OM Teambuilding Shop V4 - under new ownership!

OM

It's a starstruck world
is a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
I can do Inverse, a bit of BH and STABmons as well

Also,

Metagame: AAA
Service: 1

Short Description: Kind of just two pokemon I want to see used together, and I don't think I'm skilled enough to make a good team !_!
Playstyle: Balance
 
Well since OM room has made himself an inverse volunteer...

Metagame: Inverse
Service: 1



Description: Theres a few things I am: Tier Shift teambuilding jesus alongside LaxLapras (RMT coming soon), OM Mod, shit player. Above all else, I'm a team hoarder. Especially with teams with niche mons (I have an OU team with Wailord).

The Inverse VR revamp happened and I couldn't help noticing this little gem sitting in C-. I really need to know what would constitute a good Munchlax team in Inverse. Plus I don't actually have an Inverse team besides some monograss Lcass passed me

Playstyle:
Whatever Munchlax entails
 
I can build for AAA and BH, would love to help tbh.

Also,
Metagame: AG
Service: 1

Shaymin-Sky @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Seed Flare
- Leech Seed
- Substitute

Description: I laddered a bit with a garbage dual skymin squad and thought this set here was excellent. So I thought I might as well ask ppl better than me to build the team for me, hue.
If you can toss an Yveltal in it as a bonus I'd be a happy man.

Playstyle: More like balance kinda shit, I don't really care thought.
 
Tbh queue could use a little bit of cleanup and it would be kinda nice if requests for BH weren't for bad things like Beat UP Mega Gyara, Darm-Zen and Contrary Mega Blaziken.
^ basically this. To be honest, I'm not sure why things like reckless mega aerodactyl were even accepted. Unless it goes mixed with like LoR (don't do this btw), its outclassed by Tough claws, mostly outclased by adaptability, and overall worse than magic guard.

That being said, I saw a core good enough to build around, so here it is. Tagging RioluAural
Giratina @ Heat Rock
Ability: Drought
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- U-turn
- Recover
- Metal Burst
- Stealth Rock

Blaziken-Mega @ Choice Band
Ability: Tinted Lens
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Close Combat
- U-turn
- Extreme Speed

Blaziken-Mega @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Close Combat
- U-turn
- Extreme Speed

Latios-Mega @ Soul Dew
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Psystrike
- Quiver Dance
- Spacial Rend

Aegislash @ Leftovers
Ability: Primordial Sea
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Parting Shot
- Milk Drink
- Defog
- Haze

Charizard-Mega-Y @ Choice Specs
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption
- Oblivion Wing
- Trick
- Magma Storm

http://replay.pokemonshowdown.com/balancedhackmons-372210691
 
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^ basically this. To be honest, I'm not sure why things like reckless mega aerodactyl were even accepted. Unless it goes mixed with like LoR (don't do this btw), its outclassed by Tough claws, mostly outclased by adaptability, and overall worse than magic guard.

That being said, I saw a core good enough to build around, so here it is. Tagging RioluAural
Giratina @ Heat Rock
Ability: Drought
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- U-turn
- Recover
- Metal Burst
- Stealth Rock

Blaziken-Mega @ Choice Band
Ability: Tinted Lens
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Close Combat
- U-turn
- Extreme Speed

Blaziken-Mega @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Close Combat
- U-turn
- Extreme Speed

Latios-Mega @ Soul Dew
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Psystrike
- Quiver Dance
- Spacial Rend

Aegislash @ Leftovers
Ability: Primordial Sea
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Parting Shot
- Milk Drink
- Defog
- Haze

Charizard-Mega-Y @ Choice Specs
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption
- Oblivion Wing
- Trick
- Magma Storm
Wouldn't it be much better to have a Flash Fire Aegislash over Primordial Sea so as not to defeat the purpose of the entire team by setting another weather?
 
I do agree that Mold Breaker is a good idea, but it still seems peculiar to have to use something to wall it that has questionable synergy with the rest of your team.
Flash fire and primordial sea are the only walls for blaziken in sun, period. I suppose intimidate tina might work for mold breaker sets, but tina can get 2hko'd after SR by mold breaker, and tinted only doesn't kill FC. I needed a sun setter, so my choices were to add another giratina (and remove latios+MChar-y or run primsea aegi.
 

sin(pi)

lucky n bad
Well since OM room has made himself an inverse volunteer...

Metagame: Inverse
Service: 1



Description: Theres a few things I am: Tier Shift teambuilding jesus alongside LaxLapras (RMT coming soon), OM Mod, shit player. Above all else, I'm a team hoarder. Especially with teams with niche mons (I have an OU team with Wailord).

The Inverse VR revamp happened and I couldn't help noticing this little gem sitting in C-. I really need to know what would constitute a good Munchlax team in Inverse. Plus I don't actually have an Inverse team besides some monograss Lcass passed me
Playstyle: Whatever Munchlax entails
OM room I'd like to work on this too - we can work on it together or make 2 teams (I like the sound of the latter)

I know I'm not an official teambuilder but EG said 2 teams were fine n.n
 
In other news I have removed requests from before my latest bump of this thread from the queue so as to remove clutter. If you had one of those requests and would like to resubmit it, please do so with a good explanation of why you want the team.
 
252 Atk Mold Breaker Mega Blaziken V-create vs. 248 HP / 252+ Def Giratina in Sun: 164-193 (32.6 - 38.3%) -- guaranteed 3HKO after Stealth Rock

You are fine if you get impostered mate if you just switch to physical, which is generally better in my experience. I'd be concerned about gettibn 6-0ed by Mega Gengar and Protean though.
 
So I've been playing BH for about 3/4 of a year now and I haven't really changed my team, so it's getting a bit stale (which is why I want a new team). BTW I have no issues with running "scumbag" Pokemon like Sturdinja, imposter Chansey etc.; however maybe watch the Protean as it might get banned (alternatively I can wait until after the suspect test- I'm in no rush TBH)
Metagame: BH
Service: 1

Description: I honestly love how Tinted Lens Dialga works in BH, forcing the opponent to sac something like 70% of the time. The main thing that puts the fun to an end is Sturdinja, which can eat Doom Desires all day long (really it can eat most attacks all day long). Mold Breaker + Pursuit Gengar is a nice way to fix this problem, as it's one of the best sheddy counters out there. Honestly, I couldn't care if you want to swap him for a different shed check or even just whack Leech Seed in Dialga's spare slot.
Playstyle: I'm honestly not fussed, whatever format these two fit best (I think it is balance but correct me if I'm wrong)

Sets:
Dialga @ Adamant Orb
Ability: Tinted Lens
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Tail Glow
- Doom Desire
- Draco Meteor
- Recover

Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Judgment
- Secret Sword
- Shell Smash
- Pursuit


Thanks guys!
 

InfernapeTropius11

get on my level
So I've been playing BH for about 3/4 of a year now and I haven't really changed my team, so it's getting a bit stale (which is why I want a new team). BTW I have no issues with running "scumbag" Pokemon like Sturdinja, imposter Chansey etc.; however maybe watch the Protean as it might get banned (alternatively I can wait until after the suspect test- I'm in no rush TBH)
Metagame: BH
Service: 1

Description: I honestly love how Tinted Lens Dialga works in BH, forcing the opponent to sac something like 70% of the time. The main thing that puts the fun to an end is Sturdinja, which can eat Doom Desires all day long (really it can eat most attacks all day long). Mold Breaker + Pursuit Gengar is a nice way to fix this problem, as it's one of the best sheddy counters out there. Honestly, I couldn't care if you want to swap him for a different shed check or even just whack Leech Seed in Dialga's spare slot.
Playstyle: I'm honestly not fussed, whatever format these two fit best (I think it is balance but correct me if I'm wrong)

Sets:
Dialga @ Adamant Orb
Ability: Tinted Lens
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Tail Glow
- Doom Desire
- Draco Meteor
- Recover

Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Judgment
- Secret Sword
- Shell Smash
- Pursuit


Thanks guys!
I'll build this for you, though I might not get it done before the suspect as I'm going for reqs (then again that ends in like 4 days so not too long tbh)

^ basically this. To be honest, I'm not sure why things like reckless mega aerodactyl were even accepted. Unless it goes mixed with like LoR (don't do this btw), its outclassed by Tough claws, mostly outclased by adaptability, and overall worse than magic guard.

That being said, I saw a core good enough to build around, so here it is. Tagging RioluAural
Giratina @ Heat Rock
Ability: Drought
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- U-turn
- Recover
- Metal Burst
- Stealth Rock

Blaziken-Mega @ Choice Band
Ability: Tinted Lens
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Close Combat
- U-turn
- Extreme Speed

Blaziken-Mega @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Close Combat
- U-turn
- Extreme Speed

Latios-Mega @ Soul Dew
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Psystrike
- Quiver Dance
- Spacial Rend

Aegislash @ Leftovers
Ability: Primordial Sea
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Parting Shot
- Milk Drink
- Defog
- Haze

Charizard-Mega-Y @ Choice Specs
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption
- Oblivion Wing
- Trick
- Magma Storm

http://replay.pokemonshowdown.com/balancedhackmons-372210691
Imo you should add a description of how the team works (at least this tbh, you might get away with not doing the next things if it's a fairly standard team [which this isn't lul]), how you went about building the team, and possibly a threatlist, as this thread is generally for newer OM players so it's good for people to learn how the meta works, what you need to counter, how the mons function alongside each other, etc.
 

Chloe

is a Community Contributoris a Top Tiering Contributoris a Contributor to Smogonis a Dedicated Tournament Hostis a Site Content Manager Alumnusis a Community Leader Alumnusis a Battle Simulator Moderator Alumnus
NUPL Champion
I can build for AAA and BH, would love to help tbh.

Also,
Metagame: AG
Service: 1

Shaymin-Sky @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Seed Flare
- Leech Seed
- Substitute

Description: I laddered a bit with a garbage dual skymin squad and thought this set here was excellent. So I thought I might as well ask ppl better than me to build the team for me, hue.
If you can toss an Yveltal in it as a bonus I'd be a happy man.

Playstyle: More like balance kinda shit, I don't really care thought.
SubSeed Skymin is generally underwhelming in AG due to excessive priority but is definitely viable and will be fun to build.
I'll build it.
 
Metagame: Balanced Hackmons
Service: 1


Audino-Mega @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Substitute
- Tail Glow
- Moonblast
- Baton Pass

Gengar-Mega @ Lum Berry
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Grass Whistle
- Hex
- Focus Blast
- Thunder

Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Dark Void
- Tail Glow
- Substitute / Secret Sword


So I've been using only a couple of teams laddering in BH for some time now, and the one thing that annoy the hell out of me and contributes to half my losses is sleep spam. With that in mind the OM workshop seem to have a lack of requests so I decided I'll just ask them to build me a sleep spam team so I can troll the ladder :^)

Description: so the idea of this core is to use No Guard Gengar to lure in most of the standard Gengar counters and either cripple them with sleep or 2HKO them with one of the coverage moves. To wall this we have Poison Heal Audino, taking advantage of its immunity to sleep to set up a Tail Glow and a Substitute to pass it to Mold Breaker Gengar which is a carbon copy of one of Nyan Kat's Gengar that has the "who needs coverage when you can just sleep them" policy and hopefully No Guard Gengar had crippled or killed all of Mold Breaker Gengar's checks and now it can perform a clean sweep.

Playstyle: anything that suits this best. Personally I'm thinking offense though.
 

Chloe

is a Community Contributoris a Top Tiering Contributoris a Contributor to Smogonis a Dedicated Tournament Hostis a Site Content Manager Alumnusis a Community Leader Alumnusis a Battle Simulator Moderator Alumnus
NUPL Champion
motherlove, here's your team.

Shaymin-Sky @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Seed Flare
- Leech Seed
- Substitute

Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Defog
- Roar
- Recover

Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 72 Def / 252 SpA / 184 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Sleep Talk
-
-

Ho-Oh @ Life Orb
Ability: Regenerator
EVs: 248 HP / 196 Atk / 52 SpD / 12 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Thunder Wave
- Recover

Groudon @ Red Orb
Ability: Drought
EVs: 224 HP / 240 Atk / 32 SpD / 12 Spe
Adamant Nature
- Precipice Blades
- Rock Slide
- Thunder Wave
- Stealth Rock

Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Thunder Wave
- Swagger
- Substitute

Fun build. I built three teams with it and found this worked well while still being the closest to balance out of all three (sorry if it's more like Bulky Offense, I tried ;~;)
Firstly, I needed a way to stop priority users as they were the largest threat to SubSeed Skymin. I found Ghostceus offered this while providing Defog support towards Skymin, allowing phazing against potential set up sweepers, e.t.c. Allowing a way to stop any forme of ExtremeKiller was just so amazingly useful when combined with such a priority weak mon. Of course, the team was weak to Darkrai and was kind of lacking offensive pressure, hence Scarf Xerneas was added to the team. Having two moves; Moonblast and Sleep Talk allows it to come in on a Dark Void, Sleep Talk and then kill the opposing Darkrai. While eliminating such a prevalent threat is always nice, this team especially appreciates eliminating Rai easily. The remaining three Pokemon were all added for individual reasons, as they all provided support against common weaknesses but together, allowed an extra method of strategy if need be. All were given Thunder Wave, allowing Skymin to excel with its flinch haxing capabilities and whatnot. Groudon allowed support against POgre, Xern and Ho-Oh; Ho-Oh allowed more offensive pressure while disallowing CM sweepers to cause mayhem and Klefki was added because I heard you liked fun and also extra Xerneas backup. Why not capitalise on everything being paralysed? I have problems explaining why I did stuff, but rest assured that it all works.

Replays:
Skymin
is
Fun

Have fun with it.
 
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OM

It's a starstruck world
is a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus

Munchlax @ Eviolite
Ability: Thick Fat
EVs: 252 HP / 156 Def / 100 SpD
Impish Nature
- Curse
- Rest
- Sleep Talk
- Body Slam

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 248 Def / 8 SpD
Bold Nature
- Will-O-Wisp
- Defog
- Soft-Boiled
- Knock Off

Bouffalant @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 132 Def / 124 SpD
Impish Nature
- Swords Dance
- Return
- Rest
- Sleep Talk

Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- U-turn
- Protect
- Knock Off / Drill Run

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Sleep Talk

Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Tri Attack
- Thunder Wave
- Psyshock / Thunderbolt / Foul Play
- Recover


Peef Rimgar Have a munchlax team!
(Shoutouts sin(pi) for helping build and test)

Alright; Right off the bat I started off with munchlax, gave it some custom EVs so it can live more hits from Mega Beedrill and such physical attackers (Mega Lopunny and Mega Medicham included). Next off, I added a PhysDef Mew for walling and Blanket checking stuff (Really useful in the fight against mamoswine) Added a Bouffalant as a Breloom Counter; because Breloom is a powerful threat that needs accounting for and Mew was weak to Mach Punch and Munchlax would die to a +2 Bullet Seed. 4th of all, added a breloom for a offensive ground and fighting check; as well as other poison types. Suicune was added to take off the pressure for mew to handle everything, but if the mamoswine weakness gets overwhelming add a resttalk swampert set(seen below). Finally, Porygon2 was added, because Inverse is literally Porygon2: The Meta atm. The team really ended up becoming Set-up Balance, the point is trying to use Munchlax, Bouffalant and Suicune to set up on the opponent's pokemon. Beedrill is used as a fast, offensive pokemon that acts as speed control; combined with Thunder Wave Porygon2. Porygon2, Suicune and Mew act as the blanket check for everything; while mew is the knock off absorber. As said before; Mamoswine tends to be a problem for this team, but that's another reason to keep mew around.

or:

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 152 Def / 104 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Protect


It's not standard; but it does the job well.

Replay:
Bouffalant is bulky :O
(Sin(pi) forfeited :/)

I'll try to grab more in the meantime; Inverse IS inverse and all.
 

Laxpras

One small yeet for man, one giant yeet for mankind
I used to perform a lot better at BH, but I've noticed my teambuilding has gone downhill and all my teams look really similar, so I'm looking for someone else's input :~)
Metagame: Balanced Hackmons
Service: 1


My only request is that Kyogre revolves around Poison Heal and Quiver Dance.

Description: So I'm entering this request under the assumption that Protean gets banned (Which it definitely looks like is happening). I think with Protean gone, PH Ogre may be able to reign supreme again. Also its just not prepared for that heavily anymore since its lost much of its use. I also want PDon both for the nostalgia of old BH with these two on every team, and because its broken AF and cannot be walled (Maybe even throw in MRay to the team for ole times' sake lol). I'd definitely like to not auto lose to Pdon, -Atespeed, and Ray variants, so I'd ideally like all of those covered to the best extent that they can be. I usually can play around Shedinja fairly well, so Mold Breaker isn't completely necessary, but maybe something like Moldy Bulk TTar can handle Shed + MRay decently, but that's up to the builder.

Playstyle: Balanced Offense is my favorite, I'm down for just having these two threats + an -atespeeder or something of the sort for really the only offensive presence, but whatever the builder thinks is best :~)
 

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