Project OU Teambuilding Competition V9 (Done! See you all in Sun & Moon)

p2

Banned deucer.
k i was lazy but voting is over now

winner of this round is FlamingVictini with 11 votes, congrats.

1 III
2 I
5 II
7 III
8 I
10 II
11 IIII IIII I
12 IIII
13 II
14 IIII II


for round 54, there's not much left so i'm just gonna pick things out of the lower ranks in the vr, throw some suggestions my way if you want though.

Round 54: Lucario

Lucario is a pretty versatile mon, boasting solid boosting options in SD / NP along with a massive movepool which can make it a huge threat to unprepared teams.

Building Deadline is sometime Friday night (28th).
BTW to all users, can you vote in this strawpoll, I received mixed feedback on multiple votes and to save thread clutter, doing it through strawpoll is the best option.
 

MANNAT

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This is a barrel of goons that I whipped up that has been pretty fun to use as of so far and matches up well vs many of the common builds right now. It's basically 6 goons put on the same team with some thought put in, but it's worked well so far and works pretty solid overall. Also, I don't need defog latios just because I have a Thund, this is an HO team lol. Also, Thundy is saucy vs offense since it literally tears apart lazy Scizor/Lando-T/Latios/Keldeo BOs with ease. If I don't win this round im killing 26 babies i swear
Gardevoir (F) @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Naive Nature
IVs: 0 Atk
- Hyper Voice
- Focus Blast
- Protect
- Will-O-Wisp

Lucario (F) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 29 HP
- Swords Dance
- Close Combat
- Extreme Speed
- Iron Tail

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stone Edge
- Earthquake
- Hidden Power [Ice]
- U-turn

Latios @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Surf
- Psyshock
- Trick

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Fire Blast
- Earth Power
- Stone Edge

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Naive Nature
- Thunderbolt
- Hidden Power [Ice]
- Knock Off
- Thunder Wave
 
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Lucario + Mega Gardevoir Offense
Posted this on Bazaar already except i changed a few sets, so this is an offense team with Luke + Garde since they form a phys sweeper + special wallbreaker core. Land + Keld + Latios basically because they are basic and splashable mons that can be slapped on any team pretty much, Lando for the mandatory SR, Latios as a special breaker, Keldeo for speed control and as the last mon, Ferrothorn for spikes support and to check a good number of threats, mainly Mega Diancie.


Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Will-O-Wisp
- Focus Blast
- Psyshock

Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extreme Speed
- Close Combat
- Swords Dance
- Iron Tail

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Endeavor
- Secret Sword

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Recover
- Thunderbolt
- Surf

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
 

Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Swords Dance
- Extreme Speed
- Iron Tail

Zygarde @ Leftovers
Ability: Aura Break
EVs: 200 HP / 248 SpD / 60 Spe
Careful Nature
- Substitute
- Coil
- Earthquake
- Dragon Tail

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Toxic
- Soft-Boiled

Slowking @ Leftovers
Ability: Regenerator
EVs: 252 HP / 188 Def / 68 SpD
Calm Nature
- Calm Mind
- Scald
- Psyshock
- Slack Off

Diancie @ Diancite
Ability: Clear Body
EVs: 244 Atk / 12 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
- Protect

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 248 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Spikes
- Roost
- Whirlwind
Lucario struggles with miscellaneous bulky Pokemon that resist Fighting (save for Fairies, which take Iron Tail poorly), so I paired it up with Sub+Coil Zygarde, which can set up on some of those. Lucario needs hazards to clean up and Zygarde can rack up hazard damage with Dragon Tail, plus their checks are often not grounded, so the team could afford only the best Stealth Rock user -- Clefable, whose Toxic makes it less of a fodder for Lando-T and Zapdos, which threaten Luke and Ziggy. Mega Diancie gives the team some more speed and a Zard-X check, a Talonflame check, a WoW dissuader, and something to lure in Steel-types for Luke and Ziggy. I don't like to fuck around with Keldeo or Latios so fuck it, Slowking is my tank for those assholes, and it's a CM set to keep the team from being too passive (and also to keep it from being Electric-type/Mega Venusaur fodder). With a Ground immunity and Weavile check being mandatory at this point, Skarmory takes the last slot. Thankfully, it has some really nifty Spikes to help the team, and with a Shed Shell it can turn Magnezone into setup fodder for Zygarde.
 

Amane Misa

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Specs Lucario Bulky Offense

I didn't wanna use Swords Dance Lucario. It seemed too boring to build around. I thought for myself "it has good STAB moves, good coverage, good special attack and a nice speed tier so why not just slap a Choice Specs at it?". Let me tell you right now, Choice Specs Lucario is so strong. It 2HKOs everything on stall.

252+ SpA Choice Specs Lucario Focus Blast vs. 252 HP / 0 SpD Eviolite Chansey: 378-446 (53.6 - 63.3%) -- guaranteed 2HKO

Never thought an unboosted special attack could 2HKO Chansey until I saw this.

Next, I added Bisharp. Lucario is a great partner for Bisharp as it lures in Bisharp's common checks and kills them. Bisharp also appreciates wallbreakers so it could sweep late game.

Added a Rotom-W because it can bring in Lucario on a slow Volt Switch. Next added Diancie because I wanted another Wallbreaker that appreciates Lucario luring in Chansey. I wanted an unorthodox set so I just picked Endeavor for Chansey. Max speed because it hits an important speed tier, attack investment allows it to OHKO Chansey after an Endeavor, rest was put into special attack. At this point, the team was so weak to Keldeo, Serperior, Fighting types and Scizor so I just slapped two glue mons that work nice in VoltTurn bulky offenses to deal with them. Lazy me n_n


Lucario @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Focus Blast
- Flash Cannon
- Dark Pulse
- Hidden Power [Ice] / Vacuum Wave

Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 176 Atk / 80 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Endeavor
- Protect

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave / Superpower
- U-turn
- Knock Off

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 236 Def / 24 SpD
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Hidden Power [Fire]
 

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Grass Knot
- Zen Headbutt
- Hammer Arm

Lucario @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Iron Tail
- Extreme Speed
- Ice Punch

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Defog
- Roost

Landorus-Therian @ Leftovers / Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 232 Def / 28 SpD
Relaxed Nature
- Earthquake
- U-turn
- Stealth Rock
- Hidden Power [Ice] / Swords Dance

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty/ Naive Nature
- Taunt
- Hurricane
- Superpower
- Heat Wave/ Knock Off


So I started with banded lucario+mega metagross because they share similar checks and can weaken each other's checks. Mega Metagross was picked because I wanted something that could weaken Lucario's checks. Grass Knot allows Metagross to beat Slowbro which would be a threat otherwise, and the other moves are standard. I picked Choice Band Lucario because a) it hits like a truck and b) it has less 4MSS than the sd varient. Here are some calcs:
-1 252+ Atk Choice Band Lucario Ice Punch vs. 72 HP / 0 Def Landorus-T: 348-412 (103.2 - 122.2%) -- guaranteed OHKO
-1 252+ Atk Choice Band Lucario Ice Punch vs. 252 HP / 240+ Def Landorus-T: 248-296 (64.9 - 77.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery (but then metagross has no checks)
252+ Atk Choice Band Lucario Extreme Speed vs. 252 HP / 0 Def Starmie: 147-173 (45.3 - 53.3%) -- 90.2% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Lucario Extreme Speed vs. 96 HP / 0- Def Tornadus-T: 171-202 (52.9 - 62.5%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Lucario Extreme Speed vs. 0 HP / 4 Def Mega Lopunny: 134-158 (49.4 - 58.3%) -- 98.4% chance to 2HKO
252+ Atk Choice Band Lucario Close Combat vs. 244 HP / 216+ Def Tangrowth: 181-214 (45 - 53.2%) -- 89.1% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Lucario Ice Punch vs. 240 HP / 240+ Def Garchomp: 360-428 (86.3 - 102.6%) -- 56.3% chance to OHKO after Stealth Rock
252+ Atk Choice Band Lucario Close Combat vs. 248 HP / 252+ Def Rotom-W: 196-232 (64.6 - 76.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Stall:
252+ Atk Choice Band Lucario Extreme Speed vs. 248 HP / 0 Def Talonflame: 170-200 (47.3 - 55.7%) -- 68.8% chance to OHKO after Stealth Rock
252+ Atk Choice Band Lucario Iron Tail vs. 252 HP / 112 Def Mega Sableye: 180-213 (59.2 - 70%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Lucario Close Combat vs. 252 HP / 252+ Def Skarmory: 163-193 (48.8 - 57.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Lucario Ice Punch vs. 248 HP / 176+ Def Zapdos: 206-244 (53.7 - 63.7%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Lucario Iron Tail vs. 252 HP / 252+ Def Clefable: 420-494 (106.5 - 125.3%) -- guaranteed OHKO
252+ Atk Choice Band Lucario Close Combat vs. 252 HP / 252+ Def Suicune: 187-222 (46.2 - 54.9%) -- 98.8% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Lucario Ice Punch vs. 248 HP / 168+ Def Amoonguss: 238-280 (55.2 - 64.9%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
252+ Atk Choice Band Lucario Close Combat vs. 252 HP / 252+ Def Quagsire: 229-271 (58.1 - 68.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
If you predict well, you can 6-0 stall

I then added Rotom-W as a ground immunity, a Tornadus-T check, a slowbro check, and a bird check. I put thunder wave over wisp because the team struggles with fast pokemon and slowing them down for lucario is nice. Latios provides a switch into Charizard y, Keldeo, and Thundurus, and hits pretty hard. Landorus-T was then added as a glue, checking Mega Lopunny, opposing landorus-t, and Scarf Excadrill. Finally, Tornadus was slapped on as a stallbreaker and a way to beat Serperior.
 
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p2

Banned deucer.
last round was great for posting formatting but please put minisprites instead of sprites/models, it's much easier for me to copy posts and it saves horrible lag on mobile.

Team 1

Posted this on Bazaar already except i changed a few sets, so this is an offense team with Luke + Garde since they form a phys sweeper + special wallbreaker core. Land + Keld + Latios basically because they are basic and splashable mons that can be slapped on any team pretty much, Lando for the mandatory SR, Latios as a special breaker, Keldeo for speed control and as the last mon, Ferrothorn for spikes support and to check a good number of threats, mainly Mega Diancie.
Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Will-O-Wisp
- Focus Blast
- Psyshock

Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extreme Speed
- Close Combat
- Swords Dance
- Iron Tail

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Endeavor
- Secret Sword

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Recover
- Thunderbolt
- Surf

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip



Team 2
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Swords Dance
- Extreme Speed
- Iron Tail

Zygarde @ Leftovers
Ability: Aura Break
EVs: 200 HP / 248 SpD / 60 Spe
Careful Nature
- Substitute
- Coil
- Earthquake
- Dragon Tail

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Toxic
- Soft-Boiled

Slowking @ Leftovers
Ability: Regenerator
EVs: 252 HP / 188 Def / 68 SpD
Calm Nature
- Calm Mind
- Scald
- Psyshock
- Slack Off

Diancie @ Diancite
Ability: Clear Body
EVs: 244 Atk / 12 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
- Protect

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 248 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Spikes
- Roost
- Whirlwind
Lucario struggles with miscellaneous bulky Pokemon that resist Fighting (save for Fairies, which take Iron Tail poorly), so I paired it up with Sub+Coil Zygarde, which can set up on some of those. Lucario needs hazards to clean up and Zygarde can rack up hazard damage with Dragon Tail, plus their checks are often not grounded, so the team could afford only the best Stealth Rock user -- Clefable, whose Toxic makes it less of a fodder for Lando-T and Zapdos, which threaten Luke and Ziggy. Mega Diancie gives the team some more speed and a Zard-X check, a Talonflame check, a WoW dissuader, and something to lure in Steel-types for Luke and Ziggy. I don't like to fuck around with Keldeo or Latios so fuck it, Slowking is my tank for those assholes, and it's a CM set to keep the team from being too passive (and also to keep it from being Electric-type/Mega Venusaur fodder). With a Ground immunity and Weavile check being mandatory at this point, Skarmory takes the last slot. Thankfully, it has some really nifty Spikes to help the team, and with a Shed Shell it can turn Magnezone into setup fodder for Zygarde.



Team 3
I didn't wanna use Swords Dance Lucario. It seemed too boring to build around. I thought for myself "it has good STAB moves, good coverage, good special attack and a nice speed tier so why not just slap a Choice Specs at it?". Let me tell you right now, Choice Specs Lucario is so strong. It 2HKOs everything on stall.

252+ SpA Choice Specs Lucario Focus Blast vs. 252 HP / 0 SpD Eviolite Chansey: 378-446 (53.6 - 63.3%) -- guaranteed 2HKO

Never thought an unboosted special attack could 2HKO Chansey until I saw this.

Next, I added Bisharp. Lucario is a great partner for Bisharp as it lures in Bisharp's common checks and kills them. Bisharp also appreciates wallbreakers so it could sweep late game.

Added a Rotom-W because it can bring in Lucario on a slow Volt Switch. Next added Diancie because I wanted another Wallbreaker that appreciates Lucario luring in Chansey. I wanted an unorthodox set so I just picked Endeavor for Chansey. Max speed because it hits an important speed tier, attack investment allows it to OHKO Chansey after an Endeavor, rest was put into special attack. At this point, the team was so weak to Keldeo, Serperior, Fighting types and Scizor so I just slapped two glue mons that work nice in VoltTurn bulky offenses to deal with them. Lazy me n_n
Lucario @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Focus Blast
- Flash Cannon
- Dark Pulse
- Hidden Power [Ice] / Vacuum Wave

Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 176 Atk / 80 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Endeavor
- Protect

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave / Superpower
- U-turn
- Knock Off

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 236 Def / 24 SpD
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Hidden Power [Fire]


Team 4
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Grass Knot
- Zen Headbutt
- Hammer Arm

Lucario @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Iron Tail
- Extreme Speed
- Ice Punch

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Defog
- Roost

Landorus-Therian @ Leftovers / Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 232 Def / 28 SpD
Relaxed Nature
- Earthquake
- U-turn
- Stealth Rock
- Hidden Power [Ice] / Swords Dance

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty/ Naive Nature
- Taunt
- Hurricane
- Superpower
- Heat Wave/ Knock Off
So I started with banded lucario+mega metagross because they share similar checks and can weaken each other's checks. Mega Metagross was picked because I wanted something that could weaken Lucario's checks. Grass Knot allows Metagross to beat Slowbro which would be a threat otherwise, and the other moves are standard. I picked Choice Band Lucario because a) it hits like a truck and b) it has less 4MSS than the sd varient. Here are some calcs:
-1 252+ Atk Choice Band Lucario Ice Punch vs. 72 HP / 0 Def Landorus-T: 348-412 (103.2 - 122.2%) -- guaranteed OHKO
-1 252+ Atk Choice Band Lucario Ice Punch vs. 252 HP / 240+ Def Landorus-T: 248-296 (64.9 - 77.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery (but then metagross has no checks)
252+ Atk Choice Band Lucario Extreme Speed vs. 252 HP / 0 Def Starmie: 147-173 (45.3 - 53.3%) -- 90.2% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Lucario Extreme Speed vs. 96 HP / 0- Def Tornadus-T: 171-202 (52.9 - 62.5%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Lucario Extreme Speed vs. 0 HP / 4 Def Mega Lopunny: 134-158 (49.4 - 58.3%) -- 98.4% chance to 2HKO
252+ Atk Choice Band Lucario Close Combat vs. 244 HP / 216+ Def Tangrowth: 181-214 (45 - 53.2%) -- 89.1% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Lucario Ice Punch vs. 240 HP / 240+ Def Garchomp: 360-428 (86.3 - 102.6%) -- 56.3% chance to OHKO after Stealth Rock
252+ Atk Choice Band Lucario Close Combat vs. 248 HP / 252+ Def Rotom-W: 196-232 (64.6 - 76.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Stall:
252+ Atk Choice Band Lucario Extreme Speed vs. 248 HP / 0 Def Talonflame: 170-200 (47.3 - 55.7%) -- 68.8% chance to OHKO after Stealth Rock
252+ Atk Choice Band Lucario Iron Tail vs. 252 HP / 112 Def Mega Sableye: 180-213 (59.2 - 70%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Lucario Close Combat vs. 252 HP / 252+ Def Skarmory: 163-193 (48.8 - 57.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Lucario Ice Punch vs. 248 HP / 176+ Def Zapdos: 206-244 (53.7 - 63.7%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Lucario Iron Tail vs. 252 HP / 252+ Def Clefable: 420-494 (106.5 - 125.3%) -- guaranteed OHKO
252+ Atk Choice Band Lucario Close Combat vs. 252 HP / 252+ Def Suicune: 187-222 (46.2 - 54.9%) -- 98.8% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Lucario Ice Punch vs. 248 HP / 168+ Def Amoonguss: 238-280 (55.2 - 64.9%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
252+ Atk Choice Band Lucario Close Combat vs. 252 HP / 252+ Def Quagsire: 229-271 (58.1 - 68.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
If you predict well, you can 6-0 stall

I then added Rotom-W as a ground immunity, a Tornadus-T check, a slowbro check, and a bird check. I put thunder wave over wisp because the team struggles with fast pokemon and slowing them down for lucario is nice. Latios provides a switch into Charizard y, Keldeo, and Thundurus, and hits pretty hard. Landorus-T was then added as a glue, checking Mega Lopunny, opposing landorus-t, and Scarf Excadrill. Finally, Tornadus was slapped on as a stallbreaker and a way to beat Serperior.



Team 5
This is a barrel of goons that I whipped up that has been pretty fun to use as of so far and matches up well vs many of the common builds right now. It's basically 6 goons put on the same team with some thought put in, but it's worked well so far and works pretty solid overall. Also, I don't need defog latios just because I have a Thund, this is an HO team lol. Also, Thundy is saucy vs offense since it literally tears apart lazy Scizor/Lando-T/Latios/Keldeo BOs with ease. If I don't win this round im killing 26 babies i swear
Gardevoir (F) @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Naive Nature
IVs: 0 Atk
- Hyper Voice
- Focus Blast
- Protect
- Will-O-Wisp

Lucario (F) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 29 HP
- Swords Dance
- Close Combat
- Extreme Speed
- Iron Tail

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stone Edge
- Earthquake
- Hidden Power [Ice]
- U-turn

Latios @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Surf
- Psyshock
- Trick

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Fire Blast
- Earth Power
- Stone Edge

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Naive Nature
- Thunderbolt
- Hidden Power [Ice]
- Knock Off
- Thunder Wave


voting ends Monday night (31st)

Also, users can only vote once this round as there's a low amount of teams compared to the previous round.
 
Team 1 actually looks really good as an offerensive team. Any fairy type and Lucario pair nicely together and Scarf Keldeo is great for some added speed. The team is somewhat weak to Tornadus-T but it can be played around.
Team 2 isn't something I would use, but it looks interesting. Two things that stand out the most would be the Toxic Clefable and Slowking > Slowbro. Personally disagree with that choice but I'm not really good with either of those so *shrugs*. Also, not a fan of the lack of hazard control (because Magic Bounce doesn't really count).
Team 3 looks quite similar to the team I was originally planning on making, but abstained due to time constraints. Specs Lucario is a nice change to the norm and Lum Bisharp has always been a huge success when I use it. I will admit that I dislike Endeavor on Diancie, but otherwise a solid team... until I realized it also lacks reliable hazard control.
Team 4 features Banded Lucario, so another change to the norm of SD. The team is pretty standard however it also just loses to CM M-Sableye without Hurricane confusing... although I guess the suspect makes this team a real threat.
Team 5 is one I don't really have anything for. Looks pretty average on paper, however, it struggles to any team utilizing Sand+Excadrill, Low Kick Weavile, or hazard stacking.

TL;DR three teams don't have hazard control and one outright loses to M-Sab. While M-Sab might be banned, I personally doubt that will happen. As such, I guess I'm voting Team 1.
 

p2

Banned deucer.
ill close voting for now so i don't forget later on but we also have a clear winner regardless. so team 1 by ericaroselia wins, congrats. (reason the order was changed from the time the teams were posted is because i c/p'd the teams that actually used minisprites first, but i assume this didn't actually bothered anybody but might as well clear it up.)

1 IIII III
2
3 I
4 I
5

moving on,
Round 55: Halloween


With spooky events in real life and in the smogon tournament scene, building with some ghosts is a nice change from the norm.

building condition is using at least 1 ghost type, simple stuff.

building dealine is friday night (4/11)

please remember to only use minisprites when posting teams though

 


Vivillon-Icysnow @ Life Orb
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sleep Powder
- Quiver Dance
- Hurricane
- Bug Buzz

Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 160 Def / 96 SpD
Careful Nature
- Will-O-Wisp
- Recover
- Knock Off
- Foul Play

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 252 Spe
Jolly Nature
IVs: 21 HP / 0 Def / 0 SpD
- Earthquake
- Reversal
- Sucker Punch
- Screech

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Roost
- Defog

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 244 Def / 12 Spe
Impish Nature
- Stealth Rock
- Scald
- Earthquake
- Toxic

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Heal Bell


This is basic a sableye + dugtrio stall team but mostly built around vivillon, I remember when vivillon had the potential to be pretty cool in early xy meta as high accuracy sleep move + hurricane was unique combo however never really shined due to having bad sr weakness, pretty frail and steel types eats up moves from vivillon with ease so it never seen much usage since early xy meta however I have somehow managed to make vivillon work on a simple mega sableye + dugtrio stall team and it just works like magic especially when vivillon gets opportunity to set up quiver dance and steel types being eliminated.

Mega Sableye is pretty much the heart of the team due to being able to bounce back hazards for vivillon and dugtrio, crippling mons with will o wisp and just being a pain in the ass, Dugtrio is a must on this team as trapping pokemon like tyranitar and heatran enables more set up sweeps chances from vivillon also dugtrio can help taking out other stall breakers than can break this team like mega gardevoir also dugtrio helps enables a way to beat chansey and which enables vivillon to sweep most stall teams.

Zapdos Is is needed on the team to handle bird spam and give defog control for dugtrio and vivillon, seismitoad sets up stealth rock and blocks up water spammers like keldeo from nuking this team and finally chosen clefable since I needed a cleric + unaware user in a package and clefable on its own is just a monster.

This team also managed to get me 1500 elo to 1800 elo in a day just goes to show how effective mega sableye + dugtrio stall is
 
"Amalgam of Distortion"


Alomomola (M) @ Leftovers
Ability: Regenerator
EVs: 168 HP / 128 Def / 212 SpD
Bold Nature
- Wish
- Protect
- Scald
- Toxic

Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Air Slash
- Heal Bell
- Nasty Plot
- Roost

Excadrill (M) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Iron Head
- Rapid Spin

Latias @ Latiasite
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Roost
- Thunderbolt

Cofagrigus (M) @ Leftovers
Ability: Mummy
EVs: 252 HP / 72 Def / 184 SpD
Bold Nature
- Hex
- Will-O-Wisp
- Skill Swap
- Toxic Spikes

Tyranitar (F) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 92 Atk / 8 SpA / 160 SpD
Brave Nature
- Stealth Rock
- Pursuit
- Fire Blast
- Stone Edge


Toxic Spikes Sand Balanced based around the Togekiss+Cofa core in order to break easily defensive teams.
Tyranitar and Excadrill were added in order to get speed control, Smooth Rock is the item of choice since it grants more turns for Excadrill, but also makes Mega Venusaur one of the guys who can remove ts' life harder, Tyra can also pursuit Lati@s easily, Fire Blast is there mostly because MScizor is a problem, and I don't want Ferrothorn to have too many setup opportunities.
Decided to go with Skill Swap with Cofa, since I later added Heal Bell on Togekiss and Alomomola a bulky wisher, it may seem strange with Mummy as an ability, but Skill Swap allows me to troll stuff like Gliscor, Clefable Rain Dance TG 2 Attacks Manaphy, Taunt Heatran on the switch, Mega Sableye if he's wary of using Knock Off, Serperior on the switch etc, basically it makes Cofa less of a fodder, sorta.
Mega Latias was added since the team needed a sweeper, and secondary "win condition" if Togekiss doesn't cut it in certain battles, team also had problems with Keldeo, Manaphy, Rotomw and certain grass types so I decided to pick Mega Latias with Thunderbolt, Psyshock over Psychic in order to have better chances against CM Clefable, Stored Power is also an option but I felt it requires too much time in order to be useful.
Lastly, Alomomola was added in order to grant wish support, I can't rely on Excadrill to spin every time, and stealth rocks are painful for the team when you have Sandstorm on the field, Cofa without recovery moves and a Togekiss weak to 'em.
 

Chandelure @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Flamethrower
- Shadow Ball

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Earthquake

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Swords Dance

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Thunder Wave
- Soft-Boiled

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Psyshock
- Thunder Wave
Sub+CM Chandelure is my Ghost-type of choice, because it has a lot of good qualities (beats most stallmons, several Fairy-types, Heatran, Zard Y, it's stronk, and has some immunities), it's spooky as heck, and I've never had an excuse to use it before. The same way that Chandelure is a threat to stall after it gets its Substitute up, Mega Gyarados is a threat to offense after it gets its Dragon Dance up. It has the benefit of setting up on the free switch that might come after Tyranitar Pursuit-traps Chandy, and Keldeo will think twice about using Secret Sword on it with Chandelure in the wings. Scarf Excadrill checks Electric-types and Mega Diancie while spinning and revenge killing stuff. Breloom adds priority, something that sets up on and/or threatens Pursuit users, and a Spore to give me the setup opportunities I need. It also lures in the bulky Grasses that Chandelure can switch into. Clefable is the Stealth Rock setter of choice because it lets me check Mega Lopunny and Latios and Hydreigon, which otherwise really bother this team, and keeps Electric-types from getting out of hand. Slowbro is mostly there so the team isn't immediately fucked over by Mega Metagross, Keldeo, and Mega Charizard X (I don't want to use Chandy to check offensive threats) if Mega Gyarados can't set up. Thunder Wave helps this relatively slow team keep up.
 

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