I created this team a while ago, and while I think it's not bad, I think it could be better. Currently, I have a Crawdaunt, Aggron(Mega), Heliolisk, Tentacruel, Hydreigon and Conkeldurr, but any suggestions are available! The stats are:
Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Aqua Jet
- Crabhammer
- Knock Off
- Crunch
I chose crawdaunt because of his super strenght, choice band + adptability can give any pokemon a very big damage if i put him free in front of a Blissey, for exemple. His role is to enter in front of a support pokemon and anyone who'll enter in front Crawdaunt will receive a tremendous damage. I like to use aqua jet to knock out mega beedrills and moxie krokodiles, since they're faster than most of my team. I used to have superpower, but after seeing that i couldn't do ANYTHING against mega blastoise, i decided to put crunch as a counter.
Aggron-Mega @ Aggronite
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Thunder Wave
- Roar
- Earthquake
Now, that's what I call a tank pokemon against physical atacks, Aggron has tremendous def, and most pokemon with high ATK can't do much against him. I like to use roar agains cloysters or curselax, and i have thunder wave to help me against fast pokemon such as scarf Mienshao.
Heliolisk @ Choice Scarf
Ability: Dry Skin
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dragon Pulse
- Grass Knot
Well, if I have Crawdaunt and Conkeldurr with a lot of ATK stats, Heliolisk is has a HUGE Sp.Atk. To be honest, i used to have him life orb, but if I faced a Scarf Hydregon i'd have nothing besides conkeldurr to stop him. The Dragon Pulse is EXACTLY because of that, and the Grass Knot is to defend myself agains Swamperts. And, since I am scarf, I can enter in front of a dragon dance gyarados and he'll only be faster with 2 dragon dances.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
Shiny: Yes
EVs: 236 HP / 252 SpD / 17 Spe
Calm Nature
- Toxic Spikes
- Rapid Spin
- Knock Off
- Scald
Since I have Aggron with good DEF, I have Tentacruel here with good Sp.Def. his function is only to be a spinner and a hazard set, and to enter in front of Choice Specs Sylveon and knock off his item(that's the reason I have 17 points in Spe, so I can outspeed Timid Sylveons). He also worsk A LOT well against Chandelure since any offensive atack i use will give him a lot of damage.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Earth Power
- Dark Pulse
Hydreigon here is probrably one of the most important pokemons in this team, because if you didn't realise yet, he's my only ground Immunuty here. I can enter in front of Life Orb/Scarf Nidokings and Nidoqueens if they use Earth Power/Earthquake and just knock them out with Earth Power. I can also enter in front of forretress and hit him with 2 Dark Pulses. The Fire Blast is a defence against Chesnaught.
Conkeldurr @ Assault Vest
Ability: Guts
Shiny: Yes
EVs: 200 HP / 252 Atk / 56 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Poison Jab
Finally, Conkeldurr. He is probrably my favourite pokemon in this team, he's a bulky sweeper that can learn a lot of atacks, and no one wants to enter in front of a Drain Punch from this monster. I like to put him in front of Pokemon that'll use something like Toxic/ Will'o Wisp. That's the reason I have guts. The Assult Vest I use as a counter to (surprisingly) fairies, since i'm sure i can resist a hit if i'm full health and just give them payback using Poison Jab.
I really think this team is good, but I KNOW there's a way it can be better. I just have to discover how. Thanks for the attention :D
Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Aqua Jet
- Crabhammer
- Knock Off
- Crunch
I chose crawdaunt because of his super strenght, choice band + adptability can give any pokemon a very big damage if i put him free in front of a Blissey, for exemple. His role is to enter in front of a support pokemon and anyone who'll enter in front Crawdaunt will receive a tremendous damage. I like to use aqua jet to knock out mega beedrills and moxie krokodiles, since they're faster than most of my team. I used to have superpower, but after seeing that i couldn't do ANYTHING against mega blastoise, i decided to put crunch as a counter.
Aggron-Mega @ Aggronite
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Thunder Wave
- Roar
- Earthquake
Now, that's what I call a tank pokemon against physical atacks, Aggron has tremendous def, and most pokemon with high ATK can't do much against him. I like to use roar agains cloysters or curselax, and i have thunder wave to help me against fast pokemon such as scarf Mienshao.
Heliolisk @ Choice Scarf
Ability: Dry Skin
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dragon Pulse
- Grass Knot
Well, if I have Crawdaunt and Conkeldurr with a lot of ATK stats, Heliolisk is has a HUGE Sp.Atk. To be honest, i used to have him life orb, but if I faced a Scarf Hydregon i'd have nothing besides conkeldurr to stop him. The Dragon Pulse is EXACTLY because of that, and the Grass Knot is to defend myself agains Swamperts. And, since I am scarf, I can enter in front of a dragon dance gyarados and he'll only be faster with 2 dragon dances.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
Shiny: Yes
EVs: 236 HP / 252 SpD / 17 Spe
Calm Nature
- Toxic Spikes
- Rapid Spin
- Knock Off
- Scald
Since I have Aggron with good DEF, I have Tentacruel here with good Sp.Def. his function is only to be a spinner and a hazard set, and to enter in front of Choice Specs Sylveon and knock off his item(that's the reason I have 17 points in Spe, so I can outspeed Timid Sylveons). He also worsk A LOT well against Chandelure since any offensive atack i use will give him a lot of damage.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Earth Power
- Dark Pulse
Hydreigon here is probrably one of the most important pokemons in this team, because if you didn't realise yet, he's my only ground Immunuty here. I can enter in front of Life Orb/Scarf Nidokings and Nidoqueens if they use Earth Power/Earthquake and just knock them out with Earth Power. I can also enter in front of forretress and hit him with 2 Dark Pulses. The Fire Blast is a defence against Chesnaught.
Conkeldurr @ Assault Vest
Ability: Guts
Shiny: Yes
EVs: 200 HP / 252 Atk / 56 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Poison Jab
Finally, Conkeldurr. He is probrably my favourite pokemon in this team, he's a bulky sweeper that can learn a lot of atacks, and no one wants to enter in front of a Drain Punch from this monster. I like to put him in front of Pokemon that'll use something like Toxic/ Will'o Wisp. That's the reason I have guts. The Assult Vest I use as a counter to (surprisingly) fairies, since i'm sure i can resist a hit if i'm full health and just give them payback using Poison Jab.
I really think this team is good, but I KNOW there's a way it can be better. I just have to discover how. Thanks for the attention :D