Data Move Descriptions

jas61292

used substitute
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Belch | Poison | Special | 120 | 90 | 10 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
 
Draco Meteor | Dragon | 130 | 90 | 5 | Comets are summoned down from the sky onto the target. The attacks recoil harshly lowers the user's Special Attack stat.

Though it's currently listed on Serebii as not having been changed, Draco Meteor has been nerfed to 130 base power alongside Overheat and Leaf Storm

Then Psycho Boost should have been nerfed as well, and thinking about it, is there any way to test Psycho Boost right now? Pretty sure that outside of Metronome it's impossible
 

Governess

A Beautiful Blossom Waiting to Bloom
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Mostly new moves I've found while leaving Pokemon at Day Care + Exp Share

Disable | Normal | Status | -- | 100 | 20 | For four turns, this move prevents the target from using the move it last used.

Electrify | Electric | Status | -- | -- | 20 |If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.

Eerie Impulse | Electric | Status | -- | 100 | 15 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

Sticky Web | Bug | Physical | -- | -- | 20 | The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.

Fairy Wind | Fairy | Special | 40 | 100 | 30 | The user stirs up a fairy wind and strikes the target with it.

That's all I have for now; will keep adding as I find more
 

Hugendugen

Noam Chompsky.
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Skull Bash | Normal | Physical | 130 | 100 | 10 | The User tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
 
Ancient Power | Rock | Special | 60 | 100 | 5 | The user attacks with a prehistoric power. This may also raise all the user's stats at once.
 

Flora

Yep, that tasted purple!
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Fairy Lock | Fairy | Status | -- | -- | 10 | By locking down the battlefield, the user keeps all Pokemon from fleeing during the next turn.
 
Smelling Salts | Normal | Physical | 70 | 100 | 10 | This attack inflicts double damage on a target with paralysis. This also cures the target's paralysis, however.

Smelling Salts's power has been increased from 60 to 70.
 

Governess

A Beautiful Blossom Waiting to Bloom
is a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Synchronoise | Psychic | Special | 120 | 100 | 15 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Storm Throw | Fighting | Physical | 60 | 100 | 10 | The user strikes the target with a fierce blow. This attack always results in a critical hit.

Power Gem | Rock | Special | 80 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones.

Extrasensory | Psychic | Special | 80 | 100 | 20 | The user attacks with an odd, unseeable power. It may also make the target flinch.

Edit @ 4:10pm

After You | Normal | Status | -- | -- | 15 | The user helps the target and makes it use its move right after the user.

Hyper Fang | Normal | Physical | 80 | 90 | 15 | The user bites hard on the target with its sharp front fangs. This may also make the target flinch. *new effect for Hyper Fang

Mean Look | Normal | Status | -- | -- | 5 | The user pins the target with a dark, arresting look. The target becomes unable to flee.
 
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Flora

Yep, that tasted purple!
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Refresh | Normal | Status | -- | -- | 20 | The user rests to cure itself of a poisoning, burn, or paralysis.
Wring Out | Normal | Special | -- | 100 | 5 | The user powerfully wrings the target. The more HP the target has, the greater the move's power.
Captivate | Normal | Status | -- | 100 | 20 | If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Shell Smash | Normal | Status | -- | -- | 15 | The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
Snore | Normal | Special | 50 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Me First | Normal | Status | -- | -- | 20 | The user cuts ahead of the target to steal and use the target's intended move with greater power. This move fails if it isn't used first.
Slam | Normal | Physical | 80 | 75 | 20 | The target is slammed with a long tail, vines, or the like to inflict damage.
Mimic | Normal | Status | -- | -- | 10 | The user copies the target's last move. The move can be used during battle until the Pokemon is switched out.
Hyper Voice | Normal | Special | 90 | 100 | 10 | The user lets loose a horrible echoing shout with the power to inflict damage.

Power Whip | Grass | Physical | 120 | 85 | 10 | The user violently whirls its vines or tentacles to harshly lash the target.

Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Guard Split | Psychic | Status | -- | -- | 10 | The user employs its psychic powers to average its Defense and Sp. Def stats with those of the target.
Trick | Psychic | Status | -- | 100 | 10 | The user catches the target off guard and swaps its held item with its own.
Heal Block | Psychic | Status | -- | 100 | 15 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Telekinesis | Psychic | Status | -- | -- | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns.

Cross Chop | Fighting | Physical | 100 | 80 | 5 | The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Aura Sphere | Fighting | Special | 80 | -- | 20 | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
Sacred Sword | Fighting | Physical | 90 | 100 | 15 | The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
Focus Punch | Fighting | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Hammer Arm | Fighting | Physical | 100 | 90 | 10 | The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.

Razor Shell | Water | Physical | 75 | 95 | 10 | The user cuts its target with sharp shells. This may also lower the target's Defense stat.

Wide Guard | Rock | Status | -- | -- | 10 | The user and its allies are protected from wide-ranging attacks for one turn.
Sandstorm | Rock | Status | -- | -- | 10 | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Dark Pulse | Dark | Special | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Snarl | Dark | Special | 55 | 95 | 15 | The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokemon.
Embargo | Dark | Status | -- | 100 | 15 | This move prevents the target from using its held item. Its trainer is also prevented from using items on it.

Iron Head | Steel | Physical | 80 | 100 | 15 | The user slams the target with its steel-hard head. This may also make the target flinch.
Flash Cannon | Steel | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.

Ice Beam | Ice | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Earthquake | Ground | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes every Pokemon around it.

Oblivion Wing | Flying | Special | 80 | 100 | 10 | The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.
 
Hone Claws | Dark | Status | -- | -- | 10 | The user sharpens its claws to boost its Attack and accuracy.
Night Slash | Dark | Physical | 70 | 100 | 15 | The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Pursuit | Dark | Physical | 40 | 100 | 20 | An attack move that inflicts double damage if used on a target that is switching out of battle.

Flame Charge | Fire | Physical | 50 | 100 | 20 | Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
Flare Blitz | Fire | Physical | 120 | 100 | 15 | The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn.

Astonish | Ghost | Physical | 30 | 100 | The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

Drill Run | Ground | Physical | 80 | 95 | 10 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

After You | Normal | Status | -- | -- | 15 | The user helps the target and makes it use its move right after the user.
Double Hit | Normal | Physical | 35 | 90 | 10 | The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Hyper Fang | Normal | Physical | 80 | 90 | 15 | The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
Mean Look | Normal | Status | -- | -- | 5 | The user pins the target with a dark, arresting look. The target becomes unable to flee.
Psych Up | Normal | Status | -- | -- | 10 | The user hypnotizes itself into copying any stat changes made by the target.
Roar | Normal | Status | -- | -- | 20 | The target is scared off, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.
Self-Destruct | Normal | Physical | 200 | 100 | 5 | The user attacks everything around it by causing an explosion. The user faints upon using this move.
Slash | Normal | Physical | 70 | 100 | 20 | The target is attacked with a slash of claws or blades. Critical hits land more easily.
Swift | Normal | Special | 60 | -- | Star-shaped rays are shot at the opposing Pokemon. This attack never misses.

Gastro Acid | Poison | Status | -- | 100 | 25 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
Poison Fang | Poison | Physical | 50 | 100 | 15 | The user bites the target with toxic fangs. This may also leave the target badly poisoned.
Poison Jab | Poison | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
Poison Tail | Poison | Physical | 50 | 100 | 25 | The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
Sludge Bomb | Poison | Special | 90 | 100 | 10 | Unsanitary sludge is hurled at the target. This may also poison the target.

Psybeam | Psychic | Special | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also leave the target confused.
Stored Power | Psychic | Special | 20 | 100 | 10 | The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.

Metal Claw | Steel | Physical | 50 | 95 | 35 | The target is raked with steel claws. This may also raise the user's Attack stat.
Mirror Shot | Steel | Special | 65 | 85 | 10 | The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.

Aqua Jet | Water | Physical | 40 | 100 | 20 | The user lunges at the target speed that makes it almost invisible. This move always goes first.
Bubble Beam | Water | Special | 65 | 100 | 20 | A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
Water Sport | Water | Status | -- | -- | 15 | The user soaks itself with water. This weakens Fire-type moves for five turns.

Done.
 
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Governess

A Beautiful Blossom Waiting to Bloom
is a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Quick Guard | Fighting | Status | -- | -- | 15 | The user protects itself and its allies from priority moves.

Heal Pulse | Psychic | Status | -- | -- | 10 | The user emits a healing pulse which restores the target's HP by up to half of its max HP.

Extreme Speed | Normal | Physical | 80 | 100 | 5 | The user charges the target at blinding speed. This move always goes first. *Notice the space between Extreme and Speed; new change.*

Skill Swap | Psychic | Status | -- | -- | 10 | The user employs its psychic power to exchange Abilities with the target.

Role Play | Psychic | Status | -- | -- | 10 | The user mimics the target completely, copying the target's natural Ability.

Spikes | Ground | Status | -- | -- | 20 | The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokèmon that switch into battle.

Substitute | Normal | Status | -- | -- | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
 

PK Gaming

Persona 5
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Night Daze | Dark| Special | 85 | 95 | 10 | The user lets loose a pitch-black shock wave at it's target. This may also lower the target's accuracy.

Horn Drill | Normal| Physical | -- |30 | 5 | The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
 

jake

underdog of the year
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Weather Ball | Normal | Special | 50 | 100 | 10 | An attack move that varies in power and type depending on the weather.
 
Bestow | Normal | Status | -- | -- | 15 | The user passes its held item to the target when the target isn't holding an item.
Minimize | Normal | Status | -- | -- | 10 | The user compresses its body to make itself smaller, which sharply raises its evasiveness.
Soft-Boiled | Normal | Status | -- | -- | 10 | The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP.
Stockpile | Normal | Status | -- | -- | 20 | The user charges up power and raises both its Defense and Sp. Def. stats. The move can be used three times.
Spit Up | Normal | Status | -- | 100 | 10 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

King's Shield | Steel | Status | -- | -- | 10 | The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.

Leaf Blade | Grass | Physical | 90 | 100 | 15 | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
Leech Seed | Grass | Other | -- | 90 | 10 | A seed is planted on the target. It steals some HP from the target every turn.

Brine | Water | Special | 65 | 100 | 10 | If the target's HP is half or less, this attack will hit with double the power.

Revenge | Fighting | Physical | 60 | 100 | 10 | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

Twister | Dragon | Special | 40 | 100 | 20 | The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
 

Governess

A Beautiful Blossom Waiting to Bloom
is a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Blast Burn | Fire | Special | 150 | 90 | 5 | The target is razed by a fiery explosion. The user can't move on the next turn.

Hydro Cannon | Water | Special | 150 | 90 | 5 | The target is hit by a watery blast. The user can't move on the next turn.

Fire Pledge | Fire | Special | 80 | 100 | 10 | A column of fire hits the target. When used with its grass equivalent, its damage increases and a vast sea of fire appears.

Water Pledge | Water | Special | 80 | 100 | 10 | A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.

Geomancy | Fairy | Status | -- | -- | 10 | The user absorbs energy and sharply raises its Sp.Atk, Sp.Def, and Speed stats on the next turn.

Gravity | Psychic | Status | -- | -- | 5 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Present | Normal | Physical | -- | 90 | 15 | The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Super Fang | Normal | Physical | -- | 90 | 10 | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
 
Meteor Mash | Steel | Physical | 90 | 90 | 10 | The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat.
 
Ion Deluge | Electric | Other | -- | -- | 25 | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.

Magnetic Flux | Electric | Other | -- | -- | 20 | The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Confide | Normal | Status | -- | -- | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Tri Attack | Normal | Special | 80 | 100 | 10 | The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
Rock Climb | Normal | Physical | 90 | 85 | 20 | The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Round | Normal | Special | 60 | 15 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Swallow | Normal | Status | -- | -- | 10 | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Dizzy Punch | Normal | Physical | 70 | 100 | 10 | The target is hit with rhythmically launched punches. This may also leave the target confused.
Thrash | Normal | Physical | 120 | 100 | 10 | The user rampages and attacks for two to three turns. The user then becomes confused.
Teeter Dance | Normal | Status | -- | -- | 20 | The user performs a wobbly dance that confuses the Pokemon around it.
Recover | Normal | Status | -- | -- | 10 | Restoring its own cells, the user restores its own HP by half of its max HP.
Attract | Normal | Status | -- | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Endeavor | Normal | Physical | -- | 100 | 5 | An attack move that cuts down the target's HP to equal the user's HP.
Entrainment | Normal | Status | -- | 100 | 15 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.

Bite | Dark | Physical | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. This may also make the target flinch.
Switcheroo | Dark | Status | -- | 100 | 10 | The user trades held items with the target faster than the eye can follow.
Parting Shot | Dark | Status | -- | 100 | 20 | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokemon.

Dragon Rush | Dragon | Physical | 100 | 75 | 10 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

Future Sight | Psychic | Special | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target.
Magic Room | Psychic | Status | -- | -- | 10 | The user creates a bizarre area in which Pokemon's held items lose their effects for five turns.
Hypnosis | Psychic | Status | 60 | -- | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep.
Guard Swap | Psychic | Status | -- | -- | 10 | The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
Calm Mind | Psychic | Status | -- | -- | 20 | The user quietly focuses its mind and calms its spirits to raise its Sp. Atk and Sp. Def stats.

Shadow Ball | Ghost | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Sunny Day | Fire | Status | -- | -- | 5 | The user intensifies the sun for five turns, powering up Fire-type moves.

Steel Wing | Steel | Physical | 70 | 100 | 25 | The target is hit with wings of steel. This may also raise the user's Defense stat.

Mirror Move | Flying | Status | -- | -- | 20 | The user counters the target by mimicking the target's last move.

Fissure | Ground | Physical | -- | 30 | 5 | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attacks hits.

Volt Switch | Electric | Special | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokemon in waiting.

Final Gambit | Fighting | Special | -- | 100 | 5 | The user risks everything to attack its target. The user faints but does damage equal to its HP.
Sky Uppercut | Fighting | Physical | 85 | 90 | 15 | The user attacks the target with an uppercut thrown skyward with force.
Vital Throw | Fighting | Physical | 70 | -- | 10 | The user attacks last. In return, this throw move never misses.
Circle Throw | Fighting | Physical | 60 | 90 | 10 | The target is thrown, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.

Acid Armor | Poison | Status | -- | -- | 20 | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Powder Snow | Ice | Special | 40 | 100 | 25 | The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokemon.
Avalanche | Ice | Physical | 60 | 100 | 10 | An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

edit:

SOMALIA, can you look over the first page? I think it'd be best to implement the moves people posted there. If you didn't do it because "they're already in the first page and you can just ctrl + f it and it'll clog the page more" I guess that's ok but do put them in the OP eventually.
 
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Flora

Yep, that tasted purple!
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Cosmic Power | Psychic | Status | -- | -- | 20 | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Healing Wish | Psychic | Status | -- | -- | 10 | The user faints. In return, the Pokemon taking its place will have its HP restored and status conditions cured.

Explosion | Normal | Physical | 250 | 100 | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Helping Hand | Normal | Status | -- | -- | 20 | The user assists an ally by boosting the power of that ally's attack.
Safeguard | Normal | Status | -- | -- | 25 | The user creates a protective field that prevents status conditions for five turns.
Guillotine | Normal | Physical | -- | 30 | 5 | A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.

Hydro Pump | Water | Special | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure.
Aqua Ring | Water | Status | -- | -- | 20 | The user envelops itself in a veil made of water. It regains some HP every turn.
Soak | Water | Status | -- | 100 | 20 | The user shoots a torrent of water at the target and changes the target's type to Water.
Whirlpool | Water | Special | 35 | 85 | 15 | The user traps the target in a violent swirling whirlpool for four to five turns.
Aqua Tail | Water | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Ice Fang | Ice | Physical | 65 | 95 | 15 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Crunch | Dark | Physical | 80 | 100 | 15 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.

Iron Defense | Steel | Status | -- | -- | 15 | The user hardens its body's surface like iron, sharply raising its Defense stat.

Signal Beam | Bug | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. This may also confuse the target.

---

SOMALIA, if you're having troubles, I don't mind volunteering for updating the OP... though the only problem is that I don't have project mods here.
 

Governess

A Beautiful Blossom Waiting to Bloom
is a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
This was a bit of a mess, so I just fully updated the thread (took two hours). At some point, I'll post the number of moves total that we need (possibly for each type) so we know when we have reached our goal. Let's get this done. With that said:

Megahorn | Bug | Physical | 120 | 85 | 10 | Using its tough and impressive horn, the user rams into the target with no letup.
Steamroller | Bug | Physical | 65 | 20 | 100 | The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch.

Aromatic Mist | Fairy | Status | -- | 100 | -- | The user raises the Sp. Def stat of ally Pokémon with a mysterious aroma.

Beat Up | Dark | Physical | -- | 100 | 10 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Outrage | Dragon | Physical | 120 | 100 | 10 | The user rampages and attacks for two to three turns. It then becomes confused, however.
Dual Chop | Dragon | Physical | 40 | 90 | 15 | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Dragon Dance | Dragon | Status | -- | -- | 20 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

As of this post, Dragon and Fairy are completed.
 
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Governess

A Beautiful Blossom Waiting to Bloom
is a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Belly Drum | Normal | Status | -- | -- | 10 | The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Boomburst | Normal | Special | 140 | 100 | 10 | The user attacks everything around it with the destructive power of a terrible, explosive sound.
Last Resort| Normal | Special | 140 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle.
Recycle | Normal | Status | -- | -- | 10 | The user recycles a held item that has been used in battle so it can be used again.
Transform | Normal | Status | -- | -- | 10 | The user transforms into a copy of the target right down to having the same move set.

Sheer Cold | Ice | Special | -- | 30 | 5 | The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.

Octazooka | Water | Special | 65 | 85 | 10 | The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy.

Gear Grind | Steel | Physical | 50 | 85 | 15 | The user attacks by throwing two steel gears at its target.
Shift Gear | Steel | Status | -- | -- | 10 | The user rotates its gears, raising its Attack and sharply raising its Speed.

Grass Pledge | Grass | Special | 80 | 100 | 10 | A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
Frenzy Plant | Grass | Special | 150 | 90 | 5 | The user slams the target with an enormous tree. The user can't move on the next turn.

Wonder Room | Psychic | Status | -- | -- | 10 | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Trick Room | Psychic | Status | -- | -- | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Let's finish this up! :)
 
Not sure where to psot this, but Mystical Fire shows up on PS! as 80 BP, whereas it is correctly listed here in the OP as 65 BP.
 
Flatter | Dark | Other | ----- | 100 | 15 | Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
 
welp here is every tm move that isn't in the op + a few extras

-----

X-Scissor | Bug | Physical | 80 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Quash | Dark | Status | -- | 100 | 15 | The user suppresses the target and makes its move go last.
Topsy-Turvy | Dark | Status | -- | -- | 20 | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.

Wild Charge | Electric | Physical | 90 | 100 | 15 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Focus Blast | Fighting | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashses its power. This may also lower the target's Sp. Def.
High Jump Kick | Fighting | Physical | 130 | 90 | 10 | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

Overheat | Fire | Special | 130 | 90 | 5 | The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.

Sky Drop | Flying | Physical | 60 | 100 | 10 | The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.

Energy Ball | Grass | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def.
Grass Knot | Grass | Special | -- | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Solar Beam | Grass | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Hail | Ice | Status | -- | -- | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
Ice Ball | Ice | Physical | 30 | 90 | 20 | The user continually rolls into the target over five turns. It bcomes stronger each times it hits.

Facade | Normal | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Frustration | Normal | Physical | -- | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer.
Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn.
Hyper Beam | Normal | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn.
Rapid Spin | Normal | Physical | 20 | 100 | 40 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Retaliate | Normal | Physical | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
Transform | Normal | Status | -- | -- | 10 | The user transforms into a copy of the target right down to having the same move set.

Sludge Wave | Poison | Special | 95 | 100 | 10 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
Venoshock | Poison | Special | 65 | 100 | 10 | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.

Dream Eater | Psychic | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
Trick Room | Psychic | Status | -- | -- | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Rock Polish | Rock | Status | -- | -- | 20 | The user polishes its body to reduce drag. This can sharply raise the Speed stat.
Stone Edge | Rock | Physical | 100 | 80 | 5 | The user stabs the target with sharpened stones from below. Critical hits land more easily.

Bullet Punch | Steel | Physical | 40 | 100 | 30 | The user strikes the target with tough punches as fast as bullets. This move always goes first.

Crabhammer | Water | Physical | 100 | 90 | 10 | The target is hammered with a large pincer. Critical hits land more easily.
Waterfall | Water | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
 

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