GHOST TYPES
Trevenant @ Choice Band
Ability: Natural Cure
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide / Earthquake / Trick
- Poltergeist
- Sucker Punch / Trick
Ability: Natural Cure
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide / Earthquake / Trick
- Poltergeist
- Sucker Punch / Trick
Dusknoir @ Leftovers
Ability: Pressure
EVs: 112 HP / 252 Atk / 28 Def / 116 Spe
Adamant Nature
- Substitute
- Focus Punch / Power-Up Punch
- Poltergeist
- Shadow Sneak / Toxic
Dusknoir @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Poltergeist
- Shadow Sneak
- Earthquake
- Trick
Ability: Pressure
EVs: 112 HP / 252 Atk / 28 Def / 116 Spe
Adamant Nature
- Substitute
- Focus Punch / Power-Up Punch
- Poltergeist
- Shadow Sneak / Toxic
Dusknoir @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Poltergeist
- Shadow Sneak
- Earthquake
- Trick
I know the metagame is about to change in 2 days and everything but I really wanted to point that out. If there's a possibility to get a vote on those mons anytime soon it would be really appreciated since I'm sure i'm not the only one that had issues against those 2 mons. They centralize teambuilding a lot and require perfect plays sometimes to get rid of them since they are also pretty bulky. I consider them banworthy or at least unhealthy for the current metagame and I'm not sure at all if the DLC mons will help against them.
Thanks for reading!