Gen 5 [OU] 3Drags1Mag

:bw/garchomp:
:bw/magnezone::bw/jirachi::bw/landorus-therian:
Hey, WoopaTroopa here, back again with another team using one of my favourite strategies called Dragon Spam (Drag Spam)

:garchomp:
Started out with Garchomp since i see it on most dragon spam teams and its just a powerful Dragon Type.
:garchomp::kyurem-black:
Also chose Kyurem-Black because its :choice-band: Outrage is just ridiculously strong.
:garchomp::kyurem-black::latios:
Needed a Special Attacking Dragon so i chose Latios since it is one of the best Dragon Types in OU.
:garchomp::kyurem-black::latios::magnezone:
Magnezone traps Steel Types which is the only resistance to Dragon (no fairy type yet).
:garchomp::kyurem-black::latios::magnezone::jirachi:
Utility mon that can Paralyze the opponent, Wish pass, is Bulky and is immune to Sandstorm.
:garchomp::kyurem-black::latios::magnezone::jirachi::landorus-therian:
I wanted another flying immunity so i chose Landorus-Therian.

With that out of the way, time to see the team in full action.


:choice-scarf:
:choice-scarf:
Chain Chomp (Garchomp) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Dual Chop
- Stone Edge

Strategy with this mon is to just click Outrage 90% of the time. Rarely its better to use Dual Chop since its only necesarry on mons with:focus-sash:and when the Steel Type is still alive and u dont wanna be locked into Outrage. Earthquake is weirdly enough not clicked a lot since most of the time u rather just wanna switch out. Lastly Stone Edge is just for shit like :dragonite:,:volcarona:,:salamence:and:skarmory:

:choice-band:
:choice-band:
Nuclear Bomb (Kyurem-Black) @ Choice Band
Ability: Teravolt
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Dragon Claw

- Fusion Bolt
- Ice Beam

Kyurem-Black is just like :garchomp: u just click Outrage 90% of the time because it is so fucking strong with a Attack Stat of 658 and a 180BP Outrage (120 Before STAB) Outrage 2HKOs nearly everything that isnt a Steel Type. Ice Beam is only for stuff like :landorus-therian: and :gliscor: and Fusion Bolt is for Water Types /:skarmory:.


Beatrice (Latios) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Trick
- Recover

Latios is the Special Attacking Dragon Type and other :choice-scarf: user of the team, Latios is mainly there to deal with the more tanky physical walls like :Heatran: (ur opponent doesnt know u have Surf but it does know :garchomp: has Earthquake so it will almost switch out). Trick is used for stall mons like:chansey:,:gastrodon:,:skarmory: etc. Lastly Recover is just used to Heal some HP

:bw/magnezone:
Tesla (Magnezone) @ Air Balloon
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Hidden Power [Fire]
- Volt Switch
- Sunny Day

Magnezone gets rid of Steel Types like :ferrothorn:,:forretress:,:skarmory: and certain:jirachi: sets. HP Fire is for mons like :ferrothorn: that dont take Super Effective Damage from Thunderbolt. Sunny Day is to get rid of Sandstorm and power up HP Fire and Volt Switch is for switching out on slower mons.

:bw/jirachi:
Lucky Bastard (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Iron Head
- Body Slam
- U-turn
- Wish

Jirachi is mostly here to take Special Hits and annoy the opponent with 60% Body Slam Paralysis which helps slower teammates like:kyurem-black:and:mangezone. It also has 60% Iron Head Flinches and paired with Body Slam that is sure to make ur opponents life a living hell. Additionally it has U-turn for pivoting and Wish to Wish pass to its teammates.

:bw/landorus-therian:
Land-Cloud (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 240 HP / 16 Def / 252 Spe
Naive Nature
- Earthquake
- Hidden Power [Ice]
- U-turn
- Stealth Rock

Landorus-Therian is just here to take Physical hits, set up Stealth Rocks and pivot out using U-Turn. HP Ice is for mons like :gliscor:,:landorus-therian:,:garchomp:and:dragonite:.(fuck you keldeo)


Checks and Counters
:mamoswine: can hit everything except:kyurem-black:with Super Effective STAB so watch out for:mamoswine:

:choice-scarf::latios:/:latios: can be extremely fucking annoying to deal with due to it hitting half ur team for Super Effective and getting a speed tie with ur own :choice-scarf:latios
:cloyster: isnt that common but it sure as hell fucks half the team up

Stealth Rocks / Spikes can be annoying for this team since u dont have a Rapid Spinner.


Conclussion, Pokepaste, Calcs
:bw/garchomp:
:bw/magnezone::bw/jirachi::bw/landorus-therian:

https://pokepast.es/9bb531240b2bd977

And that's my attempt on Dragmag hope u guys have fun with this team and i cant stress this enough FUCK KELDEO.

252 Atk Garchomp Outrage vs. 248 HP / 124 Def Jellicent: 223-264 (55.3 - 65.5%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Garchomp Earthquake vs. 252 HP / 252+ Def Tyranitar: 222-264 (54.9 - 65.3%) -- guaranteed 2HKO

252 Atk Garchomp Outrage vs. 252 HP / 252+ Def Gastrodon: 180-213 (42.2 - 50%) -- guaranteed 3HKO after Leftovers recovery

-1 252 Atk Garchomp Outrage vs. 72 HP / 0 Def Salamence: 314-372 (89.9 - 106.5%) -- 37.5% chance to OHKO
252 Atk Choice Band Teravolt Kyurem-Black Outrage vs. 252 HP / 4 Def Skarmory: 134-158 (40.1 - 47.3%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Choice Band Teravolt Kyurem-Black Dragon Claw vs. 0 HP / 0 Def Dragonite: 500-590 (154.7 - 182.6%) -- guaranteed OHKO

0- SpA Teravolt Kyurem-Black Ice Beam vs. 252 HP / 252+ SpD Landorus-Therian: 360-424 (94.2 - 110.9%) -- 62.5% chance to OHKO

252 Atk Choice Band Teravolt Kyurem-Black Outrage vs. 0 HP / 4 Def Excadrill: 270-318 (74.7 - 88%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Choice Band Teravolt Kyurem-Black Outrage vs. 252 HP / 48 Def Ferrothorn: 136-161 (38.6 - 45.7%) -- guaranteed 3HKO after Leftovers recovery

252 Atk Choice Band Teravolt Kyurem-Black Outrage vs. 252 HP / 252+ Def Gastrodon: 330-388 (77.4 - 91%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 Atk Choice Band Teravolt Kyurem-Black Fusion Bolt vs. 0 HP / 4 Def Heatran: 190-224 (58.8 - 69.3%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Latios Draco Meteor over 2 turns vs. 252 HP / 4 SpD Gastrodon: 405-477 (95 - 111.9%) -- 68.8% chance to 2HKO after Leftovers recovery

252 SpA Latios Surf vs. 240 HP / 0- SpD Landorus-Therian: 278-328 (73.3 - 86.5%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Latios Surf vs. 244 HP / 124 SpD Gliscor: 226-268 (64.2 - 76.1%) -- guaranteed 2HKO after Poison Heal

252 SpA Latios Draco Meteor vs. 0 HP / 4 SpD Mamoswine: 343-405 (95 - 112.1%) -- 68.8% chance to OHKO

252+ Atk Never-Melt Ice Mamoswine Ice Shard vs. 0 HP / 4 Def Latios: 206-246 (68.4 - 81.7%) -- guaranteed 2HKO

252 SpA Latios Surf vs. 0 HP / 0 SpD Heatran: 198-234 (61.3 - 72.4%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Magnezone Hidden Power Fire vs. 252 HP / 208+ SpD Ferrothorn: 224-268 (63.6 - 76.1%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Magnezone Thunderbolt vs. 252 HP / 252+ SpD Skarmory: 306-362 (91.6 - 108.3%) -- 50% chance to OHKO (Sturdy Activates)

252+ SpA Magnezone Hidden Power Fire vs. 252 HP / 4 SpD Forretress: 504-596 (142.3 - 168.3%) -- guaranteed OHKO

252 Atk Scizor Superpower vs. 0 HP / 0 Def Magnezone: 234-276 (83.2 - 98.2%) -- guaranteed 2HKO(Dont trap Life Orb Scizor)

252+ SpA Magnezone Hidden Power Fire vs. 0 HP / 4 SpD Scizor: 404-476 (143.7 - 169.3%) -- guaranteed OHKO

252 SpA Keldeo Secret Sword vs. 0 HP / 0 Def Magnezone: 246-290 (87.5 - 103.2%) -- 25% chance to OHKO(Specs is 100% OHKO)

+2 252+ Atk Never-Melt Ice Cloyster Icicle Spear (5 hits) vs. 0 HP / 0 Def Magnezone: 195-230 (69.3 - 81.8%) -- approx. 2HKO

252+ SpA Magnezone Volt Switch vs. 0 HP / 0 SpD Cloyster: 470-554 (195 - 229.8%) -- guaranteed OHKO
0 Atk Jirachi Iron Head vs. 0 HP / 0 Def Gengar: 132-156 (50.5 - 59.7%) -- 82.4% chance to 2HKO after Black Sludge recovery

252+ Atk Mamoswine Earthquake vs. 252 HP / 0 Def Jirachi: 360-426 (89.1 - 105.4%) -- 31.3% chance to OHKO(Choice Band Swine OHKOs)

0 Atk Jirachi Iron Head vs. 248 HP / 0 Def Tyranitar: 158-188 (39.2 - 46.6%) -- guaranteed 3HKO

252 SpA Alakazam Focus Blast vs. 252 HP / 240+ SpD Jirachi: 98-116 (24.2 - 28.7%) -- possible 5HKO after Leftovers recovery

252 Atk Garchomp Earthquake vs. 252 HP / 0 Def Jirachi: 326-386 (80.6 - 95.5%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Life Orb Hydreigon Fire Blast vs. 252 HP / 240+ SpD Jirachi: 265-312 (65.5 - 77.2%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Choice Specs Latios Surf vs. 252 HP / 240+ SpD Jirachi: 113-134 (27.9 - 33.1%) -- 88% chance to 4HKO after Leftovers recovery

252 SpA Volcarona Fire Blast vs. 252 HP / 240+ SpD Jirachi: 294-348 (72.7 - 86.1%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Landorus-Therian Hidden Power Ice vs. 244 HP / 124 SpD Gliscor: 228-272 (64.7 - 77.2%) -- guaranteed 2HKO after Poison Heal

0 SpA Landorus-Therian Hidden Power Ice vs. 240 HP / 0- SpD Landorus-Therian: 284-336 (74.9 - 88.6%) -- guaranteed 2HKO after Leftovers recovery

-1 248 Atk Gyarados Waterfall vs. 240 HP / 16 Def Landorus-Therian: 186-218 (49 - 57.5%) -- 52% chance to 2HKO after Leftovers recovery

-1 252 Atk Garchomp Outrage vs. 240 HP / 16 Def Landorus-Therian: 142-168 (37.4 - 44.3%) -- guaranteed 3HKO after Leftovers recovery

-1 252 Atk Salamence Outrage vs. 240 HP / 16 Def Landorus-Therian: 145-172 (38.2 - 45.3%) -- guaranteed 3HKO after Leftovers recovery
 

peng

policy goblin
is a Community Contributoris a Forum Moderator Alumnus
Hi, so this is a cool dragmag team. Dragonite-less versions of these always end up a bit sus against Keldeo, as DDing in front of it is and then countersweeping rain is kinda your gameplan half the time, but they can work and dual-scarf is a good example here.

I have some suggestions, really just a mix of ideas, not everything would need to be done together:

Bigger changes:
I think the "defensive core" of Lando-t + Wish Jirachi is a pace mismatch with the rest of the team, which basically just wants to outrage lock and trade pokemon and I think you'd probably have more success by dropping Landorus-t to give Keldeo one less opening. To do this, I'd recommend moving Stealth Rock onto Jirachi, and replacing Landorus-T with Air Balloon Offensive Starmie. This patches up a couple of the weaknesses you pointed out to Mamoswine + entry hazards, whilst also retaining many of Landorus-Ts good MUs e.g. Excadrill and Gliscor. Other jobs you'd use Landorus-T for, such as softening DDnite, are already done by 2x scarf and 2x steel - ddnite really shouldnt be an issue here.

Smaller changes:
With 3 Choiced Pokemon making up your entire offensive force, Protect users and pivoting are gonna be kinda annoying, with the premier one in BW OU being Protect Excadrill. I think for you it would be worth trying out Icy Wind Jirachi, along with Magnet Rise Magnezone, which in combination can lure and trap -1 speed Excadrill. I don't think this is essential, as Jolly Kyu-B will have some surprise value and may work to lure in Excadrill expecting you to be slower, but Icy Wind would definitely help in the MU.

Might also worth be considering Timid Magnezone, otherwise fast SD Scizor can cause some issues here.

On offensive teams like this, where Latios can act as a late-game cleaner, I think a zero-downside STAB move over Recover may be worth it - either Dragon Pulse or Psyshock. Scarf Psyshock is a bit of a Rain murderer once Ferrothorn is removed, as it blows through both Keldeo and Tentacruel which Dragon Pulse can't. But Dragon Pulse has other upsides, so both are worth considering.

One last consideration you could make is maybe looking into Endure or Sub Salac SD Garchomp instead of Choice Scarf. Double scarf is great, but having a non-choiced breaker could actually be useful here, and SD Salac Garchomp gets the best of both worlds. In particular, Endure lets you reliably activate Salac in revenge kill situations so you basically act like Scarf Chomp anyway. It is just obviously more prone to getting picked off by priority than a full-health ScarfChomp would be. If you went in this direction then Protect Excadrill would be less of an issue, so you could use some fancier non-Magnet Rise Magnezones, like Chople Thunder Wave or something

Example import with some of the changes:
:jirachi::starmie::magnezone::kyurem-black::latios::garchomp:
Double Scarf version
Endure Garchomp version
 
Hi, so this is a cool dragmag team. Dragonite-less versions of these always end up a bit sus against Keldeo, as DDing in front of it is and then countersweeping rain is kinda your gameplan half the time, but they can work and dual-scarf is a good example here.

I have some suggestions, really just a mix of ideas, not everything would need to be done together:

Bigger changes:
I think the "defensive core" of Lando-t + Wish Jirachi is a pace mismatch with the rest of the team, which basically just wants to outrage lock and trade pokemon and I think you'd probably have more success by dropping Landorus-t to give Keldeo one less opening. To do this, I'd recommend moving Stealth Rock onto Jirachi, and replacing Landorus-T with Air Balloon Offensive Starmie. This patches up a couple of the weaknesses you pointed out to Mamoswine + entry hazards, whilst also retaining many of Landorus-Ts good MUs e.g. Excadrill and Gliscor. Other jobs you'd use Landorus-T for, such as softening DDnite, are already done by 2x scarf and 2x steel - ddnite really shouldnt be an issue here.

Smaller changes:
With 3 Choiced Pokemon making up your entire offensive force, Protect users and pivoting are gonna be kinda annoying, with the premier one in BW OU being Protect Excadrill. I think for you it would be worth trying out Icy Wind Jirachi, along with Magnet Rise Magnezone, which in combination can lure and trap -1 speed Excadrill. I don't think this is essential, as Jolly Kyu-B will have some surprise value and may work to lure in Excadrill expecting you to be slower, but Icy Wind would definitely help in the MU.

Might also worth be considering Timid Magnezone, otherwise fast SD Scizor can cause some issues here.

On offensive teams like this, where Latios can act as a late-game cleaner, I think a zero-downside STAB move over Recover may be worth it - either Dragon Pulse or Psyshock. Scarf Psyshock is a bit of a Rain murderer once Ferrothorn is removed, as it blows through both Keldeo and Tentacruel which Dragon Pulse can't. But Dragon Pulse has other upsides, so both are worth considering.

One last consideration you could make is maybe looking into Endure or Sub Salac SD Garchomp instead of Choice Scarf. Double scarf is great, but having a non-choiced breaker could actually be useful here, and SD Salac Garchomp gets the best of both worlds. In particular, Endure lets you reliably activate Salac in revenge kill situations so you basically act like Scarf Chomp anyway. It is just obviously more prone to getting picked off by priority than a full-health ScarfChomp would be. If you went in this direction then Protect Excadrill would be less of an issue, so you could use some fancier non-Magnet Rise Magnezones, like Chople Thunder Wave or something

Example import with some of the changes:
:jirachi::starmie::magnezone::kyurem-black::latios::garchomp:
Double Scarf version
Endure Garchomp version
yoo ive used double scarf before, also in the endure chomp ver its scarf on the pokepaste
 

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