uploaded -zard
[OVERVIEW]
Oricorio-G possesses an amazing offensive typing that is nearly unresisted in PU and, when backed by its decent Special Attack and Speed, makes it very difficult to switch into. It can check common Psychic-, Fighting-, and Grass-types such as Mesprit, Hitmonchan, and Lilligant as a result of its typing as well as its ability in the case of the latter. As a result of its great STAB moves, the Calm Mind set is a very threatening wallbreaker that can easily dismantle defensive cores, especially when given a Flyinium Z. It's not a one-trick pony either, as its good Speed tier and access to U-turn make it a good Choice Scarf user. However its poor bulk means it can't switch in much, and it requires prediction to switch into Pokemon that it checks. A Dark-type weakness comes with vulnerability to Pursuit trapping and Knock Off, one of the most common moves in PU. While an immunity to Mach Punch is nice, it's weak to two common forms of priority in Ice Shard and Sucker Punch, though it can play around the latter if it has Substitute.
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Revelation Dance
move 3: Hurricane
move 4: Substitute / Roost
item: Flyinium Z / Leftovers
ability: Dancer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Calm Mind lets Oricorio-G boost its Special Attack and Special Defense, allowing it to wallbreak. Revelation Dance is a decently strong STAB attack that hits most of the tier neutrally, notably Flying-resistant Pokemon like Regirock and Lanturn. Hurricane is the second STAB move that does major damage to the Dark and Normal types that resist or are immune to Revelation Dance, even if it is a little unreliable. Substitute is the preferred option in the final slot to make Oricorio-G harder to revenge kill and give it free turns against Pokemon like Weezing, Type: Null, and Qwilfish. It also gives Oricorio-G an immunity to status and the ability to create mind games with Dark-types and other Sucker Punch users, such as Komala. Roost is an alternative option to give it recovery, increasing its longevity.
Set Details
========
Maximum Speed and Special Attack EVs are used to be as strong and fast as possible. Timid is the preferred nature to outspeed positive-natured Skuntank and Lilligant. Dancer is its only ability, and it's rather situational, but it does help discourage Lilligant from using Quiver Dance. Flyinium Z gives it a one-time powerful attack to blast though walls like Komala and to use in situations where it can't afford to miss. It also has the ability to OHKO Skuntank without a boost. If you have another Z-Move user, Leftovers can be used to give it passive recovery.
Usage Tips
========
This set shines the most against defensive teams due to its powerful, nearly unresisted STAB moves. Oricorio-G has some troubles against offensive teams, since they usually have at least one Pokemon that can outspeed it. However, it can still usually get one KO if played properly. Try to switch Oricorio-G in safely, as it can't take too many hits. Don't let it get afflicted with status conditions, since they tend to severly reduce its longevity. Set up on either a forced switch or a status move. Examples of Pokemon that can't do much against Oricorio-G and can be safely set up on include Type: Null, Miltank, and Weezing. In most circumstances, it's preferable to set up a Substitute before setting up Calm Mind. Use Supersonic Skystrike to break through an annoying wall or in a circumstance when you can't afford to miss, like against a Dark-type that threatens to OHKO Oricorio-G.
Team Options
========
As Oricorio-G is weak to Stealth Rock, entry hazard control is very important. Skuntank and Hitmonchan are good hazard removal options, as they can also take on threatening Dark-types like Absol. A Choice Scarf user like Primeape or Pyroar is helpful to deal with faster threats like Archeops and Alolan Raichu. Like most setup sweepers, Oricorio-G appreciates hazard setters like Qwilfish and Ferroseed that can weaken switch-ins. Walls to take on things that can revenge kill Oricorio-G are good to fall back on. For example, Lanturn walls Pyroar and most Electric-types, while Musharna can check Primeape. Sweepers like Lilligant, Alolan Raichu, and Carracosta also appreciate Oricorio-G's wallbreaking.
[SET]
name: Choice Scarf
move 1: Revelation Dance
move 2: Hurricane
move 3: Toxic
move 4: U-turn
item: Choice Scarf
ability: Dancer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Revelation Dance is an spammable STAB move that hits most of the tier neutrally. Hurricane hits Dark- and Normal- types hard, but it is a little unreliable for revenge killing due to its poor accuracy. Toxic allows Oricorio-G to cripple walls such as Miltank and Lanturn that attempt to switch in. U-turn lets Oricorio-G provide its team momentum and pivot out of bad matchups.
Set Details
========
Maximum Speed and Special Attack EVs are used to be as fast as possible while still hitting hard. Timid is the preferred nature to outspeed Lilligant at +1. Dancer is Oricorio-G's only ability and can help with checking Lilligant. It has a Choice Scarf for revenge killing and pivoting.
Usage Tips
========
Like most Choice Scarf users, Oricorio-G is used to pick off weakened threats. To conserve momentum, use U-turn if you think your opponent will switch into a Pokemon that resists or walls Oricorio-G's attacks. Switch in on free switches from VoltTurn users or when a Pokemon is KOed, when a foe sets up Quiver Dance, or on predicted Fighting- and Ground-type attacks. Be careful switching in against Pokemon like Gurdurr and Hitmonchan, though, as they often carry super effective coverage. Revelation Dance is Oricorio-G's most spammable move, but be careful if your opponent has Dark- and Normal-types that can take advantage of a Choice-locked Oricorio-G. Exercise extra caution around Skuntank and Absol, which can trap and KO Oricorio-G with Pursuit. If you are unsure about which move to use, U-turn is usually a good choice, as your opponent can't usually take advantage of it.
Team Options
========
Entry hazard control is incredibly important, as Oricorio-G will want to pivot a lot. Hitmonchan and Skuntank are good choices for this. Oricorio-G pairs well with Fighting-types like Gurdurr, Primeape, and Hitmonchan, since they can threaten the Dark- and Normal-types that prevent Oricorio-G from spamming Revelation Dance. In turn, they appreciate Oricorio-G's abiltity to check Psychic- and Ghost-types like Mesprit and Gourgeist. Pokemon such as Aggron that lure in Fighting- and Ground-type moves can help give Oricorio-G free switches. Oricorio-G discourages Lilligant from using Quiver Dance by its mere presence due to Dancer, so teammates that struggle against it like Carracosta and Lanturn appreciate Oricorio-G. Pokemon like Magmortar and Drampa that can break incoming specially defensive walls like Audino and Clefairy are good partners. At least one of Oricorio-G's teammates should be able to check Skuntank; Ground-types like Gastrodon and Mudsdale are particularly good at this.
[STRATEGY COMMENTS]
Other Options
=============
A Choice Specs set with similar moves to the Choice Scarf set is an option for more immediate wallbreaking. Colbur Berry on the Calm Mind set lets Oricorio-G survive a Knock Off or Sucker Punch. Air Slash can be used over Toxic on the Choice Scarf set for a more accurate Flying-type STAB move. A Double Dance set with Agility / Calm Mind / Revelation Dance / Hurricane is possible, but you'll rarely be able to set up both Calm Mind and Agility. Tailwind is another option to boost Oricorio-G's Speed that can also support the teammates once Oricorio-G is revenge killed. Life Orb gives it more power, but given how quickly Oricorio-G can get worn down, it's usually not worth it. Hidden Power Fighting lets it hit Pawniard, but given that it's a niche threat, it's difficult to justify using a moveslot on.
Checks and Counters
===================
**Electric-types:** Manectric, Zebstrika, and Alolan Raichu all outspeed Oricorio-G and are sometimes Choice Scarf users themselves. Oricorio-G has a difficult time breaking past Lanturn and Assault Vest Eelektross, both of which threaten Oricorio-G with their STAB moves.
**Ice-types:** Abomasnow forces Oricorio-G out with a super effective STAB priority Ice Shard. Jynx can also revenge kill Calm Mind Oricorio-G, and it is often running Choice Scarf itself.
**Dark-types:** Whether by trapping it with Pursuit or hitting it with Sucker Punch, Skuntank and Absol can prove troublesome for Oricorio-G to deal with, although both are OHKOed by an unboosted Supersonic Skystrike. Pawniard merits a special mention, as it is the only PU-relevant Pokemon to resist both of Oricorio-G's STAB moves.
**Rock-types**: Although they don't appreciate switching in on a boosted Revelation Dance, Regirock, specially defensive Carracosta, and Lycanroc can all check Oricorio-G. Archeops can also check the Calm Mind set if a Substitute isn't up, but it risks being put in Defeatist range if against the Choice Scarf set.
**Faster Attackers:** Due to its poor bulk, the Calm Mind set can be beaten by Pokemon that outspeed it, especially if a Substitute is not up. Pyroar and Floatzel are two such Pokemon. Fast Choice Scarf users like Primeape can check both sets.
[OVERVIEW]
Oricorio-G possesses an amazing offensive typing that is nearly unresisted in PU and, when backed by its decent Special Attack and Speed, makes it very difficult to switch into. It can check common Psychic-, Fighting-, and Grass-types such as Mesprit, Hitmonchan, and Lilligant as a result of its typing as well as its ability in the case of the latter. As a result of its great STAB moves, the Calm Mind set is a very threatening wallbreaker that can easily dismantle defensive cores, especially when given a Flyinium Z. It's not a one-trick pony either, as its good Speed tier and access to U-turn make it a good Choice Scarf user. However its poor bulk means it can't switch in much, and it requires prediction to switch into Pokemon that it checks. A Dark-type weakness comes with vulnerability to Pursuit trapping and Knock Off, one of the most common moves in PU. While an immunity to Mach Punch is nice, it's weak to two common forms of priority in Ice Shard and Sucker Punch, though it can play around the latter if it has Substitute.
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Revelation Dance
move 3: Hurricane
move 4: Substitute / Roost
item: Flyinium Z / Leftovers
ability: Dancer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Calm Mind lets Oricorio-G boost its Special Attack and Special Defense, allowing it to wallbreak. Revelation Dance is a decently strong STAB attack that hits most of the tier neutrally, notably Flying-resistant Pokemon like Regirock and Lanturn. Hurricane is the second STAB move that does major damage to the Dark and Normal types that resist or are immune to Revelation Dance, even if it is a little unreliable. Substitute is the preferred option in the final slot to make Oricorio-G harder to revenge kill and give it free turns against Pokemon like Weezing, Type: Null, and Qwilfish. It also gives Oricorio-G an immunity to status and the ability to create mind games with Dark-types and other Sucker Punch users, such as Komala. Roost is an alternative option to give it recovery, increasing its longevity.
Set Details
========
Maximum Speed and Special Attack EVs are used to be as strong and fast as possible. Timid is the preferred nature to outspeed positive-natured Skuntank and Lilligant. Dancer is its only ability, and it's rather situational, but it does help discourage Lilligant from using Quiver Dance. Flyinium Z gives it a one-time powerful attack to blast though walls like Komala and to use in situations where it can't afford to miss. It also has the ability to OHKO Skuntank without a boost. If you have another Z-Move user, Leftovers can be used to give it passive recovery.
Usage Tips
========
This set shines the most against defensive teams due to its powerful, nearly unresisted STAB moves. Oricorio-G has some troubles against offensive teams, since they usually have at least one Pokemon that can outspeed it. However, it can still usually get one KO if played properly. Try to switch Oricorio-G in safely, as it can't take too many hits. Don't let it get afflicted with status conditions, since they tend to severly reduce its longevity. Set up on either a forced switch or a status move. Examples of Pokemon that can't do much against Oricorio-G and can be safely set up on include Type: Null, Miltank, and Weezing. In most circumstances, it's preferable to set up a Substitute before setting up Calm Mind. Use Supersonic Skystrike to break through an annoying wall or in a circumstance when you can't afford to miss, like against a Dark-type that threatens to OHKO Oricorio-G.
Team Options
========
As Oricorio-G is weak to Stealth Rock, entry hazard control is very important. Skuntank and Hitmonchan are good hazard removal options, as they can also take on threatening Dark-types like Absol. A Choice Scarf user like Primeape or Pyroar is helpful to deal with faster threats like Archeops and Alolan Raichu. Like most setup sweepers, Oricorio-G appreciates hazard setters like Qwilfish and Ferroseed that can weaken switch-ins. Walls to take on things that can revenge kill Oricorio-G are good to fall back on. For example, Lanturn walls Pyroar and most Electric-types, while Musharna can check Primeape. Sweepers like Lilligant, Alolan Raichu, and Carracosta also appreciate Oricorio-G's wallbreaking.
[SET]
name: Choice Scarf
move 1: Revelation Dance
move 2: Hurricane
move 3: Toxic
move 4: U-turn
item: Choice Scarf
ability: Dancer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Revelation Dance is an spammable STAB move that hits most of the tier neutrally. Hurricane hits Dark- and Normal- types hard, but it is a little unreliable for revenge killing due to its poor accuracy. Toxic allows Oricorio-G to cripple walls such as Miltank and Lanturn that attempt to switch in. U-turn lets Oricorio-G provide its team momentum and pivot out of bad matchups.
Set Details
========
Maximum Speed and Special Attack EVs are used to be as fast as possible while still hitting hard. Timid is the preferred nature to outspeed Lilligant at +1. Dancer is Oricorio-G's only ability and can help with checking Lilligant. It has a Choice Scarf for revenge killing and pivoting.
Usage Tips
========
Like most Choice Scarf users, Oricorio-G is used to pick off weakened threats. To conserve momentum, use U-turn if you think your opponent will switch into a Pokemon that resists or walls Oricorio-G's attacks. Switch in on free switches from VoltTurn users or when a Pokemon is KOed, when a foe sets up Quiver Dance, or on predicted Fighting- and Ground-type attacks. Be careful switching in against Pokemon like Gurdurr and Hitmonchan, though, as they often carry super effective coverage. Revelation Dance is Oricorio-G's most spammable move, but be careful if your opponent has Dark- and Normal-types that can take advantage of a Choice-locked Oricorio-G. Exercise extra caution around Skuntank and Absol, which can trap and KO Oricorio-G with Pursuit. If you are unsure about which move to use, U-turn is usually a good choice, as your opponent can't usually take advantage of it.
Team Options
========
Entry hazard control is incredibly important, as Oricorio-G will want to pivot a lot. Hitmonchan and Skuntank are good choices for this. Oricorio-G pairs well with Fighting-types like Gurdurr, Primeape, and Hitmonchan, since they can threaten the Dark- and Normal-types that prevent Oricorio-G from spamming Revelation Dance. In turn, they appreciate Oricorio-G's abiltity to check Psychic- and Ghost-types like Mesprit and Gourgeist. Pokemon such as Aggron that lure in Fighting- and Ground-type moves can help give Oricorio-G free switches. Oricorio-G discourages Lilligant from using Quiver Dance by its mere presence due to Dancer, so teammates that struggle against it like Carracosta and Lanturn appreciate Oricorio-G. Pokemon like Magmortar and Drampa that can break incoming specially defensive walls like Audino and Clefairy are good partners. At least one of Oricorio-G's teammates should be able to check Skuntank; Ground-types like Gastrodon and Mudsdale are particularly good at this.
[STRATEGY COMMENTS]
Other Options
=============
A Choice Specs set with similar moves to the Choice Scarf set is an option for more immediate wallbreaking. Colbur Berry on the Calm Mind set lets Oricorio-G survive a Knock Off or Sucker Punch. Air Slash can be used over Toxic on the Choice Scarf set for a more accurate Flying-type STAB move. A Double Dance set with Agility / Calm Mind / Revelation Dance / Hurricane is possible, but you'll rarely be able to set up both Calm Mind and Agility. Tailwind is another option to boost Oricorio-G's Speed that can also support the teammates once Oricorio-G is revenge killed. Life Orb gives it more power, but given how quickly Oricorio-G can get worn down, it's usually not worth it. Hidden Power Fighting lets it hit Pawniard, but given that it's a niche threat, it's difficult to justify using a moveslot on.
Checks and Counters
===================
**Electric-types:** Manectric, Zebstrika, and Alolan Raichu all outspeed Oricorio-G and are sometimes Choice Scarf users themselves. Oricorio-G has a difficult time breaking past Lanturn and Assault Vest Eelektross, both of which threaten Oricorio-G with their STAB moves.
**Ice-types:** Abomasnow forces Oricorio-G out with a super effective STAB priority Ice Shard. Jynx can also revenge kill Calm Mind Oricorio-G, and it is often running Choice Scarf itself.
**Dark-types:** Whether by trapping it with Pursuit or hitting it with Sucker Punch, Skuntank and Absol can prove troublesome for Oricorio-G to deal with, although both are OHKOed by an unboosted Supersonic Skystrike. Pawniard merits a special mention, as it is the only PU-relevant Pokemon to resist both of Oricorio-G's STAB moves.
**Rock-types**: Although they don't appreciate switching in on a boosted Revelation Dance, Regirock, specially defensive Carracosta, and Lycanroc can all check Oricorio-G. Archeops can also check the Calm Mind set if a Substitute isn't up, but it risks being put in Defeatist range if against the Choice Scarf set.
**Faster Attackers:** Due to its poor bulk, the Calm Mind set can be beaten by Pokemon that outspeed it, especially if a Substitute is not up. Pyroar and Floatzel are two such Pokemon. Fast Choice Scarf users like Primeape can check both sets.
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