitmonlee, cryo, golbat, xatu
- pinsir is a good filler options on veil teams
- great on webs
- physical attackers for overload: sneasel, hitmonlee, virizion, absol, tauros, etc.
- whimisicott is nice since it can memento and also tailwind.
- fightings appreciate pinsir's ability to lure and ko annoying poisons, jellicent, and fairies: hitmonlee (which can spin too) and scarf medicham r nice
- paralysis spreaders such as xatu and uxie and vilplume to make pinsir more threatening

[STRATEGY COMMENTS]
Other Options
=============
- cc seems hot but inferior outside of hitting ferroseed. eq and edge are hard to pass up since they hit more relevant mons such as rotom,
- sd moxie with quick attack
- knock off for gourgeist xl & jellicent and item removal in general
- scarf moxie seems appealing but has weak initial and low bp moves means it will rarely sweep. also its speed tier is slower than other scarfers like rotom and vanilluxe.

Checks and Counters
===================
faster attackers: meloetta, scarf emboar, houndoom, virizion, sigiliyph, sneasel, etc.
ghost-types: can check it if pinsir is not at +2. jelly and spirittomb land wisps. regular rotom and mismagius (rotom has to watch out for eq mold) can check it. however all of these have to watch out for a boosted rage if weakened. gourg xl is hard counter however.
flying types: . bravart and golbat shit on unboosted pinsir. vivillon outpseed and removes it. scyther, zard, and dodrio. have to watch out for edges on switch thougj.
fairy-types: same as above. arommatise can be set up fodder but it does quite a bit with moonblast. granbull is a counter actually.
 
Last edited:
overview:
  • mention how z eq specifically allows it to easily break through traditional checks like aromatisse, rhydon, and lix. Pinsir kind of struggles to actually beat most of these without tectonic.
moves:
  • include how tectonic also helps pinsir beat bulky fairies like aromatisse and granbull.
team options:
  • give memento users a mention, whimsi is rly good because also gives tailwind support and prankster and appreciates poisons being weakened.
  • add fighting-types, pinsir destroys the bulky poisons for them and they generally have solid synergy. hitmonlee is particularly good because spin.
oo:
  • add knock
1/3
 

Punchshroom

FISHIOUS REND MEGA SHARPEDO
is a Community Contributoris a Tiering Contributoris a Top Contributor
[OVERVIEW]
- powerful breaker with sd and mold breaker. z-eq allows it to destroy its traditional checks like aroma, steelix, and rhydon
- good coverage in stone edge and eq to remove defensive staples such as golbat and steelix
- mediocre speed so easily taken advantage of by gay pokemon such as meloetta and sneasel
- poor special bulk meaning it cant actually come in on the grasses it supposedly "checks"
- Sneasel doesn't actually revenge Pinsir very easily; better examples such as Houndoom or Sigilyph or other things that can KO Pinsir would be more suited here.
- You may want to point out that in addition to Pinsir's poor special bulk, its poor defensive typing and Stealth Rock weakness further add to the challenge of safely setting up Swords Dance, much less being able to sweep.
- Pinsir's power is rather unimpressive unboosted due to the average BP of its moves, increasing its reliance on setup

name: Swords Dance
move 1: Swords Dance
move 2: X-Scissors
move 3: Earthquake
move 4: Stone Edge
[SET COMMENTS]
Moves
========
- sd boosts pinsir's attack to high levels, allowing it to destroy almost every defensive core in the tier.
- x-scissors is general stab that hits very hard and deals with slowbro and uxie.
- eq blows back rhydon, weezing, jellicent, and steelix due to groundium z. tect nice for fairies as well such as aroma and granbull
- edge hits golbat and braviary
- None of the EQ targets u listed here actually fall to +2 EQ. Make sure to be distinct about what to use EQ against (EQ OHKOes Rotom and Toxicroak & has high chance to OHKO Emboar after SR, +2 EQ can OHKO Garbodor), and what to use Tectonic Rage against (+2 Tect OHKOes Rhydon, Steelix, Weezing, Jellicent, offensive Poliwrath). Some targets, such as the Unaware mons and the bulky Fairy-types, may even necessitate the use of +4 Tectonic Rage if they're too healthy.
- Stone Edge can also be used to hit faster Flying-types on the switch, such as Scyther, Dodrio, Choice Scarf Braviary, Vivillon, and Charizard.

Set Details
========
- mold breaker is necessary to break unaware users such as pyuku and quag and weezing levitate
- jolly to be as fast as possible. no reason to use adamant when it doesnt do anything relevant.
- max / max to hit as hard and be as fast as possible
- groundium z to get tectonic rage to destroy ghosts, unaware, and rly bulky rocks and steels in the tier
- Mold Breaker also bypasses Steelix's Sturdy, which is a significant factor for Pinsir being lauded as a scary breaker after +2.
- Mention specifically what notable mons Jolly Pinsir can outspeed (or Speed tie with).
- You may want to be more specific about what Groundium Z targets because this information can be uninformative or outright misleading. For instance, Pinsir doesn't need to use Tectonic Rage to beat Rotom, or readers may end up assuming that +2 Tectonic Rage can OHKO Quagsire or Pyukumuku when it really doesn't, which may lead the player to waste their Z-move.

Usage Tips
========
- come in safely and set up
- start breaking pokemon
- pinsir will want to keep its health as much as possible in order to tank hits from pokemon such as granbull and have more turns if its put on a timer with toxic
- against offensive teams, focus on attacking if u come in instead of setting up
- Come in safely on what, and how?

[STRATEGY COMMENTS]
Other Options
=============
- sd moxie with quick attack
- knock off for jellicent and item removal in general
- You can list Close Combat here since newer/less experienced players may consider using this move. You can name some targets that Close Combat hits (such as Ferroseed I guess), but also mention why Close Combat isn't an ideal choice compared to the other moves.

Checks and Counters
===================
faster attackers: sneasel, meloetta, scarf emboar, houndoom, virizion, sigiliyph, etc.
ghost-types: can check it if pinsir is not at +2. jelly and spirittomb land wisps
flying types: can deal with it at not +2. bravart and golbat shit on unboosted pinsir. vivillon outpseed and removes it.
fairy-types: same as above. arommatise can be set up fodder but it does quite a bit with moonblast. granbull is a counter actually.
regular rotom: very nice, can come in safely and get momentum with volt switch
- In the Ghost-types section, Gourgeist-XL is a hard counter as well, even more so than Spiritomb.
- Erm, Mold Breaker EQ bro, and even then idk what would make Rotom so special to not include it into the Ghost-type section anyway.

Implement these changes and write them in the correct format and maybe I'll give u a check.
 
Implemented and fleshed this out. I don't need to put this in the correct format yet.
Thanks for the input man.
 

Punchshroom

FISHIOUS REND MEGA SHARPEDO
is a Community Contributoris a Tiering Contributoris a Top Contributor
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissors (it's X-Scissor btw)
move 3: Earthquake
move 4: Stone Edge
[SET COMMENTS]
Moves
========
- z-eq blows back rhydon, weezing, jellicent, and steelix. tect nice for fairies as well such as aroma and granbull, doing massive damage.
- regular eq is nice for rk'ing toxicroak and high chance KO against non-scarf emboar after rocks
- Specify that Tectonic Rage needs +2 to blow back those mons.
- EQ also hits Rotom switch-ins and disposes of Garbodor after +2.

Set Details
========
- mold breaker is necessary to break unaware users such as pyuku and quag and weezing levitate. also bypasses lix sturdy which makes it very scary.
- jolly to be as fast as possible. no reason to use adamant when it doesnt do anything relevant.
- max / max to hit as hard and be as fast as possible
- groundium z to get tectonic rage to destroy rly bulky rocks and steels in the tier. x-scissors/eq into z-eq handles many of the bulky fairies in the tier, along with unaware pyuku and quag. nice for jellicent as well.
- dont waste zmove for no reason. pokemon such as gardbodor can be knocked out by a regular +2 eq for example.
Erm, no this does not handle Pyuku and Quag. Just give them their own sentence about how Pinsir needs to boost to +4 to OHKO them with Tectonic Rage.

Usage Tips
========
- pinsir should avoid to take any damage when coming in due to its general frailty. better off setting up on passive pokemon in aroma, lix, uxie, or a locked mons such as sceptile and knock drapion
I don't think Pinsir should set up on Aromatisse; +2 Tect doesn't OHKO while Moonblast 2HKOes. Bring up some other passive mon, like say Calm Mind RestTalk Spiritomb.

Team Options
========
- hazard control: skunk, hitmonlee, cryo, golbat, xatu
- pinsir is a good filler options on veil teams
- great on webs
- physical attackers for overload: sneasel, hitmonlee, virizion, absol, tauros, etc.
- whimisicott is nice since it can memento and also tailwind.
- fightings appreciate pinsir's ability to lure and ko annoying poisons, jellicent, and fairies: hitmonlee (which can spin too) and scarf medicham r nice
Since Pinsir likes speed control so much, you may wish to include paralysis spreaders, such as Thunder Wave Uxie and Xatu or Stun Spore Vileplume.

[STRATEGY COMMENTS]
Other Options
=============
- cc seems hot but inferior outside of hitting ferroseed. eq and edge are hard to pass up since they hit more relevant mons such as rotom,
- sd moxie with quick attack
- knock off for gourgeist xl & jellicent and item removal in general
Oh almost forgot, warn newer players about how shitty Choice Scarf Moxie is and why u shouldn't use it (mediocre power pre-boost, STAB can't clean for shit, weak to hazards).

Checks and Counters
===================
faster attackers: meloetta, scarf emboar, houndoom, virizion, sigiliyph, sneasel, etc.
ghost-types: can check it if pinsir is not at +2. jelly and spirittomb land wisps. regular rotom and mismagius (rotom has to watch out for eq mold) can check it. gourg xl is hard counter
flying types: can deal with it at not +2. bravart and golbat shit on unboosted pinsir. vivillon outpseed and removes it. scyther, zard, and dodrio
fairy-types: same as above. arommatise can be set up fodder but it does quite a bit with moonblast. granbull is a counter actually.
Considering some of these mons can still check (or still counter in Gourgeist-XL's case) even if Pinsir is at +2, I'd rephrase this and specify which of these mons can't check Pinsir at +2

The reason I suggested you correct your format is mainly because your C&C section's format looks really sloppy, and it won't be a good look for the QC team to approve this to 2/3 at this state, but since I don't care for appearances I'll let this slide (though don't expect other QC members to be anywhere near as lenient). Tag me after u make these changes and I'll likely QC this.
 

quziel

I am the Scientist now
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Top CAP Contributoris a Contributor to Smogonis a member of the Battle Simulator Staff
Yo, slash Stealth Rock with SE on the SD set. Lets you get up rocks vs. Xatu, which is always OP, and just makes pinsir a huge problem to a lot of BO/Balance Teams, albeit at the cost of getting eaten by Golbat.
 
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