OU Physical Greninja

[SET]
name: Physically Based Protean
move 1: Dig
move 2: Ice Beam
move 3: Gunk Shot
move 4: Spikes / U-turn
item: Groundium Z
ability: Protean
nature: Hasty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Combined with Groundium Z, Dig grants Greninja access to Tectonic Rage, allowing it to take care of Pokemon such as Toxapex, Magearna, and Heatran. Ice Beam is important to deal with Ground- and Dragon-types like Landorus-T, Gliscor, Garchomp, and Mega Latios. Gunk Shot allows Greninja to pressure Tapu Fini, Rotom-W, and Assault Vest Tangrowth. Spikes is very useful to punish switches into Greninja's checks, but U-turn can also be run to gain momentum against them. Oftentimes, U-turn is also more useful on teams with another Spikes setter. Hydro Pump is an option that can be run over Ice Beam so that Greninja can pressure Heatran and Tyranitar without having to use Tectonic Rage while maintaining the ability to hit Landorus-T and Gliscor.

Set Details
========

A Hasty nature is preferred over a Naive nature to take hits from Heatran slightly better while not hindering Greninja's damage output.

Usage Tips
========

You should avoid using Tectonic Rage as soon as the opportunity arises, as players will often be wary of it and play around it. Instead, you should play proactively to punish their attempt at scouting for it by using Spikes or coverage moves. Because of its frailty, it's often hard for Greninja to switch into play directly. To mitigate this, you should aggressively switch it into play on forced switches or with VoltTurn support. When Greninja forces a switch, you should take advantage of that by setting up Spikes or using U-turn to generate momentum.

Team Options
========

Pokemon such as Magearna, Clefable, and Mega Scizor, which can struggle against Toxapex, Magearna, and Heatran, benefit greatly from Greninja's ability to lure in and beat them. On top of that, Greninja's Spikes can make them much more annoying to switch into. Other Pokemon like Gliscor, Mega Latias, and Mega Alakazam also appreciate Greninja's Spikes support. Pivots such as Landorus-T, Rotom-W, and Magearna are useful teammates because they give Greninja an easier time to switch into play. They also tend to bait in Pokemon such as Mega Latias, Tapu Bulu, and Tangrowth, all of which Greninja can pressure very well.

[CREDITS]
- Written by: [[Jordy, 395754]]
- Quality checked by: [[Leo, 328915], [GMars, 273636], [Mellow, 423226]]
- Grammar checked by: [[Estronic, 240732], [Empress, 175616]]
 
Last edited:

Leo

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* Hydro Pump is an option that can be run over Ice Beam so that Greninja can pressure Heatran without having to use Tectonic Rage while maintaining the ability to hit Landorus-T and Gliscor.
Heatran and Ttar
* You should be careful with using Tectonic Rage immediately, because it'll often be scouted for, and Dig is completely useless. Instead, you should play patiently in order to lure in Pokemon such as Toxapex and Magearna into staying in against Greninja.
I don't think this is completely accurate, or at least not properly worded. If your opponent is aware of the possibility of Groundium Gren on your team be it because of the team structure or specific plays, luring them into staying in with their main targets is not realistic, as it won't take long for them to confirm their suspicions and their Pex/Gear etc is no longer a counter. This could obviously go on a tangent with outplaying potential etc so I'd just keep it short and say that using the z-move as soon as the situation arises is not a smart idea and playing proactively to punish your opponent's attempts at scouting with Spikes/coverage moves

1/3
 

GMars

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Expand on the pivots part, the specific targets that lando/rotom/mag can bring in that you want to bring gren out on without making it obvious you're groundium from the start

2/3
 

Astra

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y
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[SET]
name: Physically Based Protean
move 1: Dig
move 2: Ice Beam
move 3: Gunk Shot
move 4: Spikes / U-turn
item: Groundium Z
ability: Protean
nature: Hasty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Combined with Groundium Z, Dig grants Greninja access to Tectonic Rage, allowing it to take care of Pokemon such as Toxapex, Magearna, and Heatran. Ice Beam is important to deal with Ground- and Dragon-types like Landorus-T, Gliscor, Garchomp, and Mega Latios. Gunk Shot allows Greninja to pressure Tapu Fini, Rotom-W, and Assault Vest Tangrowth. Spikes are is very useful to punish switches into its checks, but U-turn can also be run to gain momentum against them. Oftentimes, U-turn is also more useful on teams with another Spikes setter. Hydro Pump is an option that can be run over Ice Beam so that Greninja can pressure Heatran and Tyranitar without having to use Tectonic Rage while maintaining the ability to hit Landorus-T and Gliscor.

Set Details
========

A Hasty nature is preferred to over a Naive nature to take hits from Heatran slightly better, (RC) while not hindering its Greninja's damage output.

Usage Tips
========

You should avoid using Tectonic Rage as soon as the opportunity arises, as players will often be wary of it and play around it. Instead, you should play proactively to punish their attempt at scouting for it by using Spikes or coverage moves. Because of its frailty, it's often hard for Greninja to switch into play directly. To mitigate this, you should aggressively switch it into play on forced switches or with VoltTurn support. When Greninja forces a switch, you should take advantage of that by setting Spikes or using U-turn to generate momentum.

Team Options
========

Pokemon such as Magearna, Clefable, and Mega Scizor, which can struggle against Toxapex, Magearna, and Heatran, benefit greatly from Greninja's ability to lure in and beat them. On top of that, Greninja can also provides Spikes support, making them much more annoying to switch into. Other Pokemon like Gliscor, Mega Latias, and Mega Alakazam also appreciate Greninja's Spikes support. Pivots such as Landorus-T, Rotom-W, and Magearna are useful teammates because they give Greninja an easier time to switch into play. They tend to bait in Pokemon such as Mega Latias, Tapu Bulu, and Tangrowth, all of which Greninja can pressure very well.
1/2 :blobthumbsup:
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Empress

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[SET]
name: Physically Based Protean
move 1: Dig
move 2: Ice Beam
move 3: Gunk Shot
move 4: Spikes / U-turn
item: Groundium Z
ability: Protean
nature: Hasty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Combined with Groundium Z, Dig grants Greninja access to Tectonic Rage, allowing it to take care of Pokemon such as Toxapex, Magearna, and Heatran. Ice Beam is important to deal with Ground- and Dragon-types like Landorus-T, Gliscor, Garchomp, and Mega Latios. Gunk Shot allows Greninja to pressure Tapu Fini, Rotom-W, and Assault Vest Tangrowth. Spikes is very useful to punish switches into its Greninja's (The Pokemon's, not the move's) checks, but U-turn can also be run to gain momentum against them. Oftentimes, U-turn is also more useful on teams with another Spikes setter. Hydro Pump is an option that can be run over Ice Beam so that Greninja can pressure Heatran and Tyranitar without having to use Tectonic Rage while maintaining the ability to hit Landorus-T and Gliscor.

Set Details
========

A Hasty nature is preferred over a Naive nature to take hits from Heatran slightly better while not hindering Greninja's damage output.

Usage Tips
========

You should avoid using Tectonic Rage as soon as the opportunity arises, as players will often be wary of it and play around it. Instead, you should play proactively to punish their attempt at scouting for it by using Spikes or coverage moves. Because of its frailty, it's often hard for Greninja to switch into play directly. To mitigate this, you should aggressively switch it into play on forced switches or with VoltTurn support. When Greninja forces a switch, you should take advantage of that by setting up (subjective change) Spikes or using U-turn to generate momentum.

Team Options
========

Pokemon such as Magearna, Clefable, and Mega Scizor, which can struggle against Toxapex, Magearna, and Heatran, benefit greatly from Greninja's ability to lure in and beat them. On top of that, Greninja also provides Spikes support, making Greninja's Spikes can make (repetition) them much more annoying to switch into. Other Pokemon like Gliscor, Mega Latias, and Mega Alakazam also appreciate Greninja's Spikes support. Pivots such as Landorus-T, Rotom-W, and Magearna are useful teammates because they give Greninja an easier time to switch into play. They also tend to bait in Pokemon such as Mega Latias, Tapu Bulu, and Tangrowth, all of which Greninja can pressure very well.

[CREDITS]
- Written by: [[Jordy, 395754]]
- Quality checked by: [[Leo, 328915], [GMars, 273636], [Mellow, 423226]]
- Grammar checked by: [[Estronic, 240732], [, ]]
GP 2/2
 
Last edited:

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