Hey fellas. I've had this idea for a little bit and I finally got around to doing it. A balance team that doesn't have the usual staple balance mons, like clef, pex or ferro. I'd say its fairly good but there are a few big weaknesses that the team has.
I decided I'd start with a core of Gliscor and M-Scizor, because they support eachother fairly well. M-Scizor helps with Gliscor's Ice weakness, and Gliscor helps M-scizor with 2 big mons that hard wall it, Pex and Heatran.
The first thing I immeadiately noticed with this core is how weak it is to powerful water types and most importantly Ash-Greninja. So I decided on AV Tangrowth, because it can easily shrug off hits from Greninja and also is a very necessary check for rain. I also really enjoy it's excellent coverage which allows it to act as a very important glue mon.
I lacked a defogger. Because of this I decided on Torn-T. It's great to have a second ground immunity, while also being quite fast to boot.
Now that the team has a great defensive backbone I need a great offensive monster that helps blow through and wear down some things that that this team doesnt enjoy dealing with. I decided on Ash-Greninja. My defensive mons essentially all deal with the mons Ash-Gren hates. Things like scarf Lele, Koko, Bulu and Zeraora. While Ash-Greninja gives me an offensive check to things like M-Medicham, SD Lando-T, and Volcarona.
The last and final pokemon I decided on was an interesting pick, dd Zygarde with Steelium Z to blow past Clefable which this team otherwise can't beat if its paired with Pex. It helps round out the team this way very nicely.
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 84 Def / 172 SpD
Careful Nature
- U-turn
- Bullet Punch
- Hidden Power [Fire]
- Roost
This mon checks a ton of stuff for the team. Lele, Zam, Kyu-B, Bulu and Kart. HP fire kills one and a half Kartanas even with the -SpA nature, so there's no worries there. the SpD EVs allow me to eat 2 focus blasts from zam after rocks.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 148 SpD / 112 Spe
Jolly Nature
- Earthquake
- U-turn
- Stealth Rock
- Roost
The main check to Tran and Pex on the team. Also the stealth rock user.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Grass Knot
- Hidden Power [Ice]
- Earthquake
- Knock Off
Our way to deal with Ash-Greninja, Koko, Magearna, Zygarde and rain. A super important glue mon on the team that stops me from auto losing to very powerful offensive threats.
Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 88 Def / 168 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Defog
This mon helps deal with volt-turn teams, along with hazards, making that team archtype worn down very quickly and helps with our offense mu in general with its great speed. The def EVs lets it live one M-Medi ice punch from full and the Speed lets it outspeed max speed base 110's.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Water Shuriken
- Dark Pulse
- Spikes
Because of how the team is structured, things like Lando-T and Heatran enjoy switching in on Gliscor or Scizor, but with both having U-turn Ash-gren can come in and take advantage of these pokemon forcing them out and letting it easily wear down it's checks like Fini and Bulu to help zygarde clean later, or allows it a free spike.
Zygarde @ Steelium Z
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Iron Tail
- Dragon Dance
- Substitute
Zygarde enjoys Ash-Gren wearing down its usual checks, like bulky grass types and bulky waters. Steelium Z lets it blow clefable away, which this team is otherwise annoyed by, especially when it's with it's favourite partner, Toxapex.
Threatlist
Chansey: This stupid pink blob just puts this team down. Even if it does get knocked off you ain't killing it anytime soon. This thing alone has made me heavily consider running Banded Zygarde.
Stall: This team cannot break stall at all. It relies on hazards and Ash-Greninja to wear down mons, both of which stall deals with extremely well. Zygarde can't kill Clefable either because theyre always unaware.
M-Medi: Comes in and clicks buttons. Can't switch in at all, especially if rocks are up.
Specs Lele: This thing heavily pressures Scizor, and can easily kill with HP fire, allowing it to press buttons against my team. Knocking it off with Tangrowth can help, but it still brings on a lot of hurt.
Zard-Y: This thing comes in and demolishes everything. Keeping up rocks is very important, because Zygarde can't take Fire Blasts forever.
Magnezone + Psychic type: Kill Scizor, strong Psychic type clicks buttons and kills everything. Not fun.
That concludes everything, any changes to the team are welcome even if those changes mean turning this into a more standard balance with clef pex ferro. Hope you enjoy the team!
Teambuilding Process
I decided I'd start with a core of Gliscor and M-Scizor, because they support eachother fairly well. M-Scizor helps with Gliscor's Ice weakness, and Gliscor helps M-scizor with 2 big mons that hard wall it, Pex and Heatran.
The first thing I immeadiately noticed with this core is how weak it is to powerful water types and most importantly Ash-Greninja. So I decided on AV Tangrowth, because it can easily shrug off hits from Greninja and also is a very necessary check for rain. I also really enjoy it's excellent coverage which allows it to act as a very important glue mon.
I lacked a defogger. Because of this I decided on Torn-T. It's great to have a second ground immunity, while also being quite fast to boot.
Now that the team has a great defensive backbone I need a great offensive monster that helps blow through and wear down some things that that this team doesnt enjoy dealing with. I decided on Ash-Greninja. My defensive mons essentially all deal with the mons Ash-Gren hates. Things like scarf Lele, Koko, Bulu and Zeraora. While Ash-Greninja gives me an offensive check to things like M-Medicham, SD Lando-T, and Volcarona.
The last and final pokemon I decided on was an interesting pick, dd Zygarde with Steelium Z to blow past Clefable which this team otherwise can't beat if its paired with Pex. It helps round out the team this way very nicely.
A Closer Look
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 84 Def / 172 SpD
Careful Nature
- U-turn
- Bullet Punch
- Hidden Power [Fire]
- Roost
This mon checks a ton of stuff for the team. Lele, Zam, Kyu-B, Bulu and Kart. HP fire kills one and a half Kartanas even with the -SpA nature, so there's no worries there. the SpD EVs allow me to eat 2 focus blasts from zam after rocks.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 148 SpD / 112 Spe
Jolly Nature
- Earthquake
- U-turn
- Stealth Rock
- Roost
The main check to Tran and Pex on the team. Also the stealth rock user.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Grass Knot
- Hidden Power [Ice]
- Earthquake
- Knock Off
Our way to deal with Ash-Greninja, Koko, Magearna, Zygarde and rain. A super important glue mon on the team that stops me from auto losing to very powerful offensive threats.
Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 88 Def / 168 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Defog
This mon helps deal with volt-turn teams, along with hazards, making that team archtype worn down very quickly and helps with our offense mu in general with its great speed. The def EVs lets it live one M-Medi ice punch from full and the Speed lets it outspeed max speed base 110's.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Water Shuriken
- Dark Pulse
- Spikes
Because of how the team is structured, things like Lando-T and Heatran enjoy switching in on Gliscor or Scizor, but with both having U-turn Ash-gren can come in and take advantage of these pokemon forcing them out and letting it easily wear down it's checks like Fini and Bulu to help zygarde clean later, or allows it a free spike.
Zygarde @ Steelium Z
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Iron Tail
- Dragon Dance
- Substitute
Zygarde enjoys Ash-Gren wearing down its usual checks, like bulky grass types and bulky waters. Steelium Z lets it blow clefable away, which this team is otherwise annoyed by, especially when it's with it's favourite partner, Toxapex.
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 84 Def / 172 SpD
Careful Nature
- U-turn
- Bullet Punch
- Hidden Power [Fire]
- Roost
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 148 SpD / 112 Spe
Jolly Nature
- Earthquake
- U-turn
- Stealth Rock
- Roost
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Grass Knot
- Hidden Power [Ice]
- Earthquake
- Knock Off
Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 88 Def / 168 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Defog
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Water Shuriken
- Dark Pulse
- Spikes
Zygarde @ Steelium Z
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Iron Tail
- Dragon Dance
- Substitute
Ability: Technician
EVs: 252 HP / 84 Def / 172 SpD
Careful Nature
- U-turn
- Bullet Punch
- Hidden Power [Fire]
- Roost
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 148 SpD / 112 Spe
Jolly Nature
- Earthquake
- U-turn
- Stealth Rock
- Roost
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Grass Knot
- Hidden Power [Ice]
- Earthquake
- Knock Off
Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 88 Def / 168 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Defog
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Water Shuriken
- Dark Pulse
- Spikes
Zygarde @ Steelium Z
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Iron Tail
- Dragon Dance
- Substitute
Threatlist
Stall: This team cannot break stall at all. It relies on hazards and Ash-Greninja to wear down mons, both of which stall deals with extremely well. Zygarde can't kill Clefable either because theyre always unaware.
M-Medi: Comes in and clicks buttons. Can't switch in at all, especially if rocks are up.
Specs Lele: This thing heavily pressures Scizor, and can easily kill with HP fire, allowing it to press buttons against my team. Knocking it off with Tangrowth can help, but it still brings on a lot of hurt.
Zard-Y: This thing comes in and demolishes everything. Keeping up rocks is very important, because Zygarde can't take Fire Blasts forever.
Magnezone + Psychic type: Kill Scizor, strong Psychic type clicks buttons and kills everything. Not fun.
That concludes everything, any changes to the team are welcome even if those changes mean turning this into a more standard balance with clef pex ferro. Hope you enjoy the team!