Pigeon Post
For this team I wanted to build around Pidgeot Mega as it is one of my favorite Megas, but I have yet to build a good team around it this generation, so I've decided to finally dedicate my time to finally getting a successful team out of it. Here is what I am currently running on the team.
Team Analysis
Pidgeot (F) @ Pidgeotite
Ability: Big Pecks
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Roost
- Heat Wave
- Hurricane
- U-turn
As noted, Pidgeot is who I wanted to base this team around from the beginning. Standard set here utilizing Pidgeot's classic wallbreaking ability with Hurricane causing a dent into many opponents and giving other team members the opportunities to clean up or sweep afterwards. Pidgeot also provides part of the Ground-resistance/immunity aspect going on in this team that helps out Zeraora.
Heracross (M) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Facade
- Knock Off
A wallbreaker/setup sweeper I don't often see these days is Heracross. This guy is still a very impressive Pokémon with the ability to smash stuff just from being status'd thanks to Guts. With Swords Dance added, it can smash through a lot more and makes a nice a complement to Pidgeot in being able to break apart defensive cores.
Scizor (F) @ Choice Band
Ability: Technician
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
A pattern is definitely becoming apparent with more breaking power. Scizor is must more seen on the ladder and for good reason. I opted for more power with the Choice Band set and went with the bulkier build since I feel the other team mates can handle faster threats. Scizor helps eliminate the always problematic Mega Altaria since I have no other Steel type attacks and no Poison type attacks on the team.
Seismitoad (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Toxic
- Earthquake
- Scald
As the team was pieced together so far, I needed something that could take on both Electric-types as well as Fire-types. I also needed Stealth Rocks to make the most of my breakers. I originally ran on Swampert in spot, but I opted for Seismitoad due to Water Absorb because I wanted another option besides Heracross to take Scalds if needed.
Hydreigon (F) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Dark Pulse
- Draco Meteor
- Fire Blast
Now that I had my Stealth Rock setter, I needed something that could take hazards off my side. I also needed something that was faster as my team at this point wasn't likely going to consistently outspeed other offensive teams. I also wanted another check to Electric-types and Fire-types as well as something to take out Latias. Hydreigon seemed to fit all I wanted and more. I opted for no-U-turn on Hydreigon because of wanting as much coverage of possible. It also is another Ground immunity on the team.
Zeraora @ Electrium Z
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Close Combat
- Knock Off
- Plasma Fists
The final member of the team is Zeraora. Originally Nasty Plot Infernape filled this spot, but I felt I needed something stronger to deal with bulky Water-types. Bulk Up allows its ATK to get a good boost so I can sweep at the end of the game as long as checks and counters are taken out by all my other breakers and sweepers.
===
So I hope you enjoy this team. Let me know your thoughts and any suggestions for changes to be made, they are deeply appreciated.
For this team I wanted to build around Pidgeot Mega as it is one of my favorite Megas, but I have yet to build a good team around it this generation, so I've decided to finally dedicate my time to finally getting a successful team out of it. Here is what I am currently running on the team.
Team Analysis
Pidgeot (F) @ Pidgeotite
Ability: Big Pecks
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Roost
- Heat Wave
- Hurricane
- U-turn
As noted, Pidgeot is who I wanted to base this team around from the beginning. Standard set here utilizing Pidgeot's classic wallbreaking ability with Hurricane causing a dent into many opponents and giving other team members the opportunities to clean up or sweep afterwards. Pidgeot also provides part of the Ground-resistance/immunity aspect going on in this team that helps out Zeraora.
Heracross (M) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Facade
- Knock Off
A wallbreaker/setup sweeper I don't often see these days is Heracross. This guy is still a very impressive Pokémon with the ability to smash stuff just from being status'd thanks to Guts. With Swords Dance added, it can smash through a lot more and makes a nice a complement to Pidgeot in being able to break apart defensive cores.
Scizor (F) @ Choice Band
Ability: Technician
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
A pattern is definitely becoming apparent with more breaking power. Scizor is must more seen on the ladder and for good reason. I opted for more power with the Choice Band set and went with the bulkier build since I feel the other team mates can handle faster threats. Scizor helps eliminate the always problematic Mega Altaria since I have no other Steel type attacks and no Poison type attacks on the team.
Seismitoad (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Toxic
- Earthquake
- Scald
As the team was pieced together so far, I needed something that could take on both Electric-types as well as Fire-types. I also needed Stealth Rocks to make the most of my breakers. I originally ran on Swampert in spot, but I opted for Seismitoad due to Water Absorb because I wanted another option besides Heracross to take Scalds if needed.
Hydreigon (F) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Dark Pulse
- Draco Meteor
- Fire Blast
Now that I had my Stealth Rock setter, I needed something that could take hazards off my side. I also needed something that was faster as my team at this point wasn't likely going to consistently outspeed other offensive teams. I also wanted another check to Electric-types and Fire-types as well as something to take out Latias. Hydreigon seemed to fit all I wanted and more. I opted for no-U-turn on Hydreigon because of wanting as much coverage of possible. It also is another Ground immunity on the team.
Zeraora @ Electrium Z
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Close Combat
- Knock Off
- Plasma Fists
The final member of the team is Zeraora. Originally Nasty Plot Infernape filled this spot, but I felt I needed something stronger to deal with bulky Water-types. Bulk Up allows its ATK to get a good boost so I can sweep at the end of the game as long as checks and counters are taken out by all my other breakers and sweepers.
===
So I hope you enjoy this team. Let me know your thoughts and any suggestions for changes to be made, they are deeply appreciated.
Pidgeot (F) @ Pidgeotite
Ability: Big Pecks
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Roost
- Heat Wave
- Hurricane
- U-turn
Heracross (M) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Facade
- Knock Off
Scizor (F) @ Choice Band
Ability: Technician
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Seismitoad (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Toxic
- Earthquake
- Scald
Hydreigon (F) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Dark Pulse
- Draco Meteor
- Fire Blast
Zeraora @ Electrium Z
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Close Combat
- Knock Off
- Plasma Fists
Ability: Big Pecks
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Roost
- Heat Wave
- Hurricane
- U-turn
Heracross (M) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Facade
- Knock Off
Scizor (F) @ Choice Band
Ability: Technician
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Seismitoad (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Toxic
- Earthquake
- Scald
Hydreigon (F) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Dark Pulse
- Draco Meteor
- Fire Blast
Zeraora @ Electrium Z
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Close Combat
- Knock Off
- Plasma Fists
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